Author Topic: Mr. Charismatic  (Read 5562 times)

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rubberduck

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Mr. Charismatic
« on: July 13, 2009, 06:09:40 PM »
the old stuff:
[spoiler]
For the next caster i want to play i wanted to go evil. i remembered that there was a zentharim caster prc.
after looking it up and realizing the flying mount class ability allowed anything and the only limit is HD
i thought: totally wanna ride a pitfiend  :love

calculation:
the pitfiend has 18HD
and the Flying mount ability says a mount can have (prc classlevels(5) +1 +charisma) HD
18-6=12
so we need a cha bonus of 12!
charisma of 34
34-5(levels)-6(item)-3(class abilites)-5(tome or wish)
34-19=15
so this can be done starting with a charisma of 15  :devil[/spoiler]


So i went with quite a few changes mostly i tried to pull off Silverbrow Human to get dragonblood subtype.
Dragonblood subtype allows me to get better effects from certain spells as well as practiced metamagic which enables me to empower maximize and twin combust for massive damage!

But instead Silverbrow Human i went with Draconic Heritage (Amethyst dragon)
which kindly provides 2 of the 4 spells i need for Zentharim skymage as well as dragonblood!

---
new:
i have squeezed in a level of mindbender. which gives telepathy and together with a shifted level of warmage delays Fiend-Blooded 2 (Fiendish Sorcery) so i can take a 4th level spell.
this spell is from the paladin list (necromancy spell) that most important renders us immune to daze (the only drawback you have from celerity)  :plotting


i have also thrown the familiar out of the window for rapid metamagic

now i have to get rid of that sorcerer2 and that i'm happy  :smirk
The Build
[spoiler]
lvlclasslvlbabfortrefwillhdbspfeaturesfeatsclcl sumdevoted to elder evil featslvl spells
1human paragon1000284adaptive learningcombat casting, eschew materials00evil's blessing-
2sorc1000242metamagic specialist111
3sorc2100142Blood calls to blood12
4human paragon2100184bonus featweapon focus13
5human paragon3011084ability boost +214insane defiance2
6fiend blooded1000242fiendish companion, +1acDraconic Heritage (amethyst)15
7Mindbender1020242telepathy163
8warmage1020242arcane aegis 1, battle magic +117
9fiend blooded2100142fiendish sorceryiron will184
10warmage2110142armored spellcasting 5%, metamagicempower spell19vile martial strike
11warmage3001042arcane aegis 2, battle magic +21105
12warmage4110142armored spellcasting 10%, metamagicmaximize spell111
13warmage5000042arcane aegis 3, battle magic +3mounted combat1126
14zentharim skymage1020042bonus scrolls, flying mount113
15zentharim skymage2110042bonus scrolls, flying feat, craft wand114chosen of evil7
16zentharim skymage3001142bonus scrolls, spell focus, share spellstwin spell115
17zentharim skymage4110042bonus scrolls, skillfocus, flying feat1168
18zentharim skymage5100042bonus scrolls, enlarge spell117
19fiend blooded3011042blood of fiends +1saves +1chapractical metamagic:twin spell1189
20fiend blooded4100142fiendish sorcery, smiting spell 1/day119willing deformity



[/spoiler]

The Spells
[spoiler]
level( 0 ) 9---
Acid Splash
Detect Magic
Dancing Lights
Light
Ray of Frost
Ghost Sound
Mage hand
Mending
Prestidigitation

level( 1 ) 5---
Nerveskitter - +ini is always useful even at later levels
Grease  - usefull all the time
Power word pain - kills nearly everything at lower levels. cast and run away
Magic Missile - always hits
?
True Casting <- from a wand since casterlevel means nothing. helps with spell resistance
True Strike <- from a wand. helps hitting

level( 2 ) 5---
Detect Thoughts - its basically detect enemy. needed for zentharim skymage
Ray of Stupidity - hurts casters. kills animals and magical beasts (hydras) in one shot
Glitterdust - blinds and helps with invisibility
Scorching Ray - nice damage dealing spell
Combust - massive damage (if Empowerd Maximized Twinned and AutoCriticed due Surge of Fortune)
Invisibility - cant go wrong with that needed for zentharim, bonus spell from draconic heritage

