Author Topic: stat help  (Read 1982 times)

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trappedslider

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stat help
« on: December 04, 2009, 05:49:48 PM »
I'm in need of some help with making stats for an electric guitar,the game will have no magic...


What i'm thinking right nwo is Exotic weapon proficiency and for damage 1d10/1d4 1d10 for the big end and 1d4 for the neck

what do you guys htink?
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j0lt

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Re: stat help
« Reply #1 on: December 07, 2009, 03:40:08 AM »
Wouldn't it simply fall under the Improvised Weapons category?
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trappedslider

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Re: stat help
« Reply #2 on: December 07, 2009, 05:11:48 AM »
Wouldn't it simply fall under the Improvised Weapons category?

yeah but iwth a -4 to attack,which given the charcter's idea as a former rock star,i think it owuld be a bit unfair
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Chemus

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Re: stat help
« Reply #3 on: December 07, 2009, 05:50:49 AM »
It's an Axe. Duh. ;)
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j0lt

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Re: stat help
« Reply #4 on: December 07, 2009, 06:28:38 AM »
Wouldn't it simply fall under the Improvised Weapons category?

yeah but iwth a -4 to attack,which given the charcter's idea as a former rock star,i think it owuld be a bit unfair

Why not houserule Exotic Weapon Proficiency to include a single Improvised Weapon?  Or if you feel he shouldn't have to spend a feat for it, give the proficiency as a bonus feat from his Starting Occupation.  That way, he'll be proficient with it, but it won't be doing more than a real axe would.
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veekie

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Re: stat help
« Reply #5 on: December 08, 2009, 04:06:45 PM »
It's an Axe. Duh. ;)
If hes using it as his primary weapon, get it steel reinforced and do just that.

Or just a greatclub.
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ragincajun2288

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Re: stat help
« Reply #6 on: May 13, 2010, 05:49:03 AM »
Screw it, just go ahead and have real axe blades on each side of it, then use exotic weapon proficiency. Presto bad ass guitar weapon lol
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