Author Topic: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"  (Read 29308 times)

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Prak, the Mad

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This is from the WotC mature boards, ages ago, a very... naughty discipline based on the ToB rules and a class to go with it.


Carnal Blossom


Only in knowing how to satisfy oneself and embrace the intense pleasure can one face the world in peak condition. Students of the Carnal Blossom discipline learn to harness their own intense sexual energy and transform it into their strength. Among the many skills of the discipline are abilities to stun and daze opponents, channel sexual energy into pain and pleasure, seduce hapless enemies, and produce tentacles of pure lust. The best way to defeat a foe is with pleasure rather than pain.

Perform (Sexual Techniques) is the key skill for the Carnal Blossom discipline. The associated weapons for the Carnal Blossom are the dagger, short sword, mace, bastard sword, spiked chain, unarmed strike, whip, and tentacle.


Carnal Blossom Maneuvers
By Level

    * Level 1 Maneuvers:
          o Pheromone Infatuation: Stance -- Enemies go easy on you
          o Tentacle Growth (Su): Boost -- Gain a pair of tentacles
          o Torn Dress: Strike -- Target's clothes are torn or destroyed
    * Level 2 Maneuvers:
          o Carnal Fury I: Strike -- Sexual energy manifests briefly as speed and power
          o Kiss of Infatuation: Strike -- Target voluntarily comes to your arms
          o Sustain Hunger: Boost -- Refresh your body and HP with sex
    * Level 3 Maneuvers
          o Disorienting Caress: Strike -- Daze a target with a successful touch attack
          o Futanari Strength (Su): Stance -- Equip yourself for all occasions
          o Pleasure to Pain: Strike -- Pleasure yourself for power and profit
          o Tentacle Growth II (Su): Boost -- Gain 4 dazing tentacles
    * Level 4 Maneuvers:
          o Carnal Fury II: Strike -- Sexual energy manifests briefly as speed and power
          o Pain to Pleasure: Counter -- Gain bonuses after taking damage
          o Tattered Dress: Strike -- Target's clothes are heavily damaged or destroyed
    * Level 5 Maneuvers:
          o Kiss of Seduction (Su): Strike -- Target becomes pleasingly obedient
          o Sexual Energization: Stance -- Heavily boost Perform (Sexual Techniques) checks
          o Tentacle Growth III (Su): Boost -- Gain 6 dazing tentacles
    * Level 6 Maneuvers:
          o Bliss to Agony: Strike -- Satisfy yourself to destroy your enemy
          o Carnal Fury III: Strike -- Sexual energy manifests briefly as speed and power
          o Razed Dress: Strike -- Target's clothes are severely damaged or destroyed
          o Sustain Lust: Boost -- Refresh your body and HP with sex times two
    * Level 7 Maneuvers:
          o Carnal Enrapture: Strike -- Stun onlookers with an amazing display
          o Tentacle Growth IV (Su): Boost -- Gain 8 dazing tentacles
    * Level 8 Maneuvers:
          o Agony to Bliss: Counter -- Derive an extreme boost in an ability from pain
          o Carnal Fury IV: Strike -- Sexual energy manifests briefly as speed and power
          o Ensnaring Tentacles (Su): Stance -- Your tentacles become extremely dangerous
          o Kiss of Enslavement (Su): Strike -- Target becomes your willing slave
    * Level 9 Maneuvers:
          o Tentacle Storm (Su): Strike -- Unleash a violent storm of tentacles


CARNAL BLOSSOM MANEUVERS



[size=14]Agony to Bliss[/size]
Carnal Blossom (Counter)
Level: Ecchinobi 8
Prerequisite: Three Carnal Blossom maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: 1 round + 1 round per 4 initiator levels

When you would take damage from any source, you may activate this maneuver. You gain a +1 ecchi bonus per 2 initiator levels to the ability of your choice.


[size=14]Bliss to Agony[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 6
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

This maneuver functions like Pleasure to Pain, except you deal damage equal to 2 x your Perform (Sexual Techniques) check.


[size=14]Carnal Enrapture[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 7
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 full-round action
Range: 30 ft.
Duration: 2 rounds
Saving Throw: Will negates

You slowly begin pleasuring yourself and cause all eyes to turn in your direction. All humanoids and monstrous humanoids within 30 feet of you who look directly at you must succeed on a Will save versus 17 + your Charisma modifier or be stunned for 2 rounds.


[size=14]Carnal Fury I[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 2
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You gain a surge of energy for a few brief moments. As part of this maneuver, make a Perform (Sexual Techniques) check. You may make one attack at your highest BAB per 8 points of the check to a maximum of 4 attacks.


[size=14]Carnal Fury II[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 4
Prerequisite: One Carnal Blossom maneuver
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You gain a surge of energy for a few brief moments. As part of this maneuver, make a Perform (Sexual Techniques) check. You may make one attack at your highest BAB per 8 points of the check to a maximum of 5 attacks.


[size=14]Carnal Fury III[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 6
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You gain a surge of energy for a few brief moments. As part of this maneuver, make a Perform (Sexual Techniques) check. You may make one attack at your highest BAB per 8 points of the check to a maximum of 6 attacks.


[size=14]Carnal Fury IV[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 8
Prerequisite: Three Carnal Blossom maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You gain a surge of energy for a few brief moments. As part of this maneuver, make a Perform (Sexual Techniques) check. You may make one attack at your highest BAB per 8 points of the check to a maximum of 7 attacks.


[size=14]Disorienting Caress[/size]
Carnal Blossom (Strike) [Mind-Affecting]
Level: Ecchinobi 3
Initiation Action: 1 standard action
Range: Melee Touch Attack
Target: One creature

You make a single melee touch attack as part of this maneuver. If you successfully strike the target, the target is dazed for 1 round plus 1 additional round per 5 initiator levels.


[size=14]Ensnaring Tentacles[/size]
Carnal Blossom (Stance) [Mind-Affecting]
Level: Ecchinobi 8
Prerequisite: Three Carnal Blossom maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

You gain 4 tentacles which function as per the Tentacle Growth IV boost maneuver. Whenever you use a maneuver which grants additional tentacles, you generate an additional 4 tentacles more than you normally would. If you would daze a target with them as per the effects of Tentacle Storm maneuver and Tentacle Growth series of maneuvers, you may instead choose to dominate the target for a duration of 1 round per initiator level. All tentacles you possess gain an additional 5' reach.
This maneuver is a supernatural ability.


[size=14]Futanari Strength[/size]
Carnal Blossom (Stance)
Level: Ecchinobi 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

You gain both humanoid reproductive organs appropriately sized for your race and may also gain full round breasts. If you already possess one or both reproductive organs, you only gain those organs you are missing. As part of this stance, you gain a +2 ecchi bonus along with an additional +1 bonus per 4 initiator levels to Perform (Sexual Techniques), grapple checks, and Disguise checks when attempting to disguise as the opposite gender. When determining the effects of spells on you which vary based on gender, you may choose the gender to be treated as.

