Author Topic: Favorite badly-written rule  (Read 17446 times)

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sonofzeal

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Re: Favorite badly-written rule
« Reply #20 on: April 11, 2009, 01:45:51 PM »
I believe my favorite is that nowhere does it say you need to be touching the ground to initiate a jump.

Bozwevial

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Re: Favorite badly-written rule
« Reply #21 on: April 11, 2009, 01:55:28 PM »
I was always fond of the "everything in a round happens more or less simultaneously" rule. It allowed for the commoner railgun, which I have actually used in one game. Successfully.

Generic_PC

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Re: Favorite badly-written rule
« Reply #22 on: April 11, 2009, 03:47:15 PM »
Polymorph. So open ended its sad.


NO. I think that drowning to go back to 0 hp is really bad. As evidenced by the abuse it got from LoP.
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awaken DM golem

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Re: Favorite badly-written rule
« Reply #23 on: April 11, 2009, 03:57:42 PM »
Remember Frank/K's Staff of Wish ??

Manual of the Planes has a PrC called Divine Agent.
At level 9, they get a Domain spell as an (sp) up to 9th level.
Can you say Staff of Miracle ?!

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PhaedrusXY

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Re: Favorite badly-written rule
« Reply #24 on: April 11, 2009, 04:30:56 PM »
Steadfast Boots:
Quote
As long as you carry a two-handed weapon, you may treat hat weapon as if you had set it against a charge[...]
I'm currently AFB, so it would be welcome if someone could check the correctness of the quote. I know that's the general idea, though.

Anyway, aside from the potential double-wielding of TH weapons I asked about in the Simple Questions thread a while ago, notice how it says "carry", not "wield". "Carry" around a few hundred greatswords in a Bag of Holding, Portable Hole, or similar. Profit.
Here you go. Straight from the book.
Quote
Furthermore, as long as you carry a two-handed weapon, you are treated as if you had readied that weapon against any
creature that charges you (and thus it deals double damage if your attack is successful), even if the weapon can't normally be
set against a charge.
I hadn't thought about carrying around a bunch of greatswords in a BoH. That's hilarious, but of course too abusive to actually be used. The thing is, this thing is crazy even without that. The way it is worded, you'd get a double damage attack on any number of creatures that charged you in a round. Also, what happens if I do actually ready an action to set my weapon against a charge? Do I get two double damage attacks on the first poor schmuck that charges me? (And likely an AoO if I have more reach)
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Akalsaris

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Re: Favorite badly-written rule
« Reply #25 on: April 11, 2009, 11:47:19 PM »
I like how the iajutsu skill requires you to draw a melee weapon to do its damage, so people came up with quick-drawing and dropping and quick-drawing a dozen katanas a round =P

Generic_PC

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Re: Favorite badly-written rule
« Reply #26 on: April 12, 2009, 12:04:51 AM »
That isn't really a poorly worded rule, just a way around the normal limitations. I think thats what Char Op is for.
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JaronK

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Re: Favorite badly-written rule
« Reply #27 on: April 12, 2009, 12:33:18 AM »
The fact that monks aren't proficient with unarmed strikes has got to be my favorite.

JaronK

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Re: Favorite badly-written rule
« Reply #28 on: April 12, 2009, 02:10:22 AM »
I like the fact that using Metamorphic Transfer with an Outsider that has the metamorphosis power and a minimal manifester level allows you to use 9th level spells as supernatural abilities (look at the nightmare for example) up to 3 times per day.

And that one use for that is by casting astral projection, which not only gives you effectively an extra life, but it also gives you extra copies of all of your magical stuff, including consumables (and that consuming them apparently leaves the originals fully intact).
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Runestar

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Re: Favorite badly-written rule
« Reply #29 on: April 12, 2009, 02:28:12 AM »
I believe my favorite is that nowhere does it say you need to be touching the ground to initiate a jump.

makes sense, you would just need to be on a surface that supports you. For example, you can balance on clouds or air with a good enough balance check, it follows that you can jump on air in such a scenario... :)
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Bozwevial

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Re: Favorite badly-written rule
« Reply #30 on: April 12, 2009, 10:30:16 AM »
And thus we have double jumps.

VennDygrem

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Re: Favorite badly-written rule
« Reply #31 on: April 12, 2009, 01:31:39 PM »
I love that Changelings just about qualify for warshaper by merely existing.  :D

woodenbandman

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Re: Favorite badly-written rule
« Reply #32 on: April 12, 2009, 02:42:33 PM »
Sudden leap is technically not a jump. You "Make a Jump check as a swift action and move the distance determined by your check result." There are no restrictions besides "in a straight line." You can jump, then Sudden leap midair and jump 30 feet vertically. Awesome, right?

CannibalSmith

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Re: Favorite badly-written rule
« Reply #33 on: April 12, 2009, 03:14:37 PM »
I believe my favorite is that nowhere does it say you need to be touching the ground to initiate a jump.
That one's okay, actually.

sonofzeal

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Re: Favorite badly-written rule
« Reply #34 on: April 12, 2009, 03:30:40 PM »
I believe my favorite is that nowhere does it say you need to be touching the ground to initiate a jump.
That one's okay, actually.
I'm not even seeing that.  As logical as it is, there's nothing that actually says you need to be braced, stable, or able to push off of anything.  It also doesn't care about your momentum (except that nice +4).  Who needs Slow Fall when you can "jump" right before you hit the ground?

The_Mad_Linguist

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Re: Favorite badly-written rule
« Reply #35 on: April 12, 2009, 03:37:44 PM »
I believe my favorite is that nowhere does it say you need to be touching the ground to initiate a jump.
That one's okay, actually.
I'm not even seeing that.  As logical as it is, there's nothing that actually says you need to be braced, stable, or able to push off of anything.  It also doesn't care about your momentum (except that nice +4).  Who needs Slow Fall when you can "jump" right before you hit the ground?
You know, there's nothing saying you can't climb without a wall, or crawl in a vertical direction.  Or go through walls without being incorporeal.  Or do a bunch of other things (act while dead, for a particularly silly instance).  I'm chalking that up to the writers not having to define every single word in the game.
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Generic_PC

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Re: Favorite badly-written rule
« Reply #36 on: April 12, 2009, 04:00:46 PM »
I would chalk it up to the fact that the writers expect people to follow common sense. what a silly idea that was.
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Negative Zero

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Re: Favorite badly-written rule
« Reply #37 on: April 12, 2009, 04:04:05 PM »
Common sense means RAI, not RAW.

emissary666

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Re: Favorite badly-written rule
« Reply #38 on: April 12, 2009, 04:08:21 PM »
But RAW is more fun than RAI
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PhaedrusXY

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Re: Favorite badly-written rule
« Reply #39 on: April 12, 2009, 04:10:38 PM »
Common sense means RAI, not RAW.
The game is played with RAI, not RAW anyway. And when RAI is dead freakin' obvious, it's a non-issue. It only becomes a problem when the rules are poorly written and the correct interpretation is ambiguous because of it. I would definitely say that is not the case with something as silly as jumping in mid-air. The intent is pretty obvious, even if it is not stated. It's kind of like the fact that the rules don't say that you can't continue running around and stabbing people while you're dead.
[spoiler]
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