Author Topic: Ask a Simple Question, Get a Simple Answer, Part 2  (Read 137521 times)

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ksbsnowowl

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #200 on: February 23, 2009, 12:40:47 AM »
Q80: Can someone provide me with a link to a list of monsters with good (Su) abilities?
A80: Here you go
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #201 on: February 23, 2009, 11:31:36 AM »
Q81: When a creature or player has natural attacks, is there any ordering requirement in terms of when they're resolved?

For example, imagine a creature has a Claw/Claw/Bite/Tail slap routine (and can bite and tailslap in the same round for some reason), with the Claw/Claw primary weapons and the Bite/Tail secondary. If that creature had some kind of status effect on its Bite attack (poison, wolf-style tripping), you would want to resolve it as early in the attack sequence as possible. My own proto-ruling would be that you had to resolve primary attacks first, but after that it can go in any order. But that's just made up, and I've been unable to support it anywhere.

The reason for the question is handling a Totemist with the Worg Pelt and Girallion Arms melds shaped and bound appropriately. He gets 1 primary claw attack, 3 secondary claws, and a secondary bite. If the bite hits, he gets a free trip attack, so naturally I want to bite as early as possible.

ksbsnowowl

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #202 on: February 23, 2009, 11:51:46 AM »
A81: From the Full Attack section, under "Full Round Actions" in PHB chapter 8:
Quote
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

I would say multiple natural weapons are like using two weapons, above, and you can use any of them first.  At the very least it means that you can use all secondary attacks in any order you wish, after your primary attacks.
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CannibalSmith

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #203 on: February 23, 2009, 01:15:32 PM »
Q82: When you sustain ability score damage to your casting ability score, what happens to the spells you have currently prepared? I'm talking about bonus spells due to high ability score. Ability Score Loss says nothing about this. If you lose spells, do you regain them when your ability score is restored to its previous level? If you lose spells, which ones?

Q83: Do you even gain bonus spells from headbands of intellect and such?

Q84: Is this legal: Extended Owl's Wisdom + Owl's Insight, prepare spells, and then cast them all before the buff durations run out.

PhaedrusXY

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #204 on: February 23, 2009, 01:37:41 PM »
Quote
Q83: Do you even gain bonus spells from headbands of intellect and such?
Yes. I think the rule is you have to wear them while you rest before preparing spells. Of course, I don't think this would matter for a divine caster, since they don't even require rest before preparing spells.
Quote
Q84: Is this legal: Extended Owl's Wisdom + Owl's Insight, prepare spells, and then cast them all before the buff durations run out.
It takes an hour to prepare spells. I think it would work, assuming those buffs last long enough.
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Kuroimaken

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #205 on: February 23, 2009, 01:41:33 PM »
A82: If there's no mention of losing spells, then you don't lose spells (but if you don't get the ability damage healed you lose the ability to cast/ready them on the next day, as your score is effectively lower). Only way I know of losing prepared spells outside of certain monster special abilities is level drain, in which case you lose randomly determined spells from the highest level you can cast.

A83: Theoretically, yes, but you need to wear the item for 24 hours before gaining that benefit.

A84: Not unless you can make the buffs last 48 hours. I can't recall exactly where, but I believe it's mentioned somewhere you don't accrue a benefit from an increased casting ability score if it fluctuates within a 24-hour space. If it lasts longer, then no problem.
« Last Edit: February 23, 2009, 01:43:44 PM by Kuroimaken »
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CannibalSmith

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #206 on: February 23, 2009, 01:46:51 PM »
A83: Theoretically, yes, but you need to wear the item for 24 hours before gaining that benefit.
Says where?

Chemus

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #207 on: February 23, 2009, 02:37:11 PM »
A83: Theoretically, yes, but you need to wear the item for 24 hours before gaining that benefit.
Says where?
I think he means that you must rest for 8 hours to be able to regain spells as normal. For a cleric, it actually would require waiting until your daily prayer period to get a bonus from a Pearl of Wisdom.

