Starting level is 6, so capstones are less important. I'll print out the maneuvers and explain them all to him, so that he's not horribly confused. I'm the DM, so if you want something allowed, run it by me. Avoid using Roundhouse Kick and Lightning Maces shenanigans because I have a group that I want to show that ToB isn't totally wtfbroken and I don't want to do that shit.
Flaws are in, Traits are in, 2 of each. Anyone with DMC experience would be helpful, I'm looking at good old Youtube, and it's helpful. so far, I'm liking the possibility of a lot of Tiger Claw, Diamond Mind, maybe a bit of Desert Wind and Setting Sun. So Swordsage might actually be better for this guy, but we shall see.
DANTEDIT: Crossbow archery is officially impossible. Period. I've told the guy that he needs to choose between being very good at one or the other. I'm editing in right now with a full progression, tell me what you guys think.
He's decided that melee >> close combat. I'm trying to work out how Battle Jump's going to work out. Right now, he should have the jump check to battle jump on most things, with his 9 ranks + 4 strength + 2 synergy + a ring of Jumping. Battle Jump is mostly a useful tactic for closing the distance, because he doesn't have Acrobatic Charge, meaning he wouldn't be able to avoid any AoOs he might provoke if he tried to battle jump in close quarters. So right now his tactics look like Battle Jump in, open up with a x2 damage charge, then rip on the enemy with a Flashing Sun full attack OR a Rabid Wolf Strike or something. At higher levels, Time Standing Still will activate and do good things.
[spoiler]
Human or Tiefling(LA bought off) Swordsage 5: 18 12(16) 14 10 16 8(6) (weird point buy with a 1 to 1 ratio)
Feats
Maneuvers(Stances):
Desert Wind
Diamond Mind
Setting Sun
Shadow Hand
Stone Dragon
Tiger Claw
Progression:
Swordsage 1 Weapon Focus Diamond Mind, Adaptive Style(Or Leap of Heavens), Battle Jump, Power Attack Burning Blade, Counter Charge, Mighty Throw, Charging Minotaur, Sudden Leap, Sapphire Nightmare Blade, Blood In The Water
Swordsage 2 Stone Bones, Island of Blades
Swordsage 3 Improved Bull Rush, Baffling Defense
Swordsage 4 STR + 1 Flashing Sun, Charging Minotaur -> Rabid Wolf Strike
Swordsage 5 Insightful Strike, Leaping Dragon Stance
Swordsage 6 Leap AttackMighty Throw -> Devastating Throw, Soaring Raptor Strike
Planned for the future:
Swordsage 7 Bounding Assault
Swordsage 8 STR +1, Burning Blade -> Searing Blade,
Swordsage 9 Unnerving Calm, Improved Two Weapon Fighting Pouncing Charge,
Swordsage 10 Rabid Wolf Strike -> Dancing Mongoose, Pearl of Black Doubt or Leaping Dragon or Dancing Blade Form[/i]
Swordsage 11 Rabid Bear Strike
Swordsage 12 STR+1, Greater Two Weapon Fighting, Insightful Strike -> Greater Insightful Strike
Swordsage 13 Run, Hamstring Attack
Swordsage 14 Sudden Leap -> Quicksilver Motion
Swordsage 15 Robilar's Gambit, Adamantine Hurricane
Swordsage 16 STR+1, Dancing Mongoose -> Raging Mongoose, Wolf Pack Tactics
Swordsage 17 Iron Will, Time Stands Still
Swordsage 18 Double Hit, Moment of Perfect Mind -> Diamond Defense
Swordsage 19 Girallon Windmill Flesh Rip
Swordsage 20 STR+1, Exorcism of Steel -> Lightning Throw
This is shaping up to be a bit of a 'hood build, but without the complicated multiclassing. Battle Jump is an obvious choice, with shock trooper and shit like that. I'm not going to do the whole "multipouncer" thing unless the rest of the party gets way way way OP, which is very unlikely. Multiple charges would be possible, though, if he used Sudden Leap. A ring/boots of jumping is in this guy's future, because jumping is awesome. Battle Jump, Shock Trooper, Leap Attack, and maneuvers. [/spoiler]