Author Topic: ECL 50 character advice desired  (Read 7889 times)

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Magrus

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ECL 50 character advice desired
« on: September 02, 2009, 05:56:16 PM »
Hello folks. I haven't been around here since this site first went up due to a break from gaming. I am tempted into playing again however, after getting roped into DM'ing some games to help a friend learn how to play DnD. The temptation? An Armageddon themed game where it's an ECL 50 start. Some of the house rules include a requirement of spending your 21st, 24th, 27th and 30th level feats, at the least into grabbing a special Epic Destiny which was laid out. This link here: http://www.dndgamer.com/forum/showthread.php?t=9822 describes these in detail. I have been tearing through my book collection, and have so far came up with 3 different arcane caster builds, which goes as follows: A pixie with a fistful of PrC's, a dragonborn gnome that focuses on unleashing chained and double enhanced orbs of force, and a quickly discarded Young Silver Dragon Sorcerer. I moved on from an Artificer build after figuring out the sheer amount of book keeping I'd be forced to contend with sorting out level by level gold and Craft Reserve accumulation through 50 levels. Lastly, I was up all night working on a Feral, Winged Thri-kreen Monk/Psy Warrior, because hey, 4 armed bugs that can fly and kick ass can be fun to play around with at 4 am, right?

So, I'm kind of spinning my wheels here, as I have no real epic level experience with gaming, and this goes above and beyond simple epic level gaming. I've mainly played a variety of arcane casters in mid-level games, so I have been attempting to work around that. However, simply put, every time I latch onto something, I find myself looking over a partially completed sheet that took 7 hours of work. I then think "Oh, that just won't do with what could be coming my way." and I scrap it. In the event you folks are curious what I've come up with, I have the arcane casters stuck all into a thread here: http://www.dndgamer.com/forum/showthread.php?t=9968 and the newest Monk/Psywarrior here: http://www.dndgamer.com/forum/showthread.php?t=9996. They're not finished, but the meat and guts are there, feat allocation and stats, equipment, class abilities listed and the like.

Anyone have any general input for me on perhaps, things that I may be doing wrong here, or right? Something to help me narrow my research and productivity into one, solid goal and move forward with it?

Magrus

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ECL 50 Wizard advice desired
« Reply #1 on: September 03, 2009, 12:07:55 AM »
Ok, I have a character that I want some input on. I put a general thread up elsewhere regarding a number of concepts I did the past two weeks, but this one seems the most solid out of them so far. This is for an ECL 50 start game. Char creation rules are as follows:

Sources: Specifically 3.5e Books
(PHB, DMG, Complete xx, Expanded Psionics, etc.)
No Gestalt
No Level Buyoff
No Traits
No Netbooks (eBooks acceptable)
No Non-3.5e Compatible Sourcebooks

ECL: 50
Races: Any pending DM approval. Racial HD @ 1/2 HD for HP. Templates at -1 LA (Min 1; IE +2 LA becomes +1).
HP: Max from Class HD
40 Point Buy
Epic Feats from 21st, 24th, 27th, and 30th level must beallocated towards special abilities listed here: http://www.dndgamer.com/forum/showthread.php?t=9822 More than 1 Epic Destiny may be taken, each costing 4 Epic Feat slots in a row.
20,000,000 gp
Current XP: 1,300,000XP (250,000 XP over 50th level for Crafting, etc)
No Epic Spellcasting/Creating New Epic Spells allowed.

Being that I am more familiar with playing Wizards, and have yet to really go beyond 12th level play, the whole dealing with Epic levels is beyond me. I've been toying with different concepts and builds. I have redone the setup for this one a few times, and as such, it seems unwieldy to me. Just taking it apart and sliding things around, pulling things and adding new, etc. I have been debating the race, and the class set up. Ultimately, I lack the feats I want, due to this having to spend 4 feats. However, going with the Epic Destiny I selected, that pesky fear of a Mages Disjunction is now gone. That would be roughly the only true reason I selected that one, over the others. Perhaps another would make more sense if I had a decent way to go about getting past a Disjunction hitting my shiny goodies I plan on purchasing? Anyhow, my work in progress character sheet here.

