Author Topic: Hitting epic level soon, what to do about feats?  (Read 2663 times)

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bearsarebrown

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Hitting epic level soon, what to do about feats?
« on: July 07, 2009, 02:37:37 AM »
I'm currently level 20 in this campaign, and will probably hit 21 in the next game or so, so I need some help picking.

My build is

[spoiler]3 Bard
7 Druid
3 Foulchan Lyrist
7 Arcane Hierphant

After feats and items;

            17th level druid casting
            13th level bard casting
            6th level bardic music/knowledge
            18th level animal companion with 10th level familiar abilities
            18th level wild shape[/spoiler]

My feats right now are;
            Extend Spell
            Initiate of Nature
            Natural Spell
            Natural Bond
            Custom Feat replicating item from MoF giving +4 effective Wild Shape level
            Quicken Spell
            Able Leaner

What should I take for my first epic feat? The second feat is going to be Magical Beast Wildshape, that's already decided, but as for now... my ideas so far are split between;

Bonus Domain (it doesn't say anywhere you need to be a cleric, and I have the wisdom and 9th level divine spells...) (good, protection, knowledge would be my choices)
Epic Spellcasting (the only reason it isn't a no-brainer is because the group is on the move so much and starved of money, I'd never get a chance to make any epic spells)
Improved Elemental Wildshape (all depends; are there any crazy good elemental forms out there? I know the basic earth,air,fire,water have a very bad power to HD ratio)
Improved Spell Capacity (Quicken a 6th level spell or Extend a 9th once per day... eh)
Multispell (we have very few encounters, one or two a week, so I can burn up all the spellslots I want...)
Permanent Emanation (I have no spell in mind currently, but this just sounds so powerful, any ideas?)


And for my elk! He gets one more feat now. Currently with;
Light Armor Proficiency
Stamp (force all to make balance check vs attack roll or prone)
Improved Natural Attack (hooves)
Gore Toss (free trip after gore)


Little to no house rules/banned books. the group is huge, Merchant Prince, Ranger, Ninja/Monk, Fighter, Drunken Master, and Mystic Theruge. (Me, Drunken Master, Mystic Theruge and Fighter pretty much run combat though)
What now?
« Last Edit: July 07, 2009, 11:00:41 AM by bearsarebrown »

The_Mad_Linguist

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Re: Hitting epic level soon, what to do about feats?
« Reply #1 on: July 07, 2009, 12:48:31 PM »
Epic spellcasting.  No question about it.  Start with some small and easy epic spells, offsetting some of the spellcraft with 4th level spell contributions from the ranger and theurge.  That's a -14 mitigation factor.  Make it take 10 minutes to cast, and that's -34. 

The base seeds have pretty nice effects (fully enhanced seed:conceal is nice, or seed:fortify if you trade in the default spell resistance 25 for a -50 spellcraft), and if you restrict your spellcraft DCs to something low like, say, three, it doesn't take that long to research either.
« Last Edit: July 07, 2009, 12:54:09 PM by The_Mad_Linguist »
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woodenbandman

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Re: Hitting epic level soon, what to do about feats?
« Reply #2 on: July 07, 2009, 03:03:20 PM »
Epic Spellcasting with DC 3 seeds isn't generally all that impressive, unless you have over 9000 followers who all contribute spell slots.

veekie

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Re: Hitting epic level soon, what to do about feats?
« Reply #3 on: July 07, 2009, 03:23:46 PM »
But what if you have spells that can produce spell slot producing followers?
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The_Mad_Linguist

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Re: Hitting epic level soon, what to do about feats?
« Reply #4 on: July 07, 2009, 03:29:38 PM »
Epic Spellcasting with DC 3 seeds isn't generally all that impressive, unless you have over 9000 followers who all contribute spell slots.
Depends what you want to do with it.  Start with conceal (DC 17), and add in
+4: lasts regardless of anything
+2: Gives 50% miss chance
+6: Blocks divinations
+27: mix in a seed: fortify, using spell resistance for SR 25
+30: Add three more targets
+6: increase duration to 800 minutes
That's a total of 92.  Now let's start sticking on mitigating factors.
-20 Requires the sacrifice of a 4th level and 7th level slot:
-18 Increase casting time to ten minutes
-48 Reduce spell resistance from 25 to 1.

OK, so it's actually caster level six to make your entire combat group completely invisible and undetectable for thirteen hours.  And if you are willing to require 20 minutes for buffing, you can remove two targets and not require sacrificing other spells.
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bearsarebrown

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Re: Hitting epic level soon, what to do about feats?
« Reply #5 on: July 07, 2009, 04:34:07 PM »
whats the point of the 1 spell resistence?

The_Mad_Linguist

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Re: Hitting epic level soon, what to do about feats?
« Reply #6 on: July 07, 2009, 05:15:14 PM »
It's a tricksy way to lower your spellcraft DCs.
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Agita

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Re: Hitting epic level soon, what to do about feats?
« Reply #7 on: July 07, 2009, 05:27:02 PM »
It's a tricksy way to lower your spellcraft DCs.
I think he means "What's the point in keeping that last point of SR?".

In which case I'd say it appeals to CO's sense of humor, but that may be just me.
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Anklebite

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Re: Hitting epic level soon, what to do about feats?
« Reply #8 on: July 07, 2009, 07:02:28 PM »
actually, its just about as usefull as 25 SR at your level. basically, "roll a d20. if its a nat 1, the spell fails and i laugh oh-so-hard."
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The Lurker

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Re: Hitting epic level soon, what to do about feats?
« Reply #9 on: July 07, 2009, 07:44:51 PM »
actually, its just about as usefull as 25 SR at your level. basically, "roll a d20. if its a nat 1, the spell fails and i laugh oh-so-hard."
SR is a level check, not a save or attack roll.  Nat 1 failure doesn't apply.