Author Topic: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWY-Pick?  (Read 4818 times)

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jameswilliamogle

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So I'm playing in a VERY loosely controlled game, where we can pretty much play with anything...  The question is, what 3rd party material is worth looking at w/ the following Incarnate?  I have NO familiarity w/ third party material.

Currently, we just hit 5th level, its a VERY combat-oriented game w/ a small amount of social interactions, and its just 3 characters (Cleric, Bard, Incarnate).  There's a TON of house-rules, but the most significant ones that I understand so far:
- Crits are different: multiply the range of your weapon's crit range by 5%, and that's your base crit chance on EVERY hit.  In addition, you get a 1% bonus by every point you roll above the target's AC.  Crits use a crazy 2nd ed. crit chart that gets all sorts of crazy effects (trip damage, ability damage, etc).
- Critical fumbles are in effect: if I roll a 1, I get a crazy critical fumble effect.
- Crossbows are different: if you roll maximum on the die roll, add another die.  Repeat ad infinitum.

I didn't know about these initially, otherwise I'd probably have changed up my character a bit... anyways...

Str 18
Dex 16
Con 19(18)
Int 14
Wis 14
Cha 8

F 8, R 4, W 6
AC 20 (+3 Dex), move 30'
HP 44 (d6)
BAB +2
ACP -1

Feats
Able Learner, Expanded Soulmeld Capacity, Shape Soulmeld: Totem Avatar

Proficiency
All simple weapons, Light Armor, Medium Armor,
Shields (not tower)

Skills (ranks only)
Profession:Sailor 2; Knowledge: Planes 2; Tumble 3; Spellcraft 3;
Spot 4; Jump 3; Disable Device 4; Ride 3; Listen 4

Essentia Pool: 5
Essentia Limit:  2, 3 for one Soulmeld
Chakra: Crown, feet, hands; Total Number 1
Soulmelds: 4 + Totem Avatar
Expanded Soulmeld Capacity +1 (Incarnate only)
Incarnum Radiance +2 damage 1/day

Equipment
Mithral Breastplate +1
MW Heavy Steel Shield +1
CLW Pot. 1
Neutralize Poison pot.
Cure Disease pot.
MW Tools (Sailing / Pirating)
Longspear (d8, reach, x3)
Lt Riding Horse w/ Gear
2 weeks rations

Typical Soulmelds used:
Incarnate Weapon (+2 cap)
Totem Avatar
Lucky Dice
Lightening Gauntlets (Arm)
Airstep Sandals

Which gives me a +10 to hit and and d8+3d6+8 damage regularly.

SO... I can even do custom feats...  And probably can retrain the Shape Soulmeld: Totem Avatar.

I expect to get into epic levels w/ this guy.  I'm planning on Bonus Essentia at 6th... but what after that?  What should I look at for feats in any of the crazy stuff?
« Last Edit: January 13, 2009, 07:54:32 PM by jameswilliamogle »

Heliomance

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #1 on: January 12, 2009, 10:13:21 PM »
I'd actually go rogue, due to a feat I came across in a 3.0 book simply entitled "Feats". This feat is called Assassin's Strike. The prereqs are harsh, but it's worth it. Allow me to reproduce it here:

Assassin's Strike [General]
You can kill a man with a single blow.
Prerequisites: Dex 17+, Agonizing Strike, Back Alley Brawler, Crippling Strike, Painful Strike, Wicked Strike, Wounding Strike, base attack bonus +12 or higher, ability to sneak attack.
Benefit: When you damage an opponent with a sneak attack, he dies instantly.

Mushroom Ninja

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #2 on: January 12, 2009, 10:30:59 PM »

Assassin's Strike [General]
You can kill a man with a single blow.
Prerequisites: Dex 17+, Agonizing Strike, Back Alley Brawler, Crippling Strike, Painful Strike, Wicked Strike, Wounding Strike, base attack bonus +12 or higher, ability to sneak attack.
Benefit: When you damage an opponent with a sneak attack, he dies instantly.

O.o

Wow.

Just Wow.

SixthDeclension

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #3 on: January 12, 2009, 10:37:40 PM »

Assassin's Strike [General]
You can kill a man with a single blow.
Prerequisites: Dex 17+, Agonizing Strike, Back Alley Brawler, Crippling Strike, Painful Strike, Wicked Strike, Wounding Strike, base attack bonus +12 or higher, ability to sneak attack.
Benefit: When you damage an opponent with a sneak attack, he dies instantly.

O.o

Wow.

Just Wow.
Well, unless you're a swordsage/fighter build you can't take it before 18...
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jameswilliamogle

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #4 on: January 12, 2009, 11:14:20 PM »
Holy schmokes!  Well, its too feat-intense, otherwise... holy schmokes...

