Author Topic: Quicken Spell Cleric  (Read 3606 times)

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zavule

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Quicken Spell Cleric
« on: April 23, 2009, 07:31:34 PM »
Hey guys.  First time posting, but I figure I might ask for critique here.  Going for a save or die/buffing cleric snagging as many domains as I can along the way.  Going to hit contemplative next and looking for domain suggestions.  The setting is Roman in feel, but a Rome after the Council of Nicaea.  Monotheistic (with a few cults floating around) and clerics of said god get access to any domain in the PHB.  Party consists of a swift hunter, and some sort of third party wannabe gish that channels spells through a sword that detonate around him when he hits (thus why I want to stay the hell out of melee).  I would have used point buy, but the DM insisted on rolling stats and I rolled pretty damn well.  Thanks for the help guys.

EDIT:  Reliquary Holy symbol Added.  Thanks mans
2nd EDIT: traded out one level of CC for Church Inquisitor.  One more HP and better saves as a result.  Not seeing the benefit of another level of Church Inquisitor as there are no special abilities, saves do not increase, and I'd be trading away skill points.

Cloistered Cleric 4 Church Inquisitor 6
L/N Human

Str 10 : 0
Dex 12: 1
Con 16 :3
Int 12: 1
Wis 20+4=24: 7
Cha 16: 3

AC: 10+6+2+1=19

HP: 73/73
   
Initiative: 1+4=5

Saves:

Fort: 6+3+2= 11
Will: 9+7+2= 18
Ref:  3+1+2= 6

Feats:

Divine Metamagic
Quicken Spell
Improved initiative
Extra Turning
Domain Spontaneity (travel)
Domain Spontaneity (time)

Domains:

Travel: Act normally regardless of magical impediments (4) rounds per day
Time: Improved Initiative as a bonus feat
Knowledge: All knowledge are class skills
Inquisition: +4 on all dispel checks

Abilities:

Turn undead
Spontaneous cure
Detect Evil
Immune to Charm
Pierce Illusion:  Automatically get will save to see through illusion or a disguise spell
Pierce Disguise: +4 bonus on spot check to see through disguises
Immune to Compulsion
Force Shapechange

Skills

Diplomacy 13+3+2=18
Sense Motive 13+7=20
Spot 13+7=20
Knowledge Arcane 11+1=12
Knowledge Religion 13+1=14
Knowledge Planes 3+1=4
Spellcraft 13+1+2=6
Concentration 13+3=16

Turning Attempts:

3(base)+3(cha)+4(feat)+4(nightstick)+4(nightstick)+4(nightstick)+3(reliquary holy symbol)= 25

Items:

+4 Periapt of Wisdom
Night Stick (3)
Reliquary Holy Symbol
+1 Mithral Breastplate
Darkwood Shield
Cloak of Resistance +2
Morningstar
« Last Edit: April 23, 2009, 10:10:53 PM by zavule »
DM: The iron door is enchanted with a powerful anti-magic barrier.
Zavy: The door itself?
DM: Yes.
Zavy: I get acid flasks and a pry bar.  I just found myself a new tower shield.

woodenbandman

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Re: Quicken Spell Cleric
« Reply #1 on: April 23, 2009, 08:04:33 PM »
Any reason you entered Church Inquisitor at level 5? You can enter it earlier.

Sovereign Speaker is a good PrC for domains, but it's eberron. Check it out, but I'm not sure it'd work for the setting. What domains are available to you (to pick up)?

zavule

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Re: Quicken Spell Cleric
« Reply #2 on: April 23, 2009, 08:25:23 PM »
I know, you can enter at level 3 but I wasn't sure what else to take until contemplative, so I stuck with cloistered cleric for another two levels.  I'll take a look as sovereign speaker.  And I can take basically any domain in the PHB, which is why I decided to aim for contemplative so I could pick up a few more domains without restrictions.
DM: The iron door is enchanted with a powerful anti-magic barrier.
Zavy: The door itself?
DM: Yes.
Zavy: I get acid flasks and a pry bar.  I just found myself a new tower shield.

mans0011

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Re: Quicken Spell Cleric
« Reply #3 on: April 23, 2009, 08:34:45 PM »
Any reason why you're taking the Travel Domain ability instead of the travel devotion?

Also, get the Reliquary Holy Symbol
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

zavule

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Re: Quicken Spell Cleric
« Reply #4 on: April 23, 2009, 08:53:29 PM »
Travel domain instead of devotion because I'm aiming for primary caster, so I won't be needing full attack too much.  Also, doesn't it cost a feat?  I suppose I could just take the noncombatant flaw, since I won't be anywhere near melee.
DM: The iron door is enchanted with a powerful anti-magic barrier.
Zavy: The door itself?
DM: Yes.
Zavy: I get acid flasks and a pry bar.  I just found myself a new tower shield.

woodenbandman

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Re: Quicken Spell Cleric
« Reply #5 on: April 23, 2009, 08:59:45 PM »
I'm saying you could have taken 2 extra levels of Church Inquisitor, which is better than 2 levels of CC.

ninjarabbit

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Re: Quicken Spell Cleric
« Reply #6 on: April 23, 2009, 09:16:55 PM »
For the cost of one feat you could also get into divine oracle for one more domain and effectively evasion in full armor.

