Surprisingly I don't think so. In the Beta version of Pathfinder you had to get your Strength + BAB + d20 hit your opponents Strength + BAB + 15, which increasingly became untenable. The essential change in the final version of Pathfinder is:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.
(emphasis added)
So now anything that you can add to your attack roll with your weapon you get to trip you opponent.
How does this stack up to 3.5? Lets say we have two fighters at level 10, both with 30 str and weapons that give +2 to trip. The Pathfinder fighter also has +2 from weapon training, the second trip feat and +3 from weapon enhancements. Both are Goliaths with powerful build.
The Maths:
[spoiler]
Versus the ever popular Fire Giant, the 3.5 fighter makes a check of +18 vs the Giants +14. The Fighter has a 66% chance of putting the giant on his ass. The Pathfinder Fighter has +30 to get the the Giants 31 CMB, an 95% success rate.
Against something with a higher CR say a Cloud Giant:
3.5 Fighter : +20 vs +20, 47.5% chance of success.
Pathfinder Fighter : + 32 vs 35 CMD, 90% chance of success.
Young adult Red Dragon:
3.5 Fighter : +20 vs +22, 38.25% chance of success.
Pathfinder Fighter : + 32 vs 45 CMD, 40% chance of success.
Against things that should be easier, CR 10 Dex based monk:
3.5 Fighter, touch attack vs AC ~27 (75%), +20 vs +2, 99% chance after that, total probability 74%.
Pathfinder Fighter, +32 vs 39 CMD, 70% chance of success.
CR 10 commoner:
3.5 Fighter, +20 vs +2, 95% chance of success. (Capped at 95% do to attack roll)
Pathfinder fighter, +32 vs ~20, 95% chance of success.
[/spoiler]
So a Pathfinder fighter should be able to get an opponent tripped easier than a 3.5 fighter in most circumstances. It's true that a 3.5 Fighter gets a free attack on a tripped opponent, a Pathfinder Fighter needs to spend an extra feat (which he gets) to do the same thing. Pathfinder nerfed the spiked chain (it no longer provides reach), but have given a feat which allows you to attack with reach with any weapon.
So all in all it seams a Pathfinder Fighter comes out ahead when it comes to tripping. If I got the calculations wrong (or skipped an important feat/class feature/magic item) for 3.5 tripping please tell me and I'll change my calculations.
Edit: Changed values for 3.5 Fighter for the proper value of improved trip, powerful build class feature. Changed value of PF Fighter for powerful build and greater trip feat.