Hehe. Metamagic Item will probably be used alot.
Heres my newest Artificer Build...
Changeling (Human) Artificer 2 (NG) (Artificer 20)
STR: 10
DEX: 14
CON: 14
INT: 18
WIS: 8
CHA: 16
FEATS: 1 (+1), 3, 4b, 6, 8b, 9, 12, 12b, 15, 16b, 18, 20b
1: Legendary Artisan (Point Blank Shot) (Alternatively, Skill Focus UMD.)
3: Extend Spell
4b: Extraordinary Artisan (Or Legendary Artisan)
6: Persist Spell
8b: Wand Mastery
9: Energy Substitution
12: Quicken Spell
12b: Attune Magic Weapons
15: Energy Admixture
16b: Extra Rings
18: Twin Spell
20b: Craft Construct
Skills are Concentration, UMD, Knowledge (Arcana), Spellcraft, Appraise. Craft (Pottery) 4 (Dedicated Wight), Craft (Sculpting) 6 (Expedititous Messenger, Furtive Filcher) , Craft (Metalworking) 4 (Iron Defender). These are the bare minimums, assuming take 10 on craft checks. I will probably be using my 4th level crafting reserve on Wights. Once these crafts are as high as i need them, they go into Search and Craft (Alchemy).
And now, the Wizard.
(Whisper) Gnome Conjurer 2 (N) banning Evocation and Enchantment. (Wizard 5//Master Specialist 2/Shadowcraft Mage 5/Archmage 5. 3 more levels, considering Mindbender (assuming i don't ban enchantment.)
STR: 10
DEX: 18
CON: 16
INT: 18
WIS: 8
CHA: 8
Skills: Spellcraft, Concentration, Knowledge (Arcana), 3 others.
Feats: 1, 3, 5b, 6, 9, 12, 15, 18
1: Abrupt Jaunt, Cloudy Conjuration
3: Spell Focus Illusion
5b: Heighten Spell
6: Spell Focus Conj.
9: Obtain Familiar
12: Reserve Feat. probably dimensional reach, although a damage spell would be nice.
15: Improved Familiar
18: Sculpt Spell
Currently, im leaning towards the Artificer, because I've never played one.