Name:
Class: F. S. Conjurer 20/Master Specialist 10/Wyrm Wizard 10/ Archmage 5/ Argent Savant 5 (Wiz 5/MS 10/Wyrm Wizard 10/ Wizard 15/ Archmage 5/Argent Savant 5 in order of levels gained)
Race: Dragonborn Gnome
ECL: 50
Alignment: Neutral Good

HP: 850
AC: 39 (11+9 Dex + 10 Def + 8 G. M. Armor+1 Haste)
Touch: 31
Flat-Footed: 29
Init: 9
Speed: 40 ft

BAB: 9+15 (+1 Size, +1 Haste)
Melee: +16
Ranged: +26
True Striked, Maximized, Enhanced, Twinned Orb of Force: +46 60d6 Force

Fort: +43 (1 Wiz5+3 MS+1 WW+15 Epic+13 Con+10 C.E.Res)
Ref: +40 (1 Wiz5+3 MS+1 WW+15 Epic+9 Dex+10 C.E.Res+1 Haste)
Will: +45 (4 Wiz5+7 MS+4 WW+15 Epic+2 Wis+10 C.E.Res)
Special/Racial Defense and Attack Forms:
Immunity to Dragons Frightful Presence
+2 Dodge AC vs Dragons
Breath: 100 ft Line, 16d8 damage. Acid, Cold, Electricity or Fire. 1d4 rd recharge
Immunity to Energy Attacks
Fast Healing 3
Invisible and unaffected by divination attempts of detecting or locating, IE True Seeing, See Invisible, etc.
Total Concealment (50% miss chance)
Hasted (+1 Attack, Dodge AC and Ref)
Freedom of Movement: Auto succeed grapple resist checks, Immunity to slow, paralysis, etc.
SR 40

Strength (Str) 6 (-2 Racial)
Dexterity (Dex) 28 (-2 Racial+4 Manual+12)
Constitution (Con) 36 (16+4 Racial +4 Manual + 12 )
Intelligence (Int) 46 (18+12 Level increases + 4 Tome of Clear Thought +12 Epic Headband)
Wisdom (Wis) 14
Charisma (Cha) 10

Skills: 456 Skill Points Total
[spoiler]1st-7th: 60 skill points (18-19 Int)
8th-15th: 56 skill points (20-21 Int)
16th-17th: 16 skill points (22-23 Int)
18th-23rd: 48 (26-27 Int)
24th-31st: 72 (28-29 Int)
32nd-39th: 80 (30-31 Int)
40th-47th: 88 (32-33 Int)
48th-50th: 36 (34 Int)[/spoiler]

Concentration (Con): 66 (53+13)
Decipher Script (Int): 71 (53+1
Knowledge (Arcana) (Int): 73 (53+18+2)
K- Planes (Int): 71 (53+1
K- Religion (Int): 71 (53+1
K- Nature (Int): 38 (20+1
Spellcraft (Int): 74 (53+18+3)
Spot (Wis): 28 (26+2)
Use Magic Device (Cha): 26 (26)


Languages: Draconic, Gnome, Common; Dwarven, Elven, Giant, Orc; Abyssal, Celestial, Infernal, Ignan, Auran, Terran, Aquan (14 Skill Points)

Feats:[spoiler]
1: Collegiate Wizard (Double Spells known, +2 K.: Arcana; Complete Arcane)
3: Spell Focus: Conjuration
WB-5: Heighten Spell: (Adjust Spell Level, +1 SL for each increase)
6: Spell Focus: Abjuration
9: Maximize Spell (Max dice, +1 SL)
12: Quicken Spell (Swift Action Cast, +1 SL)
15: Residual Magic (Add free metamagic feat from 1st spell to same spell cast next round, Or cast spell and then use same spell from scroll or wand and use your CL for all purposes; Complete Mage)
18: Twin Spell (Double effect for +1 SL; Complete Arcane)
21st Artifact Lord-Impossible activation, charge item
24th Disjunction ward
27th Soul transfer
30th Artifact dominion
WB-30: Enhance Spell (+10/+5 dice, +1 SL)
33: Improved Spell Capacity (10th level spells)
WB-35: Enhance Spell (+20/+10 Dice, +5 SL total)
36: Improved Spell Capacity (11th level spells)
39: Improved Metamagic (-1 total to all MM feats cost)
WB-40: Improved Spell Capacity (12th level)
42: Improved Metamagic (-2 total MM feat cost total)
45: Improved Metamagic (-3 total to all MM feats cost)
48: Improved Spell Capacity (13th level)[/spoiler]