I understand that I misnumbered my #81 question, but I'll re-post it as #84:
In a book I was perusing, I found a humanoid creature with large size. I don't recall where it was now, but IIRC it was a of the Forgotten Realms book. Does anyone know where/what it is? (Neither Asabi, having been updated to 3.5 as a monstrous humanoid, nor Blackscale Lizardfolk, which crystalkeep incorrectly labels as humanoid, are what I saw)

Thanks
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #208 on: February 23, 2009, 02:42:52 PM »
Q85: Tried on 339 but no one seemed to be able to tackle this with certainty, so I'll make this easy. On ToM 19 its says "Most effects that are not constant can be used only once every 5 rounds (see the ability description for details)." [my italics] and on ToM 48 it says "Turn/Rebuke: You can turn or rebuke undead as a cleric.... Once you have used this ability, you cannot do so again for 5 rounds." [both my italics]

In the case of binding tenebrous is the every 5 rounds bit an extra restriction or a replacement for the 3+cha mod uses of turn/rebuke undead?
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CannibalSmith

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #209 on: February 23, 2009, 02:50:21 PM »
A85: Extra restriction.

PhaedrusXY

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #210 on: February 23, 2009, 03:13:36 PM »
A85: Extra restriction.
I don't see where you're getting that. The ability is useable every 5 rounds. That's it.
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ksbsnowowl

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #211 on: February 23, 2009, 03:29:01 PM »
A85: Extra restriction.
I don't see where you're getting that. The ability is useable every 5 rounds. That's it.
It says it works as a cleric, which includes all the limitations therein.  It never removes the Cha +3 times per day restriction, but merely adds a frequency of use restriction.
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Chemus

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #212 on: February 23, 2009, 03:52:53 PM »
A85: (disambiguation) The Turn Undead ability, even removed from the cleric, specifically states that Turn Undead is 3+cha per day. Yuck. That kinda makes Tenebrous less attractive IMO. I know that I'd house rule that the RAI is at will, 1/5 rds, but the normal rules otherwise apply.
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #213 on: February 23, 2009, 04:02:25 PM »
Q86: If a druid/bard is wildshaped into, say, a bear, could he use bardic music in this form if he has natural spell? Natural spell allows you to use the verbal and somatic components of spells.....
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sonofzeal

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #214 on: February 23, 2009, 04:03:49 PM »
Q86: If a druid/bard is wildshaped into, say, a bear, could he use bardic music in this form if he has natural spell? Natural spell allows you to use the verbal and somatic components of spells.....
A86
One, Bardic Music isn't a spell.  Two, it would be rather amusing to see it holding the lute.....

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #215 on: February 23, 2009, 04:08:03 PM »
Q86: If a druid/bard is wildshaped into, say, a bear, could he use bardic music in this form if he has natural spell? Natural spell allows you to use the verbal and somatic components of spells.....
A86
One, Bardic Music isn't a spell.  Two, it would be rather amusing to see it holding the lute.....
Just wondering how they would interact.

Q87: How can you get Perform on your skill list?
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Chemus

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #216 on: February 23, 2009, 04:10:13 PM »
A86: No. The Natural Spell feat states specifically that the verbal components are simplified; that is the druid knows how to make his spells work with less vocalization than normal. This does not affect the druid's ability to produce music.

The ability may not be necessary, but you'd have to be on good terms with your DM, and using a form that can perform some sort of music. A bear might be able to drum, as a remote possibility, and a songbird could definitely whistle/sing. However, vocalizations are limited to the natural ability of the animal you've become.
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #217 on: February 23, 2009, 04:14:32 PM »
A86: You could be a dancing bear...
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #218 on: February 23, 2009, 04:19:09 PM »
A86: No. The Natural Spell feat states specifically that the verbal components are simplified; that is the druid knows how to make his spells work with less vocalization than normal. This does not affect the druid's ability to produce music.

The ability may not be necessary, but you'd have to be on good terms with your DM, and using a form that can perform some sort of music. A bear might be able to drum, as a remote possibility, and a songbird could definitely whistle/sing. However, vocalizations are limited to the natural ability of the animal you've become.
As it is simply a perform check. Could you stamp out a mean beat? What about perform(buffoonery) as an animal. Completely possible?
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #219 on: February 23, 2009, 04:24:47 PM »
Q80: Can someone provide me with a link to a list of monsters with good (Su) abilities?
A80: Here you go
I'll add that to the Handy Links later tonight.

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