Also you gain a special grapple action called Penetrate and Ride. This action only affects opponents within 1 size category of your own who are wearing no armor or have been affected by one of following maneuvers: Torn Dress, Tattered Dress, or Razed Dress. As part of this action, you make a Perform (Sexual Techniques) check; opponents must make a will save versus the result.
Opponents who fail the save may not voluntarily end the grapple for one round however they may still take other offensive actions.
Opponents who fail the save by more than 10 points are dazed for 1 round.
Opponents who fail the save by more than 15 points take 2 points of Wisdom drain.
This maneuver is a supernatural ability.


[size=14]Kiss of Enslavement[/size]
Carnal Blossom (Strike) [Mind-Affecting]
Level: Ecchinobi 8
Prerequisite: Three Carnal Blossom maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One humanoid or monstrous humanoid creature
Duration: 2 rounds per initiator level

You make a single melee touch attack as part of this maneuver in the form of a kiss. If you successfully kiss the target, the target becomes the your willing slave and will dutifully follow your orders as per the domination effect. The duration of this effect may be lengthened to 1 hour per initiator level if the target engages in intercourse with the kisser before the end of the effect. No more than one creature per 2 initiator levels may be affected by this maneuver at the same time.
This maneuver is a supernatural ability.

[size=14]Kiss of Infatuation[/size]
Carnal Blossom (Strike) [Mind-Affecting]
Level: Ecchinobi 2
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You make a single melee touch attack as part of this maneuver in the form of a kiss. If you successfully kiss the target, the target immediately and voluntarily (deactivates/ignores any protections which may prevent it) enters into a grapple with you.


[size=14]Kiss of Seduction[/size]
Carnal Blossom (Strike) [Mind-Affecting]
Level: Ecchinobi 5
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One humanoid or monstrous humanoid creature
Duration: 1 round per initiator level

You make a single melee touch attack as part of this maneuver in the form of a kiss. If you successfully kiss the target, the target drops whatever it is holding and begins to take its clothes off. For the duration of the effect, the target will take any non combat actions you desire. No more than one creature per 2 initiator levels may be affected by this maneuver at the same time.
This maneuver is a supernatural ability.


[size=14]Pain to Pleasure[/size]
Carnal Blossom (Counter)
Level: Ecchinobi 4
Prerequisite: One Carnal Blossom maneuver
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: 1 round + 1 round per 4 initiator levels

When you would take damage from any source, you may activate this maneuver. You gain a +1 ecchi bonus to all attack, damage, and saving throw rolls with an additional +1 per 4 initiator levels.


[size=14]Pheromone Infatuation[/size]
Carnal Blossom (Stance)
Level: Ecchinobi 1
Initiation Action: 1 swift action
Range: 30'
Target: You
Duration: Stance

Your body releases pheromones that disturb enemies trying to attack you. Enemies' attacks, spells, or the like suffer a -1 penalty to attack and damage rolls as well as an additional -1 penalty per 4 initiator levels after the first (5, 9, 13, 17...etc) when used against you.


[size=14]Pleasure to Pain[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 3
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

As part of this maneuver, make a melee attack. If this attack hits, you do not deal normal damage. Instead, you make a Perform (Sexual Techniques) check and deal damage equal to the check result. Your Strength modifier, your weapons' magic properties (if any), and any other extra damage you normally deal do not modify this check (including extra damage from class abilities, feats, or spells).


[size=14]Razed Dress[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 6
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You make a single melee attack as part of this maneuver. If you successfully strike the target, you shred the clothes they are wearing. Enemies affected take a penalty to armor class derived from armor and armor enhancement equal to 5 plus 1 point per 4 initiator levels. If this penalty would be greater than armor class bonus provided by the armor, the armor is rendered unusable until a DC 5 Craft Armor check is made to repair it. Armor that is cursed otherwise unable to be removed normally may be removed if the armor is rendered unusable by this maneuver.


[size=14]Sexual Energization[/size]
Carnal Blossom (Stance)
Level: Ecchinobi 5
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 swift action
Range: 30'
Target: You
Duration: Stance

You and your allies gain a +1 bonus per initiator level to Perform (Sexual Techniques) and make take 10 on Perform (Sexual Techniques) even when distracted or threatened.


[size=14]Sustain Hunger[/size]
Carnal Blossom (Boost)
Level: Ecchinobi 2
Initiation Action: 1 swift action
Range: Personal
Target: You

You may initiate this maneuver whenever you would make a Perform (Sexual Techniques) check. You gain hit points equal to the result of the check which you may divide however you choose between yourself and anyone participating in the check with you. These hit points may not raise you current hit points above your maximum hit points.


[size=14]Sustain Lust[/size]
Carnal Blossom (Boost)
Level: Ecchinobi 6
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You

You may initiate this maneuver whenever you would make a Perform (Sexual Techniques) check. You gain hit points equal to twice the result of the check which you may divide however you choose between yourself and anyone participating in the check with you. Hit points which would raise you above your maximum hit points become temporary hit points.


[size=14]Tattered Dress[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 4
Prerequisite: One Carnal Blossom maneuver
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

You make a single melee attack as part of this maneuver. If you successfully strike the target, you shred the clothes they are wearing. Enemies affected take a penalty to armor class derived from armor and armor enhancement equal to 3 plus 1 point per 4 initiator levels. If this penalty would be greater than armor class bonus provided by the armor, the armor is rendered unusable until a DC 5 Craft Armor check is made to repair it. Armor that is cursed otherwise unable to be removed normally may be removed if the armor is rendered unusable by this maneuver.


[size=14]Tentacle Growth[/size]
Carnal Blossom (Boost) [Mind-Affecting]
Level: Ecchinobi 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: Special (See text)

You gain a pair of tentacles which may act as natural weapons. If you already possess tentacles from another source these will have the same base damage or 1d4 bludgeoning damage, whichever is greater. Upon a successful attack with a tentacle, you may attempt a grapple as a free action without provoking an attack of opportunity as though you possessed the Improved Grab ability.

Should you gain more tentacles via the Ensnaring Tentacles stance, an opponent struck by three tentacles in the same round must make a will save against a DC of 11 plus the your Charisma modifier or be dazed for one round. Each successful tentacle attack against a target beyond the one that dazed it forces another will save or be dazed for one additional round to a maximum of 3 rounds.
This maneuver is a supernatural ability.


[size=14]Tentacle Growth II[/size]
Carnal Blossom (Boost) [Mind-Affecting]
Level: Ecchinobi 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: Special (See text)

You gain 4 tentacles which may act as natural weapons. If you already possesses tentacles from another source these will have the same base damage or 1d6 bludgeoning damage, whichever is greater. Upon a successful attack with a tentacle, you may attempt a grapple as a free action without provoking an attack of opportunity as though you possessed the Improved Grab ability.