Class Abilities:
[spoiler]Wizard
Immediate Magic: 18/day Teleport 10 feet as Immediate Action. 10th level Spell, CL 20 (PHB2)
Scribe Scroll
Focused Specialist: Conjuration. (Complete Mage)
Banned Schools: Illusion, Enchantment, Necromancy
Master Specialist (Complete Mage)
Skill Focus: Spellcraft
Expanded Spellbook (gained at Char Lvl: 7th, 10th, 13th;
-
-
-
Greater Spell Focus: Conjuration
Minor School Esoterica: Summoned/Called creatures +CL in HP
Caster Level Increase: +2 CL with Conjuration spells
Moderate: +5 CL for purposes of resisting Dispel for SL in rounds after casting spell
Major: 3/day cast standard action Conj. Spells as Swift

Wyrm Wizard (Dragon Magic)
Knowledge of the Wyrm: 1 hour spent studying provides +10 insight bonus to Spellcraft and K: Arcana checks for 8 hours. +2 extra if spent with a dragon.
Spell Research: True Resurrection (9th level)
Draconic Discovery: Any 2nd level Arcane Spell and Metamagic Feat (+4 max), 1/day, MM is free
Spell Research: Spell Resistance
DD: 4th ; Spell Research: Heal
Convert Counterspell: Instantly Identify and then Convert 3rd level into Dispel Magic, or 6th level into G. Dispel only to attempt to counterspell incoming spells. Normal rules apply after wards
Spell Research: Heal, Mass (9th)
DD: 6th
Break Spell Resistance: Success on a CL check to bypass SR on a target allows a free action to burn a spell slot to negate the SR for SL of spell burned in rounds. Spell Research: Greater Vigor (FH 4, 35 rds, 5th)

Archmage:
Mastery of Shaping: The archmage can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th-level spell slot.

Mastery of Counterspelling: When the archmage counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot.

Mastery of Elements: The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.

Spell Like Ability: Quickened True Strike 6/day (5th and 8th level slot)
Spell Like Ability: Heightened (5th) Enhanced Orb of Force 4/day (5th and 13th level slot)

Argent Savant:
Force Specialization: +1 Damage for every dice with Force spells, or +1 overall with no dice. +2 Attack Rolls.

Force Armor: +2 AC with Force descriptor spells providing Armor or Shield bonuses.
Enduring Force: Extend force spells. +4 to vs Counter or Dispel Checks
Ablate Force: -5 Force Damage
Unbind Force: Standard Action within 60 ft, CL check (DC 11+CL of caster), unbinds any force effect and deals 1d6 per spell level to all creatures and objects within 10 ft.[/spoiler]

Spells:
DC: 28+SL (30+ for Conj, 29+ for Abj.)
CL: 46 (48 for Conj.)

Level: (Base+ Conj* + Bonus`) (Archmage slot costs taken from Bonus slots, adjustments reflected below)
0: (3+3*)
1: (3+3*+5`)
2: (3+3*+5`)
3: (3+3*+4`)
4: (3+3*+4`)
5: (3+3*+2`)
6: (3+3*+4`)
7: (3+3*+3`)
8: (3+3*+3`)
9: (3+3*+3`)
10: (0+3*+3`)
11: (0+3*+3`)
12: (0+3*+2`)
13: (0+2*+2`)

