Author Topic: New Level 1-20 Game Help  (Read 2412 times)

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DetectiveJabsco

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New Level 1-20 Game Help
« on: September 24, 2009, 02:57:00 AM »
So, after the big Debacule that my DM had with a monk in our party, The monk quit. This is fine, we found 2 people to take his place and we will be starting fresh with new Level 1 Characters, and a Clean Slate. This means New Characters For everyone. The Campagine takes place in a world my DM has Created. The Tech Level (or amount of Ye old magic shops) is low, How ever he has mentioned if we need something to ask him for it and eventually we will recive it.

A few key notes about what he is allowing. All of 3.5 is allowed, execpt Warforged and Articifers are strictly forbiden, the tech level is not high enough as i stated before. Other things to look out for is any thing that may over shadow the group as there are all have never played before. Now I have Given them a few tips but nothing that would make the game to complex for there first characeter.

The current party is as follows

Druid-She will be mostly Focusing on Shape shifting, And possibly going in to Master of many forms.
Scout-This Character is the newest and wanted to play a Bow using Character, I suggested a Swift Hunter, that is what he will be doing (Scout3/Ranger 17)
Fighter-This character is run by the least reliable member of our Group and may not always be there, he is not a smart player and will most likely be taking feats only out of the core book, because he is too lazy to research things.

This is where I come in, All the DM as ask me to do is play a "Voice" now this does not mean I have to max Charisma Because I am fairly Charismatic in Real life. So I may not have to use all that many Checks if I can actually talk my way out of things.

How ever a few things you may wan to know about my campaign, My DM does not understand magic all that well, so when we do encounter creatures with casting abilities the most dangerous things they will cast is fireballs and spells of that sort, Direct Damage or Area of Affect spells. So im not to worried about what I play as The Tiers in my campaign are a little askew.

Based on the Dinamic of the group and the play style of my DM,  I am haveing trouble decideing what to play.
I have a few Ideas, but I'm not 100% on what would best compliment my party and not just over shadow them.

So the question is about the optimization of my character is not a slandered one, but one about how to best optimize my character to be something that can help the party when the newer characters are lost.

Any Ideas?

This is not a question on full builds, More of a question on Direction.

Anklebite

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Re: New Level 1-20 Game Help
« Reply #1 on: September 24, 2009, 03:08:10 AM »
faceman/buffer is a good one- like a bard or something.  maybe a sorcerer?
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Re: New Level 1-20 Game Help
« Reply #2 on: September 24, 2009, 03:17:01 AM »
I'd go for a bard that pumps inspire courage. Buffer looks like it's be a perfect role in this party. Alternately, be a debuff wizard. But wizards break the (power) curve anyway, so...
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KellKheraptis

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Re: New Level 1-20 Game Help
« Reply #3 on: September 24, 2009, 03:50:41 AM »
Two options immediately spring to mind :

1)Bard/Sublime Chord, for obvious party aid reasons and easy in game reason to be the faceman.

2)Going off what you stated about not needing to roll a lot, GOD-style wizard.  Let the Adamantium Chain Gun and BSF and BFD (Big Furry Druid) tear things apart, while you calmly sit back and enjoy the show.  The party will love you, and you'll be having fun playing chess with live subjects!  War Weaver wouldn't be bad either, and has a selling point to the DM if he questions it's power (hey, I lose a CASTER LEVEL).
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DetectiveJabsco

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Re: New Level 1-20 Game Help
« Reply #4 on: September 24, 2009, 04:24:29 AM »
I just read over the War Weaver, and it sounds like it would pair wonderfuly with 3 levels on incanatrix, any thought on a build?

I was thinking Focused Transmuter 2/Master Specialest 3/ War Weaver 1/Mind Bender 1/INcantrix 3/Fate Spinner 4/Caster Class X/Archmage4

Feats would go Something like

Human Precotious Aprentice
Level 1: Spell Focus Transmutation
Level 3: Enlarge Spell
Level 5: Iron Will
Then A whole lot of meta Magic

Any Suggestions? for the extra class? Also feats? other then the pre reqs?
Also any suggestions on what schools to ban? I need to keep transmutation, and enchantment.
« Last Edit: September 24, 2009, 04:27:38 AM by DetectiveJabsco »

KellKheraptis

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Re: New Level 1-20 Game Help
« Reply #5 on: September 24, 2009, 04:43:40 AM »
I just read over the War Weaver, and it sounds like it would pair wonderfuly with 3 levels on incanatrix, any thought on a build?

I was thinking Focused Transmuter 2/Master Specialest 3/ War Weaver 1/Mind Bender 1/INcantrix 3/Fate Spinner 4/Caster Class X/Archmage4

Feats would go Something like

Human Precotious Aprentice
Level 1: Spell Focus Transmutation
Level 3: Enlarge Spell
Level 5: Iron Will
Then A whole lot of meta Magic

Any Suggestions? for the extra class? Also feats? other then the pre reqs?
Also any suggestions on what schools to ban? I need to keep transmutation, and enchantment.

