Hi,
Well I never really posted much on the CO board at WotC although I did read a lot of the fine guides and suggestions I saw their and integrate them into the builds I was already working with. Anyway without further ado here's what I'd like some help with.
So I'm making a new character from my current game. Just tired of playing my old character so it's time for a change. The party is missing a rogue and/or skill monkey. Anyway the party is basically all made a of freaks not a human in the bunch so I tried to pick something none of the other players had seen. The party has a half-ogre meat sheild, a Kobold insane mage (sorcerer/wild mage and a PrC from Races of the Dragon), a half vampire ninja and an Araenea (sp?) Swashbuckler.
What I'm looking for is suggestions of feats (I haven't chosen any), substitution levels (I get trapfinding twice. For rogue and TRoO so maybe a sub level for the rogue one), or another class to get into these class or to replace thief acrobat as I'm not totally set on it, race (I like the Kenku but I'm not set on it but whatever it is it should be a non standard race) and maybe some ideas on some good equipment.
My DM doesn't like one level here one level there characters so any dips would have to be probably two but more likely three levels. I choose thief acrobat because for some reason I have this over whelming need to make builds that finish more than one PrC but that isn't totally required here.
Book: Core, The Complete series although some stuff from Scoundrel might be out, PhbII except for the classes he hates the classes, Race of Series. Absolutely no ToB or anything Psionic. We are playing in Forgotten Realms so all of those books are available as well.
I think that about it for that information now here is the build in progress. Oh yeah we'll be level 17 to start.
Race: Kenku
Stats at level 17: Str 12 +1, Dex 23 +6, Con 12 +1, Int 16 +3, Wis 14 +2, Cha 14 +2
Requirements
Temple Raider of Olidamarra
AL: Any Chaotic
Bab +5
Skills: Disable Device 4, Knowledge Religion 1, Open Lock 4, Search 8
Special: Must worship Olidammara
Thief Acrobat
Skills: Balance 8, Climb 8 Ranks, Jump 8 Ranks, Tumble 8
Special: Evasion class Feature
Bab Fort Ref Will Abilities
+0 +0 +2 +0 Sneak Attack +1d6, Antiquarian ComCh (replaces Trapfinding), Weapon Finesse
+1 +0 +3 +0 Evasion
+2 +1 +3 +1 Sneak Attack +2d6, Quick Fingers DunSc (replaces Trap Sense +1), Dodge
+3 +1 +4 +1 Disruptive Attack Variant PHBII (replaces Uncanny Dodge)
+3 +1 +4 +1 Sneak Attack +3d6
+3 +1 +6 +1 Fast Acrobatics, Kip Up, Steady Stance, MobilitySpring Attack
+6 +2 +9 +2 Defensive Roll 2/day, Improved Evasion
+6 +2 +11 +4 Trapfinding, Trap Sense +1
+7 +2 +12 +5 Sneak Attack +4d6, Staggering Strike
+8 +3 +12 +5 Uncanny Dodge
+9 +3 +13 +6 Trap Sense +2
+9 +3 +13 +6 Sneak Attack +5d6, Hamstring
+10 +4 +14 +7 Improved Uncanny Dodge
+11 +4 +14 +7 Trap Sense +3
+12 +4 +15 +8 Sneak Attack +6d6, Elusive Target
+12 +5 +15 +8 Skill Mastery
+13 +5 +16 +9 Luck Domain, Trap Sense +4
Skill Points: Rogue (8+int mod x8), Thief Acrobat (6+int mod x5), Temple Raider of Oldimarra (4+int mod x5)
Hit Points: Rogue (5d6+con mod), Thief Acrobat (5d6+con mod), Temple Raider of Oldimarra (5d6+con mod)