level( 3 ) 4---
Haste - party buff
Shivering Touch - dex damage kills big things (like dragons)
Ray of Dizziness - standard action or move.
Alter Fortune - immediate re roll
Suggestion - needed for zentharim, bonus spell from draconic heritage


level( 4 ) 4---
Enervation - negative levels hurt nearly everything
wings of flurry - nice damagedealing uncapped spell even better for dragonblood chars
Greater Mirror Image - very good defensive spell
Celerity - immediate action that grants a standard action but does daze you
Favor of the Martyr (Paladin 4 via Fiendish Sorcery) - immunity to daze and other stuff

level( 5 ) 4---
Summon Monster V - needed for zentharim skymage has nice grappler The Animal of Choice[spoiler]Fiendish Crocodile, Giant Huge Magical Beast (); CR 5; HD 7d8+28; hp 59;
Init +1; Spd 20 ft., swim 30 ft.; Space/Reach 15 ft./10 ft.;
AC 16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15;
Base Atk +5; Grp +21; Atk Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12);
Full Atk Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12);
SA Improved grab, smite good; SQ Hold breath, low-light vision, Darkvision 60 ft, resistance to cold 5 and fire 5, Dr

5/magic, SR 12; AL CE; SV Fort +9, Ref +6, Will +3;
Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide)
Improved Grab(Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Hold Breath(Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.
Skills(): A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.Smite Good(Su): Once per day a fiendish creature can make a normal melee attack to deal +7 extra damage against a good foe
[/spoiler]
Cloudkill - die or con damage
Wall of Stone - usefull for bridges whatever
Undying Vigor of the Dragonlords - healing for the sorcerer. better if you have dragonblood

level( 6 ) 3---
Dispel Magic, Greater - finally spontaneous dispelling
Disintegrate - lots of damage and utility
True Seeing - see everything

level( 7 ) 3---
Limited Wish - simply great. can be used to cast "Surge of Fortune" which can lead to tons of damage
Avsculate - cut the targets hitpoint in half!
Teleport, Greater - this plus celerity gets our ass to safty if needed

level( 8 ) 3---
Otto's Irresistible Dance - you touch they lose!
Shadow Evocation, Greater - versatile
Greater Arcane Fusion - cast a 7th and a 4th level spell at the same time

level( 9 ) 2---
frostfell - die OR take 20d6 on sucsessful save
?
+one of Enchantment, Illusion, or Necromancy school, OR contains the [Fire] descriptor any spell list!![/spoiler]

Items:
[spoiler]
Since this character can ignore 10% Arcane spell Failure
I go with this:
Twilight mithral breastplate +1
(+6 AC/ -1 Armor check/ 5% asf  costs --> 8200gp)

heavy mithral shield
(+2 AC asf 5% costs --> 1020gp)

together
+8 AC
asf 10% (ignored thanks to class abilities)
for 9250gp
in comparison bracers of armor +8 cost 64000 gp

A better Armor would be:
[spoiler]
Basic armor for my casters has always been +1 Twilight Mithral Chain Shirt paired with Mithral Chahar-Aina and Dastana.

+6 Armor bonus, +1 (or higher if you invest more into it) enhancement, 0% ASF.
As Suggested by BowenSilverclaw herehttp://brilliantgameologists.com/boards/index.php?topic=4982.msg171007#msg171007
[/spoiler]
but i still go with my idea because the gamemaster really dislikes Oriental Adventures where Chahar-Aina and Dastana are from.

