Author Topic: Aging dilemma  (Read 2654 times)

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joeffx2000@yahoo.com

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Aging dilemma
« on: February 18, 2009, 01:54:51 AM »
   I'm going to be starting a new game soon and i plan to play as a multiweapon fighting thri-keen who uses scout for extra damage and lion totem barbarian to pounce but I'm having trouble figuring out a way to avoid the max age of thirty five and early aging penalties that come with thri-keen.
   Any ideas for something like the green star adept class that doesn't require ten levels or arcane casting. I plan to take some ranger so divine casting would be acceptable.

Operation Shoestring

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Re: Aging dilemma
« Reply #1 on: February 18, 2009, 02:00:56 AM »
   I'm going to be starting a new game soon and i plan to play as a multiweapon fighting thri-keen who uses scout for extra damage and lion totem barbarian to pounce but I'm having trouble figuring out a way to avoid the max age of thirty five and early aging penalties that come with thri-keen.
   Any ideas for something like the green star adept class that doesn't require ten levels or arcane casting. I plan to take some ranger so divine casting would be acceptable.

There are prestige classes that grant timeless body but they pretty much all grant them at level 9 (Contemplative, Holt Warden, Cloud Anchorite)  Probably too much for your build.

Do you have to be a thri-keen?  Totemists do multi-attacking quite well, and can get quite a few attacks with Girallon arms and Worg pelt. That would free you to take a slower aging race.  For that matter, anything with Girallon's blessing might work for many limb action. Swordsage would seem to fit the "many many attacks" theme, though it doesn't give you extra limbs.

joeffx2000@yahoo.com

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Re: Aging dilemma
« Reply #2 on: February 18, 2009, 02:07:39 AM »
   My idea included eventually having six arms with grillion's blessing for 20 attacks (with haste and a bite) and several bonus dice from skirmish at level thirteen (we'll probably start around three and get to somewhere in the mid teens.
   Where is totemest? I've heard about it but neve knew where to find it.
   I also really like the flavor of thri-keen.

Operation Shoestring

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Re: Aging dilemma
« Reply #3 on: February 18, 2009, 02:13:36 AM »
   My idea included eventually having six arms with grillion's blessing for 20 attacks (with haste and a bite) and several bonus dice from skirmish at level thirteen (we'll probably start around three and get to somewhere in the mid teens.
   Where is totemest? I've heard about it but neve knew where to find it.
   I also really like the flavor of thri-keen.

How are you getting that many attacks and still getting the scout bonus?  travel devotion? 
Totemist is from Magic of Incarnum.

And there's still no good fix for the age issue that comes to mind... Ruathar (races of the wild) could help a little if you're desperate.

joeffx2000@yahoo.com

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Re: Aging dilemma
« Reply #4 on: February 18, 2009, 02:20:42 AM »
Multi-weapon fighting, improved Multi-weapon fighting, and greater Multi-weapon fighting give three attacks with all six arms.  Only taking four levels of scout so i can use the swift hunter feat to stack scout and ranger for skirmish damage.

ksbsnowowl

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Re: Aging dilemma
« Reply #5 on: February 18, 2009, 02:47:20 AM »
How are you getting that many attacks and still getting the scout bonus?  travel devotion? 
... thri-keen who uses scout for extra damage and lion totem barbarian to pounce
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Negative Zero

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Re: Aging dilemma
« Reply #6 on: February 18, 2009, 03:00:07 AM »
If you can get to epic, there's a feat that increases your lifespan by 50%.

Straw_Man

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Re: Aging dilemma
« Reply #7 on: February 18, 2009, 04:06:39 AM »

  How long is this game supposed to go? Normal games never invoke aging clause as far as I know. Ruathar is a good bet, so's Necropolitan if you fancy being undead.
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Re: Aging dilemma
« Reply #8 on: February 18, 2009, 07:43:16 AM »
Aye, the aging penalties aren't all that relevant. In a normal game, you'll cover a year or two of in-game time, tops.

ninjarabbit

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Re: Aging dilemma
« Reply #9 on: February 18, 2009, 07:45:37 AM »
Becoming a dragonborn gives you 200 years before you're middle-aged

Runestar

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Re: Aging dilemma
« Reply #10 on: February 18, 2009, 09:49:05 AM »
There is gravetouched ghoul, if you are willing to stomach another +2LA...
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ksbsnowowl

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Re: Aging dilemma
« Reply #11 on: February 18, 2009, 11:46:22 AM »
Play a Killoren.  They only get to Old age, then they stop aging.

Also, Druid 15 (obviously) makes you stop aging, but you still die.  Tattooed Monk can do the same.
Cloud Anchorite (FrB) works differently.  You still age to old age, but you never die.  Combine that with Tattooed Monk and you could be young (ie - no age penalties) and then hit Cloud Anchorite 10, and you'll never die from age.  You'll be immortal.

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VennDygrem

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Re: Aging dilemma
« Reply #12 on: February 18, 2009, 12:51:34 PM »
Play a Killoren.  They only get to Old age, then they stop aging.

Also, Druid 15 (obviously) makes you stop aging, but you still die.  Tattooed Monk can do the same.
Cloud Anchorite (FrB) works differently.  You still age to old age, but you never die.  Combine that with Tattooed Monk and you could be young (ie - no age penalties) and then hit Cloud Anchorite 10, and you'll never die from age.  You'll be immortal.



He still wants those six arms for attacks, though. Now, he could play a Killoren and add the Insectile template for +2 LA, coming in at under the thri-kreen's ECL 4. You can't attack with all of them, though. Maybe you could convince the DM that the Feral template's two claw attacks are only 2 because normal creatures only have two arms, and that a feral Insectile Killoren would have all six claws? Now that would be sweet. :D

joeffx2000@yahoo.com

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Re: Aging dilemma
« Reply #13 on: February 18, 2009, 12:59:51 PM »
I was hoping for something more in the area of a spell to make someone a living construct.  Green star adept would be perfect were it not for the ten levels needed.  Our campaign goes for a while then when its over we have another campaign in the same world, just a little farther. So if he was able to live forever, he really would really matter.

VennDygrem

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Re: Aging dilemma
« Reply #14 on: February 18, 2009, 01:03:56 PM »
Are you planning on playing him in the second campaign or just having him as background fluff? Because if it's the latter, just work with the DM to figure out how he eventually attained immortality once all his adventures (your campaign) were over. I know my regular DM always likes to bring up one of his old characters as a lesser deity, being that all the characters from the game that was in achieved some level of divinity for their deeds.
Just as an example.

ksbsnowowl

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Re: Aging dilemma
« Reply #15 on: February 18, 2009, 03:09:40 PM »
He still wants those six arms for attacks, though.
Ack, I forgot that part when rereading stuff this morning....

Still, a Ranger 3/Monk 1/X 1/Tattooed Monk 5/Cloud Anchorite 10 has stopped aging and will never die from old age.  Something along those lines is probably his best bet.
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PhaedrusXY

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Re: Aging dilemma
« Reply #16 on: February 18, 2009, 04:07:59 PM »
Thri-kreen effigy + Awaken Construct? I don't know what the LA would be. Your DM would have to make one up.
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