[spoiler]Spellbook: +4x26 levels= 104 spells to allocate in spellbook anywhere
0: All
1: (6+4+4 free, 27 total) Alarm, Endure Elements, Hold Portal, Protection from Chaos and Evil, Shield, Grease, Mage Armor, Mount, Obscuring Mist, Summon Monster I, Unseen Servant, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Reduce Person,
2: (8 Free, 30 total) Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Acid Arrow, Glitterdust, Summon Swarm, Web, Detect Thoughts, Locate Object, See Invisibility, Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter, Alter Self, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Darkvision, Eagle’s Splendor, Fox’s Cunning, Knock, Levitate, Owl’s Wisdom, Rope Trick, Spider Climb, Whispering Wind
3: (8 Free, 25 total) Dispel Magic, Explosive Runes, Magic Circle Against Evil, Nondetection, Protection from Energy, Phantom Steed, Stinking Cloud, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Daylight, Fireball, Lightning Bolt, Wind Wall, Blink, Flame Arrow, Fly, Gaseous Form, Haste, Keen Edge, Magic Weapon, Greater, Shrink Item, Water Breathing, Slow, Greater Mage Armor,
4: (8)
5: (8)
6: (8)
7: (8)
8: (8)
9: (8)[/spoiler]

Equipment:
17347500 gp spent below so far
[spoiler]
Manual of Quickness in Action +4 (Used) 110,000 gp
Manual of Bodily Health+4 (Used) 110,000 gp
Tome of Clear Thought+5 (Used at 17th level) 137,500 gp

Headband of Epic Intellect: +12 (1,440,000 gp)
Gloves of Epic Dexterity: +12 (1,440,000 gp)
Amulet of Epic Health: +12 (1,440,000 gp)
Cloak of Epic Resistance +10 + Mantle of Epic SR + Displacement: +10 to Saves, 40 SR and 50% Miss Chance constant)(1,000,000 gp +435,000 [290,000+1.5] +180,000 gp[3*4*2000*4*1.5]=470000)
Boots: Continuous Haste (CL5) and Freedom of Movement (CL7) : (120,000 + [56,000 x1.5 x1.5= 126,000]=246,000x5= 1,230,000

Ring of Epic Wizardry 1-9: 3,765,000 gp
Ring of Universal Energy Immunity + Protection +10 + Sequestering + Rapid Healing: 6,060,000
(2,160,000 + 3,000,000 + 450,000 gp +450,000 gp= 6,060,000 gp)[/spoiler]

So, anyone feel like tearing my concept and build apart and telling me what I've done wrong so far?
« Last Edit: September 03, 2009, 12:39:59 AM by Magrus »

Emy

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Re: ECL 50 Wizard advice desired
« Reply #2 on: September 03, 2009, 12:36:38 AM »
Now, I'm not too familiar with epic rules, but here's what I do know:

1) Take Leadership/Epic Leadership and Epic Spellcasting. (Or a way to cast Ice Assassin or Simulacrum without components.)
2) Get a ton of followers to donate spell slots as mitigating factors.
3) Create absurdly powerful epic spells that have a very, very low spellcraft DC due to the aforementioned spell slot donation.
4) ???
5) Profit

Magrus

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Re: ECL 50 Wizard advice desired
« Reply #3 on: September 03, 2009, 12:39:25 AM »
Ah, that is something I forgot. Epic Spellcasting was thrown out the window by the DM to prevent headaches. Probably a good thing too, given I'm jumping in with a wizard with a way to get a high Spellcraft daily. I'll throw that into the first post, shame on me for forgetting that.

Emy

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Re: ECL 50 Wizard advice desired
« Reply #4 on: September 03, 2009, 12:49:47 AM »
Ah, that is something I forgot. Epic Spellcasting was thrown out the window by the DM to prevent headaches. Probably a good thing too, given I'm jumping in with a wizard with a way to get a high Spellcraft daily. I'll throw that into the first post, shame on me for forgetting that.

Ah. In that case, probably do something like Wizard 3/Master Specialist 10/Incantatrix 10/Epic Incantatrix 10/Initiate of the Sevenfold Veil 7/Archmage 2/Divine Oracle 2/Wyrm Wizard 6

(Wyrm Wizard's spell research is once every 2 levels, right?)

