Author Topic: [Grey Citadel] Enchanter/Master Specialist  (Read 2008 times)

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Stratovarius

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[Grey Citadel] Enchanter/Master Specialist
« on: May 20, 2008, 08:43:38 PM »
Moved the character to the first post of the thread, so that people can see it more easily. He's aiming for Wild Soul, and will also pick up the (Greater) Cold Focus and Fey Power feats along the way.

Swyno Gwyddion
Silverbrow Human Wizard 3/Master Specialist 2

Medium Humanoid (Dragonblood)
Hit Dice: 5d4 + 10
Initiative: +2
Speed: 30ft.
Armor Class: 12  Touch: 12  Flat-footed: 10
Base Attack/Grapple: +2/+2
Attack: No Items Yet
Full Attack: No Items Yet
Space/Reach: 5ft./5ft.
Special Qualities: Spellgifted Trait (+1 Enchantment CL, -1 other schools), Murky-Eyed, Noncombatant
Saves: Fort 3/Reflex 3/Will 6 (+3 vs Enchantments)
Abilities:Str 10/Dex 14/Con 14/Int 19/Wis 10/Cha 10
Skills: Concentration 10 (8 + 2), Spellcraft 12 (8 + 4), Knowledge (Arcana) 10 (6 + 4), Knowledge (Nature) 8 (4 + 4), Knowledge (The Planes) 5 (1 + 4), Knowledge (Local) 5 (1 + 4), Knowledge (History) 5 (1 + 4)
Feats: Snowcasting, Eschew Materials, Fey Heritage (Flaw), Spell Focus: Enchantment (Flaw), Draconic Aura (Energy, Cold) (Level 3)
Alignment: NG
Languages Spoken: Common, Draconic, Elven, Sylvan
Level Adjustment: None
 

Possessions: TBD

Spells prepared:
0: TBD
1: TBD
2: TBD
3:
4:
5:
6:
7:
8:
9:

Spells known:
0: Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance
1: Charm Person, Enlarge Person, Grease, Obscuring Mist, Power Word: Pain, Power Word: Fatigue, Inhibit
2: Glitterdust, Fox's Cunning, Entice Gift, Torrent of Tears
3: Deep Slumber, Stinking Cloud, Suggestion
4:
5:
6:
7:
8:
9:

Character background:
Swyno grew up as an absentee child, his rich merchant parents often gone on long journeys and searches for new and profitable dealings. It was not that he was neglected when they were there, or that he disliked them, but more than he wandered out of the door of their northern home on far too many occasions, finding solace in the blustering and chill environment in which they lived.
   There was always the child's desire to escape from the tutors that his parents brought forth for him, for Swyno was certainly not above wandering outside to avoid their presence, but it was more a love of the cold and crisp woods and streams, dells and valleys, that called to him. Days roaming through the forests would often be spent with his naturally curious mind poking and prodding under rocks, in tree wells, and through streams, finding delightful animals and strange plants. Some of those found their way into Swyno's stomach, often to his displeasure, but with the insatiable desire to search, he would merely make a note of what not to eat, and continue to try new things.
   Swyno's father was possessed of some minor magical talents, that Swyno knew, for in those times when his parent was home, the elder man would often show the boy a neat little trick of one sort or another, or, if Swyno was particularly lucky, take him out for walks through the snow and ice, explaining the natures of that terrain, or this plant, or even the little quirks that cold weather allowed. Soon enough, the young boy began experimenting on his own with the magical spells, sneaking peaks at his father's books when the older man was gone on one of his trips.
   The fascination with magic soon grew to even displace his love of nature as the primary objective within Swyno's heart. He would still travel out into the woods, but often it was to a secluded spot that allowed for safe casting, free from the distraction and noise of the town in which he lived. Sometimes, Swyno would attempt a harmless spell on a small animal, perhaps a jackrabbit, to see what would happen. Most often the creature would fall asleep, or stare at him with eyes wide open, and a few times he even managed to make the skittish creature come close and eat from his hands.
   Eventually, his father decided that rather than this unschooled experimenting with spells and wizardry, that Swyno had to spend time at a college for mages, learning the dangers and the advantages of magic in a controlled environment. Some years later, Swyno emerged with a passion for enchanting spells, and returned to the family seat. He spent a pleasant winter there with his family, renewing the bonds of love, and then, as the spring thawed and with his parent's blessing, setting out upon a journey in order to discover the world around him.
« Last Edit: May 23, 2008, 01:21:26 PM by Stratovarius »
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AlisAtAn

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Re: Enchanter/Master Specialist for PbP
« Reply #1 on: May 20, 2008, 09:05:03 PM »
Ohoo. I see you take a different route to the same goal. Very clever. I sense rivalry in the air.  :smirk

Regarding flaws, you get 2 feats for losing something you hopefully wont miss too much. Flaws are always a good idea.

Dechiper script is one of those skills I have yet to see a use for. For flavor, sure. Otherwise theres probably more useful things to put the skillpoints into.

