Author Topic: Chuck E. Cheese  (Read 17613 times)

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skydragonknight

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Chuck E. Cheese
« on: September 16, 2009, 06:20:14 PM »
It always seems like the barrels around here have something in them.

skydragonknight

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Re: Chuck E. Cheese
« Reply #1 on: September 16, 2009, 06:24:02 PM »
Original Chuck (for the lactose intolerant:)

Basic Hustle version
[spoiler]
Edit: Added Greater Celerity.

Here's about where we are. Since custom items(even slotless versions of normal items) are taboo around here, I'll stick to what we've got.

Class Levels

Chuck is a Cleric 2/Crusader 1/Swordsage 4/Ruby Knight Vindicator 10/Contemplative 3, though not necesarily in that order.
1st level is Cleric, 20th level is Swordsage and Crusader before Ruby Knight.

A Few Good items:

A Belt of Battle(MIC 73)--12,000 gold. This allows Chuck to take a full-round action by activating the belt as a swift action.

Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

Dorjes of Hustle x2(50 charges each)-12,000 gold. With ranks in Use Psionic Device(cross-classed) and a high Charisma, activation is guaranteed. Thanks to the Sage's ruling, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action.

Circlet of Rapid Casting(MIC 86). 15,000 gold. 3 charges per day. Expend 2 charges to cast a spell of up to 3rd level as part of the same swift action required to activate the item, so long as the spell isn't longer than 1 standard action. Footsteps of the divine is a 3rd-level spell and a standard action.

Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

Gloves of Storing(two gloves). 20,000 gold. Allow Chuck to use two Dorjes and not interfere with his ability to Tornado Throw or cast spells. Can draw them or store them as a free action(one per glove)

Sword of Crypts (Arms and Equipment Guide)--42,315gp
+2 Holy Longsword that gives 1 extra turn attempt each day, and adds +2 to turning damage
Very interesting. Since Chuck is a good-aligned Crusader, there's nothing wrong with him having a holy sword. And the Turn Undead use is nice. He can draw it as part of a move action and drop it as a free action if he must.

Scroll of Greater Visage of the Deity--3,825
+4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

Cloak of Charisma+6--36,000. +6 Enhancement bonus to Charisma.

Tome of Leadership and Influence--137,500. +5 inherint bonus to Charisma.

Scroll of Greater Celerity--3000. Extra Full Round action, dazed afterwards. Swift action to use.

Spellsight Spectacles(MIC 138)--2500. +5 competence bonus on spellcraft checks to decipher scrolls and use magic device checks to use scrolls.

+5 Twilight Mithril Chain Shirt--37,100. No speed reduction, Armor Check Penalty or Arcane Spell Failure(for Arcane Scrolls).

Total spent: 325,240 gold
Remaining: 434,760 gold

Calculation of Swift Actions

DMM: Persistent Spell is 7 turn undead attempts and Divine Impetus is 1/additional swift action.

3+Cha+2(holy symbol)+1(Sword)+4X(Extra Turning feats)= number of turn undead attempts.

Max Charisma is 34 at level 20. 18 base+5 levels+5 tome+6 enhancement item. So that's +12 Charisma bonus.
After Greater Visage of the Deity, Charisma is 38, for a +14 Charisma bonus.

So 20+4X-7(persist)= number of extra swift actions.
This simplifies to 13+4X, where X is the number of Extra Turning feats.

Now to figure out the number of potential Extra Turning feats.

Feats
Human Persistent Spell
Planning Extend Spell
Undeath Extra Turning
1 DMM: Persist
3 Extra Turning
6 Leadership
9 Extra Turning
12 Extra Turning
15 Extra Turning
18 Extra Turning

So 6 Extra Turnings

24+13=37 extra swift actions.

Our cohort Max Turnage transfers his 45 turn attempts to us.

So 37+45=82 extra swift actions.

Using Our Extra Actions

Our free swift action will be to activate Circlet of Rapid Casting to cast Footsteps of the Divine as a swift action and then apply Persistent Spell via Divine Metamagic and finally Extend Spell via the Metamagic Rod of Extend.
Then we forego the remaining duration to increase our base speed to 288,080 ft for the rest of the round.

Our Standard action is using the Scroll of Greater Visage of the Deity, which gives +4 Charisma and a fly speed of double our "normal" speed. I'm using base speed as my working definition of normal speed and Chuck's base speed is 288,080 ft, since Footsteps of the divine actually increases base speed instead of applying a bonus.
Chuck's new fly speed is 576,160 ft.

Our move action will be to move 576,160 ft.