Divine Oracle for evasion in heavy armor (wear a Starmantle Cloak), Initiate for the Veils (which are a great defense if no epic magic is in play), Archmage for Arcane Reach and whatever else, Master Specialist because you seem to like it, and Incantatrix because... well... it's Incantatrix.

Eldariel

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Re: ECL 50 Wizard advice desired
« Reply #5 on: September 03, 2009, 12:58:32 AM »
Uhm, Multispell? You should take it plenty; the more spells per round, the better. Couple with ~2-3 Improved Metamagics and Improved Spell Capacities and go to town. Also, what's up with all those Wizard-levels? Aren't you allowed to take epic progressions of Prestige Classes? Epic Wyrm Wizard is much better than wasted Wizard-levels (you'd have to write the progression, but it's better by default). Hell, epic PrCs such as Cosmic Descryer make much better use of those levels.

I'd honestly look to include 10 levels of Dweomerkeeper [CDivine Web Enhancement]. Those Supernatural Spells would really come in handy negating the XP costs of your Bread and Butter-spells such as Wish, Gate and company.


You absolutely should pick up Craft Contingent Spell and make a lot of contingencies for stuff like "being near Anti-Magic Field", "being attacked" and so on. Also, you should definitely pick up Persistent Spell to make all buffs in all books last all day.

Oh, how about Polymorph-line? 'cause with Polymorph Any Object, you could turbocharge your Int (get base ~30 from some funny form) and Shapechange obviously grants you extra Standard Actions per round which is always nice (Choker in core, outside among others Chronotyryn), which can then be overlaid by a Polymorph-effect to give you decent physical ability scores. Get permanent PAO as early in the progression as possible (you can cast it at level 15) so you can start adding level-ups and such to your improved Int-score.

KellKheraptis

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Re: ECL 50 Wizard advice desired
« Reply #6 on: September 03, 2009, 01:11:31 AM »
Are Dragon feats/features allowed?  Further, are Magical Locations allowed?  Lastly, does the Demigod path grant a full blown DvR?  From the text, you get DvR 0 at 21, and definite rank at the conclusion of the path, which is deliberately left open ended.  Lastly, is that the only means of achieving godhood, since Epic Spellcasting is out?
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Magrus

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Re: ECL 50 Wizard advice desired
« Reply #7 on: September 03, 2009, 01:40:44 AM »
Hrm, I avoided Incantatrix due to the concept being a FS Conjurer, and that PrC being an Abjuration Specialist PrC. Those two rather contradict each other, and would require me to abandon the concept, if I am reading the class correctly. That, or ban a 4th school, and that would prevent me from accessing Archmage altogether. Wyrm Wizard through level 10 gives me something similar to the Instant Metamagic ability of the Incantrix, as well as access to several non wizard spells, and the ability to strip SR for a time. I can grab Improved Metamagic as an Epic feat, although, an extra instance for "free" would be nice. The only things that really stand out to me there are the 3rd, 4th and 6th level abilities as something useful I haven't grabbed or could emulate with feats easily. Lack of feats is one of my major issues however.

Master Specialist, I'm not terribly attached to, actually. It was a means to access Archmage, nothing more. IotSV, I had a build with that previously, mainly for the Abjuration spell bonuses but I threw that build out, it was attached to my Pixie/Wizard/IotSV/Master Transmogrofist/Archmage/Etc/Etc. Divine Oracle just for Evasion, why when I can just use my ring for evasion? Seems simpler and frees up 2 levels.

@Eldarial, That follows something I'd been mulling over. I've been wondering what to drop for both Multispell and Craft Contingent. Any suggestions? I need Heighten Spell to bump my Orbs I plan on tossing about past 4th level to avoid Globes of Invulnerability. Maximize to grab Enhance Spell, and Quicken Spell to even make Multispell. I need the Improved Metamagic and Improved Spell Capacity to make this all work together. Twin Spell can't be replaced by a metamagic rod. Residual Magic was simply to cut down on MM costs when rattling off orb spells, and so I could throw some wands into my belt and alternate between a Slot, Wand, Slot, Wand, Slot, Wand, so on, so forth without dropping my CL and DC. A Quickened Enhancedx2 Maximized Orb of Force, then wand Orb, and then the Quicken is free the next round when I cast it again, and the Orb from the wand is still the higher CL and so. That was the concept anyhow.