I don't want to take it... this would unbalance the game (its relatively balanced now, actually).

The_Mad_Linguist

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #5 on: January 12, 2009, 11:42:21 PM »
I'd actually go rogue, due to a feat I came across in a 3.0 book simply entitled "Feats". This feat is called Assassin's Strike. The prereqs are harsh, but it's worth it. Allow me to reproduce it here:

Assassin's Strike [General]
You can kill a man with a single blow.
Prerequisites: Dex 17+, Agonizing Strike, Back Alley Brawler, Crippling Strike, Painful Strike, Wicked Strike, Wounding Strike, base attack bonus +12 or higher, ability to sneak attack.
Benefit: When you damage an opponent with a sneak attack, he dies instantly.

I can do you one better for brokenness.  He did say *little* social interaction, but this makes diplomacy even moar broken than it was before.

Light Hearted
Requirement: Charisma 13+
Effect: Any time the character with Light Hearted makes a diplomacy check, treat the target as if their reaction row were shifted 1 over to a more favorable attitude. (Example: hostile becomes threatening, Indifferent becomes friendly). This has no effect on friendly targets.

From Bronze Gods - A Campaign Gems series book, which is published by Old Kingdom games and actually isn't that bad.

What are your current tactics?
Linguist, Mad, Unique, none of these things am I
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Mushroom Ninja

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #6 on: January 13, 2009, 12:44:20 AM »
Well, unless you're a swordsage/fighter build you can't take it before 18...


Even at 18th level, I'd consider that pretty impressive.  Maybe not wizard-impressive, but still, impressive.

Callix

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #7 on: January 13, 2009, 03:03:01 AM »
I'd actually go rogue, due to a feat I came across in a 3.0 book simply entitled "Feats". This feat is called Assassin's Strike. The prereqs are harsh, but it's worth it. Allow me to reproduce it here:

Assassin's Strike [General]
You can kill a man with a single blow.
Prerequisites: Dex 17+, Agonizing Strike, Back Alley Brawler, Crippling Strike, Painful Strike, Wicked Strike, Wounding Strike, base attack bonus +12 or higher, ability to sneak attack.
Benefit: When you damage an opponent with a sneak attack, he dies instantly.

I can do you one better for brokenness.  He did say *little* social interaction, but this makes diplomacy even moar broken than it was before.

Light Hearted
Requirement: Charisma 13+
Effect: Any time the character with Light Hearted makes a diplomacy check, treat the target as if their reaction row were shifted 1 over to a more favorable attitude. (Example: hostile becomes threatening, Indifferent becomes friendly). This has no effect on friendly targets.

From Bronze Gods - A Campaign Gems series book, which is published by Old Kingdom games and actually isn't that bad.

What are your current tactics?
Dear god. Hostile -> Fanatic for only a DC 50 check. And I have a Warlock 3/Binder 1 that could automatically pull Hostile -> Friendly, and he's supposed to be a Pre-Hellfire Blastlock
I know gameology-fu.

Wih

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #8 on: January 13, 2009, 05:10:29 AM »
If you think the game will last that long, there's a feat from Ultimate Feats called "Legendary", which gives you a stat boost every 3 levels instead of every 4.
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Heliomance

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #9 on: January 13, 2009, 05:27:07 AM »

Assassin's Strike [General]
You can kill a man with a single blow.
Prerequisites: Dex 17+, Agonizing Strike, Back Alley Brawler, Crippling Strike, Painful Strike, Wicked Strike, Wounding Strike, base attack bonus +12 or higher, ability to sneak attack.
Benefit: When you damage an opponent with a sneak attack, he dies instantly.

O.o

Wow.

Just Wow.
Well, unless you're a swordsage/fighter build you can't take it before 18...


If your DM is permissive enough to let you take it aat all, he's proably permissive enough to let you Dark Chaos Feat Shuffle for it.

Also, a human with two flaws can have all the feats by level 6. Then you only need to worry about your BAB. There has to be a full BAB class that grants sneak attack somewhere. If there is, you can get in at level 12. If not, level 15.
« Last Edit: January 13, 2009, 08:41:35 AM by Heliomance »

Heliomance

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #10 on: January 13, 2009, 08:34:33 AM »
Never mind, double post

jameswilliamogle

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #11 on: January 13, 2009, 10:50:21 AM »
"All feats are reviewed from 3rd party material."

So, I can't outright break the game (nor do I want to, just to clarify).

