Author Topic: Optimizing against bad rolls  (Read 3487 times)

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reganok

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Optimizing against bad rolls
« on: July 15, 2009, 06:33:28 PM »
« Last Edit: July 15, 2009, 07:02:35 PM by reganok »

The Lurker

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Re: Optimizing against bad rolls
« Reply #1 on: July 15, 2009, 06:40:26 PM »
Saves: Diamon mind counters.
AC: Who cares?
Attack rolls: Who cares?  Just toss a SoD.
Skill checks: Make the rogue do it or use a spell instead.

Suggestion:
Wizard 5/ Mindbender 1 (mindsight)/ Fatespinner 4/ Incantatrix 10
Grab three of the diamond mind counter items from ToB (only 3k a pop) and a couple headbands of concentration.  Spend feats on upping your DCs.

Negative Zero

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Re: Optimizing against bad rolls
« Reply #2 on: July 15, 2009, 06:44:21 PM »
As boring as it is to say so, you can't really do better than just playing a Wizard. Stuff like Greater Mirror Image and Abrupt Jaunt go a very long way to keeping you alive. Superior Resistance will help with saves, etc. (Worth noting is the spell Alter Fortune from PHB2. Costs a bit of XP, but getting an immediate action reroll can be a huge lifesaver. It shouldn't be your main method of staying alive, but it's a great backup.)

reganok

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Re: Optimizing against bad rolls
« Reply #3 on: July 15, 2009, 07:00:09 PM »
i forgot to mention that my DM has some vendetta against ToB (despite my urgings as i love the book).

I haven't actually have not played a wizard recently, and the one i did did not have abrupt Jaunt. focused to much on blasting (I've learned since then).

The skill checks are more along the lines of that every party member had to deal with and that could not be solved via magic at the time.

And while i know the power of incantrix, i would like to see what people think of fortunes friend and luckstealer, as i have never seen anything involving them.


Endarire

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Re: Optimizing against bad rolls
« Reply #4 on: July 15, 2009, 07:16:48 PM »
Play a Wizard who casts unluck (Spell Compendium) on his foes to force -them- to reroll everything and take the lower result.

My condolences on no ToB; I was about to advise that!
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
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ninjarabbit

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Re: Optimizing against bad rolls
« Reply #5 on: July 15, 2009, 07:25:50 PM »
Steadfast determination makes it so that you don't automanically fail a fort save if you roll a 1.

The slippery mind ability lets you reroll a failed save vs enchantment a round later.

The luck, pride, liberation, and destiny (not for yourself though) domains all help to a degree.

You can also try to find ways to be immune to certain things. There's numerous ways to do this.

pfooti

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Re: Optimizing against bad rolls
« Reply #6 on: July 15, 2009, 07:28:40 PM »
I played an abrupt jaunt wizard for a long time, and I can tell you: it's amazing. You can jaunt away from attackers (since it's an immediate action, you can move in response to their attack, and move so far that they cannot attack you again, since you can only move 5' during a full attack action). You can jaunt out of fireballs (if you've got the spellcraft to tell where it's targeted, a squishy DM rule), you can jaunt through walls of force. So many things you can do with this power, it's truly amazing. And since you can use it 3+INT times per day, you usually have a lot of uses for it.

If you roll poorly in defense, the best bet is to minimize the number of rolls you need to make.

Rebel7284

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Re: Optimizing against bad rolls
« Reply #7 on: July 15, 2009, 07:29:10 PM »
Dweomerkeeper for spontaneous Alter Fortune is nice.  Can't look up the other PrCs now.
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The_Mad_Linguist

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Re: Optimizing against bad rolls
« Reply #8 on: July 15, 2009, 08:21:04 PM »
If you want to get extremely cheesy, a quiver of doomwarding arrows will give you 350 rerolls at around 40k gp.

Make 'em doomwarding spellblades, and enjoy immunity to 50 spells of your choice.
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Solo

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Re: Optimizing against bad rolls
« Reply #9 on: July 15, 2009, 08:23:38 PM »
Sorcerer with Force of Personality and the spell Ruin Delver's Fortune. Mmmm.....

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

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Re: Optimizing against bad rolls
« Reply #10 on: July 15, 2009, 08:33:01 PM »

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Re: Optimizing against bad rolls
« Reply #11 on: July 15, 2009, 08:46:04 PM »
Go Binder (with Anima Mage if you want casting) for Balam: 1 reroll every 5 round, all day long. It can be 1 every 4 rounds if you take 2 feats or so.

(If ToB were in, I'd advocate the Aura of Perfect Order !)
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The Lurker

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Re: Optimizing against bad rolls
« Reply #12 on: July 15, 2009, 09:43:10 PM »
i would like to see what people think of fortunes friend and luckstealer, as i have never seen anything involving them.
That's because they think that the classes are shit and not worth the paper they're printed on.  Don't use them.  Ever.  For anything.

ninjarabbit

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Re: Optimizing against bad rolls
« Reply #13 on: July 15, 2009, 10:01:06 PM »
i would like to see what people think of fortunes friend and luckstealer, as i have never seen anything involving them.
That's because they think that the classes are shit and not worth the paper they're printed on.  Don't use them.  Ever.  For anything.

Agreed

Both classes lose too many caster levels and really don't do anything for non-casters. At least the fatespinner gives you full CL progression in its first 4 levels.

Hallack

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Re: Optimizing against bad rolls
« Reply #14 on: July 16, 2009, 12:07:08 PM »
Hehe, thought I'd be able to help her but of course yall are quick around here.  :)

Really sad on the no TOB as there is many different options contained therein.

Good domains, feats, and spells have already been mentioned though I believe not mettle or evasion which also certainly can help.

Maybe I should mention spells.  Tons of options there for both divine and arcane, freedom of movement, deathward, ...
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woodenbandman

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Re: Optimizing against bad rolls
« Reply #15 on: July 16, 2009, 02:54:41 PM »
Fatespinner is actually helluva good. It's for when you really really really need the enemy to fail that save.

Negative Zero

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Re: Optimizing against bad rolls
« Reply #16 on: July 16, 2009, 04:03:00 PM »
Fatespinner is actually helluva good. It's for when you really really really need the enemy to fail that save.

The problem is that it only works on things with fewer HD than you. And how often do your important enemies have fewer HD than you?

BowenSilverclaw

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Re: Optimizing against bad rolls
« Reply #17 on: July 16, 2009, 04:05:56 PM »
Fatespinner is actually helluva good. It's for when you really really really need the enemy to fail that save.

The problem is that it only works on things with fewer HD than you. And how often do your important enemies have fewer HD than you?

That's only with the 5th level ability, and why would you take that 5th level if it costs you a caster level? ;)
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The_Mad_Linguist

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Re: Optimizing against bad rolls
« Reply #18 on: July 17, 2009, 01:40:37 AM »
Fatespinner is actually helluva good. It's for when you really really really need the enemy to fail that save.

The problem is that it only works on things with fewer HD than you. And how often do your important enemies have fewer HD than you?

That's only with the 5th level ability, and why would you take that 5th level if it costs you a caster level? ;)
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PhaedrusXY

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Re: Optimizing against bad rolls
« Reply #19 on: July 17, 2009, 12:26:13 PM »
Go Binder (with Anima Mage if you want casting) for Balam: 1 reroll every 5 round, all day long. It can be 1 every 4 rounds if you take 2 feats or so.
I came here to suggest this. I have an Anima Mage that binds him all the time, and it is awesome.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]