An opponent struck by three tentacles in the same round must make a will save against a DC of 13 plus the your Charisma modifier or be dazed for one round. Each successful tentacle attack against a target beyond the one that dazed it forces another will save or be dazed for one additional round to a maximum of 3 rounds.
This maneuver is a supernatural ability.


[size=14]Tentacle Growth III[/size]
Carnal Blossom (Boost) [Mind-Affecting]
Level: Ecchinobi 5
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: Special (See text)

You gain 6 tentacles which may act as natural weapons. If you already possesses tentacles from another source these will have the same base damage or 1d8 bludgeoning damage, whichever is greater. Upon a successful attack with a tentacle, you may attempt a grapple as a free action without provoking an attack of opportunity as though you possessed the Improved Grab ability.

An opponent struck by three tentacles in the same round must make a will save against a DC of 15 plus the your Charisma modifier or be dazed for one round. Each successful tentacle attack against a target beyond the one that dazed it forces another will save or be dazed for one additional round to a maximum of 3 rounds.
This maneuver is a supernatural ability.


[size=14]Tentacle Growth IV[/size]
Carnal Blossom (Boost) [Mind-Affecting]
Level: Ecchinobi 7
Prerequisite: Two Carnal Blossom maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: Special

You gain 8 tentacles which may act as natural weapons. If you already possesses tentacles from another source these will have the same base damage or 1d10 bludgeoning damage, whichever is greater. Upon a successful attack with a tentacle, you may attempt a grapple as a free action without provoking an attack of opportunity as though you possessed the Improved Grab ability.

An opponent struck by three tentacles in the same round must make a will save against a DC of 17 plus the your Charisma modifier or be dazed for one round. Each successful tentacle attack against a target beyond the one that dazed it forces another will save or be dazed for one additional round to a maximum of 3 rounds.
This maneuver is a supernatural ability.


[size=14]Tentacle Storm[/size]
Carnal Blossom (Strike) [Mind-Affecting]
Level: Ecchinobi 9
Prerequisite: Three Carnal Blossom maneuvers
Initiation Action: 1 full-round action
Range: 30'
Duration: Instantaneous

You immediately gain one additional tentacle per two initiator levels. Unlike tentacles granted by other maneuvers, these are much larger and longer. If you already possesses tentacles from another source these will have the same base damage or 2d6 bludgeoning damage, whichever is greater. They have a reach of 30' and are considered magical and shadowstriking for the purposes of piercing damage reduction. As part of this maneuver, you may make a full-attack action using all your newly gained tentacles.

An opponent struck by three tentacles in the same round must make a will save against a DC of 19 plus the your Charisma modifier or be dazed for one round. Each successful tentacle attack against a target beyond the one that dazed it forces another will save or be dazed for one additional round to a maximum of 3 rounds.
This maneuver is a supernatural ability.


[size=14]Torn Dress[/size]
Carnal Blossom (Strike)
Level: Ecchinobi 1
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: Special (see text)

You make a single melee attack as part of this maneuver. If you successfully strike the target, you shred the clothes they are wearing. Enemies affected take a penalty to armor class derived from armor and armor enhancement equal to 1 plus 1 point per 4 initiator levels. If this penalty would be greater than armor class bonus provided by the armor, the armor is rendered unusable until a DC 5 Craft Armor check is made to repair it. Armor that is cursed otherwise unable to be removed normally may be removed if the armor is rendered unusable by this maneuver.
« Last Edit: February 26, 2009, 05:45:42 AM by Prak, the Mad »

Prak, the Mad

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Re: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"
« Reply #1 on: February 26, 2009, 05:41:17 AM »
Ecchinobi
"He was a fun opponent; it's a shame he's dead now,
but his sword came up a bit too short, in more ways than one."
- Riina Aikihara

The Ecchinobi, a lady of the night as well as the battlefield, whose tempestuous wrath combined with a storm of savage and beautiful tentacles ensure that those who oppose her wind up in paradise moments before death. While all Ecchinobi are share a similar affection for tentacles, Ecchinobi vary greatly from one to another. One may focus on assaulting foes with dozens and dozens of tentacles whereas others may focus on harnessing their own sexual energy or controlling that of others. Whatever her pursuit, an Ecchinobi is a force to be reckoned with.

MAKING AN ECCHINOBI
Though her power is very real, the Ecchinobi probably isn't going to replace your front line fighter as she has a bit of a problem taking damage due to her low hit die and since she is dependent on multiple attributes, she may not have as many points to spare for Constitution as one may like. At the same time, while her class skill list is much larger than that of many, it lacks many of the skills that would allow it to fill in the Rogue's niche such as Search and Disable Device. Finally, her maneuvers are not a replacement for spellcasting in any shape or form. While the Ecchinobi isn't like to put any character "out of a job" in an adventuring party, she can fill in a variety of roles and allow other characters to specialize further while she diversifies.

Abilities: Charisma is the key skill of Ecchinobi as it boosts many class abilities such as Heart Ward, Heart Sympathy, and Tentacle Allure. Dexterity and Intelligence factor in as Dexterity provides much needed armor class for the lightly armored Ecchinobi and Intelligence allows the Ecchinobi to take full advantage of her diverse skill portfolio.
Races: Humans are probably the best suited for the role of the Ecchinobi and really the only race that known Ecchinobi have arisen from.
Alignment: An Ecchinobi can choose any alignment. While their exotic desire for pleasure in and out of battle may lure many many Ecchinobi to a more chaotic alignment, the rigors of disciplining oneself and honing one's natural abilities may lead to the very opposite style of life. And for as many Ecchinobi as there are that would use their powers towards an evil goal, there are an equal number who would use their gifts to put a stop to such. The good Ecchinobi will work toward a better future fighting for those who often would have no one else to protect them. The evil Ecchinobi will use their powers to get ahead in any way they can.
Hit Die: d8
Starting Gold: 3d4x10 (80).
Starting Age: As Rogue.
Class Skills (6 + Int Modifier per level, x4 at 1st level): Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Code: [Select]
Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1 +0 +0 +2 +0 Heart Ward, Maneuvers
2 +1 +0 +3 +0 Guardian Tentacles +2, Evasion
3 +2 +1 +3 +1 Uncanny Dodge
4 +3 +1 +4 +1 Tentacle Evolution
5 +3 +1 +4 +1 Heart Sympathy
6 +4 +2 +5 +2 Tentacle Evolution
7 +5 +2 +5 +2 Guardian Tentacles +3
8 +6/+1 +2 +6 +2 Tentacle Evolution
9 +6/+1 +3 +6 +3 Improved Uncanny Dodge
10 +7/+2 +3 +7 +3 Tentacle Evolution
11 +8/+3 +3 +7 +3 Improved Evasion
12 +9/+4 +4 +8 +4 Guardian Tentacles +4, Tentacle Evolution
13 +9/+4 +4 +8 +4
14 +10/+5 +4 +9 +4 Tentacle Evolution
15 +11/+6/+1 +5 +9 +5
16 +12/+7/+2 +5 +10 +5 Tentacle Evolution
17 +12/+7/+2 +5 +10 +5 Guardian Tentacles +5
18 +13/+8/+3 +6 +11 +6 Tentacle Evolution
19 +14/+9/+4 +6 +11 +6 Timeless Body
20 +15/+10/+5 +6 +12 +6 Tentacle Evolution

Code: [Select]
Maneuvers Maneuvers Stances
Level Known Readied Known
1 3 3 1
2 4 3 1
3 5 3 2
4 5 4 2
5 6 4 3
6 7 4 3
7 8 5 3
8 8 5 3
9 9 5 3
10 10 6 3
11 11 6 4
12 11 6 4
13 12 7 4
14 13 7 4
15 14 7 4
16 14 8 4
17 15 8 4
18 16 8 5
19 17 9 5
20 17 9 5

Weapon and Armor Proficiency: Ecchinobi are proficient with all simple weapons, plus the hand crossbow, rapier, short bow, short sword, sai, shuriken, whip, and bastard sword (both ways). Ecchinobi are proficient with light armor, but not with shields.

