Here is the tl;dr of my character on page 4
Consolidated Statistics[spoiler]
Defenses[spoiler]
Stats AC: 180, Fort: 215, Ref: 230, Will: 258, FH 13, SR 85, DR 40 vs Epic Evil/Wood
Abilities: Evasion, Mettle, Spell Immunity, Repel Missiles, Divine Dodge (68%)
Spells: Otiluke's Suppressing Field (CL 132), Dampen Magic (-21), Anticipate Teleport (Greater), Ironward, Superior Invisibility
Epic Spells: Extemporaneous Aura, Cloak of Magical Invincibility, Epic Consecrated Stealth Planar Bubble, Esoteric Aegis
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Activated Attacks and Abilities[spoiler]
Special Attacks: Aura of Despair (DC 108), Constitution Drain (DC 108), Seize Concentration, Snatch Spell, Extract Brains (DC 85), Divine Aura (DC 91), Aura of Menace (DC 110), Instant Counterspell (Mastery of Counterspelling), Know Secrets, Power of Luck, Turn Undead, Turn Air Elementals, Divine Blast (81d12 damage 66/day)
Special Abilities: Metamagic Effect, Cosmic Connection, Innervated Speed, Time Regression, Alter Size, Extraordinary Spell Aim, True Knowledge, Reroll 91/day, Cosmic Connection
Factotum: Total Inspiration Points (125), Cunning Insight (1), Cunning Defense (1), Cunning Breach (2), Cunning Surge (3)
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Senses[spoiler]
Skills: Spot: 233, Listen: 233, 1 free spot and listen check per round
Divine: Senses extend to 1 mile/level or 100 feet/level vs Cosmic Entities
Sight: Clearsight (ESH: Distance, Metal, Abjuration Spells), See Magic, Ghost Sight, True Seeing, Lifesense
Other: Blindsense 50 miles, Blindsight 500 feet, Divine Air Mastery 180 feet
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Immunities[spoiler]
Racial: Mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, energy drain, fatigue, exhaustion, negative energy, effects that require a fortitude save, death from massive damage, dehydration, heat, polymorph
Class: force effects, surprise , divination effects which would reveal my location
Feats:freedom of movement, acid, cold, electricity, fire, sonic
Spells: dazed, nauseated, sickened, staggered, unconsciousness through HP loss, positive energy,metal, dispelling, metal, {blindsight, blindsense, scent, and tremorsense while the person with those senses can't see me}
Divine: Imprisonment/Binding
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Actions[spoiler]
Standard Actions: 3/turn + 1 mental/turn41/encounter
Move Actions: 1/turn
Movement Move Actions: 1/turn + 1/turn (65/day)
Swift Actions: 1/turn + 7 Quickened Spells/turn + 20 DC30 Swift Actions/turn + 65/day
Free: 1 Spot, 1 Listen
Note: One of the movement move actions requires a swift action to use
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Some other neat things are that any weapon that my character holds is treated as a +18 weapon with +63 worth of bonuses. He has a total of 84 feats and he has +300 hide/move silently/slight of hand.
It took a good many hours to make this character as ready as he is and I doubt that what I have so far will be enough. I do not suggest starting this unless you have a lot of time to spend.
Also, does anyone have the TGoH books? It seems that they are no longer on Dicefreaks.