Also, Improved Toughness would, at best, cut the difference to 80, not 60.
PA & IM-Bull Rush, that's two feats, two Improved Toughness, 20HP per, 40 total. See also below.
The DR is small, but you can't write it off entirely because of that.
Up until level 13, Adamantine simply does the job. The difference of 2 points is 20 levels in Barbarian vs 1,500 gold. I suppose I could mention the Iron Ward line of Crystals to, despite only working for ten attacks per day, they can give DR 5/- for 8k.
The Barbarian is simply the best at charging tricks. What can the Paladin really pull off that the barb can't in that area? A few powerful attacks against certian foes? Okay... Mount difference is easily solved for about 200 gold (give or take, depending on specifics) and a Barbarian can use a Lance just as well as anyone else. The Barbarian still remains dealing a few more points of damage and being more accurate than anyone else. So yes, the Default Barbarian with equal optimization will outshine any of the Tier 5 or 4 classes in charging, even many of the Tier 3 and 2. Funny thing, this sounds EXACTLY LIKE Tier 4.
*sigh*
The difference is a maximum of 8 str (mighty rage, level 20) which in turn is a mere 4 points. Funny, the weapon focus of fighters (including mastery) gives +4/+6 meaning the Fighter's offense is just as accurate and apparently since 4 points is such a huge Tier breaking about, uber wtf pwn more damaging too. Btw, turns out Improved Toughness is a Fighter Bonus Feat. So if the Fighter takes the same feats as the Barbarian in his HD slots, and spends 5 feats on the Weapon Focus line, he has 6 left for IM-Toughness which comes out to 120 HP. This why-in-the-hell-didn't-you-take-better-feats Fighter out damage and out last the Barbarian under the effects of Mighty Rage
before Mighty Rage even comes into play.
That Paladin, he gains +20(or +40 with a spell or +60 with charging or +80 both) against 1/3 of the Alignments, an in a good game against about 50% of his foes which at four encounters per day means at least two encounters the Paladin is, again since 4 points is a measure of Tier breakage, a fracking god of melee descending form haven and smiting the wicked with lightning and thunder. The Barbarian can buy a mount yes, no Ride access so we're talking CC ranks to catch up. Also his ride isn't as powerful as the Paladins. And while the Barbarian sports +100 HP of the Pally, the Paladin is capable of healing him self prior to dipping into who owns what. Since Shock Trooper is effectively the nearly the highest point Feat wise of charge optimization, it wouldn't be a stretch at all to say the Paladin picks up Battle Blessing for his spellcasting. This opens up spells at a moment's notice. Favored of the Martyr for instance grants immunity to multiple lock down traits that would flat out prevent a Barbarian from acting, not to mention if you look into POA or asking for Polymorph it can almost grant damage immunity so screw HP. Rhino's Charge (by default a swift action) even grants an additional charge multiplier, so against none-Evil targets the Paladin dealing up to a quintuple of damage vs the at best quadruple of the mounted lance using Barbarian. Wait, I see where this is going. It's Wizard vs Fighter all over again. +4 damage > 4th level spells, right...
No, the Barbarian isn't the best at charging. Maybe the Lion Totem can give them a run for their money, but the Barbarian can't.
Now, when we DO work ACF's into the mix, the Barbarian remains ahead because nobody else gets Pounce, which means more attacks that still deal more damage.
As I drew attention do, ACF get there own listing. And as I mentioned prior to bashing the Barb for being the crap that he is, the
Lion Totem could stay at Tier 4. Sure I'm harping things like Pounce is buyable/racial/POA/etc. which when coupled with Rage is buyable and cheap following things like Fighter/Paladin are superior does pretty much sound like that Barb really belongs somewhere around the lower end of 5. And that's all probably true, but I didn't start out that way and it hasn't become my goal quite yet. You are instead allowing and helping showcases to be presented of lower Tiers out preforming the Barbarian with less effort and also giving me the ideas that even Lion Totem won't cut it.
So default paladin vs. default barbarian is what should be discussed. SotAO is well known to be a Tier 4.
Tiers at best note ACF differences and SotAO is a feat which seems a little odd there. Grilled doesn't have SotAO, Dark Moon, or even Lion Totem listed. And if it were up to Midnight they never would. I think he to Barbs what Giacamole is to Monks.
Shar's a female, sadly I know more about what you're talking about than you do...
and you're being a fuckwit.
Brilliant. I am convinced. Calling a fuck wit is a valid point and you have taken home the win. Have a cookie dumbass.
Thanks however for reminding me of the very last Barbarian trick. The triple feat investment of Instantaneous Intimidating rage and Imperious Command. It's not that everyone can't do this. Buy some Fearsome armor for that 200gp mount and let him Intimidate off a Move Action and burn his Standard moving you about. It's the Free Action once per encounter attempt to impose a one round Fear lock down on a group of closely knit foes. You or your semi-intelligent mount using Fearsome can sustain the fear lock for multiple rounds but can't break Initiative to do it. But in the end does the one specific half build truly kick an entire class up a Tier or as JaronK's Tiers for D&D (what this thread is based off of) explains no this single optimized half build doesn't single handedly change things.
You know, I'm still comparing the Barb to a lower Tier and still showcasing them as better Chargers. They also have their areas of expert tricks (like the Lockdown build based on the Fighter class) that stand on the same ground if not better than Intimidating though Rage. Do you realize that of T4, where you guys are convinced the Barb belongs, are
better? Guess what, none of real T4 classes are focused on word mangling good at their job to mean focus on one single aspect of one type of action in one type of encounter as the reason they are there. They are there because they are just plain better and it has nothing to do with focus. Rogue/Warlock sport out of combat tricks, area debuffing, utility, while still maintaining over kill. The Warmage blows shit up and Contingency(bite me) lets him do stuff like No Action Evard's Black Tentacles of Fell Fright out of boredom. Hexblade trades that +4 damage to Cha to Saves, Mettle, Polymorph, saveless debuff, and some other fun stuff. The fingerless Adapt and his pokemon hunt dragons for sport and the Spelltheif is too busy talking about walking into the Wizard's Maw of Chaos right before it ends to safely pack it up for the next encounter. Even the Ranger can pick up Shock Troop and run around using a Lance on his free Pet producing nearly the same offensive results of the Barbarian, then he can walk into a tree and teleport a dozen miles away before healing him self and stealthy tracking his next target with minimal effort. None of these classes single handedly rely on one easily replicate offense as the reason they are there.