Author Topic: Attention All Illusionists!  (Read 5651 times)

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DerWille

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Re: Attention All Illusionists!
« Reply #20 on: August 14, 2009, 12:49:18 AM »
I'm an idiot, I take a swordsage dip and forget the feat for it. I must be tired. Yeah, you're right, drop the G Cold focus for shadow trickster. I'll fix it soon.

 Since Illusion Veil doesn't get as much as I thought it did, Shadow Weave magic could replace it. It would allow a 1 level dip into shadow adapt that nets 3 extra feats that enhance shadow spells. Another nifty PrC would be picking up a few levels of shadowcrafter, but that seems counter intuitive when using the earth spell trick to have 100% real illusions and maximizing DCs so they can't succeed.

 Besides a 4 level dip into Fate Spinner for a 1 time punch, do you know any other good Illusion focused PrCs?

 

 

Sinfire Titan

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Re: Attention All Illusionists!
« Reply #21 on: August 14, 2009, 01:10:14 AM »
Wild Soul 8 gives +1 to all Illlusion spell save DCs. Do we have 8 levels to spare? Oh, and summoning abilities.


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JaronK

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Re: Attention All Illusionists!
« Reply #22 on: August 14, 2009, 02:08:35 AM »
Dwarf Wizards can take Improved Racial Familiarity to get proficiency with about 6 weapons or so, allowing a Dwarf Wizard to qualify for Abjurant Champion without needing to dip into another class. PrC Bard does the same thing though, so YMMV.

IIRC Improved Familiarity just makes racial exotic weapons martial.  It doesn't actually give you proficiency (it would if you had full martial proficiency to begin with).  Being an outsider would give proficiency, though.

JaronK

Akalsaris

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Re: Attention All Illusionists!
« Reply #23 on: August 14, 2009, 03:14:54 AM »
Ah...good catch there - too bad!

Sinfire Titan

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Re: Attention All Illusionists!
« Reply #24 on: August 14, 2009, 12:12:26 PM »
Dwarf Wizards can take Improved Racial Familiarity to get proficiency with about 6 weapons or so, allowing a Dwarf Wizard to qualify for Abjurant Champion without needing to dip into another class. PrC Bard does the same thing though, so YMMV.

IIRC Improved Familiarity just makes racial exotic weapons martial.  It doesn't actually give you proficiency (it would if you had full martial proficiency to begin with).  Being an outsider would give proficiency, though.

JaronK

Oh. Dammit.


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altpersona

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Re: Attention All Illusionists!
« Reply #25 on: August 14, 2009, 12:43:04 PM »
i know (i think) mechanicly it dosnt matter, but...

meta. invisible spell.

how do you disbelieve the 200% real invisible fireball.

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DerWille

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Re: Attention All Illusionists!
« Reply #26 on: August 14, 2009, 01:02:51 PM »
altpersona: Tin foil hats. They counter everything.

So maybe our Illusionist should be:

Illusionist 3/Master Specialist 4/Shadowcraft Mage 3/Sword Sage 1/Wild Soul 8/Fate Spinner 1?

 Also, since we're going to be packing Heighten + Earth Sense + Earth Spell, do you think it's possible to qualify early for some PrCs to fit more in? A Seelie Court Wild Soul 10 gets spontaneous casting of Time Stop. We can pick up spontaneous castings of Baleful Polymorph along the way too. I'm not sure which set of monsters to summon is better though.

SorO_Lost

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Re: Attention All Illusionists!
« Reply #27 on: August 14, 2009, 01:49:34 PM »
9 year old female Whisper Gnome Wizard 3 / Binder 1 / Anima Mage 10 / Swordsage 1 / Master Specialist 4 / Incarnum 1
Flaw: Snowcasting
Flaw: Draconic Heritage
1st: Heighten Spell
Elder Evil: Evil Brand
3rd: Improved Binding
Elder Evil: Insane Defiance
6th: Draconic Aura
9th: Spell Focus: Illusion
Elder Evil: W/E (Embrace/Shun the Dark Chaos it out for Cold Focus...)
12th: Earth Sense
15th: Earth Spell
Elder Evil: W/E
18th: Shadow Trickster
Bind Chupoclops and Focalor.
Spell DC: 41 + Spell Level = 10 (Base) + 12 (int) + 1 (Racial) + 1 (Illusion Veil) + 1 (Spell Focus) + 4 (Aura) + 2 (Minor Spell Esoteria) + 2 (Shadow Trickster) + 8 (foe has -8 to saves).

Arcane Investment for +1 DC to one spell per day? Nah, the 10th level Anima Mage ability to Geass people is better.
Fate Spinner 1~4? 1/day +1~4 DC? Nah, I like stuff I can use more than once, plus Geass man. Enough said.
In Anima, fear the little children.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]