Maneuvers:

Initiator Level: The Ecchinobi's Initiator level is equal to her Ecchinobi class level plus one half her other levels and any racial hit die she may possess.
Maneuvers Readied: The Ecchinobi may ready maneuvers as per the table above.
Maneuvers Recovery: The Ecchinobi recovers maneuvers while pleasuring herself which she may do as a Move-Equivalent Action. Upon reaching 10th level, this may be done as a Swift Action. No maneuvers may be used on a turn in which the Ecchinobi recovers maneuvers.
Maneuver Re-selection: The Ecchinobi may reselect maneuvers readied as a full-round action which also recovers maneuvers. Upon reaching level 10, the Ecchinobi may reselect as a Move-Equivalent Action and upon reaching level 15, the Ecchinobi may reselect as a Swift Action.
Maneuvers Known: The Ecchinobi may learn maneuvers from the Shadow Hand, Diamond Mind, and Carnal Blossom disciplines.
Maneuver Relearning: The Ecchinobi may choose to unlearn a maneuver and learn a new one in its place upon reaching 4th level and every even-numbered Ecchinobi level afterwards.

Heart Ward: At 1st level, the Ecchinobi's beauty and presence is enough to ward oncoming blows. She may apply her Charisma bonus, if any, to her AC in an amount no greater than twice her Ecchinobi class level. Upon reaching 5th level, this AC bonus is no longer limited to twice her Ecchinobi class level. This ability only functions while wearing light or no armor.

Evasion: At 2nd level, the Ecchinobi gains Evasion as per the Rogue class feature (see Player's Handbook page 50).

Guardian Tentacles: At 2nd level, the Ecchinobi gains the ability to produce and retract a mass of tentacles of size and number determined by the Ecchinobi as a free action. Two tentacles of this mass are considered to be Guardian Tentacles which are, for all intents and purposes, treated as natural weapons, deal damage as appropriate to the Ecchinobi's size category (1d4 for medium creatures), have 5' reach, and provide a +1 ecchi bonus per tentacle to grapple checks. Each tentacle has 3 HP per Ecchinobi class level and regrows within 5 rounds of being severed. Every 5 levels after 2nd level, the Ecchinobi gains an additional Guardian Tentacle.

An Ecchinobi may enhance her Guardian Tentacles as though they were weapons and follow all the rules of enhancing weapons such as needing a +1 enhancement before any others. By spending 10 minutes practicing with her Guardian Tentacles an Ecchinobi may select a weapon enhancement or combination of weapon enhancements to bestow upon them. Guardian Tentacles are enhanced as a group and not individually. At level 2, the Ecchinobi may place only a +1 enhancement on her tentacles. Upon reaching level 5 and every 3 levels after (8, 11, 14...etc), the Ecchinobi may gain an additional +1 enhancement bonus to apply to her Guardian Tentacles.

Uncanny Dodge: At 3rd level, the Ecchinobi gains Uncanny Dodge as per the Rogue class feature (see Player's Handbook page 50).

Tentacle Evolution: At 4th level and every 2 levels after, the Ecchinobi may select one new ability to bestow upon her tentacles from the list below. No ability may be selected more than once unless otherwise noted.

    * Tentacle Allure: The Ecchinobi's Guardian Tentacles become a sight of beauty to behold and the Ecchinobi may use this to her advantage. Attacks made with Guardian Tentacles use her Charisma bonus in place of her Strength bonus.
    * Improved Grab: The Ecchinobi may initiate a grapple as a free action without provoking an attack of opportunity upon a successful tentacle attack. The Ecchinobi may immediately deal damage as though she had won an opposed grapple check.
    * Improved Natural Attack: The Ecchinobi's Guardian Tentacles become stronger and more powerful as per the Improved Natural Attack feat. This ability may be selected up to 3 times and its effects stack.
    * Improved Reach: The Ecchinobi's Guardian Tentacles gain an additional 5' reach.
    * Improved Defense: The Ecchinobi's Guardian Tentacles provide a +2 ecchi bonus AC. This ability may be selected more than once; each time it is selected, the tentacles provide an additional +2 ecchi AC bonus.
    * Hinder: The Ecchinobi's Guardian Tentacles become nasty barriers to those moving around the Ecchinobi and the squares they threaten are treated as difficult terrain.
    * Movement: The Ecchinobi's Guardian Tentacles become extensions of the Ecchinobi's own movement granting her a +1 ecchi bonus per tentacle used to the Climb and Jump skills.
    * Block: The Ecchinobi's Guardian Tentacles become a last resort defense against attackers. Once per round, if the Ecchinobi would be dealt damage, she may use put a tentacle in harm's way and have it take the damage instead. This power may be selected more than once, each time it is selected the Ecchinobi may block one additional time each round.
    * Tentacle Endurance: The Ecchinobi's Guardian Tentacles become stronger and gain an additional 1 HP per Ecchinobi class level. Severed tentacles regenerate 1 round sooner than they would otherwise to a minimum of 1 round. This power may be selected more than once, its effects stack.
    * Suction Cups: The Ecchinobi's Guardian Tentacles may produce small round suction cups. The Ecchinobi may choose at the beginning of each turn to forgo the use of a number of her tentacles and gain that number as a bonus to grapple checks until her next turn.
    * Material Growth: The Ecchinobi must select one material from which weapons may be made; the Ecchinobi's Guardian Tentacles are treated as the chosen material for the purposes of bypassing damage reduction. This ability may be selected more than once; each time the Ecchinobi must select a different material.
    * Aligned Tentacles: The Ecchinobi may select one alignment which corresponds to one part of her own alignment; the Ecchinobi's Guardian Tentacles are considered to be so aligned for the purpose of bypassing damage reduction. This ability may be selected twice; each time the Ecchinobi must select a different alignment.
    * Tentacle Mutation: The Ecchinobi may select one damage type (slashing or piercing); the Ecchinobi's Guardian Tentacles may now deal their normal damage as bludgeoning damage or as this extra type. This ability may be selected twice; each time the Ecchinobi must select a different damage type.
    * Multiattack: The Ecchinobi's Guardian Tentacles may be used as secondary attacks with a penalty of -2 to their attack bonus instead of the normal -5. This power does not stack with the effects of the Multiattack feat.
    * Improved Multiattack: The Ecchinobi's Guardian Tentacles may be used as secondary attacks with no penalty to their attack bonus. This power may only be selected if the Ecchinobi has also selected the Multiattack power or possesses the Multiattack feat.