We have 82 free swift actions for Chuck to use, thanks to a high number of Turn Undead attempts and Ruby Knight Vindicator's Divine Impetus ability.
Chuck's first 79 will be used to activate the Dorjes of Hustle to move 79 x 576,160 ft.

Our next additional swift action will be using the Belt of Battle using all three charges to generate an extra full-round action to initiate Tornado Throw.
80 Chuck increments before the throws and 82 after.

Then, a swift action to recover Tornado throw.

Our last swift action to activate the Scroll of Greater Celerity for an extra full-round action to initiate Tornado Throw, again.
82 Chuck increments before the throws and 84 after.

Oh yeah, and he's dazed afterwards. Like you wouldn't be if you just hustled 9201 miles in six seconds and threw opponents around 230,464 times.

How Far, How Hard

A "Chuck Increment" is about 576,160 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw.

Starting
576160*80=46,092,800 ft(8762.88 miles)
46,092,800 ft * +2/5 ft = +18,437,120 to 1st trip check
18,437,120 ft thrown(3505.15 miles)
3,687,426 d6
12,905,984 avg. damage
15,487,180 with Aura of Chaos

Ending(after two Tornado Throws)
576160*84=48,397,440 ft(9201.03 miles)
48,397,440 ft * +2/5 ft = +19,358,976 to last trip check
19,358,975 ft thrown(3680.41 miles)
3,871,797 d6
13,551,289 avg. damage
16,261,547 with Aura of Chaos

(15,487,180 + 16,261,547) / 2 = 15,874,363 is about the average damage of a throw.

15,874,363 * 230,464 throws is 3,658,469,194,000 average damage.

3.65 trillion damage.

This beats the Hulking Hurler's damage record. Double-H's average damage is 1.10 Trillion and max damage is 3.88 Trillion--I gave the big guy a couple of items from the recent books to make it more of a fair fight.

There technically is no damage limit for us because of Aura of Chaos. But for the sake of having a number, without Aura of Chaos our maximum damage is 5.22 Trillion. Since we have to roll 871 billion d6's, if we had a billion monkeys in a billion parallel universes each rolling 871 billion d6's every second it might still take a billion billion millenia to happen once. 1 in 6^871,000,000,000 is worse odds than playing the lottery in the Nine Hells.
[/spoiler]

Advanced (Uses Magic Item rules for Infinite Staff of Greater Celerity and gets daze immunity from a spell...though it could just as easily use two 50 charge staffs if repeatability is not a goal)
[spoiler]Disclaimer: The following build uses a custom magic item and as such is subject to DM fiat. For the CO-board endorsed build, see page 11.

Class Levels

Chuck is a Cleric 2/Crusader 1/Swordsage 4/Ruby Knight Vindicator 10/Contemplative 3.

A Few Good items:

Panther Mask(MIC 201)--2700 gold. Gives Chuck the benefit of the Run feat in light or no armor.

Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

Staff of Greater Celerity (100 charges=infinite)-180,000 gold. With ranks in Use Magic Device(cross-classed) and a high Charisma, activation is guaranteed. Thanks to the Sage's ruling, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action.

Circlet of Rapid Casting(MIC 86). 15,000 gold. 3 charges per day. Expend 2 charges to cast a spell of up to 3rd level as part of the same swift action required to activate the item, so long as the spell isn't longer than 1 standard action. Footsteps of the divine is a 3rd-level spell and a standard action.

Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

Gloves of Storing(two gloves). 20,000 gold. Allow Chuck to use two additional items and not interfere with his ability to Tornado Throw or cast spells. Can draw them or store them as a free action(one per glove)

Sword of Crypts (Arms and Equipment Guide)--42,315gp
+2 Holy Longsword that gives 1 extra turn attempt each day, and adds +2 to turning damage
Very interesting. Since Chuck is a good-aligned Crusader, there's nothing wrong with him having a holy sword. And the Turn Undead use is nice. He can draw it as part of a move action and drop it as a free action if he must.

Scroll of Greater Visage of the Deity--3,825
+4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

Cloak of Charisma+6--36,000. +6 Enhancement bonus to Charisma.

Tome of Leadership and Influence--137,500. +5 inherint bonus to Charisma.

Spellsight Spectacles(MIC 138)--2500. +5 competence bonus on spellcraft checks to decipher scrolls and use magic device checks to use scrolls.

+5 Twilight Mithril Chain Shirt--37,100. No speed reduction, Armor Check Penalty or Arcane Spell Failure(for Arcane Scrolls).

Scroll of Favor of the Martyr--1,400 gold. Grants immunity to Daze among other things for 7 minutes.

Total spent: 482,340 gold
Remaining: 277,660 gold

Calculation of Swift Actions

82 extra swift actions, as on page 11.

