I'm currently level 20 in this campaign, and will probably hit 21 in the next game or so, so I need some help picking.
My build is
[spoiler]3 Bard
7 Druid
3 Foulchan Lyrist
7 Arcane Hierphant
After feats and items;
17th level druid casting
13th level bard casting
6th level bardic music/knowledge
18th level animal companion with 10th level familiar abilities
18th level wild shape[/spoiler]
My feats right now are;
Extend Spell
Initiate of Nature
Natural Spell
Natural Bond
Custom Feat replicating item from MoF giving +4 effective Wild Shape level
Quicken Spell
Able Leaner
What should I take for my first epic feat? The second feat is going to be Magical Beast Wildshape, that's already decided, but as for now... my ideas so far are split between;
Bonus Domain (it doesn't say anywhere you need to be a cleric, and I have the wisdom and 9th level divine spells...) (good, protection, knowledge would be my choices)
Epic Spellcasting (the only reason it isn't a no-brainer is because the group is on the move so much and starved of money, I'd never get a chance to make any epic spells)
Improved Elemental Wildshape (all depends; are there any crazy good elemental forms out there? I know the basic earth,air,fire,water have a very bad power to HD ratio)
Improved Spell Capacity (Quicken a 6th level spell or Extend a 9th once per day... eh)
Multispell (we have very few encounters, one or two a week, so I can burn up all the spellslots I want...)
Permanent Emanation (I have no spell in mind currently, but this just sounds so powerful, any ideas?)
And for my elk! He gets one more feat now. Currently with;
Light Armor Proficiency
Stamp (force all to make balance check vs attack roll or prone)
Improved Natural Attack (hooves)
Gore Toss (free trip after gore)
Little to no house rules/banned books. the group is huge, Merchant Prince, Ranger, Ninja/Monk, Fighter, Drunken Master, and Mystic Theruge. (Me, Drunken Master, Mystic Theruge and Fighter pretty much run combat though)
What now?