Heart Sympathy: At 5th level, the Ecchinobi's inner strength is focused enough to avert unwanted affects. The Ecchinobi may apply her Charisma bonus, if any, to her saves. This ability only functions while wearing light or no armor.

Improved Uncanny Dodge: At 9th level, the Ecchinobi gains the Improved Uncanny Dodge class feature as per the Rogue class feature (see Player's Handbook page 50). Ecchinobi class levels stack with Rogue and other class levels when determining flanking against targets with Improved Uncanny Dodge.

Improved Evasion: At 11th level, the Ecchinobi gains the Improved Evasion class feature as per the Rogue class feature (see Player's Handbook page 51).

Timeless Body: Upon attaining 19th level, the Ecchinobi no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Ecchinobi still dies of old age when her time is up.


PLAYING AN ECCHINOBI
Normally, time spent in battle is sadly time not spent in more amorous enjoyable pursuits, but not for you. There is a joy to be found in battle, in opponents who are overcome, and who cannot stop your onslaught. Often your battle may not even be fought on a conventional battlefield rather, sometimes it is fought in the bedroom. You belief is a simple one: anyone can kill and that only becomes a mutually disgusting affair but your power is something very different. The trip to the afterlife need not be a grizzly affair but rather a pleasant and enjoyable one.
As an Ecchinobi, your motivations for adventuring may be quite different from your compatriots. Any excuse to see some new scenery, in bed or out, is a good one. Gold is always welcome. If there's a little battle involved, well that's just another opportunity to have some fun.

RELIGION
Ecchinobi may have great religious fervor following deities such as Olidammara and St. Cuthbert or lesser more passion-inclined deities. Ecchinobi may also be entirely separate from religion choosing to worship the body (especially theirs...).

OTHER CLASSES
Ecchinobi often get along well with others on an individual by individual basis rather than in general. Should someone get past whatever biases or fear they possess of Ecchinobi they often find themselves wanting to get along very well with the Ecchinobi for obvious reasons. Ecchinobi themselves can get along well with those such as Bards and Rogues and the like as they are more likely to embrace the Ecchinobi's ways as well as practices in more ways than one. The Ecchinobi can also get along with those of more strict guidelines and dedication such as the Monk and Paladin as the Ecchinobi may often share similar dedication albeit to a very different pursuit.

COMBAT
Ecchinobi may approach combat with a variety of tactics depending on the maneuvers they know and the evolutionary path their guardian tentacles have taken.
While they may stand shoulder to shoulder with stronger more powerful warriors, they often work to weaken or distract the enemy. Other times they may take the path of stealth to strike an enemy from the shadows with a furious barrage of tentacles and quickly remove that enemy from battle. Ecchinobi should recognize that their Guardian Tentacles may evolve in ways that protect the Ecchinobi from harm or cause harm to enemies. The key to a strong Ecchinobi is recognizing where her specialty lies and how to make the most of it. For example, an Ecchinobi whose Tentacles generally work defensively may focus on maneuvers for offense. Vice versa, an Ecchinobi whose Tentacles form the core of her attacks may choose to invest in maneuvers which will protect or heal her.

ADVANCEMENT
While Ecchinobi may be awakened to their power by another Ecchinobi or on their own, their powers naturally develop on their own as they are used. Of the maneuvers Ecchinobi may learn, the Carnal Blossom comes the easiest and the most naturally to the Ecchinobi. However, while the Ecchinobi may simply discover maneuvers of the Carnal Blossom, maneuvers of the Diamond Mind and Shadow Hand often are a little more challenging. It isn't too uncommon to find Ecchinobi posing as Swordsages. Despite being unsuited to most of the Swordsage disciplines, the Ecchinobi often finds refuge in the Shadow Hand and Diamond Mind.


ECCHINOBI IN THE WORLD
"And the vile temptress and her sea of tentacles brutally slew Lord Vagrin desecrating his body until the last glimmers of life left his old eyes."
--Zelious, Instructor of Swordsages
"Well, at least he picked a fun way to go..."
--Response by an anonymous student, soon hit by a piece of chalk

Ecchinobi bring the hot, heated passion of the night into battle. The first sign of Ecchinobi in battle are not the cries of pain, but the shrieks of joy and euphoria of her victims and the sea of tentacles that usually surround them. The Ecchinobi are merely a myth to the uninformed, a perversion of nature to the knowledgeable, and a terrifying foe to truly wise. Their many strengths and diverse skills lend them to almost any trade and allow them to fill a great variety of roles in a party.

DAILY LIFE
An Ecchinobi often spends much time discovering the joys of her own body and the many pleasures it can bring. While the Ecchinobi enjoys spending her time engaging in carnal acts using her natural talents to please others, she also takes time to refine her skills for other pursuits.

NOTABLES
Due to the secrecy of Ecchinobi, there are no notables.

ORGANIZATIONS
Because the practices of Ecchinobi are not considered reputable in many places, there is little structured organization among them. Often times Ecchinobi will come together in a single pleasure district and run "special" services for others or only for each other. Despite that, Ecchinobi are just as likely to be found in government positions or schools for martial adepts as they would be in pleasure districts.

NPC REACTIONS
The average person doesn't know what an Ecchinobi is, let alone recognizes the title. Those who see an Ecchinobi's true nature are more likely to call them monsters or demons. Other martial adepts in particular generally look down upon Ecchinobi as impure and not real martial adepts.

RACES
Many races do not know of the existence of the Ecchinobi and those that do refuse to admit it openly. However, those with fiendish blood are often more likely to see the Ecchinobi for her great talents than others would.

OTHER CLASSES
While Ecchinobi have the most in common with other Martial Adepts, Swordsages in particular, the view held by some of Ecchinobi as a perversion of their art does put a damper on their relationship. Ironically enough, when a Swordsage can put aside such biases long enough to befriend an Ecchinobi, the resulting bond of friendship is often extremely strong.

ECCHINOBI LORE
Characters with ranks in Gather Information or Knowledge (History) can research Ecchinobi to learn more about them. When a character makes a skill check, read or paraphrase the following, including the information from lower DCs.
DC 10: Ecchinobi are exotic pleasure seekers and courtesans who focus on pleasuring the body.
DC 15: Ecchinobi are skilled in using their knowledge of the sexual arts as a weapon and creating tentacle-like appendages.
DC 20: Ecchinobi are often pleasant, clever, and dangerous. They use the most exotic form of martial maneuvers.