Using Our Extra Actions

Round 1: Favored of the Martyr as a standard action, activate Circlet of Rapid casting in conjunction with DMM: Persist and Lesser Metamagic Rod of Extend to cast Extended Persistent Footsteps of the Divine as a swift action.

Round 2:
We forego the remaining duration to increase our base speed to 288,070 ft for the rest of the round.

Our Standard action is using the Scroll of Greater Visage of the Deity, which gives +4 Charisma and a fly speed of double our base speed. Since Footsteps of the Divine actually increases base speed instead of applying a bonus, Chuck's new fly speed is 576,140 ft.

Our move action will be to move 576,140 ft.

Our Sfree wift action will be to Run 2,880,700 ft(547.66 miles)

We have 82 free swift actions for Chuck to use, thanks to a high number of Turn Undead attempts and Ruby Knight Vindicator's Divine Impetus ability.
Chuck's first 37 will be used to activate the Staff of Greater Celerity to move 37 x 5 x 576,140 ft, which is 106,585,900 ft (20,263.47 miles)

Our next additional swift action will be using the Staff to generate an extra full-round action to initiate Tornado Throw.

Our remaining 44 swift actions will be used to alternate between recovering Tornado Throw and activating the Staff of Greater Celerity to initiate Tornado Throw.

How Far, How Hard

A "Chuck Increment" in this case is about 576,140 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw and five times this distance with the Run action.

1 + 38 x 5 = 191 CI before the first trip.
191 + 23 x 2 = 237 CI before the last trip.

Since damage increases linearly I'll take the average of the two as average throw damage.

Starting
576140*191=110,042,740 ft(20,920.67 miles)
110,042,740 ft * +2/5 ft = +44,017,096 to 1st trip check
44,017,095 ft thrown(8368.26 miles)
8,803,421 d6
30,811,973 avg. damage
36,974,368 with Aura of Chaos

Ending(after twenty-three Tornado Throws)
576140*237=136,545,180 ft(25,959.16 miles)--around the equator, I believe.
136,545,180 ft * +2/5 ft = +54,618,072 to last trip check
54,618,070 ft thrown(10,383.66 miles)--a journey of 10,000 miles begins with a single throw. It ends with a crater.
10,923,616 d6
38,232,656 avg. damage
45,879,187 with Aura of Chaos

(36,974,368 + 45,879,187) / 2 = 41,426,777 is about the average damage of a throw.

41,426,777 * 2,650,244 throws is 109,791,069,000,000 average damage.

109.79 trillion damage.*

*Indicates damage from scenario subject to DM fiat. For theoretical use only.[/spoiler]


Cohort(Max Turnage):
[spoiler]    Max Turnage
    Position: Cohort

    Human Male Cleric 13/ Hierophant 1/Cleric+3

    Feats:
    H Extra Turning
    1 Extra Turning
    Undeath Extra Turning
    Planning Extend Spell(Metamagic Feat Requirement for Hierophant)
    3 Extra Turning
    6 Extra Turning
    9 Extra Turning
    12 Extra Turning
    15 Extra Turning

    Charisma
    18(base) +4(levels) +6(item) = 28 (+9 modifier)

    Turn Undead Attempts:

    3+9(Cha)+1(Reliquary Holy Symbol)+32(Extra Turningx8)=45 Turn Undead attempts!

    Hierophant Special Ability: Gift of the Divine

    Notable abilities: Every morning he wakes up and transfers 45 uses of his Turn Undead attempts to Chuck for 24 hours.
    He occasionally buffs Chuck, but usually freeloads around.
[/spoiler]

Major thanks on these versions go to: LordPendragon, Hemopyrophiliac, snakeman830, rmcmcowen and everyone else I forget.
« Last Edit: September 16, 2009, 06:47:20 PM by skydragonknight »
It always seems like the barrels around here have something in them.

snakeman830

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Re: Chuck E. Cheese
« Reply #2 on: September 16, 2009, 06:34:22 PM »
What?  The Gloves of Storing were left behind?

Oh well, only useful if he adds Nightsticks to make the entire thing more rediculous.

Yes, this is all without Nightstick cheese, folks.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

skydragonknight

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Re: Chuck E. Cheese
« Reply #3 on: September 16, 2009, 06:53:03 PM »
What?  The Gloves of Storing were left behind?

Oh well, only useful if he adds Nightsticks to make the entire thing more rediculous.

Yes, this is all without Nightstick cheese, folks.

