Author Topic: Help with a God type wizard.  (Read 6509 times)

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altpersona

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Re: Help with a God type wizard.
« Reply #20 on: April 06, 2009, 04:25:36 PM »
+1 for the river.

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Gr1lledcheese

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Re: Help with a God type wizard.
« Reply #21 on: April 06, 2009, 04:34:40 PM »
Experience is a river?

Feeling stupid because I'm not following.

Quote
Aside from that, I gotta ask. You at least have an Int boosting item and some Bracers of Armor, right?

No int boosting item. I have a pair of bracers (+1 AC) I've been using since level 1 that were made for the fighter, who graciously told me to take them.


BowenSilverclaw

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Re: Help with a God type wizard.
« Reply #22 on: April 06, 2009, 04:38:22 PM »
The basic premise behind 'experience is a river' is that lower level characters get more XP, so if you're the only level 7 guy in a level 8 party, you'll catch up pretty quickly. In other words, the XP you lose for crafting magic items isn't necesseraly that horrible.

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sonofzeal

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Re: Help with a God type wizard.
« Reply #23 on: April 06, 2009, 05:33:11 PM »
To elaborate - my Artificer has been crafting like a mofo for the entire duration of the campaign I'm in, with a small army of Dedicated Wrights keeping it up even when he's out adventuring.  I'd planned to be permanently a level-and-a-bit behind the party (just with correspondingly awesome gear).... but I've had trouble getting more than half a session behind.  Unless we're getting mountains of gold and months of downtime, I can't blow through experience fast enough to keep up with "the river", even if I try!

BowenSilverclaw

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Re: Help with a God type wizard.
« Reply #24 on: April 06, 2009, 05:45:17 PM »
Which brings up another good point. If you want to craft stuff, be sure you have enough downtime to do so :)

EDIT: If you can get your hands on it, Item Familiar is a great feat to ofset the XP-cost from crafting :D
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altpersona

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Re: Help with a God type wizard.
« Reply #25 on: April 06, 2009, 05:52:02 PM »
i wonder if you could use a candle of invocation-mart.

it would be abit expensive, but effective.
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BowenSilverclaw

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Re: Help with a God type wizard.
« Reply #26 on: April 06, 2009, 05:58:30 PM »
With a DM like that I doubt it...M
Most DM's, even the more lenient ones don't allow shenanigans like that :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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altpersona

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Re: Help with a God type wizard.
« Reply #27 on: April 06, 2009, 06:13:59 PM »
ya, i know, but if he is soooo pro melee / wiz nerfer, he may not know whats happening.. at least the first time...
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PhaedrusXY

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Re: Help with a God type wizard.
« Reply #28 on: April 06, 2009, 06:15:53 PM »
Heck, at level 6, you could even have Craft Construct, and make yourself a bunch of Dedicated Wrights. While you're at it, make some Effigies too. And make the beatsticks some weapons and armor, to keep them and the DM happy. :D

I'd definitely go gung-ho magic item crafting, in a campaign like this. If the DM actually plays by the rules, if you fall a level behind, you'll quickly catch back up, as you'll actually earn more XP per encounter because of it. That's what the "experience is a river" refers to. There was a thread devoted to analyzing it called that.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
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[/spoiler]

Gr1lledcheese

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Re: Help with a God type wizard.
« Reply #29 on: April 06, 2009, 06:21:54 PM »
The problem with me crafting magical items is that, unless I'm doing it for me, he's already made something better for the party. For example, this was originally designed for our fighter, but he didn't want it so now our Archery Ranger is using it: +5 Holy Greatsword of Dragon's Bane.

All of his weapons and armor are like that for martial classes. I get a ring of spell storing minor and a ring of counterspell. Woohoo :rollseyes

Zombieboots

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Re: Help with a God type wizard.
« Reply #30 on: April 06, 2009, 06:24:44 PM »
« Last Edit: April 06, 2009, 06:27:28 PM by Zombieboots »
Ah! Maddness. Thank you.[spoiler][/spoiler]

PhaedrusXY

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Re: Help with a God type wizard.
« Reply #31 on: April 06, 2009, 06:28:39 PM »
If you're teammates disagree with sitting still for so long while you manufacturer the apocalypse- Bribe them make a bunch of Dedicated Wrights, and leave them in your Bag of Holding.
They make the stuff. You just have to cast the spells for them, and spend the XP and money, but it doesn't actually take your time.
The problem with me crafting magical items is that, unless I'm doing it for me, he's already made something better for the party. For example, this was originally designed for our fighter, but he didn't want it so now our Archery Ranger is using it: +5 Holy Greatsword of Dragon's Bane.