ECCHINOBI IN GAME
Characters may become Ecchinobi in a variety of ways. Natural discovery of latent power works very well as many of the Ecchinobi abilities come not from study but rather simply appear. Another route would be to have an existing character awakened to the power by another Ecchinobi and possibly mentored by the person.
Ecchinobi and potential Ecchinobi should consider well their motivations for pursuing this talent and the ramification it will have on the reactions of others. The powers of Ecchinobi can be easily abused and resisting or even giving in to the darker more dangerous side of the Ecchinobi should be thoughtfully considered. The Ecchinobi's diverse skill set and many talents lend her well to many settings though they lean more toward a social intrigue setting. A good enemy for an Ecchinobi is one who has means of dealing with many of the Ecchinobi's tricks and will task the Ecchinobi to the limits of her power.

ADAPTATION
Since the Ecchinobi are not widely known or spoken of, it's easy to introduce them to a campaign and simply explain them away as being unheard of in the regions the PCs have traveled or circle of people the PCs have had contact with.
However, the choice of whether or not to add Ecchinobi (and Book of Erotic Fantasy material itself) to a campaign setting is a difficult one that can only be answered on case by case basis. Not all groups possess the maturity or the inclination to use such material. For a DM or group not wishing to use the Carnal Bloom maneuvers, the entire maneuver class feature of the Ecchinobi can be fairly replaced by Sneak Attack starting at level 1 with a progression of +1d6 per 4 levels (1, 5, 9, 13, 17...).

SAMPLE ENCOUNTER:

EL 6: Riina Aikihara is a freelance courtesan who travels from city to city. During her stays she temporarily joins the local pleasure guild or district. She teaches and learns from the other courtesans. Beneath her pleasant and well-loved exterior is a woman with a mission. Those who mistreat the working folks are her targets and usually wake up dead after a night with Riina. She seeks to protect her fellows from mistreatment while also avenging those who have suffered.

Adventuring Hook #1: A string suspicious murders have appeared in the city. All the victims were found nude in bed with looks of joy upon their faces. Can the PCs find Riina and put a stop to the killings?

Adventuring Hook #2: The recent murder of a powerful man under questionable circumstances has caused the ire of his friends and family to come down upon the local pleasure district. Can the PCs work together with Riina to save the working men and women from a terrible fate?

Adventuring Hook #3: One of Riina's ex-lovers or family member of one of her victims is stalking her and has committed a number of murders leaving evidence pointing to Riina. Can the PCs clear Riina of these murders and find the real culprit before the authorities or the real killer comes for Riina?

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Re: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"
« Reply #2 on: February 26, 2009, 05:48:20 AM »

New Feats


* Feats titled in red reference the Carnal Blossom discipline.
* Feats titled in magenta reference the Ecchinobi class.


DISARMING BEAUTY
With a few graceful and sensuous swipes of your tentacles opponents find themselves unarmed.
Prerequisites: Guardian Tentacles ability, base attack bonus +4.
Benefit: As a full-round action, you may make a disarm attempt with your tentacles against every opponent within their reach. You gain a bonus to each disarm attempt equal to the number of tentacles you possess. If you possess the Improved Disarm feat you gain an additional +2 bonus. You do not provoke attacks of opportunity with this ability.


EXTRA READIED MANEUVER
You expand your repertoire to include yet another maneuver.
Prerequisites: Ecchinobi Level 1st.
Benefit: The number of maneuvers you may ready is increased by one.
Special: You may select this feat more than once; its effects stack.


POWER OF LUST [TACTICAL]
The Carnal Blossom discipline teaches one to make the most of one's own attributes and how those attributes can be used to affect others.
Prerequisites: Seductive Strike, base attack bonus +6, two Carnal Blossom maneuvers.
Benefit: The Power of Lust feat enables the use of three tactical options

    * Tentacle Ravage: When striking an opponent with a tentacle attack who has been affected by the Torn Dress, Tattered Dress, or Razed Dress maneuvers or is wearing light armor or no armor, you may apply a cumulative -1 AC penalty for each successful tentacle attack to a maximum penalty of -4. This penalty lasts for 1 round.
    * Licentious Distraction: By making a DC 20 Perform (Sexual Techniques) check as a Move Action, you can distract a single opponent. That opponent loses the ability to make attacks of opportunity for 1 round and takes a -5 penalty on all attack rolls made against you. As long as you expend no maneuvers during this round, you may recover your maneuvers as part of this action.
    * Sexy Stride: To use this maneuver, you pass into and then out of the threat range of an enemy in one turn without attacking it. The enemy is then considered flanked against the next attack directed against it.


SEDUCTIVE STRIKE
Enemies are dazzled by your looks and the seductive air of your movement long enough to leave themselves open to your blade.
Prerequisites: One Carnal Blossom stance, Cha 15+.
Benefit: While you are in a Carnal Blossom stance and attacking with one of the discipline's preferred weapons, you can add your Charisma modifier as a bonus on melee damage for attacks made with the weapon.


SIN IN FLIGHT
Your tentacles begin to fuse together into a pair of wings.
Prerequisites: Guardian Tentacles +4 ability.
Benefit: As a move equivalent action, you may transform four of your Guardian Tentacles into a pair of wings. Upon doing so, you gain a fly speed equal to twice your land speed with maneuverability based upon your Dexterity as per the table below. You may transform your wings back to tentacles as a move-equivalent action.
Code: [Select]
Maneuverability Dexterity
Perfect 17 or higher
Good 15
Average 11
Poor 7
Clumsy 6 or lower


TENTACLE ADJUSTMENT
Your tentacles are so attached to you that they almost seem to change with your mood.
Prerequisites: Guardian Tentacles class ability.
Benefit: You may change the weapon enhancements bestowed upon your tentacles as a swift action.
Normal: You must spend 10 minutes to swap weapon enhancements on your Guardian Tentacles.


TENTACLE ENHANCEMENT
Your tentacles become stronger and more powerful.
Prerequisites: Guardian Tentacles class ability.
Benefit: The total weapon enhancement value you may place onto your Guardian Tentacles is increased by 1.
Special: This feat may be selected up to 3 times; its effects stack.


TENTACLE REVOLUTION
Your tentacles are so attached to you that they seem to change on a daily basis.
Prerequisites: Guardian Tentacles class ability, +6 base attack bonus.
Benefit: Once per day, as a full-round action, you may devolve your Guardian Tentacles and reselect any special abilities granted by the Tentacle Evolution ability.
Normal: Once you've chosen the ability granted of the Tentacle Evolution ability, you may not reselect it.


TRIPPING TEMPTRESS
Your tentacles quickly find your opponents' feet and ensure a speedy trip to the ground.
Prerequisites: Guardian Tentacles ability, base attack bonus +4.
Benefit: As a full-round action, you may make a trip attempt with your tentacles against every opponent within their reach. You gain a bonus to each trip attempt equal to the number of tentacles you possess. If you possess the Improved Trip feat you gain an additional +2 bonus. You do not provoke attacks of opportunity with this ability.