Yep. Though the version in the first post has it's own kind of cheese...the Dark Chaos Feat Shuffle (but yes, there are no Nightsticks!). The original is up now in the second post and still kicks serious ass while not blatantly offending the lactose intolerant.
It always seems like the barrels around here have something in them.

snakeman830

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Re: Chuck E. Cheese
« Reply #4 on: September 17, 2009, 03:07:04 PM »
I personally am a bigger fan of the original; not only because it didn't use custom items or Embrace/Shun cheese, but because it shot off with no prep time.  One turn to engage the entire spectacle.  A lot to be said about that, even if the second does a ton more damage.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

The_Mad_Linguist

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Re: Chuck E. Cheese
« Reply #5 on: October 23, 2009, 10:43:06 PM »
Really too bad they errataed the spell.  Chuck was my favorite TO trick.
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snakeman830

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Re: Chuck E. Cheese
« Reply #6 on: October 24, 2009, 11:56:00 PM »
Really too bad they errataed the spell.  Chuck was my favorite TO trick.
They did?  I must have missed that eratta.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

AfterCrescent

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Re: Chuck E. Cheese
« Reply #7 on: October 25, 2009, 04:41:59 AM »
Really too bad they errataed the spell.  Chuck was my favorite TO trick.
They did?  I must have missed that eratta.
Yup, it discharges now.
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Endarire

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Re: Chuck E. Cheese
« Reply #8 on: November 05, 2009, 02:07:59 PM »
Would adding Battle Jump (Unapproachable East) a la Hood help?
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

snakeman830

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Re: Chuck E. Cheese
« Reply #9 on: November 05, 2009, 02:16:08 PM »
It isn't possible to fit it in without drasticaly decreasing effectiveness, especially since all the damage comes from throws and not attacks.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

altpersona

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Re: Chuck E. Cheese
« Reply #10 on: November 05, 2009, 02:20:06 PM »
barring errata, when Chuck goes epic.. whats he take for lvl 21?
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snakeman830

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Re: Chuck E. Cheese
« Reply #11 on: November 05, 2009, 02:38:10 PM »
Probably Extra Turning.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

PhaedrusXY

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Re: Chuck E. Cheese
« Reply #12 on: November 05, 2009, 03:14:45 PM »
barring errata, when Chuck goes epic.. whats he take for lvl 21?
Mystra's cherry.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

altpersona

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Re: Chuck E. Cheese
« Reply #13 on: November 05, 2009, 03:27:53 PM »
 :clap
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.


skydragonknight

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Re: Chuck E. Cheese
« Reply #14 on: November 11, 2009, 03:54:08 AM »
barring errata, when Chuck goes epic.. whats he take for lvl 21?

A vacation.
It always seems like the barrels around here have something in them.

PhaedrusXY

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Re: Chuck E. Cheese
« Reply #15 on: November 12, 2009, 12:34:51 PM »
barring errata, when Chuck goes epic.. whats he take for lvl 21?

A vacation.
That's not mutually exclusive with what I said, either...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

snakeman830

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Re: Chuck E. Cheese
« Reply #16 on: September 04, 2010, 05:08:11 PM »
I'm still interested with what happens if, for preperation, he uses a scroll of Planar Binding to call an Aspect of Demogorgon, then uses a power stone of True Mind Switch to take that form and gain the Dual Actions ability.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Epimetheus

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Re: Chuck E. Cheese
« Reply #17 on: September 04, 2010, 06:24:35 PM »
I like this.

Obviously it isn't viable in real play. Expect to die or get seriously hurt. Crashing into anything (rain drops, dust, small rocks, perhaps even molecules of air) will do massive damage to Chuck. Also, since you can't see as far as you're moving/won't have time to process any of it. I wouldn't expect Chuck to survive to epic, as the first use of his awesome ability will tear him apart into little pieces. He'd need a very good cleric friend to pick up the pieces and put him back together again.

The_Mad_Linguist

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Re: Chuck E. Cheese
« Reply #18 on: September 04, 2010, 07:02:52 PM »
I like this.

Obviously it isn't viable in real play. Expect to die or get seriously hurt. Crashing into anything (rain drops, dust, small rocks, perhaps even molecules of air) will do massive damage to Chuck. Also, since you can't see as far as you're moving/won't have time to process any of it. I wouldn't expect Chuck to survive to epic, as the first use of his awesome ability will tear him apart into little pieces. He'd need a very good cleric friend to pick up the pieces and put him back together again.
Nah, he just needs dr1/--
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Epimetheus

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Re: Chuck E. Cheese
« Reply #19 on: September 04, 2010, 08:46:11 PM »
Quite a bit more DR than that, I'd think.

If you go that fast, rain drops become far stronger than bullets upon impact.