This PrC requires Levels in teh Harrowed PrC by Lord Gareth which can be found here:
http://www.giantitp.com/forums/showthread.php?t=188148PHANTOM CAT "After scolding one's cat one looks into its face and is seized by the ugly suspicion that it understood every word. And has filed it for reference." Rural Cat Burglar Guilds prefer to use fear and superstition to brute force as a means of defending their property and homes. The lucky (?) rare Guild encounters a Harrowed or two, and research ways to give their newfound partner a means of controlling his inner monster, or at least getting along with it. The more successful Harrowed graduate from spooky guardians to assassins.
BECOMING A PHANTOM CAT Most Phantom Cats begin as Harrowed and add a level or two of Cat Burglar.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Harrowing (any 3)
Skills: Intimidate 6 ranks, Knowledge (Arcane, Nature, Religion) 4 ranks, Survival 6 ranks
Feats: Dark Deal
Class Skills The Phantom Cat's class skills (and the key ability for each skill) are BLuff (Cha), Climb (Str), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha).
Skills Points at Each Level : 4 + int
Hit Dice: d8
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +2 +0 Unleash the Beast
2. +1 +0 +3 +0 Unleash the Voices
3. +2 +1 +3 +1 Enhanced Kitty Form
4. +3 +1 +4 +1 Unleash the Beast
5. +3 +1 +4 +1 Unleash the Voices
6. +4 +2 +5 +2 Enhanced Kitty Form
7. +5 +2 +5 +2 Unleash the Beast
8. +6 +2 +6 +2 Unleash the Voices
9. +6 +3 +6 +3 Enhanced Kitty Form
10.+7 +3 +7 +3 Terror in the Night
Weapon Proficiencies: A Phantom Cat gains no new weapon or armor proficiencies.
Unleash the Beast (Su): At 1st Level the Harrowed and its inner monster have achieved a form of detente. The Harrowed knows from many unwilling rampages the Beast can never be completely contained, and the Beast, ever hungry for power and freedom, knows a dead or incarcerated host is more trouble than it's worth. From now on when the Phantom Cat is in Kitty Form, the Beast is in control, and when in Humanoid form the Harrowed is in control. However the Phantom Cat gains certain new abilities in Kitty Form they can choose from the following list at Levels 1, 4, and 7:
Armor Class: You gain a Natural Armor Bonus equal to half your Phantom Cat Level (round down) plus your Charisma Modifier.
Blindsight: You gain Blindsight equal to 10" plus 5' per point of Charisma Modifier.
Breath Weapon: you can unleash a Breath Weapon doing 6d6 energy damage in a 15' Cone or a 30' Line once every 1d4 rounds. You may use it a number of times per day equal to your Charisma modifier, and the damage type is the same as your Tenebrous Touch (choose which one when using your breath if you have multiple damage types). Opponents get a Reflex Save for half damage (Save DC is Charisma based).
Damage Reduction: You gain DR x/Good and Magic, where x is equal to 5 plus your Charisma Modifier.
Energy Drain; Either your claw or bite attack (choose one when getting this ability) requires victims to make a Fortitude Save (Save DC is Charisma based) or gain 1 Negative Level.
Energy Resistance: You gain Energy Resistance to one type of Energy equal to 10 plus your Charisma Modifier.
Fear: Living opponents able to see you must make a Willpower Save or be Paralyzed with Fear for 1d4 rounds (Save DC is Charisma Based). Opponents who make the Save are immune to your Fear ability for 24 hours.
Improved Grab: You can make Grapple Checks without provoking an Attack of Opportunity, and get a Bonus on Grapple Checks equal to your Charisma Modifier.
Poison: Either your Bite or Claw attack (choose one when gaining this ability) has a magical poison. Injury, Save DC is Charisma Based, Initial and Secondary damage is 2d4 Charisma.
Pounce: You may perform a full attack when making a Charge, and gain a Bonus to damage rolls when making a Charge attack equal to your Charisma Modifier.
Regeneration: You regenerate a number of hit points per round equal to your Charisma Modifier (fire and acid still do normal damage).
Spell Resistance: You gain Spell Resistance equal to 15 plus half your Phantom Cat Level (round down) plus your Charisma Modifier.
Unleash the Voices (Su): At 2nd Level this works similarly to the Harrowed's Dark Whispers Ability, except your victim is Shaken instead of the usual effects.
At 5th Level this works similarly to the Harrowed's Dark Whispers Ability, except your victim is Confused instead of the usual effects.
At 8th Level you gain the Dark Whispers Ability listed on the Harrowed Class.
