Author Topic: Things that make you go "Wuh?"  (Read 36767 times)

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Bozwevial

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Re: Things that make you go "Wuh?"
« Reply #220 on: August 29, 2010, 04:24:49 PM »
The words of creation contain no words for evil acts, yet you could speak for hours about good acts such as forgiveness and mercy.

How the holy man can you express forgiveness and mercy when you can't express evil acts?

"So that guy over there did ____ but I forgive him" It makes no sense!
Presumably it contains the equivalent of "not."

McPoyo

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Re: Things that make you go "Wuh?"
« Reply #221 on: August 29, 2010, 06:13:52 PM »
The words of creation contain no words for evil acts, yet you could speak for hours about good acts such as forgiveness and mercy.

How the holy man can you express forgiveness and mercy when you can't express evil acts?

"So that guy over there did ____ but I forgive him" It makes no sense!
Presumably it contains the equivalent of "not."
or they swap to another language for that one word.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Nine for Mortal Monks doomed to die,
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[/spoiler]

Mixster

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Re: Things that make you go "Wuh?"
« Reply #222 on: August 29, 2010, 06:24:30 PM »
But it was the first language.

How can you invent a language, where you need to speak another language to use some of the words? When no other languages exist?
Monks are pretty much the best designed class ever.

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Bozwevial

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Re: Things that make you go "Wuh?"
« Reply #223 on: August 29, 2010, 06:47:00 PM »
But it was the first language.

How can you invent a language, where you need to speak another language to use some of the words? When no other languages exist?
Or perhaps those things didn't exist when the language was in its heyday?

snakeman830

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Re: Things that make you go "Wuh?"
« Reply #224 on: August 29, 2010, 08:05:37 PM »
But it was the first language.

How can you invent a language, where you need to speak another language to use some of the words? When no other languages exist?
Or perhaps those things didn't exist when the language was in its heyday?
Or maybe nobody at WotC thought it through when they realized they needed a Good counterpart to Dark Speech.  :p
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Mixster

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Re: Things that make you go "Wuh?"
« Reply #225 on: August 29, 2010, 08:17:04 PM »
But it was the first language.

How can you invent a language, where you need to speak another language to use some of the words? When no other languages exist?
Or perhaps those things didn't exist when the language was in its heyday?
Or maybe nobody at WotC thought it through when they realized they needed a Good counterpart to Dark Speech.  :p

Yeah I believe that more.

When I read it it made me go Wuh? at least.
Monks are pretty much the best designed class ever.

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The_Mad_Linguist

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Re: Things that make you go "Wuh?"
« Reply #226 on: August 29, 2010, 09:16:24 PM »
I forgive him for everything.
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SorO_Lost

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Re: Things that make you go "Wuh?"
« Reply #227 on: August 30, 2010, 10:51:37 AM »
The original language had no words for evil because there was no evil in the world. The universe was perfect until choice screwed things up. Words to describe to evil were invented. Since the moment of choice founded good & evil also gave birth to good & evil gods, the good god made a soul smiting decree to kill every person that tried to describe evil or wasn't absolutely pure of heart when they spoke the already founded language.

Because lawful good is a dick like that.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
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[/spoiler]

McPoyo

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Re: Things that make you go "Wuh?"
« Reply #228 on: August 30, 2010, 11:19:35 AM »
The original language had no words for evil because there was no evil in the world. The universe was perfect until choice screwed things up. Words to describe to evil were invented. Since the moment of choice founded good & evil also gave birth to good & evil gods, the good god made a soul smiting decree to kill every person that tried to describe evil or wasn't absolutely pure of heart when they spoke the already founded language.

Because lawful good is a dick like that.
Superman was the good god?
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

veekie

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Re: Things that make you go "Wuh?"
« Reply #229 on: August 30, 2010, 11:20:36 AM »
Well, if you look at it in a linguistics sense, older languages that stayed as they were are worse than more adaptive languages for describing things in general. It might be magically potent because of it's purity, but as a language it fails to describe non-idealised concepts.

Though I presume with the use of inversions and negations, as well as a lot of time to blow you could break the evil action down to non evil individual steps and say them.
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SorO_Lost

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Re: Things that make you go "Wuh?"
« Reply #230 on: August 30, 2010, 11:44:53 AM »
Well, if you look at it in a linguistics sense, older languages that stayed as they were are worse than more adaptive languages for describing things in general.
You know I was thinking about going with how a language drifts over the years and new ones end up getting invented to handle no ideas and replace forgotten ones, kinda akin to where you are coming from since the only reason why, say latin, hasn't been forgotten is because it got wrote down. But then I remembered bad people die from using WoC and went with what McPoyo calls superdickery.

Grab some friends, grab some liqueur, then hit up superdickery and play the drinking game. :)
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

veekie

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Re: Things that make you go "Wuh?"
« Reply #231 on: August 30, 2010, 11:49:11 AM »
What happens with the damage is that your use of an outdated System Language causes low level errors in the universe that damages incompatible components. It's like someone started spewing machine code for an ancient computer on a modern rig, the thing will cough, splutter and choke.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Agita

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Re: Things that make you go "Wuh?"
« Reply #232 on: August 30, 2010, 01:19:48 PM »
Technically, WoC can't outright kill you, since it only deals nonlethal damage. :p

I picture it more as directly assessing the DOS, but only knowing the basic commands and having to use trial and error for those you don't know, resulting in you screwing up sometimes.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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McPoyo

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Re: Things that make you go "Wuh?"
« Reply #233 on: August 30, 2010, 01:31:59 PM »
Well, if you look at it in a linguistics sense, older languages that stayed as they were are worse than more adaptive languages for describing things in general.
You know I was thinking about going with how a language drifts over the years and new ones end up getting invented to handle no ideas and replace forgotten ones, kinda akin to where you are coming from since the only reason why, say latin, hasn't been forgotten is because it got wrote down. But then I remembered bad people die from using WoC and went with what McPoyo calls superdickery.

Grab some friends, grab some liqueur, then hit up superdickery and play the drinking game. :)
Superdickery ftw.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

JohnnyMayHymn

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Re: Things that make you go "Wuh?"
« Reply #234 on: September 07, 2010, 06:32:33 AM »
19th level and higher Factotums can get an Animal Companion (EX ability) for 1 minute by spending 4 inspiration points.

where does it come from?  ???

where does it go after 1 min?    even if it leaves you can get it back for just 4 MORE inspiration points!   why?

why does it stay for only 1 min?

how am I supposed to explain this in game  ???

"Oh ya! This morning I chose to have that megaraptor follow us around all day in case I had the bright idea of having him actually help the party!"

or

"HEY! This elephant has been following us around all day!  Why don't I have HIM attack?"  ..... "Hey I KNOW, why don't we have HIM attack?"
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Phaenix

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Re: Things that make you go "Wuh?"
« Reply #235 on: September 07, 2010, 12:40:20 PM »
19th level and higher Factotums can get an Animal Companion (EX ability) for 1 minute by spending 4 inspiration points.

where does it come from?  ???

where does it go after 1 min?    even if it leaves you can get it back for just 4 MORE inspiration points!   why?

why does it stay for only 1 min?

how am I supposed to explain this in game  ???

"Oh ya! This morning I chose to have that megaraptor follow us around all day in case I had the bright idea of having him actually help the party!"

or

"HEY! This elephant has been following us around all day!  Why don't I have HIM attack?"  ..... "Hey I KNOW, why don't we have HIM attack?"

The Animal Companion takes 24 hours to summon, and you only have the ability for a minute, so it's not all that useful.