Author Topic: the true arcane dilliante  (Read 50727 times)

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Anklebite

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Re: the true arcane dilliante
« Reply #240 on: March 25, 2010, 03:45:06 PM »
oh fuck...

improvisation.  gain a pool equal to 2x caster level, use up to 1/4 of it on any one skill check.

how many records just got broken?

came across this whilst considering using this kind of build in the test of spite, and realized I could hit the bluff-suggestion point with improv and glibness.
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Hijax

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Re: the true arcane dilliante
« Reply #241 on: March 25, 2010, 03:48:18 PM »
Now is probably a not a good time to mention this, but i think i accidentally dispelled The Iron Tower.  :embarrassed
please tell me this works.

we killed the twice betrayer. now, it is dispater's turn to die:devil

if we're using dicefreaks rules, cosmic effects(which is what the Iron Tower is) can only be removed by Gods/Cosmic entities. so no, sadly.
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Anklebite

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Re: the true arcane dilliante
« Reply #242 on: March 25, 2010, 03:50:50 PM »
Now is probably a not a good time to mention this, but i think i accidentally dispelled The Iron Tower.  :embarrassed
please tell me this works.

we killed the twice betrayer. now, it is dispater's turn to die:devil

if we're using dicefreaks rules, cosmic effects(which is what the Iron Tower is) can only be removed by Gods/Cosmic entities. so no, sadly.

improvisation.

4 uses from one casting.

first: perform check worthy of the gods.
second: diplomacy the gods into our bitches. take divine ranks.
third and fourth: perform(electric guitar) and rock out even harder than before. or hell, perform(one man band) up mozart's ninth. afterwords, THEN go kick dispater's ass.
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Hijax

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Re: the true arcane dilliante
« Reply #243 on: March 25, 2010, 03:54:57 PM »
why not just use ice assassin and get it over with?
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Anklebite

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Re: the true arcane dilliante
« Reply #244 on: March 25, 2010, 03:59:59 PM »
why not just use ice assassin and get it over with?
because not even dispater can kill dispater in the iron tower.

yeah, the fucker is arbitrarily hard to kill. for instance, to damage him when he is under the iron curtain, he gets to make a DC60+(your con) save to avoid all damage.

in addition, all psionics other than his own do not function inside the tower. his ice assassin doesn't stand a chance of killing him.
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Hijax

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Re: the true arcane dilliante
« Reply #245 on: March 25, 2010, 04:04:31 PM »
i was talking about ice assassining the gods....

and then make our army of NI overdeities charge dispater's towern en masse, while having NI constantly trying to dispel his defenses.

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The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #246 on: March 25, 2010, 04:04:49 PM »
why not just use ice assassin and get it over with?
because not even dispater can kill dispater in the iron tower.

yeah, the fucker is arbitrarily hard to kill. for instance, to damage him when he is under the iron curtain, he gets to make a DC60+(your con) save to avoid all damage.

in addition, all psionics other than his own do not function inside the tower. his ice assassin doesn't stand a chance of killing him.
That's why I've been pimping knowledge affiliation so hard.


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PhaedrusXY

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Re: the true arcane dilliante
« Reply #247 on: March 25, 2010, 04:10:33 PM »
i was talking about ice assassining the gods....

and then make our army of NI overdeities charge dispater's towern en masse, while having NI constantly trying to dispel his defenses.
Since he's seemingly easily pimp-slapped level 70 greater deities with divine rank 18 repeatedly in the Iron Siege, I don't think this would be as easy as you think. ;) Also, I think the only overdeities in the dicefreaks cosmology are beings like Asmodeus and a couple of others. Pun-Pun and infinite loops were specifically excluded from the challenge, as was anything "too cheesy" (which begs the question... what the fuck does that even mean, when you're talking about DR 18 gods challenging the Dicefreaks Dispater?).
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Anklebite

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Re: the true arcane dilliante
« Reply #248 on: March 25, 2010, 04:12:10 PM »
it's a metric fuckton of paperwork, but does anyone want to make a version of this that can beat the iron siege?  

the hard part will be namely advancing the build to 70 hit dice (what sort of caster level will we have by then?).

if anyone decides to do it, don't forget to abuse epic ultimate magus for all it's worth. tshern will have to either rule that it is a double full progression caster PrC in epic, or that it has the "+1 CL to all classes" per four levels bit.
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The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #249 on: March 25, 2010, 04:14:49 PM »
it's a metric fuckton of paperwork, but does anyone want to make a version of this that can beat the iron siege?  

the hard part will be namely advancing the build to 70 hit dice (what sort of caster level will we have by then?).

if anyone decides to do it, don't forget to abuse epic ultimate magus for all it's worth. tshern will have to either rule that it is a double full progression caster PrC in epic, or that it has the "+1 CL to all classes" per four levels bit.
Make the base a sharn, of course.
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Hijax

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Re: the true arcane dilliante
« Reply #250 on: March 25, 2010, 04:17:09 PM »
i was talking about ice assassining the gods....

and then make our army of NI overdeities charge dispater's towern en masse, while having NI constantly trying to dispel his defenses.
Since he's seemingly easily pimp-slapped level 70 greater deities with divine rank 18 repeatedly in the Iron Siege, I don't think this would be as easy as you think. ;) Also, I think the only overdeities in the dicefreaks cosmology are beings like Asmodeus and a couple of others. Pun-Pun and infinite loops were specifically excluded from the challenge, as was anything "too cheesy" (which begs the question... what the fuck does that even mean, when you're talking about DR 18 gods challenging the Dicefreaks Dispater?).
he's repeatedly pimp-slapped one level 70 greater deity. I'd like to see how he'll fare against NI. one of them WILL succeed on the opposed roll to dispel the tower.