Discipline Legacy Weapon


SINFUL MISTRESS (CARNAL BLOSSOM)

Sinful Mistress is a katana made of aurorum. Its blade stands out with a very deep indigo color towards its back that slowly fades to a pink color towards its edge. In contrast to the blade, the hilt is a deep purple-ish black and the grip is tightly wrapped with a dark pink cloth feeling reminiscent of satin.

Nonlegeacy Game Statistics: +1 aurorum katana; Cost 6,335 gp; Weight lb.
Omen: Drawing the Sinful Mistress from its scabbard always produces a faint moaning sound. Upon striking an opponent, the wielder feels a jolt of pleasure and a pale pink light briefly appears along the length of the blade.


HISTORY

    Eronia Valiore was renowned throughout the land for both her radiant beauty and brilliant swordsmanship. To the underworld however, she was known as the Blade Mistress, a very deadly and professional killer. She stole the hearts of naive men and women alike with her passing and soon found herself with a great many suitors. To put an end to it, she declared that the one she would lay with would have to provide her with a weapon both stronger and more beautiful than her own truly worthy of becoming her partner. A wealthy noble named Varin Sailmore took her up on that offer by creating the blade that would later be known as the Sinful Mistress. (DC 15)

    Taken aback by the sheer beauty of the blade, Eronia could only suspect a fragile nature that would be ill suited as her partner. Varin had prepared for this and had asked a swordsman only slightly less famous than Eronia herself to test it against her. The battle between Eronia and Varin's swordsman lasted for nearly 10 minutes and ended as both blades shattered against one another. As Eronia stared down at the shattered fragments of the partner that had been with her for so long, Varin approached the swordsman and took his blade. Before Eronia's eyes, the blade in Varin's hands began to reform and soon became whole. He presented the blade to Eronia and she agreed to take it as her partner and Varin as her lover. (DC 20; Sin of Greed or Sin of Greed, Forgiven)

    For some time, Eronia was content with her new life. However, Varin slowly became more controlling and oppressive. So it was that Eronia decided to end their relationship... forcefully. Late one night after long and passionate love-making, Eronia drew her partner upon Varin. As the blade met his flesh, Eronia shivered with joy. The color drained from Varin's face upon seeing the malevolent smile that played across her lips. Screams could be heard coming from Varin's manor, but as the servants had conveniently been given the day off, no one was around to answer them. (DC 25; Sin of Wrath or Sin of Wrath, Forgiven)

    Eronia arranged for the investigation into Varin's death to be postponed indefinitely and quietly slipped away with his wealth and her blade. Her reputation in the underworld soon grew as her newly acquired habit of kissing and killing took hold and horrific stories of her victims emerged in pleasure districts everywhere. Even her blade became well known nicknamed "Sinful Mistress." However, the Blade Mistress eventually fell to the blade of a highly skilled human warrior, not on the battlefield but in the bed chamber. As her blade lay shattered upon the floor and the grip far from reach, the proud warrior stood over her. Her wounds were fatal but in his outstretched hand was a healing potion. He showed her mercy and requested nothing in return. While the Blade Mistress may have died that night, Eronia lived and discarded her foul profession. Some even say that warrior was shadowed and protected for the rest of his days by the beautiful assassin and her equally beautiful blade. (DC 30; Sin of Lust or Sin of Lust, Forgiven)

    The blade that had inherited the sin of its wielder could not be passed on to her disciples for she feared its effect upon them. It was all she could do to seal it away and offer a warning to all those who would wield it to beware its sadistic and sinful power. (DC 50)


LEGACY RITUALS

    Three rituals are required to unlock all the abilities of Sinful Mistress.

    Dual Legacy Rituals: Sinful Mistress can be unlocked by those of pure hearts and those whose hearts are clouded by evil however different rituals are needed for each.

    Evil Rituals:

        * Sin of Greed: You must gain the value of a service or good of at least 50 gp in value in exchange for sexual favors. Cost: 2,500 gp. Feat Granted: Least Legacy (Sinful Mistress)
        * Sin of Wrath: You must single-handedly take violent and bloody revenge on someone who has wronged you in the past and you must make them suffer horribly. Cost: 12,500 gp. Feat Granted: Lesser Legacy (Sinful Mistress)
        * Sin of Lust: You must single-handedly slay one opponent with whom you have made love within the past hour and whose challenge rating is equal to or greater than your effective character level. Cost: 45,000 gp. Feat Granted: Greater Legacy (Sinful Mistress)


    Good Rituals:

        * Sin of Greed, Forgiven: You must sexually comfort someone and accept no payment or reward for your kindness. Cost: 2,500 gp. Feat Granted: Least Legacy (Sinful Mistress)
        * Sin of Wrath, Forgiven: You must single-handedly defeat someone in battle who has greatly wronged you in the past. Upon defeating them, you must spare their life. Cost: 12,500 gp. Feat Granted: Lesser Legacy (Sinful Mistress)
        * Sin of Lust, Forgiven: You must single-handedly face and defeat an opponent of challenge rating equal to or greater than your effective character level in battle without the use of any maneuvers from the Carnal Blossom discipline. Cost: 45,000 gp. Feat Granted: Greater Legacy (Sinful Mistress)


WIELDER REQUIREMENTS

    Sinful Mistress is best suited for an Ecchinobi, though any character can meet the requirements by 5th or 6th level.

SINFUL MISTRESS WIELDER REQUIREMENTS

    Base attack bonus +3
    Martial Weapon Proficiency (Bastard Sword)
    Perform (Sexual Techniques) 4 ranks


LEGACY WEAPON ABILITIES

    All the following are legacy abilities of Sinful Mistress.
Code: [Select]
Personal Costs
----------------------------
Wielder Attack Fort Save HP Legacy
Level Penalty Penalty Loss Abilities
5th 2 Sinful Strike
6th +1 Sadistic aurorum katana
7th Sinful Beauty +2
8th -1 2
9th -1 +2 Sadistic aurorum katana
10th Sinful Beauty +4
11th -2 2 Sinful Fury
12th +3 Sadistic aurorum katana
13th Sinful Beauty +6
14th 2
15th +4 Truly Sadistic aurorum katana
16th Sinful Loyalty
17th -3 2
18th -2 +4 Keen Truly Sadistic aurorum katana
19th
20th Sinful Slavery
Sinful Strike (Ex): You may use the Pleasure to Pain maneuver 5 times per day, as if you knew it. If you already know Pleasure to Pain, you may deal damage normally with your weapon in addition to the Perform (Sexual Techniques) check when using this maneuver. Upon reaching level 11, this ability is upgraded to Bliss to Agony and, if that maneuver is already known, you may deal damage normally with your weapon in addition to the normal damage with this maneuver.

Sinful Beauty (Su): Beginning at 7th level, you gain a +2 enhancement bonus to your Charisma score as long as you hold Sinful Mistress. This bonus improves to +4 at 10th level, and to +6 at 13th level. If you already possess an enhancement bonus to Charisma equal to or greater than this bonus, you gain one half this bonus as an untyped bonus to Charisma instead.

