Author Topic: Yet another kensai shenanigans build.  (Read 1417 times)

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woodenbandman

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Yet another kensai shenanigans build.
« on: July 03, 2009, 04:12:39 PM »
This is an idea I had while on the GitP boards, and Master of Masks was brought up. Or maybe I read it. I dunno. Anyway, I'm trying to optimize a kensai with Morphing fists. The advantage of having morphing fists is A: The DM can't argue "You can't make a 2 handed weapon with only 1 hand," B: Your weapons are the same if you ever choose to dual wield, or go S&B (Rare, but a shield is definitely a weapon), and C: You have morphing fists!

Naturally since you can morph them into weapons that can be thrown (or enchant them with Throwing), bloodstorm blade can come into play. Also a dip into master of masks for proficiency with anything your fists can turn into is essential. An argument can even be made that you can create any tool that you would want as well (at least I'd allow it).

Anyway, as close as I can figure, the build looks something like this:

Factotum1(Able Learner)/Warblade 4/Master of Masks1/Kensai 2/Bloodstorm Blade 4/Kensai+6(If you want more fist enchantments)/Warblade +2(or + 8, depending)

I can't quite squeeze 9th level maneuvers in and still get the ability to toss my fists. If that's not important to you, or you can settle for simply returning fists,  you can go into bloodstorm blade for only 2, or even 0 levels, and just focus on warblade/kensai. The bare minimum of warblade levels needed is 14 (unless you round up for initiator level, in which case it's 13). If there's no BSB, you could go Factotum 3 for int to all kinds of checks, notably trip checks.

SixthDeclension

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Re: Yet another kensai shenanigans build.
« Reply #1 on: July 03, 2009, 05:03:42 PM »
Looking at that concept, I am almost thinking that the Master of Masks is unnecessary. You get the proficiency in exotic weapons, but with the Warblade's Weapon Aptitude, could you not just retrain an Exotic Weapon Proficiency feat? Then it is plausible to drop the Factotum, unless you want three levels, and focus more on the throwing.
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woodenbandman

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Re: Yet another kensai shenanigans build.
« Reply #2 on: July 04, 2009, 12:35:42 AM »
That's true but Master of Masks' ability is continually active, and retraining EWP takes an hour. I could see situations when that would be a Bad ThingTM if I had to spend an hour (such as if I wanted a greatspear at that very moment to ready it against a charging enemy). 

Your point does stand though. I could also just enchant the weapon with Skillful, meaning that I'm always proficient.

SixthDeclension

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Re: Yet another kensai shenanigans build.
« Reply #3 on: July 04, 2009, 11:10:11 AM »
Right. I completely forgot about Skillful. That would work pretty damn well with this. Yes, I wouldn't want to spend an hour retraining an EWP, but in the morning I could pick the right weapon for the situation I see myself in. I like the build though, and could see keeping factotum while dropping Master of Masks.

Now, anything else we can do with this? I'm away from Pdfs, but what about EWM and Master thrower? I'm not very proficient with thrower builds.
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Like the leaves of the forest when Summer is green,
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Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.