Wizard 3/War Weaver 5/Spellguard of Silverymoon 4/Incantatrix 3/Legacy Champion 5 would be my suggestion.  Go Elven Generalist, since that way you don't lose any but the one school to incantatrix, and between spellguard (allowing a LOT more to go in the weave when added with the feat Magic in the Land) and LC adding 5 more levels to the tapestry (9th level spells, up to 8 spells at a time), you'll be able to buff like no one's business, and do it before anyone else acts.  Also makes smiting enemy casters (the REAL enemy) a lot easier, since even if they don't die right off the bat, you still dropped buffs on the party and did your job.
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DetectiveJabsco

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Re: New Level 1-20 Game Help
« Reply #6 on: September 24, 2009, 10:02:21 AM »
Sounds Great Thanks

Any thought on feats, out side of Pre Reqs? What type of feats should I bee looking at out side of meta magic?
Also how am I getting 3rd levels spells at level 3 to make it in to war weaver.
« Last Edit: September 24, 2009, 10:18:22 AM by DetectiveJabsco »

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Re: New Level 1-20 Game Help
« Reply #7 on: September 24, 2009, 01:31:12 PM »
Chain Spell is great for buffing. Toss out a Chained greater magic weapon to buff your allies, and a Chained targeted greater dispel magic to fubar enemies (it's like mage's disjunction, but better, since you don't have to throw the items away afterwards). Other spells work great with Chain Spell as well; haste, polymorph, enervation, bull's strength, hold person, grease (target their shoes! Nothing says lovin' like letting your party hit flat-footed foes without falling down themselves!), dominate person/monster, and so on. Chain Spell is kind of expensive, though, so get lots of metamagic reducers.
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PhaedrusXY

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Re: New Level 1-20 Game Help
« Reply #8 on: September 24, 2009, 01:56:23 PM »
Chain Spell is great for buffing. Toss out a Chained greater magic weapon to buff your allies, and a Chained targeted greater dispel magic to fubar enemies (it's like mage's disjunction, but better, since you don't have to throw the items away afterwards). Other spells work great with Chain Spell as well; haste, polymorph, enervation, bull's strength, hold person, grease (target their shoes! Nothing says lovin' like letting your party hit flat-footed foes without falling down themselves!), dominate person/monster, and so on. Chain Spell is kind of expensive, though, so get lots of metamagic reducers.
He's going to be an incantatrix. All he has to do is pump his spellcraft check, and he can add it for free. Also, I don't think a lot of the spells you mentioned are legal targets for Chain Spell (Rays don't technically have a "target" line), but I do agree that it can be awesome for buffing and debuffing. I wrote a short guide on using it on 339, and luckily also copied it here (the original is totally gone now...). Here is the link: http://brilliantgameologists.com/boards/index.php?topic=345.0

Sculpt and Invisible spell are also awesome metamagic feats.
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DetectiveJabsco

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Re: New Level 1-20 Game Help
« Reply #9 on: September 25, 2009, 12:03:11 AM »
Kell how did you get 3rd level spells at level 3? to qualify for war weaver?

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Re: New Level 1-20 Game Help
« Reply #10 on: September 25, 2009, 01:54:00 AM »
Kell how did you get 3rd level spells at level 3? to qualify for war weaver?

There are several. Heighten Spell, Earth Sense, Earth Spell, Versitile Spellcaster. You would need 2 flaws but most DMs Ive played with allow up to two flaws. Thats just one way... there are others, but this is the one Im most familiar with. I got this from one of Kel's builds....

Human with 2 flaws

WarMage 1 with those 4 feats = I qualified for Rainbow Servent at first lvl.

Wizard 3/War Weaver 5... with this you could qualify at lvl 3 as a Human with 1 flaw. Im sure there are even easier ways I dont know about.

KellKheraptis

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Re: New Level 1-20 Game Help
« Reply #11 on: September 25, 2009, 04:51:12 AM »
Chain Spell is great for buffing. Toss out a Chained greater magic weapon to buff your allies, and a Chained targeted greater dispel magic to fubar enemies (it's like mage's disjunction, but better, since you don't have to throw the items away afterwards). Other spells work great with Chain Spell as well; haste, polymorph, enervation, bull's strength, hold person, grease (target their shoes! Nothing says lovin' like letting your party hit flat-footed foes without falling down themselves!), dominate person/monster, and so on. Chain Spell is kind of expensive, though, so get lots of metamagic reducers.
He's going to be an incantatrix. All he has to do is pump his spellcraft check, and he can add it for free. Also, I don't think a lot of the spells you mentioned are legal targets for Chain Spell (Rays don't technically have a "target" line), but I do agree that it can be awesome for buffing and debuffing. I wrote a short guide on using it on 339, and luckily also copied it here (the original is totally gone now...). Here is the link: http://brilliantgameologists.com/boards/index.php?topic=345.0

Sculpt and Invisible spell are also awesome metamagic feats.

Actually an Incantatrix kind of breaks the whole "target" aspect, since they apply the metamagic to "a persistent magic effect."  They're even worse than a Twice-Betrayer for making things last all day.  I'm a big fan, actually, of dropping a titanic debuff on BBEG and then using Metamagic Effect to share the love with his minions :)

Kell how did you get 3rd level spells at level 3? to qualify for war weaver?

Sanctum Spell is my prefered means, as it remains useful throughout your career.  Also, if you like circle magic, you can do Elven Generalist 3/War Weaver 5/Halruuan Elder 5/Legacy Champion 4/Incantatrix 3.  Sanctum Spell will let you cram 9th level spells into the tapestry as 8th level spell slots, and Ocular/Reach Spell will be used for targetting the tapestry.  Reach Spell will be used anyhow with Chain Spell for the "offensive weave" anyhow, so you aren't even wasting a feat on it.  And hell, if you have a quickened spell to throw out, you can play all three god roles at once : buff (eldritch tapestry as a move action, 7 spells), debuff (reach+chain, for all intents for free), and BFC (quickened spell).  All with +12+Dex mod to initiative (hummingbird familiar, natural bond ACF at 3rd level, and Improved Initiative from Combat Wizard ACF, trading in Scribe Scroll for a fighter feat).  Rocket tag, anyone?
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