Author Topic: Artificial Intelligence and D&D optimization  (Read 20788 times)

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Negative Zero

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Re: Artificial Intelligence and D&D optimization
« Reply #40 on: July 28, 2009, 12:32:02 AM »
Well, if it says Dave, then that's another error because, in all likelihood, it is not, in fact, talking to someone named Dave.

Havok4

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Re: Artificial Intelligence and D&D optimization
« Reply #41 on: July 28, 2009, 01:35:22 AM »


Lets hope any errors do not progress to that level.

Amechra

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Re: Artificial Intelligence and D&D optimization
« Reply #42 on: May 30, 2010, 05:57:05 PM »
After all this, could we work on a homebrewing funxctionality.Though you would probably just get the Lightning Warrior every single time if you ask for a powerful base class...
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

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veekie

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Re: Artificial Intelligence and D&D optimization
« Reply #43 on: May 30, 2010, 06:03:10 PM »
You just need DM acceptance parameters.
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Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
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Endarire

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Re: Artificial Intelligence and D&D optimization
« Reply #44 on: May 30, 2010, 08:41:52 PM »
Why Lightning Warrior?
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Amechra

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Re: Artificial Intelligence and D&D optimization
« Reply #45 on: May 30, 2010, 09:17:00 PM »
I used lightning warrior because, quite frankly, it was designed to be ridiculously over the top, while not adding any new mechanics.

So, a computer would probably come up with it first, or maybe something even stronger.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Bastian

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Re: Artificial Intelligence and D&D optimization
« Reply #46 on: May 30, 2010, 09:50:37 PM »
Why did you necro the topic? Its not like anything was actually going to come of this topic.

Amechra

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Re: Artificial Intelligence and D&D optimization
« Reply #47 on: May 31, 2010, 01:39:47 AM »
I did it because I necro threads for fun. Plus, this topic interested me, so I showed my appreciation.

I'm off to change my under-icon text.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

awaken DM golem

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Re: Artificial Intelligence and D&D optimization
« Reply #48 on: June 02, 2010, 08:54:11 PM »
cough ... as in what's his name from Star Wars with the 4 arms yada ... dark side.

Dictum Mortuum

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Re: Artificial Intelligence and D&D optimization
« Reply #49 on: June 02, 2010, 09:01:51 PM »
After all this, could we work on a homebrewing funxctionality.Though you would probably just get the Lightning Warrior every single time if you ask for a powerful base class...

No, you won't :P
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PlzBreakMyCampaign

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Re: Artificial Intelligence and D&D optimization
« Reply #50 on: June 03, 2010, 05:05:45 AM »
I'm surprised that no one mentioned WHY this topic won't come to fruition (besides the work required). AI doesn't work all that well for theoretical reasons

Even if it did, we would have large problems modeling the mechanical benefits of much the most powerful CO material. Contact other plane anyone?
[Spoiler]
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An interesting read, nice to see a civil discussion
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The_Mad_Linguist

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Re: Artificial Intelligence and D&D optimization
« Reply #51 on: June 03, 2010, 02:13:27 PM »
I'm surprised that no one mentioned WHY this topic won't come to fruition (besides the work required). AI doesn't work all that well for theoretical reasons

Even if it did, we would have large problems modeling the mechanical benefits of much the most powerful CO material. Contact other plane anyone?
I dunno, it seems like assigning weightings based upon full casting vs. not full casting, and point values to different levels in classes could work. 
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Kuroimaken

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Re: Artificial Intelligence and D&D optimization
« Reply #52 on: June 03, 2010, 03:01:27 PM »
I'm surprised that no one mentioned WHY this topic won't come to fruition (besides the work required). AI doesn't work all that well for theoretical reasons

Even if it did, we would have large problems modeling the mechanical benefits of much the most powerful CO material. Contact other plane anyone?
I dunno, it seems like assigning weightings based upon full casting vs. not full casting, and point values to different levels in classes could work. 

Not only that, perhaps programming specific 'tricks' inside it could work.

As in, we give it the specific needs:

1) 9th-level spellcasting
2) Free metamagics at least once per day
3) Pumped-up CL
4) Mid-to-high BAB

And it spits out a Master Spellthief/Anima Mage/Abjurant Champion build (just as an example).
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For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

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Which Final Fantasy Character Are You?
Final Fantasy 7
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Get yours.[/SPOILER]

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veekie

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Re: Artificial Intelligence and D&D optimization
« Reply #53 on: June 03, 2010, 03:11:50 PM »
Hmm, maybe we should turn a data mining software loose on the whole of Min-Max's greatest hits. Not sure if theres enough to properly stimulate a neural network though, so a decision tree generator would have to suffice.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Kuroimaken

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Re: Artificial Intelligence and D&D optimization
« Reply #54 on: June 03, 2010, 04:24:03 PM »
In English, please. My programming skills are hardly enough to program a C++ calculator yet...
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Amechra

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Re: Artificial Intelligence and D&D optimization
« Reply #55 on: June 03, 2010, 06:04:37 PM »
I'm surprised that no one mentioned WHY this topic won't come to fruition (besides the work required). AI doesn't work all that well for theoretical reasons

Even if it did, we would have large problems modeling the mechanical benefits of much the most powerful CO material. Contact other plane anyone?

That's it! We design the AI using Contact Other Plane technology! That way, the gods themselves can fix it if anything goes wrong.

In all seriousness, cloud computing would be great for this, especially if it added a web spider function; it would have access to the Internet, would be practically indestructible, and you could probably create it with some sort of evolving code (forgot the actual name), so that you could use a form of unnatural selection on the different "strains" of the AI.

Of course, I don't know what I'm talking about, so would someone more knowledgeable please tell me why this wouldn't work?
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

awaken DM golem

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Re: Artificial Intelligence and D&D optimization
« Reply #56 on: June 03, 2010, 07:46:25 PM »
The Singularity guys say the Brain will be modeled at 100% total, some time during the late 2020s. First come with moolah, is first served.


Computer program of my brain (uh-oh)
plus
Ai program that just spins the "wheels" on various feat + class combos, and ignores most (but not all) of the quirks
equals
Some interesting results and some really really weird stuff.


I'll wait with popcorn, for the results.
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 :rollseyes

veekie

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Re: Artificial Intelligence and D&D optimization
« Reply #57 on: June 04, 2010, 12:18:06 AM »
In English, please. My programming skills are hardly enough to program a C++ calculator yet...

In english, Neural Networks do it by showing the computer many good builds, and lets it work out what are good combos/abilities in those, and then showing it bad builds and let it work out the bad combinations. After that it'd try to create builds with the most number of good combos/abilities and avoid bad ones.
Computers are dumb though, so you need LOTS of input to teach em.

The other one just slots existing builds into a list of questions and conditions.
Basically a flowchart of CO builds.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

The_Mad_Linguist

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Re: Artificial Intelligence and D&D optimization
« Reply #58 on: June 04, 2010, 03:08:45 AM »
Honestly, though, I'd settle for a "list of prcs that you qualify for", or "list of Prcs easy to qualify for" given an input build.
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Dictum Mortuum

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Re: Artificial Intelligence and D&D optimization
« Reply #59 on: June 04, 2010, 05:02:57 AM »
Anyone that is interested in ANNs, check out this lecture -> http://www.youtube.com/watch?v=AyzOUbkUf3M
Hinton is the man :p
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