As far as Dweomerkeeper, just took a look at that for the first time, nice PrC. I'll need to grab at least a level of Cleric to Facilitate that, but being able to spontaneously convert a handful of wizard spells into key spells is nice in and of itself. I went with the wizard levels for simplicity, this was build number 4 of 7, and draft 3, or 4 for this one alone. I had everything very different here last week. I can easily swap out 11 levels of wizard to get 1 cleric and 10 Dweomerkeeper there.

Persistent Spell didn't seem worth 2 feats to grab for me, TBH. Not with what I was planning. I went through and looked for spells I could apply it to, and its rather limited from what I saw. I keep reading how great it is, but...at a caster level of over 45, with a Rod of Extend, and my Epic Ring of Wizard I-IX, I have enough slots to see to it I can keep up the spells I really need for a long time. Any specific spells you think I could truly benefit from that would sway me there? I had however, considered doing a Permanent Emanation: Repulsion on my character in order to keep everything away barring a Will Save being made. The thought of being knocked down, and bleeding to death with my allies failing their Will Saves in an attempt to heal me came to mind however. Didn't like that picture...

The Polymorph line, I had in mind, as mentioned above in the post for my Pixie character with Master Transmogrofist squeezed into the build. Hrm. As far as POA, I'd lose my racial stats doing that as a permanent basis, but that is intriguing. Any suggestion as to what race, given you are suggesting this route?

Last one, I may just make up a progression for one of these PrC's. I was trying to avoid that, less to quibble with the DM over. The more leeway I have to squeeze out of him, I have to give him in my game he plays in. However, that is a point, and worth considering. You gave me some advice that fits my concept with absolutely altering altogether, thanks. Any thoughts on me going all of the way through Archmage and Argent Savant there? I had planned on Archmage giving me a more broad array of spell casting options, and some back up, daily Spell-like abilities which I know I will use in combat daily. The Argent Savant because well, an extra +1 Damage that applies to nearly everything short of a Force Dragon or the like is nice.

Are Dragon feats/features allowed?  Further, are Magical Locations allowed?  Lastly, does the Demigod path grant a full blown DvR?  From the text, you get DvR 0 at 21, and definite rank at the conclusion of the path, which is deliberately left open ended.  Lastly, is that the only means of achieving godhood, since Epic Spellcasting is out?
Dragon is out. I can ask the DM regarding Magical Locations, likely not until next Monday at this point now however. Demigod path doesn't grant Deity abilities, and I believe the only way I'd achieve godhood would be the DM closing the campaign. The focus of it is relatively based around the concept of the gods waging war on well...everything. So, short of our party wiping out the whole pantheon and establishing ourselves in their places its probably a no go. I am attempting to be ready to cope with fighting off a random, angry deity, but it doesn't look to be pretty.

KellKheraptis

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Re: ECL 50 Wizard advice desired
« Reply #8 on: September 03, 2009, 02:29:54 AM »
Is this PbP or RL?  Also, I'll go through my Wizard archives and see what I can find.  You never know :D
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Magrus

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Re: ECL 50 Wizard advice desired
« Reply #9 on: September 03, 2009, 02:32:21 AM »
PbP, not RL. So I'll have time to consider all of my actions and what not. Thanks, I appreciate it. I've been tearing through books for the past two weeks, but I just lack the experience dealing with anything higher than like 12th level game play so far as a player.

Rebel7284

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Re: ECL 50 Wizard advice desired
« Reply #10 on: September 03, 2009, 02:33:44 AM »
I would rather have Incantatrix than Focused Specialist.  It's not like you are short on spell slots.