[/spoiler]

The Possible Mounts:
[spoiler]
Most interesting Mounts include:

The Pitfiend! cr 20 badass 18HD req. charisma of 34
The Greater Nightmare (Cauchemar) 15HD req. charisma of 28 (Astral projection at will)
Linnorn cr20 (17th level cleric casting) 13HD req. charmsima of 24 (9th level cleric spells!!!)
Nightmare 8HD req. charisma of 14 (still Astral projection at will)

the more charisma you have the earlier you can get those beasts
you can also exchange them if one dies you have to gain two levels in any spellcasting class and then you get another one  :evillaugh

[/spoiler]
« Last Edit: July 27, 2009, 10:35:02 AM by rubberduck »
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The_Mad_Linguist

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Re: Mr. Charismatic
« Reply #1 on: July 13, 2009, 06:23:09 PM »
Note that the only vile feats you can get for serving an elder evil are the ones listed in, well, elder evils.
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archangel.arcanis

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Re: Mr. Charismatic
« Reply #2 on: July 13, 2009, 06:30:48 PM »
Quote from:  Cam Banks
Battle magic is an Extraordinary effect that may be used a number of times per day equal to 3 + your Con modifier. When you use it, you add +1 damage per damage die on any spell you cast it with, which increases to +2 damage/die at 3rd and +3/die at 5th. Since it is not a variable spell effect it doesn't get multiplied when you Empower your spell, so you'd first apply the effects of Empower and then add the bonus/die.

there was some errata to the ability to add damage. Cam put it up on the boards for us, i'm not sure if it is still up on the MWP site for DL. It is still a good ability just not game shattering like before.
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rubberduck

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Re: Mr. Charismatic
« Reply #3 on: July 13, 2009, 06:52:45 PM »
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Emy

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Re: Mr. Charismatic
« Reply #4 on: July 13, 2009, 07:03:26 PM »
You could use that 1 HD difference between 18 and 19 to build the Pit Fiend with a class level. This gives it the Elite Array, as well as some nice class abilities (inspire charsima? fast movement? pounce?).

But yeah, Zhentarim Skymage is good stuff.

The_Mad_Linguist

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Re: Mr. Charismatic
« Reply #5 on: July 13, 2009, 07:06:59 PM »
Do you have to qualify for bonus feats by default or not?  I can't remember...
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rubberduck

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Re: Mr. Charismatic
« Reply #6 on: July 13, 2009, 07:07:42 PM »
but i see this correctlydon't i?
thereis no limitation on what i can take other that it has to be able to fly and cant have more hd then bla bla bla?

also i think i am going to take versatile spellcaster that should proove useful
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Negative Zero

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Re: Mr. Charismatic
« Reply #7 on: July 13, 2009, 07:23:06 PM »
Do you have to qualify for bonus feats by default or not?  I can't remember...

By default, you don't have to meet the prerequisites for bonus feats.

rubberduck

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Re: Mr. Charismatic
« Reply #8 on: July 14, 2009, 08:12:58 AM »
since nobody had anything to add i assume it's good
 :plotting

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BowenSilverclaw

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Re: Mr. Charismatic
« Reply #9 on: July 14, 2009, 08:48:40 AM »
but i see this correctlydon't i?
thereis no limitation on what i can take other that it has to be able to fly and cant have more hd then bla bla bla?

Jep, that's what makes them so great :)

I love me some Dragon mounts :D
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Akalsaris

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Re: Mr. Charismatic
« Reply #10 on: July 14, 2009, 09:49:21 AM »
Well, and what the DM limits you to, of course, though pit fiends shouldn't be a problem :P

The war mage errata changes their ability up to 3+Int/day, and they gain Intimidate as a class skill.

By the way, you can have a pit fiend mount at level 15+ just by casting greater planar binding and calling a pit fiend - just in case you wanted to get one while playing another character or something. 