All of his weapons and armor are like that for martial classes. I get a ring of spell storing minor and a ring of counterspell. Woohoo :rollseyes
Your DM is a jackass. Just make the stuff for yourself.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

altpersona

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Re: Help with a God type wizard.
« Reply #32 on: April 06, 2009, 06:36:59 PM »
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.


Gr1lledcheese

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Re: Help with a God type wizard.
« Reply #33 on: April 06, 2009, 07:17:09 PM »
LMFAO. I love that picture.

Yeah I had been thinking about taking leadership this time around. It would work out really nicely too, having a cohort craft all the stuff for me without losing xp.

And yes, I am a smug prick like you wouldn't believe. But at the same time, I'm trying to teach him how things really are. Maybe I should just let shit be  :lol

Generic_PC

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Re: Help with a God type wizard.
« Reply #34 on: April 07, 2009, 02:20:43 AM »
Thats no fun. Break his game by level 15, show him why wizards need spell components to create a semblance of balance. But first, make sure you ask him about waving item creation XP costs. if he does it, that is the best way to go.

Oh yes, you could keep track of all your shiny rocks, bits of trees and bat guano, or you could just spend 5 gold.
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mans0011

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Re: Help with a God type wizard.
« Reply #35 on: April 07, 2009, 04:02:43 AM »
I get every spell without having to have components to cast them. Not two spells per level, every spell there is.

There has never been a single scroll in the 8 months we've been playing. He only makes magical items for martial characters because he likes them. He hates wizards so I get diddly squat. 


You do realize that your DM has given you more power than any magic item, right? Also, ask if you can take Lorekeeper. Wizard 6/Lorekeeper 10/ Archmage 4 or something like that is not a bad build. It's better than Wizard 20, I think. Although Wizard 20 has a few bonus feats.

OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

Gr1lledcheese

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Re: Help with a God type wizard.
« Reply #36 on: April 07, 2009, 07:28:42 PM »
I think I've got a build nailed out. Im having problems deciding between Focus Specialist: Conjuration and Focus Specialist: Transmutation. Conjuration has great level 1 and 2 spells, but really falls short on what I want starting at level 3 spells. Transmutation has pretty crappy 1 and 2 spells, but really pulls ahead at 3 and above. Right now, low level spells are all I have to work with. Im starting at 7th level actually, so I have up to 4th level spells. Im leaning more towards the Transmutation build. I like the school as a whole more, and again my goal here is to BFC and control, with a small amount of buffing.

Here's the spell selections I have picked out thus far: Conjuration first.

0: 3 Acid Splash, 2 Detect Magic, 1 Ghost Sound, 1 Message
1: 2 Grease, 1 Mage Armor, 1 Wall of Smoke, 2 Ray of Enfeeblement, 1 Silent image
2: 2 Glitterdust, 1 Cloud of Bewilderment, 1 Fog Cloud, Invisibility, Web
3: 1 Summon Monster 3, 1 Sleet Storm, 1 Dimension Step, 1 Haste, 1 Slow, 1 Ray of Exhaustion
4: 1 Evards Black Tentacles, 1 Solid Fog, 1 Summon Monster 4, 1 Enervation
-------------------------------------------------------------------------------------------------------------------

Tranmutation:
0: 1 Message, 1 Mage Hand, 1 Open/Close, 1 Ghost Sound, 2 Detect Magic, 1 Touch of Fatigue
1: 2 Ray of Clumsiness, 1 Nerve Skitter, 2 Grease, 2 Ray of Enfeeblement
2: 1 Heroics, 1 Jaws of the Moray, 1 Levitate, 1 Glitterdust, 1 Fog Cloud, 1 Cloud of Bewilderment
3: 1 Haste, 2 Slow, 2 Sleet Storm, 1 Ray of Exhaustion
4: 1 Polymorph, 2 Baleful Blink, 1 Enervation.

What do you all think?

The_Mad_Linguist

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Re: Help with a God type wizard.
« Reply #37 on: April 07, 2009, 10:00:41 PM »
The problem with me crafting magical items is that, unless I'm doing it for me, he's already made something better for the party. For example, this was originally designed for our fighter, but he didn't want it so now our Archery Ranger is using it: +5 Holy Greatsword of Dragon's Bane.

All of his weapons and armor are like that for martial classes. I get a ring of spell storing minor and a ring of counterspell. Woohoo :rollseyes

Great!  You have plenty of raw materials for crafting.
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altpersona

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Re: Help with a God type wizard.
« Reply #38 on: April 08, 2009, 02:08:17 AM »
need to fill spell lvls? meta feats... and heightening..
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Endarire

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Re: Help with a God type wizard.
« Reply #39 on: April 08, 2009, 03:23:52 PM »
I advise a regular Conjurer since it gives you free Conjuration spells which you probably would've cast anyway.  Spell Focus: Conjuration applies to most of your offensive spells which are most of those you should expect to cast.
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