Anyway, the more broken version you could play would be something like this:

Black Ethergaunt (Fiend Folio) 16 HD, 4-1 = 3 LA

Cloistered Cleric 1
Incantatrix 10
Dweomerkeeper 10
Archmage 5
XX 5
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Magrus

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Re: ECL 50 Wizard advice desired
« Reply #11 on: September 03, 2009, 02:47:51 AM »
Hrm, now that is a race like something I'd been looking for. Very interesting. I'll see if my DM will smite me for going with a Black Ethergaunt or not. That whole ignore 6th level or lower Arcane spells thing alone may dismiss the concept. Not to mention the killing the inhabitants of the Prime Material plane like Hitler on Jews flavor aspect. Might not like that too much, breaks down a team work ethic with the humans.

Negative Zero

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Re: ECL 50 Wizard advice desired
« Reply #12 on: September 03, 2009, 03:04:59 AM »
Dude, you're level 50

Endarire

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Re: ECL 50 Wizard advice desired
« Reply #13 on: September 03, 2009, 03:08:32 AM »
At this level, you can do all sorts of ridunculous with Dragonborn Gray Elf Cloistered Cleric1/Conjurer3/Master Conjurer1/Incantatrix10/Stoneblessed (Gnome)3/Shadowcraft Mage5/Archmage4 (Spell Power, Mastery of Shaping, Spell-like ability: silent image & time stop)/Dweomerkeeper4/Dragonslayer1/Abjurant Champion5/Warblade1/Jade Phoenix Mage5/Eternal Blade10

(Phew!)

Arrange these levels to taste.  Note that taking Warblade at level 34 allows you to, in theory at least, take level 9 maneuvers.  You'll probably need Martial Study or more levels to nab the best.

Initiate of the Sevenfold Veil, if read a certain way, makes you practically invincible.  (Take that if you want to be more castery.)  Antimagic can't touch you yet you can cast.  Things go bye bye when they try shooting you or meleeing you.

You have uber casting powers.  You have level 9 maneuvers.  Island in Time allows you to interrupt another's turn as an extraordinary immediate action (!) and say, "No."  You have the save swap maneuvers to ensure you never fail a save when you need.  You can make illusions more than 100% real.  With the right feats (Uncanny Forethought and Spell Mastery), you can spontaneously cast any spell in the game.  (You have the money or secret page, right?)

Your magic should be so uber that nothing short of deific power can breach your defenses.  (See threads on beating an optimized level 20 caster and up the ante just a bit.)  You could take Ruby Knight Vindicator instead, increasing your divine casting and giving you extra swift actions per round at RKV7.  White Raven Tactics gives you and them more turns.

Item-wise, you can get a bunch of gauntlets, armor spikes, braid blades, and other weapons for the Spellblade enchant (Player's Guide to Faerun), thus immunizing you against spells of your choice.

Feat-wise, get Spell Stowaway: time stop.  No exceptions.  You're screwed if you don't.  For hilarity, however, take Exceptional Deflection, Infinite Deflection, and Reflect Arrows.  Watch things kill themselves.  For practicality, taking Improved Metamagic/Auto-Quicken and Multispell a buncha times ensures your Quickens happen on your terms, and Epic Counterspell with many spell slots ensures nothing can cast.

So yeah.  Why are you playing at ECL50?  You should've ruled the Prime Material or got soul trapped trying like 30 levels ago.  You should be almost invicible without really trying and truly untouchable with a little work.
« Last Edit: September 03, 2009, 03:14:35 AM by Endarire »
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Azrael

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Re: ECL 50 Wizard advice desired
« Reply #14 on: September 03, 2009, 03:12:49 AM »
Who the hell plays 50th level campaigns...Jesus, where I live its hard to find a campaign over level 5.

In anycase, you should try to go for arcane, divine, psionic, since there are no epic spells a CL over 20 will help you with very little (abet dispelling, but even then, who needs dispelling when you have antimagic field).

I dunno...jesus....

Wiz 3, Master Specialist 10, Initiate of the Seven Fold Veil 7, Incantrix 3, Archmage 2, Cleric (cloistered if allowed I guess) 1, Dwenomerkeeper 7, Psion  7 (I dunno....egoist), Psychic Theurge 10.

That should give you a CL 25 for Arcane, and 17 for the other two...I dunno, its just something I came up with in 2 mins, im sure someone can do better for the whole arcane, divine, psionics thing.  

