Hey all, updates on all of this.
My Dm has houseruled that monks now get full BaB to even them out a bit.
I promptly ditched my ranger levels in favor of monk levels, thus gaining a shiny new attack per round, at the cost of -2 to all attacks.
Now I face a sort of connundrum.
I need more survivability.
With 12 cons and average hit dice, I have a pitiful 28 hp at level 4, and the DM's npc's hit like fucking hammers (1d8+6 for mooks last game).
I also have a very known spread of getting rolled high agaisnt me, all the time. I had a 42 AC level 7 wizard who got hit 3 times in a fight by minotaurs who had +12 to hit. I got attacked 5 times overall. He just rolled 20's.
This trend has shown itself agaisnt the mighty Raging Whirlwind, and so I will not focus my survivability on AC.
I will focus it on HP and DR. Ways to mitigate damage instead of preventing it. We have a very good healing system, with an artificier crafting wands of cure light wounds ( no spell compendium so no lesser vigor
) to heal us, and a cleric who can come in with the heal spells later on. So I need a way to Rake in the Temp HP, or get some DR.
Magic items are the way to go for that (but no MIC, only completes, core, and eberron books) since my feats are tight.
Any help can be gained from that side?
I hesitate between taking the normal rage variant and the whirling frenzy variant.
Normal rage would grant me +2 to attack and temp hp equal to 2x my level. it would also net me +2 to will saves and +2 to fort saves.
Whiling rage would grant me +2 to ref saves, +2 to AC, +2 to damage and an additional attack per round.
Now the additional attack is what would make me pick whirling frenzy anytime normally, but the temp hp and bonus to will saves is looking mighty tasty right now, since it means one more hit from the ennemy before I fall down.
I'm also tempted with switching my dex score (a base 16, modified to 18 by racial) with my cons score (a base 14, modified to 12 by racial) which would put my cons at 14, and my dex at 16. It would be a hit to my ref saves (and I have evasion so it matters) and initiative, but it would grant me more hp.
What do you guys think?