Author Topic: CO Compilation : Kell's Builds  (Read 26184 times)

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Archmage Joda

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Re: CO Compilation : Kell's Builds
« Reply #100 on: September 30, 2009, 10:30:39 PM »
A thought re-occurs vis-a-vis the transmuter and the elven war weaver: Really, the war weaver could be a transmuter as well, and could just as easily subsume all of the benefits of the transmuter version, choosing either red wizard or hathran for its circle magic base, all at the cost of not getting to take the familiar bonus doubling sub level (but then you can be human and use that bonus feat for, say, insightful divination, since you gotta keep divination anyway, and get a scaling insight initiative since worthwhile divinations come at most spell levels, and the initiative bonus lasts all day regardless of the triggering spell's duration.)
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KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #101 on: September 30, 2009, 10:34:01 PM »
A thought re-occurs vis-a-vis the transmuter and the elven war weaver: Really, the war weaver could be a transmuter as well, and could just as easily subsume all of the benefits of the transmuter version, choosing either red wizard or hathran for its circle magic base, all at the cost of not getting to take the familiar bonus doubling sub level (but then you can be human and use that bonus feat for, say, insightful divination, since you gotta keep divination anyway, and get a scaling insight initiative since worthwhile divinations come at most spell levels, and the initiative bonus lasts all day regardless of the triggering spell's duration.)

Oh hell, is insightful divination an ACF for diviners or for wizards in general?  That is SEXY!  And yeah...I would see this dude as having like 4 layers of Foresight on at all times.
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Archmage Joda

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Re: CO Compilation : Kell's Builds
« Reply #102 on: October 01, 2009, 02:52:16 AM »
Insightful Divination is a feat in complete mage, meaning you don't even need to be a diviner. I think, however, that if you aren't a divination specialist, you need spell focus (divination) as a prereq though. +10 initiative is better than +4 anyway, right? (And I am there referring to the additional +4 from elf sub level, as any wizard can have a hummingbird)
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Archmage Joda

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Re: CO Compilation : Kell's Builds
« Reply #103 on: October 02, 2009, 08:59:16 PM »
Hey, how bout that Abyssal specialist alternate class feature in Drow of the Underdark. The one that lets you be specialized in spells of certain descriptors, including chaos, instead of a specific school. I don't remember anything but fluff actually limiting it to drow wizards, so maybe take a focused abyssal specialist, that Dragon Magazine option to trade...something, I think familiar, for applying a descriptor for a non-neutral alignment component of your alignment to all spells (except ones that have the opposing descriptor), and some abyssal heritor feats, add in some of your other magery antics, and now we've got spell recycling in addition to all that other cool stuff.
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KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #104 on: October 02, 2009, 09:11:34 PM »
Hey, how bout that Abyssal specialist alternate class feature in Drow of the Underdark. The one that lets you be specialized in spells of certain descriptors, including chaos, instead of a specific school. I don't remember anything but fluff actually limiting it to drow wizards, so maybe take a focused abyssal specialist, that Dragon Magazine option to trade...something, I think familiar, for applying a descriptor for a non-neutral alignment component of your alignment to all spells (except ones that have the opposing descriptor), and some abyssal heritor feats, add in some of your other magery antics, and now we've got spell recycling in addition to all that other cool stuff.

Ooooh, I like.  This one just SCREAMS Tainted Scholar, too.  Combine this with Chaotic Spell Recall for never-ending NI spells, and each act of casting and recalling boosts your Taint score.  If you can get the specifics I'll supply the antics :D
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Archmage Joda

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Re: CO Compilation : Kell's Builds
« Reply #105 on: October 03, 2009, 03:41:20 AM »
Well, which specifics do you need. For Abyssal Specialist, you trade normal specialization and 1 school of magic to specialize in spells with the chaos, evil, fear, and one other descriptor and is in Drow of the Underdark. Chaotic Spell Recall requires at least 1 other abyssal heritor feat and allows you to recall spells per day based upon how many abyssal heritor feats you have and is located in Hordes of the Abyss (FCI). Aligned Spellcasting allows you to trade your familiar to add a nonneutral component of your alignment as an alignment descriptor to all spells that don't have the diametrically opposed descriptor and is found in the same issue of Dragon as Eidetic Memory that you posted earlier.
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DetectiveJabsco

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Re: CO Compilation : Kell's Builds
« Reply #106 on: October 06, 2009, 02:13:31 AM »
Real Quick, How does 4 ranks in Profession (Diplomat), get spontaneous casting?

KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #107 on: October 06, 2009, 02:18:39 AM »
Real Quick, How does 4 ranks in Profession (Diplomat), get spontaneous casting?

I believe it was tied to Halruuan Elder or Hathran, being that they are considered spontaneous casters within their embassy.  Declare an embassy, 4 ranks Prof-Diplo to be a diplomat, and snag an Acorn of Far Travel.  The current build doesn't really need it, though.
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Anklebite

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Re: CO Compilation : Kell's Builds
« Reply #108 on: October 06, 2009, 02:58:33 AM »
Real Quick, How does 4 ranks in Profession (Diplomat), get spontaneous casting?

I believe it was tied to Halruuan Elder or Hathran, being that they are considered spontaneous casters within their embassy.  Declare an embassy, 4 ranks Prof-Diplo to be a diplomat, and snag an Acorn of Far Travel.  The current build doesn't really need it, though.
I thought the trick was to declare your mobile stronghold your embassy... and cast from there. otherwise, don't think you need the embassy if you have the acorn of far travel.
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KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #109 on: October 09, 2009, 12:08:53 PM »
Real Quick, How does 4 ranks in Profession (Diplomat), get spontaneous casting?

I believe it was tied to Halruuan Elder or Hathran, being that they are considered spontaneous casters within their embassy.  Declare an embassy, 4 ranks Prof-Diplo to be a diplomat, and snag an Acorn of Far Travel.  The current build doesn't really need it, though.
I thought the trick was to declare your mobile stronghold your embassy... and cast from there. otherwise, don't think you need the embassy if you have the acorn of far travel.

If you have the acorn, your stronghold's location is irrelavent.  Either way, it's an easy workaround.

Here's my next project : Getting Swift Hunter on an Arcane Archer gish using Ur-Priest, while still having Dragoon capability.  Pretty ambitious, eh?  Full (ab)use of Imbue Arrow with skirmish affecting anything arcane using (so basically all high level characters and all important/dangerous outsiders, and most high end constructs/undead), and 9th level arcane and divine spells, while keeping BAB 16 or higher and if possible cramming DMM Persist in there.  Think it can be done?
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Tonymitsu

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Re: CO Compilation : Kell's Builds
« Reply #110 on: October 10, 2009, 02:11:27 PM »

Rogue 2/Swordsage 2/Crusader 1/Ur-Priest 2/Prestige Paladin 4/Ruby Knight Vindicator 8/Crusader 2
High level maneuvers meet 9th level arcane and divine spells, with tons of Cha synergy, as you'll need it for rebuke attempts.  Uses the adaptation of Ur-Priest to follow a dead god, in our case we'll say Mystral.


This idea intrigues me and I wish to know more, please.

I'm gearing up for a 15th level campaign continuing into epics, and I'm looking for ideas for a solid RKV build, which is something I've never tried before.

KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #111 on: October 11, 2009, 01:04:02 PM »

Rogue 2/Swordsage 2/Crusader 1/Ur-Priest 2/Prestige Paladin 4/Ruby Knight Vindicator 8/Crusader 2
High level maneuvers meet 9th level arcane and divine spells, with tons of Cha synergy, as you'll need it for rebuke attempts.  Uses the adaptation of Ur-Priest to follow a dead god, in our case we'll say Mystral.


This idea intrigues me and I wish to know more, please.

I'm gearing up for a 15th level campaign continuing into epics, and I'm looking for ideas for a solid RKV build, which is something I've never tried before.