Also you shouldn`t choose illusion as a restricted school because I submitted a beguiler--> ScM for the same game. Its a useful spellschool, and its not like I`m guaranteed a spot in the game.
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Tshern

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Re: Enchanter/Master Specialist for PbP
« Reply #2 on: May 20, 2008, 09:08:29 PM »
Then again, what should he be banning instead of Illusion? Dropping Abjuration is the next logical step and I would SERIOUSLY ponder upon that. If there's a Beguiler, don't be a fool and drop Abjuration.

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Stratovarius

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Re: Enchanter/Master Specialist for PbP
« Reply #3 on: May 21, 2008, 01:12:11 AM »
I didn't want to drop Abjuration, Transmutation or Conjuration, because of what they offered, so it seemed that illusion was going to be the last one to go.

Swyno Gwyddion
Silverbrow Human Wizard 3/Master Specialist 2

Medium Humanoid (Dragonblood)
Hit Dice: 5d4 + 10
Initiative: +2
Speed: 30ft.
Armor Class: 12  Touch: 12  Flat-footed: 10
Base Attack/Grapple: +2/+2
Attack: No Items Yet
Full Attack: No Items Yet
Space/Reach: 5ft./5ft.
Special Qualities: Spellgifted Trait (+1 Enchantment CL, -1 other schools), Murky-Eyed, Noncombatant
Saves: Fort 3/Reflex 3/Will 6 (+3 vs Enchantments)
Abilities:Str 10/Dex 14/Con 14/Int 19/Wis 10/Cha 10
Skills: Concentration 10 (8 + 2), Spellcraft 12 (8 + 4), Knowledge (Arcana) 10 (6 + 4), Knowledge (Nature) 8 (4 + 4), Knowledge (The Planes) 5 (1 + 4), Knowledge (Local) 5 (1 + 4), Knowledge (History) 5 (1 + 4)
Feats: Snowcasting, Eschew Materials, Fey Heritage (Flaw), Spell Focus: Enchantment (Flaw), Draconic Aura (Energy, Cold) (Level 3)
Alignment: NG
Languages Spoken: Common, Draconic, Elven, Sylvan
Level Adjustment: None
 

Possessions: TBD

Spells prepared:
0: TBD
1: TBD
2: TBD
3:
4:
5:
6:
7:
8:
9:

Spells known:
0: Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance
1: Charm Person, Enlarge Person, Grease, Obscuring Mist, Power Word: Pain, Power Word: Fatigue, Inhibit
2: Glitterdust, Fox's Cunning, Entice Gift, Torrent of Tears
3: Deep Slumber, Stinking Cloud, Suggestion
4:
5:
6:
7:
8:
9:

Character background:
Swyno grew up as an absentee child, his rich merchant parents often gone on long journeys and searches for new and profitable dealings. It was not that he was neglected when they were there, or that he disliked them, but more than he wandered out of the door of their northern home on far too many occasions, finding solace in the blustering and chill environment in which they lived.
   There was always the child's desire to escape from the tutors that his parents brought forth for him, for Swyno was certainly not above wandering outside to avoid their presence, but it was more a love of the cold and crisp woods and streams, dells and valleys, that called to him. Days roaming through the forests would often be spent with his naturally curious mind poking and prodding under rocks, in tree wells, and through streams, finding delightful animals and strange plants. Some of those found their way into Swyno's stomach, often to his displeasure, but with the insatiable desire to search, he would merely make a note of what not to eat, and continue to try new things.
   Swyno's father was possessed of some minor magical talents, that Swyno knew, for in those times when his parent was home, the elder man would often show the boy a neat little trick of one sort or another, or, if Swyno was particularly lucky, take him out for walks through the snow and ice, explaining the natures of that terrain, or this plant, or even the little quirks that cold weather allowed. Soon enough, the young boy began experimenting on his own with the magical spells, sneaking peaks at his father's books when the older man was gone on one of his trips.
   The fascination with magic soon grew to even displace his love of nature as the primary objective within Swyno's heart. He would still travel out into the woods, but often it was to a secluded spot that allowed for safe casting, free from the distraction and noise of the town in which he lived. Sometimes, Swyno would attempt a harmless spell on a small animal, perhaps a jackrabbit, to see what would happen. Most often the creature would fall asleep, or stare at him with eyes wide open, and a few times he even managed to make the skittish creature come close and eat from his hands.
   Eventually, his father decided that rather than this unschooled experimenting with spells and wizardry, that Swyno had to spend time at a college for mages, learning the dangers and the advantages of magic in a controlled environment. Some years later, Swyno emerged with a passion for enchanting spells, and returned to the family seat. He spent a pleasant winter there with his family, renewing the bonds of love, and then, as the spring thawed and with his parent's blessing, setting out upon a journey in order to discover the world around him.
« Last Edit: May 21, 2008, 08:53:05 PM by Stratovarius »
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Stratovarius

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Re: Enchanter/Master Specialist for PbP
« Reply #4 on: May 21, 2008, 09:43:50 AM »
Alright, big update to the build. Items are next on the to-do list.
Arhosa Campaign World - Always Recruiting
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Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Stratovarius

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Re: [Grey Citadel] Enchanter/Master Specialist
« Reply #5 on: May 23, 2008, 01:21:44 PM »
Added the backstory, and a little of the planning going ahead.
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die