Sinful Fury (Ex): Beginning at 11th level, you gain the ability to use the Carnal Fury III maneuver 3 times per day, as if you knew it. Upon reaching 15th level, this ability is upgraded to Carnal Fury IV. You may make one additional attack at your highest BAB when using any Carnal Fury maneuver you possess as a known maneuver.

Sinful Loyalty (Sp): Upon reaching level 16, once per day you may cast True Domination (DC 18 + Charisma modifier). Your caster level for this ability is equal to your effective character level.

Sinful Slavery (Su): When you unlock the final legacy power of Sinful Mistress at level 20, you gain the ability to enslave your victims. Within five minutes of its death, you may resurrect any creature slain by Sinful Mistress. The slave is fully restored to its state before death and utterly loyal and subservient to the wielder of Sinful Mistress.

You may only have one such slave at a time. If you attempt to resurrect another slave with an existing one, the existing one is instantly destroyed. As a free action, you may instantly destroy the current slave.

If Sinful Mistress is ever put in a position where this ability is rendered unusable for any reason (no longer being wielded or antimagic field), the current slave is permanently transfixed in place wherever it was when the ability was disconnected until such time as it's returned or one day passes, in which case the slave is instantly destroyed.

If Sinful Mistress is taken by another wielder who has also somehow unlocked its power, the new wielder may not issue orders to a current slave and must wait one day before creating a new slave.

non-core, non-ToB material:
[spoiler]
Aurorum: Aurorum is a special metal for weapons and armor found in the Book of Exalted Deeds, page 38. Yes, it is ironic.

Sadistic and Truly Sadistic: These enhancements were based upon those found in the Book of Erotic Fantasy and rebalanced to be mechanically equivalent to the Collision property (Expanded Psionics Handbook). Here are the new versions:

Sadistic: Upon command, a sadistic weapon is sheathed in glowing force. The effect does not harm the wielder or the weapon. The effect remains until another command is given. A sadistic weapon deals an extra 1d4 points of damage on a successful hit and an additional 1d4 points of damage per critical multiplier point above 1 upon a critical hit. Bows, crossbows, and slings so crafted bestow the effect upon their ammunition. Moderate evocation; Caster level: 8th; Craft Magic Arms and Armor, magic missile; Price +1 bonus.

Truly Sadistic: Upon command, a truly sadistic weapon functions as a Sadistic weapon of double its normal strength. A truly sadistic weapon deals an extra 2d4 points of damage on a successful hit and an additional 2d4 points of damage per critical multiplier point above 1 upon a critical hit. Bows, crossbows, and slings so crafted bestow the effect upon their ammunition. Moderate evocation; Caster level: 10th; Craft Magic Arms and Armor, magic missile; Price +2 bonus.

Code:

      Sadistic   Truly Sadistic
Normal      +1d4      +2d4
x2 Critical   +2d4      +4d4
x3 Critical   +3d4      +6d4
x4 Critical   +4d4      +8d4

True Domination: This is a spell found in the Spell Compendium, page 224.
[/spoiler]

CountArioch

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Re: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"
« Reply #3 on: February 26, 2009, 10:57:01 PM »
Ick, I hated this class.  Reminds me of Mature Boards attention whores and other things I don't like.
« Last Edit: February 26, 2009, 10:59:20 PM by CountArioch »
She hasn't come to crush your bones, nor tear your flesh
She has come to steal your sanity with just one glance

Sacrapos - At First Glance, Eluveitie

Prak, the Mad

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Re: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"
« Reply #4 on: February 27, 2009, 08:38:56 AM »
really? It reminds me of the days I actually gave a shit about ToB style classes.

CountArioch

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Re: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"
« Reply #5 on: February 27, 2009, 11:04:04 AM »
All I remember was that I sent messages to people to please stop clogging the board with cybering, and they all cussed me out back.  So I reported them and the powers that be decided to take the forum away.
She hasn't come to crush your bones, nor tear your flesh
She has come to steal your sanity with just one glance

Sacrapos - At First Glance, Eluveitie

veekie

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Re: This needs to live on: "The Carnal Blossom Discipline and the Ecchinobbi"
« Reply #6 on: February 27, 2009, 12:50:03 PM »
I dunno, seems all in good fun to me, it's not like it's official content...
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

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I find it sad that a sex based ToB discipline and class couldn't be done with any more taste than futanari and tentacle porn. Some of the ideas are interesting, but c'mon.

veekie

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Well, theres also S&M...
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

bhu

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I find it sad that a sex based ToB discipline and class couldn't be done with any more taste than futanari and tentacle porn. Some of the ideas are interesting, but c'mon.

There's worse fetishes than futa and tentacle.

Course I say this as a huge Lovecraft fan...

veekie

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On that note, as far as sex is concerned, S&M is a natural blending of sex and combat...
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

RobbyPants

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I've always found this class hilarous, but I've always taken it tongue in cheek.  I'm not sure it's meant to see the light of day at a gaming table... or at least you have to have a very particular group to pull it off.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Prak, the Mad

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plus the tentacles and futa are naturals for a weeaboo fightan magik class...

EjoThims

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plus the tentacles and futa are naturals for a weeaboo fightan magik class...

I actually thought something similar when I first saw the class way back when:

"Oh great, more evidence for the idiots that ToB is just anime in disguise."

I like some of the mechanics in this class, but I'm not personally a fan of the flavor, I think it would be served a lot better as a base class with a more subtle seduction/assassin tone and then the tentacle/futa angle as a PrC.

bkdubs123

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I like some of the mechanics in this class, but I'm not personally a fan of the flavor, I think it would be served a lot better as a base class with a more subtle seduction/assassin tone and then the tentacle/futa angle as a PrC.

This.

Prak, the Mad

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My main problem with ToB isn't the anime style stuff, I (ostensibly) like anime, it's the fact that it's one of the run of shitty over complicated tack on systems that WotC tried out towards the end run of 3.5 to test waters for 4e.

though, honesty, I'm kinda turned off by rampant otaku fanboyism.... I left what little I had to with that back in high school. at worst.

Straw_Man

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  Has it seen play? Was it balanced? It seems out of place for a D&D setting but I can see it being fun in an anime setting using 3.5 ruleset.
"No, no, don't think, Maya." Ritsuko chided. "We will not gattai the Evas or their pilots.

Such thoughts lead inevitably to transformation sequences."

Prak, the Mad

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well, I could playtest it. I'm in a game with said theme right now.

RobbyPants

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Oh, just a note on the formatting:

if you add "pt" after the size=14, it will apply the size formatting properly.  So, it should look like <size=14pt>, except, in square brackets, of course.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Kuroimaken

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I actually found it funny, though since a female ninja is a kunoichi, it should be called kunoecchi or something.

Also, tentacles are okay, but futa is just barfsome.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!