Looking for critique and suggestions
I was looking at the Invisible Fist alternate class feature for monks in exemplars of evil.
Relevant parts:
[spoiler]
Replaces: If you select this class feature, you do not gain
the evasion ability, nor do you gain improved evasion at
9th level.
Benefit: As an immediate action, you can become invisible
for 1 round. You must wait 3 rounds before you can use this
ability again.
[/spoiler]
This seems pretty damned good ability for a rogue to have.
This is the build I created to use this ability:
[spoiler]
1 Rogue 1: Two Weapon Fighting
2 (Ex) Monk 1
3 (Ex) Monk 2: Weapon Finesse
4 Scout 1
5 Scout 2
6 Barbarian (Lion Totem, Whirling Frenzy) 1: Ascetic Rogue (Text trumps table, but that only costs us 1d6 sneak attack)
7 Scout 3
8 Rogue 2
9 Rogue 3: Swift Ambusher
10 Rogue 4
11 Rogue 5
12 Rogue 6: Snap Kick
13 Rogue 7
14 Rogue 8
15 Rogue 9: Improved Skirmish
16 Rogue 10
17 Rogue 11
18 Rogue 12: Craven
19 Rogue 13
20 Rogue 14
[/spoiler]
Final Attributes:
HD: 1d12 + 5d8 + 14d6
Saves: +10/+15/+8
Wis+1 to AC
9d6+20 Sneak Attack
7d6/+4 Skirmish (9d6/+6 if you move at least 20 feet.)
Unarmed damage of a level 21 Monk (2d10 for medium, 4d8 for large)
Attack Routine:
+13/+8/+3 or
+11/+6/+1/+11/+6 (TWF)
+9/+9/+4/-1/+9/+4 (Flurry, TWF) or
+7/+7/+7/+2/-3/+7/+2 (Flurry, Snap Kick, TWF) or
+5/+5/+5/+5/+0/-5/+5/+0 (Flurry, Snap Kick, Whirling Frenzy, TWF)
Strategy:
[spoiler]
First round of combat:
Charge the biggest threat, full attack
Second Round:
Turn invisible and charge the next target
[/spoiler]
Edit, changed around feats to add TWF, now assuming gloves of the balanced hand (MIC) and Monk's Belt as equipment.