Author Topic: How to optimize a full casting melee Cleric?  (Read 2302 times)

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Endarire

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How to optimize a full casting melee Cleric?
« on: August 22, 2009, 04:08:53 AM »
Intro
I know someone who wishes to make a character for a campaign I run.  He's somewhat new to 3.5 and greatly enjoys Clerics, to the point of greatly disliking other classes.  He wants to be able to fight with the front-liners as well as buff an heal.

I seriously considered Ruby Knight Vindicator for this build, but I figured full casting was more important.

Party Mates[spoiler]-Changeling Beguiler3: "She" is the lucky, charismatic socialite who changes identities more often than some people change toilet paper.  "She" eventually intends to get a sneaky dvati cohort for extra head twisting logistical fun.  "She" is going for a house ruled fortune's friend.

-Dragonborn Gray Elf Cloistered Cleric3: He wanted to be the healer and buffer.  Honest.  He's going for Persistent Divine Metamagic buffs.

-Dwarf Samurai1/Crusader1/Barbarian1: He'a the group's dual wielding 'tank.'

-Gray Elf Conjurer3: He is an apparently arrogant know-it-all God who banned Necromancy and Enchantment.  He's going for incantatrix and archmage.  Due to party issues, he may soon leave the party.

-Gray Elf Swashbuckler2/Warblade1: He's another two weapon fighter, heading for dervish, but he relies on light weapons.  He wants Insightful Strike from swashbuckler ASAP.  Due to out of character thingies, he'll soon leave the party.

-Wood Elf Ranger3: He's the group's archer.  He wants to be the best archer he can be.  He also loves puppies.[/spoiler]

Smacky McHoly
Notes
He fights primarily with a longspear, attacking foes with armor spikes if they come too close.  He's no Hood, and that's intentional, but he's mighty, he's holy, and you don't want to make him angry.

This isn't the standard Divine Metamagic human build.  House rules make taking half-orc, retaking Persistent Spell, and skipping DMM more appealing.

The Build
ECL3, 32 Point Buy

Half-Orc Cleric3/Church Inquisitor8/Cleric+9
Domains: Planning, Time

16 STR/14 DEX/14 CON/10 INT/16 WIS/8 CHA

1: Combat Reflexes, [Extend Spell], [Improved Initiative], Persistent Spell, Power Attack, {Shaky}, {Weak-Willed}
3: Travel Devotion
6: Headong Rush
9: Cleave OR Quicken Spell OR Persistent Spell
12: Persistent Spell OR Quicken Spell OR Cleave
15: Persistent Spell OR Quicken Spell OR Cleave
18: Persistent Spell OR Quicken Spell OR Cleave

Most Relevant House Rules[spoiler]-Eternal Blade is house ruled to be open to all races and requires only 6 BAB.
-Power Attack works on composite bows that add STR bonus to damage.  Normally, as a 2-handed weapon, you get +2 damage per -1 accuracy, up to your BAB.
-Weapon Focus gives +1 accuracy and +1 more accuracy per 4 BAB with the chosen weapon.
-Improved Critical also automatically confirms criticals with the selected weapon.
-The max number of ranks for any skill is 3+HD, barring special circumstances.  Cross-class ranks cost 1 point per half rank while class skills cost 1 point per rank.
-There are no favored classes or experience penalties for breaking your race's stereotype.
-Partial BAB stacking is in effect.  This allows a Swordsage1/Cleric1 to have a BAB of 1 (rounded down from 1.5) instead of 0.
-We don't use alignment. Most alignment-based restrictions are gone and most alignment-based effects are changed.
-Pantheon-wise, we use Eberron's.  Many Clerics of an ethos (belief only, no deity) also exist.
-Half-orcs get bonus skill points (as human) and can Rage or Whirling Frenzy 1/day as a Barbarian.  They also have -2 INT OR CHA.  (In this case, I chose -2 CHA.)
-Taking a metamagic feat like Persistent gives 1 free spontaneous application per day.  Retaking a metamagic feat gives +2 uses.
-All classes give at least 4+INT mod skill points per level.

-All sources are allowed, pending DM approval.[/spoiler]
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

PhaedrusXY

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Re: How to optimize a full casting melee Cleric?
« Reply #1 on: August 22, 2009, 05:43:31 PM »
Screw cleave. With those rules, load up on Persistent. I'd be tempted to add Chain Spell in there also, unless the other cleric is taking it. A Chained Greater Magic Weapon makes for a happy party. Weapon Focus looks pretty tasty with that house rule, also. I'd say it's worth taking...

If you're not really focusing on charging, I'd swap Headlong Rush out for something else. And get some Steadfast Boots, no matter what.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

JaronK

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Re: How to optimize a full casting melee Cleric?
« Reply #2 on: August 22, 2009, 09:07:44 PM »
If you're going for Headlong Rush, then I'd want Shock Trooper too.  Something like Power Attack, Improved Bull Rush, Headlong Rush, Shock Trooper, Extend Spell, Leap Attack, Persistant Spell, Persistant Spell, Knowledge Devotion.

Then go with a Cloistered Cleric (since you can persist Divine Power anyway for full BAB) and rock out the insane damage.

JaronK

ninjarabbit

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Re: How to optimize a full casting melee Cleric?
« Reply #3 on: August 22, 2009, 09:29:38 PM »
The War domain looks interesting with those rules.

I will agree with cloistered cleric, even with a melee character. Knowledge devotion is almost too good to pass up and even a single rank in a knowledge will get you +1/+1 with a chance of a +2/+2 on a good roll.

kurashu

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Re: How to optimize a full casting melee Cleric?
« Reply #4 on: August 23, 2009, 12:55:45 AM »
Let him take ordained champion since you're running on more ethos than deities. It's made of win, it practically drips with it. I'll third the cloistered cleric option or even convincing him to take Archivist if you're willing to give him the divine spells he needs.

Half-Orc Cloistered Cleric or Archivist 3/Church Inquistor X/Ordained Champion 3/Something Else Y.

Maybe toss a level of Barbarian using the Lion Totem variant in Complete Champion.

Vinom

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Re: How to optimize a full casting melee Cleric?
« Reply #5 on: August 23, 2009, 01:12:46 AM »
Hex blade 6/ Ur-Priest 10/ Mystic theurge 4?
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Tshern

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Re: How to optimize a full casting melee Cleric?
« Reply #6 on: August 23, 2009, 07:12:08 AM »
Hex blade 6/ Ur-Priest 10/ Mystic theurge 4?
Doesn't even qualify for Ur-Priest. But more importantly: Why the heck?

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Emy

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Re: How to optimize a full casting melee Cleric?
« Reply #7 on: August 23, 2009, 01:17:16 PM »
Factotum 1/Duskblade 3/Lion Totem Barbarian 1/Ur-Priest 2/Walker in the Waste 10/Heirophant 1/Divine Oracle 2

(domain staves for WitW qualification)

That's sorta like a martial character, right? I mean, it has a barbarian dip! And divine power for 20 BAB when needed. Also has evasion in heavy armor, rebuking for DMM, 10th level Ur-Priest casting, channel spell, is a Dry Lich, and if you're really feeling cheesy, miracle for body outside body followed by transfer of rebuking attempts via Gift of the Divine.

dark_samuari

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Re: How to optimize a full casting melee Cleric?
« Reply #8 on: August 23, 2009, 08:04:49 PM »
You could always go a perhaps more theatrical approach, why not a Norse-flavored cleric?

Cleric 6/Stormlord 4/Legacy Champion 10

Come on, you know you want to be this guy:
[spoiler][/spoiler]