Enhanced Kitty Form (Su): At Levels 3, 6, and 9 you can choose one additional Kitty Form from the Kitty Form or Enhanced Kitty Form List, except the following: Angel Kitty Form, Cabbit Form, Cute Kitty Form, Kitten Form, or Pixie Kitty Form.
Terror in the Night (Su): The Save DC's of all of your Class Abilities increase by +2 at night or in deep shadow. You also receive a +2 Profane Bonus to AC and Saving Throws in Kitty Form in night or shadow.
PLAYING A PHANTOM CAT You're an odd bird, even among the Cat Burglars. Even they find you a lil spooky what with your tendency to argue with yourself and all. Especially sometimes when another voice answers back...
Combat: Phantom Cats tend to enjoy 'unleashing the beast' on their opponents. Unlike many Harrowed they may actually get involved in messy up close fights.
Advancement: Advancement for Harrowed varies wildly from one individual to the other depending on the needs of their inner beast and their Guild.
Resources: Being top notch trackers, assassins, and spook technicians most Phantom Cats are fairly elite members of their Guilds. So they have access to some stuff.
PHANTOM CATS IN THE WORLD "He's screaming about dead people again..." Harrowed often tend to be loners, even among the Guilds. After all possessed people find friendships difficult unless people can somehow get along with both personalities.
Daily Life: Many Harrowed spend their days in between training, official duties, and indulging possible neuroses due to their condition. Ignore the cat meowing to itself in the corner. He's normal we swear.
Notables:
Organizations: Most Phantom Cats belong to a Cat Burglar Guild initially. They need to for the appropriate training. Their persnickety natures make associations with groups difficult though.
NPC Reaction NPC reaction to you can be summed up as incoherent screaming, flailing their arms, and voiding of fluidy organs.
PHANTOM CATS IN THE GAME Phantom Cats are expected to kill and terrorize for the Guild. Even if they didn't have a somewhat antisocial job, they're former dead people who are still possessed by monsters. That can make them cranky.
Adaptation: This is adaptable to silly campaigns with a spooky theme along with the more serious stuff.
Encounters: Phantom Cats are usually encountered in lonely, haunted looking places near rural Cat Burglar Guilds.
Sample Encounter EL 12: The PC's are wandering through some woods trying to find a village when a small cat tells them they must be lost. When the party Elf makes a sarcastic comment about knowing that the cat explodes into a gigantic monstrosity. Apparently the cat meant lost as it 'turn around you fools'.
NameCN Female Human Harrowed 5/Cat Burglar 1/Phantom Cat 6
Init +6 (+9 KF),
Senses: Listen +2, Spot +2, Dark Vision 120'
Languages Common, Abyssal, Sylvan
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AC , touch , flat-footed (+2 Dex, )
AC KF , touch , flat-footed (+2 Size, +5 Dex, )
AC Bigger KF , touch , flat-footed (+2 Dex, +2 Natural, )
hp 65 (12 HD)
Fort +4,
Ref +20 (+23 KF),
Will +8
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Speed 30 ft. (6 squares)
Melee Base Atk +7,
Grp +6 (-6 KF)
Atk Options Tenebrous Touch (3d6, Death's Grasp), Two World Eyes, Death Sight, Tenebrous Mantle
Combat Gear -----------------------------------------------
Abilities Str 8, Dex 14, Con 13, Int 14, Wis 10, Cha 16
Abilities KF Str 3, Dex 20
Abilities Bigger KF Str 10, Dex 14
SQ The Monster Within, Harrowings (Bestial Lunge, Phantom Blur, Shadowed Soul), Purr, Kitty Form, Feline Empathy, Cat Powah (+3). Enhanced Kitty Form (Bigger Cat Form, Sabre Toothed Kitty Form), Unleash the Beast (Fear, Regeneration)
Feats Alertness, Butchery Pact, Dark Deal, Improved Initiative, Improved Natural Attack (Bite), Jibba Jabba
Skills Hide +6, Intimidate +9, Knowledge (Arcane, Nature, Religion) +6, Listen +2, Move Silently +6, Sense Motive +4, Spot +2, Survival +6, Use Magic Device +7
PossessionsEPIC PHANTOM CAT Hit Die: d8
Skills Points at Each Level : 4 + int
Enhanced Kitty Form At Level 23 and every 3 Levels thereafter you gain an additional Kitty Form or Enhanced Kitty Form.
Bonus Feats: The Epic Phantom Cat gains a Bonus Feat every 3 levels higher than 20th