In the adaptation section of Ur-Priest, there is a section for following dead gods, in this case the goddess of magic before Mystra.  There's no reason an RKV couldn't exist in this context, but it's DM fiat to a degree since fluffwise you're cross-setting.  Mechanically though it's fine.
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KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #112 on: December 04, 2009, 11:37:33 AM »
The Superninja
Rokugan Ninja 3/Monk 2/Ur-Priest 2/Prestige Paladin of Tyrrany 1/Sacred (Sacrilegious?) Fist 10/Spelldancer 2

Has abilities as an Ur-Priest 10, Monk 18, and Ninja 18 (with the Ninja/Monk feat, and assuming SF works with it, not too big a stretch and you can make up SA anyway), arcane casting via SotAO, Uncanny Dodge, Improved Evasion, decent saves (all above 10), DMM capable, and also infinite persisting from Spelldancer.  You get 3/4 of the prerequisite feats from Monk levels, so mostly feat-free.  I also recommend Shape Soulmeld to get Improved Uncanny Dodge, and maybe a way to flank in case they have True Seeing up and spot your sneaky arse under Greater Invisibility.  Similar to the Sacrilegious Fist builds, but using my favorite Ur-Priest combo :)
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DerWille

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Re: CO Compilation : Kell's Builds
« Reply #113 on: December 04, 2009, 07:06:06 PM »
I posted a little bit of this in another thread, but I figured you would enjoy it and could probably improve it a bit.

(No Flaws)
Rainbow Weaving Warsnake
Human
Warmage 1/Rainbow Servant 10/Sacred Exorcist 1/War Weaver 5/XXX+3

1. Eldritch Corruption, Heighten Spell
3. Extend Spell
6. Enlarge Spell
9: Persist Spell
12: DMM Persist
15: Extra Turning
18: Extra Turning

 The Cha synergy is crazy here, with the warmage's naturally high cha helping to give plenty of turn undead attempts to persist key buffs which are then applied through the tapestry. This lets us cheat the system by having more applications of a persisted spell instead of more different spells persisted.

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Re: CO Compilation : Kell's Builds
« Reply #114 on: December 05, 2009, 02:06:30 AM »
Replace heighten with versatile spellcaster. some other metamagic feat (stupid prereqs)
« Last Edit: December 05, 2009, 02:18:24 AM by The_Mad_Linguist »
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KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #115 on: December 05, 2009, 02:13:44 AM »
Replace heighten with versatile spellcaster.

And actually, if you have an 18 Charisma, you don't even need Eldritch Corruption, IIRC.  You'll have enough slots to hit 3rd level spells.
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The_Mad_Linguist

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Re: CO Compilation : Kell's Builds
« Reply #116 on: December 05, 2009, 02:18:45 AM »
Replace heighten with versatile spellcaster.

And actually, if you have an 18 Charisma, you don't even need Eldritch Corruption, IIRC.  You'll have enough slots to hit 3rd level spells.
You can't pyramid with versatile spellcaster.
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DerWille

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Re: CO Compilation : Kell's Builds
« Reply #117 on: December 05, 2009, 05:56:24 AM »
A focused specialist can combine two slots to get three of a specific school though.

KellKheraptis

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Re: CO Compilation : Kell's Builds
« Reply #118 on: December 05, 2009, 09:17:57 AM »
A focused specialist can combine two slots to get three of a specific school though.

I think what he meant was you can't keep combining them upwards without another feat to augment Versatile Spellcaster.  Sanctum Spell is the usual culprit, at least in my builds :P
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Re: CO Compilation : Kell's Builds
« Reply #119 on: December 05, 2009, 02:31:33 PM »
A focused specialist can combine two slots to get three of a specific school though.

I think what he meant was you can't keep combining them upwards without another feat to augment Versatile Spellcaster.  Sanctum Spell is the usual culprit, at least in my builds :P

Although it is generally useless outside of early qualification. For two feats you can pull it off with earth sense and earth spell which are nice anyway, if your DM has problems with retraining or similar ways to exchange feats.