Figured this didn't belong in the 'simple question' forum, but I was curious. I'm developing a theory as to why this community isn't keen on 4e. There were a lot of 3e haters as well, but it seems to me like the optimisation crowd, who are more aware of anyone of the madness lying in wait all over 3.5e (particularly at high or epic levels), have stayed away in droves.
I'll expound my hypothesis for this here, because I'm interested in whether anyone (whose opinion I respect) agrees.
I'll take it as read that everyone here knows how a 3.5e game falls apart as casters get their mojo,
UNLESS the players and DM take careful steps to avoid the many and varied high power options. If you disagree with that, then I won't agree, but almost certainly won't bother arguing.
Now 4e is much better at balance, and avoiding crazy corner cases. It's not perfect, but really a serious improvement. If you disagree with that, then we also have little to talk about.
Brief aside from the 'simple question' thread:
[spoiler=High level 4e Gameplay]
Well the mechanics of combat are quite different. But the game plays pretty much the same as previous editions of D&D. I can understand people liking one set of mechanics over another, and in particular the build system is very different and hard to break, but the actual game where you face each other across the table, is the same stuff.
We're on our 4th (and 5th) 4e campaign after countless previous ones with all editions back to AD&D. I must say, combat is more fun now - going through rounds faster is much less boring. But like I said, very little else has changed.
I've never played Shadowrun, so I can't comment.
I'm guessing your campaigns never got to very high levels. My group's playing a 4e campaign at 12th level - every battle takes well over an hour to resolve because there's WAY too many details to keep in mind and everyone has WAY too many things they can do with their actions. Even on lower levels, keeping EVERYTHING your character can do in mind is a handful.
I prefer 3.5 in that respect. Even WIZARDS don't have twelve thousand things to do with their actions every round.
My campaigns have definitely played at high levels in 4e (not epic yet), and yes they get intense. But I've also played about 30 or 40 3.5e campaigns that simply fell apart at around level 15. Battles were reduced to rocket tag, and it was just not fun any more.
I also tried epic in 3.5e a couple of times. The half dozen battles we had also took an hour. But it was an hour of one of the spellcasters explaining to the DM how their first turn 'I win' button was legal. It was
awful. The DM literally never managed to find something that survived three rounds without slaughtering the whole party. Enormous self-restraint could have limited that, but every battle at high levels seems to belong to whomever relaxes their self-imposed restrictions the most.
So, complain about the complexity of high level 4e play. But not in comparison to high level play from earlier editions. All the fun I've had there has been
building 'I win' buttons. Not actually using them (or carefully
not using them).[/spoiler]
But many people who agree with all that still prefer the
flavour of a 3.5e game over a 4e game. My hypothesis is that the difference is somewhere in here:
@3e vs 4e: What are you guys talking about? I mean it's a completely different game with completely different world with completely different feeling. In 3e you've got zillion powerful spells for every life situation. In 4e you've got your static list of powers all of which are situational (that situation being "a party of four is crawling a dungeon") and rituals that cannot be compared to 3e magic system. In short:
3e: casters bend reality
4e: Indiana Jones
Now, I disagree with a part of that, and agree with part of that. The 'different world' part is just wrong. For example, I've played classic Eberron campaigns (and my more epic self-written Eberron campaigns) by the easiest of translations, and they work beautifully. Our (two, so far) homebrew efforts are unaffected by the choice of system as well. So somehow I'm getting that 'classic D&D' feeling, and grognards are not. At some level, I am tempted to think that's just a failure of the imagination, or inexperience with previous major game shifts. But I think there's a clue in the above quote.
High level casters are different in 4e. The majority of their out of combat role has moved to rituals, which cost to use. Is the 4e feeling different to you precisely
because high level casters don't own the universe? At least, without getting an infinite supply of ritual components? Is it because the out of combat roles of the characters are too based on skills, and not enough on spells (or equivalent)? Do you want
detect thoughts back? Or
Wish? Or what? If you tried to take the best D&D game you
actually played and translated it, what would be hard to keep on the way?