I was wondering, exactly how do flaws work? I was looking through the list...
I was thinking about taking Complusive (light) for something like mild OCD or ADD or something. I'unno. Do I have to balance out the -1 with a +1 from Edges?
As far as skills go, do you recommend taking Divining? Is metamagic really nice? I'll grab Etiquette (for those... spirits?) and Negotiation (also for buying things), and maybe put a couple points in computers (because if everything is computers, then basic knowledge seems good...)
I'll also check out the weapons and make a more educated decision about a melee weapon skill.
I have no idea where to start on Knowledge and Language skills, but for language, I'd like to know where we are starting out, so I can get a general idea. Assuming it's relativly similar, at least.
Also, contacts. Based on the two sample characters the book creates (the Elf CovertOps and the Troll Combat Mage) there are a couple different types. Could someone elaborate on a few of them? Also, Kari, are there any campaign specific types? (From the book I've read so far, a fixer, who gets assignments, seems useful, as does one of the trolls contacts, the magic-making guy.)