Intro
I intended to try a divine caster for a new campaign. Having loved Wizards and, this campaign's DM having seen what I can do, I decided to play a divine caster or psion. I enjoy casting spells more than fighting physically and my favorite spell types are Battlefield/Crowd Control, Buffs, and Debuffs in approximately that order. In short, I want to be GOD without the spellbook or prayerbook.
Campaign & Character Constraints
-I'm using a 32 point buy. Wealth and gear are standard for ECL1s.
-We begin NAKED and IMPRISONED at ECL1 with no guarantee of getting our pre-imprisonment stuff back. Loot availability isn't guaranteed, though I'd prefer not to take Vow of Poverty.
-We probably won't get past level 10.
-The campaign will be set in Faerun. I need a patron deity that offers the appropriate domains. Greyhawk deities are also probably OK.
-No respeccing, rebuilding, or retraining. Ever.
-Alignments Allowed: True Neutral and any Good. I may be able to persuade my DM into allowing LN or CN, but I'd prefer not.
-No arcane casting for this character. In short, no Wizard, Bard, Sorcerer, Wu Jen, Hexblade past 3, Warmage, Dweomerkeeper, or Mystic Theurge.
-No undead PCs. We can still rebuke, command, and create undead minions.
-No flaws and probably no traits.
-All polymorph buffs are self-only.
Source Material
-Anything 3.5 or unupdated 3.0, pending DM approval. No Tome of Battle because the DM thinks it's unbalanced. (I mentally rolled my eyes when I heard this.)
-Anything from the Spell Compendium will require a "good reason" to take. Fortunately, most SC spells are available from other sources.
BUILD: LG Male Strongheart Halfling Cloistered Cleric of Cyndor (Knowledge Devotion & Time, and Travel Domains)4/Church Inquisitor1/Cloistered Cleric+2/Divine Disciple (Destiny Domain)5/Contemplative (Travel Devotion & Protection Domain)6/Cloistered Cleric+2
Stats: 6 STR/14 DEX/14 CON/14 INT/16 WIS/14 CHA
Notes: I have the usual 14 DEX and CON. I have +2 skill points per level for the times when I get only 2+INT mod skill points per level. I have 14 CHA for 5 daily turning attempts at level 1. My 16 WIS is the highest I could afford while not feeling like I got gimped.
Divine Metamagic: Quicken is so I can lay the smack down of two BCs per turn or emergency buff or heal.
I'm leaning toward this build because with an Incantatrix with Persistent Spell in the group, Divine Metamagic: Persistent seems less important.
-=LEGEND=-
Specific Feat
[Class Feature or Bonus Feat]
{Trait or Flaw}
1: [Devotion: Knowledge - Knowledge (planes)], Divine Metamagic: Quicken, [Domains: Time, Travel], [Domain Spontaneity: Travel], [Improved Initiative], [Lore], Quicken Spell, [Spontaneous curer], [Turn Undead: Destroy Undead Variant]
3: Extra Turning OR Yondalla's Sense
5: [Domain: Inquisition]
6: Extra Turning OR Yondalla's Sense
9: Extra Turning
11: [Domain: Destiny]
12: Craft Contingent Spell Extra Turning, [Native Outsiderhood!]
13: [Devotion: Travel], [Divine Health]
15: Extra Turning, [Poison Immunity]
16: [Domain: Protection]
18: Extra Turning
Skillz to pay the Billz
-Maxed Concentration - I wish to be cautious.
-Diplomacy 5 - Divine Disciple
-Knowledge (arcana)X - Maxed for Cloistered Cleric
-Knowledge (dungeoneering)1 - For Knowledge Devotion
-Knowledge (nature)X - Maxed for Cloistered Cleric
-Maxed Knowledge (planes) - Summoning
-Maxed Knowledge (religion) - Duh.
-Speak Language {while practical}[spoiler=Languages Learned in this Order]Base: Common, Draconic || SL: Auran, Celestial, Goblin, Orc, Sylvan, Terran, Ignan, Infernal, Abyssal, Aquan[/spoiler]
-Maxed Spellcraft - IDing spells and prereqs
-Survival 5 - Self-sufficiency and synergy
-Tumble 1/2 - So I can use it
Skill Tricks
-Collector of Stories