After that you can obviously go into contemplative.

AfterCrescent

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Re: Quicken Spell Cleric
« Reply #7 on: April 23, 2009, 10:12:51 PM »
damn, ninjarabbit beat me to it.

Definitely get into Divine Oracle. Church Inquisitor only long enough to get what you need. So CC/CI/Divine Oracle until you get contemplative.

For primary caster, that's a solid choice. Then if your DM okays Sovereign Speaker, that's a solid choice. What books are allowed?
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mans0011

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Re: Quicken Spell Cleric
« Reply #8 on: April 23, 2009, 10:49:10 PM »
Being able to move for a minute as a swift action is still good, even if you're not doing full attacks. For example, you might need to cast things for a full round but need to position yourself. All I'm saying is that it's a little bit better than a freedom of movement for 5 rounds a day.
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

woodenbandman

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Re: Quicken Spell Cleric
« Reply #9 on: April 24, 2009, 07:57:16 PM »
He is specifically a quicken spell oriented cleric, so that's a poor choice, because he needs his swift actions.

If I were you, I'd go into RKV. Lose 3 caster levels minimum, but get full BAB which is nice and extra swift actions which is disgusting.

Tleilaxu_Ghola

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Re: Quicken Spell Cleric
« Reply #10 on: April 24, 2009, 08:03:11 PM »

zavule

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Re: Quicken Spell Cleric
« Reply #11 on: April 24, 2009, 09:31:42 PM »
Considered the Ruby Knight, but I'd rather have more spells as I'm really the utility caster of the group.  That and the full BAB won't do much, cause I'm desperately trying to stay out of melee.  Third person in the party is a third party gish.  Sort of.  He detonates his area spells around him when he strikes in melee, so I'm aiming for ranged save or dies/buffs/maybe a little control.  Considering revising to include Divine Oracle though.
DM: The iron door is enchanted with a powerful anti-magic barrier.
Zavy: The door itself?
DM: Yes.
Zavy: I get acid flasks and a pry bar.  I just found myself a new tower shield.

Takanaki

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Re: Quicken Spell Cleric
« Reply #12 on: April 25, 2009, 12:00:52 AM »
Any reason why you're taking the Travel Domain ability instead of the travel devotion?

Also, get the Reliquary Holy Symbol

If your deity offers the protection domain... i'm fond of that devotion myself.

Sinfire Titan

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Re: Quicken Spell Cleric
« Reply #13 on: April 25, 2009, 01:11:22 AM »
Travel domain instead of devotion because I'm aiming for primary caster, so I won't be needing full attack too much.  Also, doesn't it cost a feat?  I suppose I could just take the noncombatant flaw, since I won't be anywhere near melee.

Swapping out the domain for the Devotion feat does not cost a feat slot unless the domain in question granted a bonus feat (War is the only one I can think of that does this, and it's Devotion feat is shit).


Do note, that as written your build is somewhat illegal. You need to take Quicken Spell before you take Divine Metamagic (Quicken Spell). Swap that up.


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woodenbandman

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Re: Quicken Spell Cleric
« Reply #14 on: April 25, 2009, 02:42:14 PM »
I know that the RKV loses 3 caster levels, but it can still get level 9 spells. The point of it is the extra nova ability, being able to shoot more than 3 spells per round if you need to. Also, you get some useful stances and crap, but you're not melee oriented so you'll want to pick out your stuff carefully.

zavule

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Re: Quicken Spell Cleric
« Reply #15 on: April 25, 2009, 03:01:19 PM »
Well, I suppose it is somewhat Illegal but since I'm taking both at 1st level, I'm not entirely sure it matters since they come into play simultaneously.
DM: The iron door is enchanted with a powerful anti-magic barrier.
Zavy: The door itself?
DM: Yes.
Zavy: I get acid flasks and a pry bar.  I just found myself a new tower shield.

Sinfire Titan

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Re: Quicken Spell Cleric
« Reply #16 on: April 26, 2009, 01:18:50 AM »
Well, I suppose it is somewhat Illegal but since I'm taking both at 1st level, I'm not entirely sure it matters since they come into play simultaneously.

In that case the legality is ignored. You technically take whichever feat you choose first, so you take Quicken Spell and designate it as the first feat you ever took.


[spoiler][/spoiler]