KellKheraptis

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Re: ECL 50 Wizard advice desired
« Reply #15 on: September 03, 2009, 03:23:45 AM »
I've been thinking about it, and one that keeps occuring to me is Cloistered Cleric 1/Dweomerkeeper 10/Incantatrix 10/Rainbow Servant 10 as a Black Ethergaunt.  Take the three feats from LEoF to get back the school lost to Incantatrix, and DO NOT specialize.  You can afford a 0-X Ring of Wizardry FFS, and you'll have a casting stat in the statosphere.  We want versatility here, as we already have raw power.  See if you can somehow increase the immunity of the Ethergaunt, and for that matter, see if it applies to AMF (Sor/Wiz 6, IIRC).  The Spellblade idea is excellent, and might I suggest a further Spell Stowaway (Celerity), so as to not lose the edge.

EDIT : Also, how keen is the DM on A)Psionics, and B)Retraining?  Because if he's cool with both I can post up a psi-gish-zilla with literally every spell, power, and maneuver (thanks to our good friend Psychic Chireugy).
« Last Edit: September 03, 2009, 03:27:52 AM by KellKheraptis »
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Lycanthromancer

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Re: ECL 50 Wizard advice desired
« Reply #16 on: September 03, 2009, 03:41:16 AM »
How about Wizard 5/Wizard PrC 5/Bard 1/Sublime Chord 1/Ultimate Magus 10/Etc?

If your DM would allow it, there's a template (Ascended Elf) from The Quintessential Elf that has a +5 LA that grants full sorcerer spellcasting in addition to your normal class features. So by the time you hit level 22 you have level 9 spells from sorcerer, wizard, and bard. Toss in some psion/cerebremancer and archivist/mystic theurge for level 9 casting all around, and you're all set.

...Except that there's a feat from Dragon Magazine (forget the name) that allows you to cast divine spells in arcane slots and vice versa. Spontaneous divine spellcasting. Good times.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
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Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

KellKheraptis

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Re: ECL 50 Wizard advice desired
« Reply #17 on: September 03, 2009, 03:44:16 AM »
How about Wizard 5/Wizard PrC 5/Bard 1/Sublime Chord 1/Ultimate Magus 10/Etc?

If your DM would allow it, there's a template (Ascended Elf) from The Quintessential Elf that has a +5 LA that grants full sorcerer spellcasting in addition to your normal class features. So by the time you hit level 22 you have level 9 spells from sorcerer, wizard, and bard. Toss in some psion/cerebremancer and archivist/mystic theurge for level 9 casting all around, and you're all set.

...Except that there's a feat from Dragon Magazine (forget the name) that allows you to cast divine spells in arcane slots and vice versa. Spontaneous divine spellcasting. Good times.

Take that template, apply it to the monster up above, and that is the level 50 version of my Iconic Kell Kheraptis (well...and add in full Dragon type, with a usual form resembling an elven half dragon, but you get the idea).  Gotta love natural 1:1 sorcerer progression :)

EDIT : To the OP, is Hyperconcious and it's ilk allowed?  It's about the only REAL resource for psionics (along with the rest of Dreamscarred Press' releases, given that the dude designed the XPH and a good part of Complete Psionic).
« Last Edit: September 03, 2009, 03:47:45 AM by KellKheraptis »
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Lycanthromancer

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Re: ECL 50 Wizard advice desired
« Reply #18 on: September 03, 2009, 04:03:34 AM »
Oh, and for those that are wondering how you can get cerebremancer off of wizard X/psion 1, I have just two words for you...

Mental. Pinnacle. (It's a spell in the XPH...)
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

Negative Zero

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Re: ECL 50 Wizard advice desired
« Reply #19 on: September 03, 2009, 04:14:42 AM »
I wonder if there's some way to get Ascended Elf on a Phaerimm, so you get 2 levels of Sorc casting per level, 3 if you actually take levels in Sorc.

Can a Sorc with Arcane Preparation advance Sorcerer twice per level with Ultimate Magus? 4 levels of Sorc casting per level is just too fun for words, even if it takes a 3rd party sourcebook and only works for a few levels.