also, anklebite just pulled diplomancy. we're well beyond too cheesy.
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Anklebite

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Re: the true arcane dilliante
« Reply #251 on: March 25, 2010, 04:27:42 PM »
i was talking about ice assassining the gods....

and then make our army of NI overdeities charge dispater's towern en masse, while having NI constantly trying to dispel his defenses.
Since he's seemingly easily pimp-slapped level 70 greater deities with divine rank 18 repeatedly in the Iron Siege, I don't think this would be as easy as you think. ;) Also, I think the only overdeities in the dicefreaks cosmology are beings like Asmodeus and a couple of others. Pun-Pun and infinite loops were specifically excluded from the challenge, as was anything "too cheesy" (which begs the question... what the fuck does that even mean, when you're talking about DR 18 gods challenging the Dicefreaks Dispater?).
he's repeatedly pimp-slapped one level 70 greater deity. I'd like to see how he'll fare against NI. one of them WILL succeed on the opposed roll to dispel the tower.

also, anklebite just pulled diplomancy. we're well beyond too cheesy.

actually, we could just use the "instill suggestion" part of bluff.  make a DC several thousand sense motive check.
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KellKheraptis

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Re: the true arcane dilliante
« Reply #252 on: March 25, 2010, 05:24:22 PM »
it's a metric fuckton of paperwork, but does anyone want to make a version of this that can beat the iron siege?  

the hard part will be namely advancing the build to 70 hit dice (what sort of caster level will we have by then?).

if anyone decides to do it, don't forget to abuse epic ultimate magus for all it's worth. tshern will have to either rule that it is a double full progression caster PrC in epic, or that it has the "+1 CL to all classes" per four levels bit.

Actually IIRC, Dicefreak rules are that all theurge classes get full progression on both sides in epic.  So they'd get both full progression and +1/4 levels, and a bonus metamagic feat every 4 levels (as the pattern was 5th~>9th).
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bearsarebrown

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Re: the true arcane dilliante
« Reply #253 on: March 26, 2010, 02:51:02 AM »
Someone pointed out in another thread how Ur Priest and SC and even NarD add to Spellcasting class level, not caster level. This significantly decreases the caster level. Down to 7500 buffed Illusions.

Havok4

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Re: the true arcane dilliante
« Reply #254 on: March 26, 2010, 11:33:56 AM »
Which despite being a massive drop from the previous 35000 or so is still a caster level of 7500 where the average is 20.

shaikujin

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Re: the true arcane dilliante
« Reply #255 on: March 28, 2010, 07:30:40 AM »
Hatchling Paerimm
Spellthief 1/ Bard 1/ Ardent 1/ Wizard 1/ Knight of the Weave 1/ Ur Priest 1/ Shadowcraft Mage 3/ Nar Demonbinder 1/ Sublime Chord 1/ Ultimate Magus 7/ PrC Paladin 1/Tainted Scholar 1


Greater Consumptive Field (*1.5)
Arcane Thesis (Silent Image) (+2)
Magic Tattoo (+1)
Ioun Stone (+1)
Tainted Scholar Blood Component (+1)
Spellgifted (Illusion) (+1)
Reserves of Strength (+3)
Psychwhatchamacallit (*2 +1)

Robe of Arcane Might (+1)
Ring of Arcane Might (+1)
Nugget of Garl Glittergold (+1) [thanks TML]
ACF from Dragon Magazine (+1) [thanks whoever said this]

Wow, that means the Ardent's ML would be 37803 (or 7500 if the Ur/ NarD/ SC is illegal) as well right?

Would using an illumian base, then getting PAO'd into a Hatchling Paerimm boost it further?

Does the arcane adaptation of swordsage give CLs?



If not, since masterspell thief says:
"Your spellthief and arcane spellcaster levels also stack when determining your caster level for all arcane spells."

Do classes that casts arcane spells but do not have a CL get a CL now? (eg swordsage, illithid savant that gains spellcasting)
« Last Edit: March 28, 2010, 08:45:15 AM by shaikujin »

shaikujin

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Re: the true arcane dilliante
« Reply #256 on: March 28, 2010, 08:09:56 AM »
Someone pointed out in another thread how Ur Priest and SC and even NarD add to Spellcasting class level, not caster level. This significantly decreases the caster level. Down to 7500 buffed Illusions.

Can you give a link to the thread please? I keep getting confused regarding CLs.
« Last Edit: March 28, 2010, 08:41:11 AM by shaikujin »

KellKheraptis

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Re: the true arcane dilliante
« Reply #257 on: March 28, 2010, 08:26:06 AM »
I've been a good boy and deliberately left off the Arcane Swordsage from my builds posted...were I to use it, even a three digit CL with at will and infinite spells known would be SICK.
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Re: the true arcane dilliante
« Reply #258 on: March 28, 2010, 08:32:37 AM »
I've been a good boy and deliberately left off the Arcane Swordsage from my builds posted...were I to use it, even a three digit CL with at will and infinite spells known would be SICK.
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shaikujin

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Re: the true arcane dilliante
« Reply #259 on: March 28, 2010, 09:03:56 AM »
I've been a good boy and deliberately left off the Arcane Swordsage from my builds posted...were I to use it, even a three digit CL with at will and infinite spells known would be SICK.

Actually, not entirely at will, coz I don't think swordsages can initiate a maneuver outside combat, or can he?

Also, why infinite spells known? I'm not talking about IL=CL, so list of maneuvers(or spells) known is still restricted to IL level, not dictated by CLs. Or am I wrong here?