G'day boards. Long-time lurker, first-time poster. hi there
My group is preparing for an upcoming round-robin campaign (we each run one session then pass it to the next person) and for my build I decided on something simple (
), Artificer 20.
I've done a lot of theory crafting with Artificers but this will be my first time actually playing one in a game so I wanted to just do a little bit of everything the artificer can do until I decide which part I like best.
-40 point buy
-Characters start at level 3, standard WPL
-No multiclass penalties
-All printed WotC material (no third-party material) is allowed. RAW is law in our round-robin games.
-the rest of the party so far consists of an erudite (non-spellcaster), a cleric (healbot), an astral deva (progression as a class via savage species), a blaster wizard (
yeah...), and one undecided (99% likely to play a non-rogue, melee glass cannon of some variety). Since that leaves us without skill-monkey, my character will be picking up the slack as the party trapfinder.
so far I have:
Human (cause feats are good and I need the skill points)
Str: 8
Dex: 14
Con: 14
Int: 18
Wis: 10
Cha: 16
First level feats at the moment are Point Blank Shot and Precise Shot, since I plan to be blasting at some point.
Then for the rest I wanted to take Extend, Persist, Twin, and Quicken, in that order, presumably to be able to buff to a reasonable degree and blast somewhat competently. I'm at a loss as to the last feat though. Repeat Spell seems fun but off the top of my head I can only think of one spell that I would regularly use with that. Ideally I'd like Nymph's Kiss since I'm so strapped for skill points, but I'd want to take that at first level which would push all the metamagics back past where I want them. I'm coming up short for a feat that could justify pushing back the metamagic feats or one that would be of great benefit at 18th level.
For my artificer bonus feats I wanted Exceptional Artisan, Wand Mastery, Legendary Artisan, Extra Rings and Craft Construct, also in that order for lack of a better one.
Since I have to double up as the party skill-monkey, my skill points are extremely tight. At the moment I'm keeping Open Lock, Search, Disable, Spellcraft, and UMD maxed, class Knowledges at one or two points, Armorsmithing and Weaponsmithing maxed (both for making masterwork equipment for everyone now, and capping them when I hit the DC's for golems without rolling). I'm also trying to get points into pottery, sculpting, etc. to make my own homunculus (messanger as soon as we level and later the wright since half my group likes to keep us constantly running around when they DM). This leaves me little room for important things like Concentration.
Gear seems pretty straightforward: I have my MW armor and crossbow (rolled to craft them already and succeeded), and my MW tool for UMD checks, and a +UMD skill item (made this level), but beyond that I got nothing. Also, since I noticed that artificer crafting pools don't carry over when you level, I'm at a loss for what to do with the crafting pools from previous levels.
How is that for a start? I'm not exactly going for an optimal build, just one that is capable of sampling everything.