Current tactics = me, charging, doing good damage, one-hitting bad guys.  Bard sings.  Cleric tries to melee but sucks at this level, and heals me when I get hit (I need healing once every 4 rounds or so; the Bard needs it more often than I do).

woodenbandman

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #12 on: January 13, 2009, 11:30:36 AM »
Honestly if I were you, I'd play a core-only wizard and see how it compares. Just for science.



jameswilliamogle

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #13 on: January 13, 2009, 12:08:09 PM »
Honestly if I were you, I'd play a core-only wizard and see how it compares. Just for science.



I'm 4 levels in already; I've been grinding him up from 1st.  We're leveling quite rapidly, however, as the relative party strength to CR is low due to fewer players (plus, I'm pretty sure house rules effect this, too - for example EVERYTHING has max HP).

awaken DM golem

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #14 on: January 13, 2009, 07:28:49 PM »
Personally, I'd like Ardent 2 or 3 to save a feat, and do the psi-x version of the arcane Dual advance PrC.
Problem is that route gets a little weak in the cakes around level 15, might have to allow the MoI alone, psi-recharge setup, hint hint.
That way the Bard doesn't have to be the Wizard.
Make a dorje of 1st level Astral Construct for the occasional trap springing. (1*1*750)=cheap , but not needed if recharge.

Metamorph + Incarnum is always fun.

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #15 on: January 13, 2009, 07:51:56 PM »
I'd like to suggest using Dragonwrought Desert Kobold to get early access to Epic Essentia. Then abuse the living hell out of all of the Epic Incarnum feats you can get your grimy claws on.


[spoiler][/spoiler]

jameswilliamogle

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Re: Incarnate, access to EVERY feat 3.0-3.5, 3rd party, and beyond... WWYD?
« Reply #16 on: January 13, 2009, 07:53:31 PM »
Thanks, guys.  I can't change the race.  I can't change my previous 4 levels.  Psionic "dual-casting" does sound decent, though, but again not on topic.

Looking for 3rd party feats that won't break the game, and are still going to get a lot of mileage.

Sorry if the thread title is confusing that...

awaken DM golem

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hmm ... well then ... umm ...

The only way to get 2 Totems and 2 Hearts and 1 or 2 Soul bindings, is to go the Necro-thingy.
I like an Item of the Psi-power that locks up all the lower bindings; 4 * 14? * 2000 = pick your bindings
I like either an Item of the 8th level Cleric Incarnum domain power 8 * 15 * 2000 or Necro-thingy with the burn the bugs trick.
Result - maxxed out Essentia, and maxxed out places to put it all.
Pick a whole pile of Double binding feats (or whatever its' called)

{ ... insert man I forgot so much Incarnum stuff smiley face ... }
So many more options with Totem than Soul makes ...
Incarnate 18 / Totemist 2 better than Incarnate 20
for the same reasons Fighter 18 / Barb 2 is better than (I'll stop there).

The 1 or 2 items are crucial. Otherwise what's your DM gonna allow?

jameswilliamogle

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hmm ... well then ... umm ...

The only way to get 2 Totems and 2 Hearts and 1 or 2 Soul bindings, is to go the Necro-thingy.
I like an Item of the Psi-power that locks up all the lower bindings; 4 * 14? * 2000 = pick your bindings
I like either an Item of the 8th level Cleric Incarnum domain power 8 * 15 * 2000 or Necro-thingy with the burn the bugs trick.
Result - maxxed out Essentia, and maxxed out places to put it all.
Pick a whole pile of Double binding feats (or whatever its' called)

{ ... insert man I forgot so much Incarnum stuff smiley face ... }
So many more options with Totem than Soul makes ...
Incarnate 18 / Totemist 2 better than Incarnate 20
for the same reasons Fighter 18 / Barb 2 is better than (I'll stop there).

The 1 or 2 items are crucial. Otherwise what's your DM gonna allow?

Well, everything that's legal in 3.5 RAW is already allowed.

Anything 3rd party is up for review.

Custom feats CAN be allowed... but they should have some similar precedence (I was thinking about added Bonus Essentias which scaled similarly to Font of Inspiration or the psionic PP one, actually, but was curious about the 3rd party existing material first).

awaken DM golem

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I just had a Harmonic convergence.
( or maybe a Moronic convergence) ...  :rollseyes

So, I usually don't check the "Ask" thread, but for some reason I did. I don't know why, either way.
Yeah,
Ur-priest is the shizzle.
Ur 2 / Comtemplative 1 for the Law Domain / Saph Heir 7
but I'm not sure you can get a Heart binding, so Totemist 2 / Incarnate 8
and give it all a good squeeze.

Playing Lawful Evil and sneaky is fun.