Or you could have 2 pit fiends, and stand with one foot on each shoulder, mocking the world for saying such a feat was impossible...

rubberduck

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Re: Mr. Charismatic
« Reply #11 on: July 14, 2009, 10:02:09 AM »
 :lmao

but planar binding is quite dangerous first said pitfiend has +21 willsave so it is not guaranteed it will come at all...
then it has to be persuaded to preform my deed (serve as my mount till the end of my life)<- this might even motivate it to end my life a lot earlier

and i am pretty sure: "Impossible demands or unreasonable commands are never agreed to."
that is unreasonable !^^

still standing on top of two fiends and mock the world is a hilarious picture  :D
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Prime32

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Re: Mr. Charismatic
« Reply #12 on: July 14, 2009, 10:11:08 AM »
Or you could have 2 pit fiends, and stand with one foot on each shoulder, mocking the world for saying such a feat was impossible...
Better yet, have one pit fiend and one balor.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

The_Mad_Linguist

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Re: Mr. Charismatic
« Reply #13 on: July 14, 2009, 10:48:11 AM »
:lmao

but planar binding is quite dangerous first said pitfiend has +21 willsave so it is not guaranteed it will come at all...
then it has to be persuaded to preform my deed (serve as my mount till the end of my life)<- this might even motivate it to end my life a lot earlier

and i am pretty sure: "Impossible demands or unreasonable commands are never agreed to."
that is unreasonable !^^

still standing on top of two fiends and mock the world is a hilarious picture  :D

You have it trapped in the circle.  Hit it with a mark of justice and a geas.
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rubberduck

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Re: Mr. Charismatic
« Reply #14 on: July 14, 2009, 11:34:45 AM »
any other suggestions?
regarding the feats?
other prcs?
anything?
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Bastian

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Re: Mr. Charismatic
« Reply #15 on: July 15, 2009, 10:19:54 AM »
any other suggestions?
regarding the feats?
other prcs?
anything?
Fiendbinder, from Tome of Magic, is pretty nice even if Truenaming is completely unusable.

PlzBreakMyCampaign

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Re: Mr. Charismatic
« Reply #16 on: July 15, 2009, 11:28:16 AM »
Why post the same thing at the same time in both forums? I gave a great answer here.
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

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rubberduck

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Re: Mr. Charismatic
« Reply #17 on: July 15, 2009, 12:26:39 PM »
simply because more people frequent the official forums...
more people might result in more, or at least different ideas

also:
Quote
That PrC can be used for worse purposes by the way. I usually stop reading whenever someone mentions that class. Just like Planar Shepard ::shudder::

Look at Carnivore's pixie builds if you want really insane Charisma amounts and uses. Also Vile feats are really sub-par. Try Psychic Reformation.
is not a great answer ;-) . it does not contain anything useful
« Last Edit: July 16, 2009, 09:54:56 AM by rubberduck »
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rubberduck

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Re: Mr. Charismatic
« Reply #18 on: July 21, 2009, 04:43:23 PM »
so after the build is pretty much done i was looking for spells...
thats what i found and liked
maybe anyone has advice on my spell selection there are still spells free
two of the free spells are gained through fiend blooded meaning they can be taken from other spell lists...
1 spell up to level 3 and up to level 9
i really do need suggestions on those

level( 0 ) 9---
Acid Splash
Detect Magic
Dancing Lights
Light
Ray of Frost
Ghost Sound
Mage hand
Mending
Prestidigitation

level( 1 ) 5---

Nerveskitter
Grease
Power word pain
True Casting
?

level( 2 ) 5---
Detect Thoughts
Ray of Stupidity
Glitterdust
Scorching Ray
Invisibility

level( 3 ) 4---
Haste
Shivering Touch
Suggestion
Ray of Dizziness
+one of Enchantment, Illusion, or Necromancy school, OR contains the [Fire] descriptor any spell list!!

level( 4 ) 4---
Enervation
wings of flurry
Black Tentacles
Ruin Delvers Fortune

level( 5 ) 4---
Summon Monster V
Cloudkill
Wall of Stone
?

level( 6 ) 3---

Dispel Magic, Greater
Disintegrate
?

level( 7 ) 3---

Limited Wish
Avsculate
?

level( 8 ) 3---

Otto's Irresistible Dance
Shadow Evocation, Greater
Maze

level( 9 ) 2---

frostfell
?
+one of Enchantment, Illusion, or Necromancy school, OR contains the [Fire] descriptor any spell list!!
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The Lurker

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Re: Mr. Charismatic
« Reply #19 on: July 21, 2009, 04:59:23 PM »
Drop human paragon and just start middle aged.