Iron FLoof modified, and now has two feats
MEOWCENARY "Gentlemen, war is Hell." Meowcenary's are just that: cat mercenaries. No job is too hard, or too expensive for them to take on. They'll fight pretty much anybody, and they love doing it.
BECOMING A MEOWCENARY Kitty FOrm and plenty of levels in Warblade or Swordsage will pretty much do it for you.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Battle Clarity
Maneuvers Known: Must know 2 Maneuvers each from Tiger Claw and the Feline Way
Feats: Dodge, Kitty Dodge, Eye of the Housecat (new Feats listed with the Feline Way)
Skills: Jump 8 ranks (if going for Gun Fu replace this with Concentration 8 ranks), Tumble 8 ranks, Use Magic Device 4 ranks
Class Skills The Meowcenary's class skills (and the key ability for each skill) are Balance (Dex, Climb (Dex), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha)
Skills Points at Each Level : 4 + int
Hit Dice: d10
[b] BAB Fort Ref Will Abilities[/b]
1. +1 +2 +0 +0 Combat Style, Maneuvers, Stances
2. +2 +3 +0 +0 Unique Maneuver
3. +3 +3 +1 +1
4. +4 +4 +1 +1 Combat Style
5. +5 +4 +1 +1 Unique Maneuver
6. +6 +5 +2 +2
7. +7 +5 +2 +2 Combat Style
8. +8 +6 +2 +2 Unique Maneuver
9. +9 +6 +3 +3
10.+10 +7 +3 +3 Veteran
Weapon Proficiencies: Meowcenary's gain proficiency with Dynamo Cannons (see The Engineer Core Class) and Guns (magical weapons I will eventually be making. Think of them as rechargeable wands with limited shots that anyone can use even without Use Magic Device).
Maneuvers: At each even numbered Level you can learn a new Maneuver from the Diamond Mind, Feline Way, Tiger Claw, or White Raven styles if you meet the Maneuvers prerequisites. At 3rd, 6th, and 9th Levels you gain an additional Maneuver readied per day. Your Warblade and Meowcenary Levels stack for purposes of determining you Initiator level.
Stances: At 5th level you learn a new Stance from the Diamond Mind, Feline Way, Tiger Claw, or White Raven styles if you meet the prerequisites
Combat Style: At 1st Level you must choose between two styles of combat: The Way of the Cat (Melee), or Gun Fu (ranged).
The Way of the Cat: At 1st Level the Save DC of all Maneuvers you perform from the Feline Way or Tiger Claw are +2.
At 4th Level your Initiator Level is +2 when using Maneuvers from the Feline Way or Tiger Claw styles.
At 7th Level you do an additional +1d6 damage with any successful melee attack while in a Feline Way or Tiger Claw Stance.
Gun Fu: At 1st Level you may now use certain Maneuvers with Ranged as well as Melee Weapons. You may use the following once you get them: Diamond Nightmare Blade, Disrupting Blow, Emerald Razor, Greater Insightful Strike, Insightful Strike, Ruby Nightmare Blade, Sapphire Nightmare Blade, Time Stands Still (Diamond Mind), Ambush (The Feline Way), Flesh Ripper, Wolf Fang Strike (Tiger Claw). You may also wield Guns or Dynamo Cannon despite not having opposable thumbs. Do not question this.
At 4th Level Dynamo Cannons and Guns are considered preferred weapons of you chosen discipline, and gain any bonuses or abilities that would therefore apply to them.
At 7th Level you may 'reload' a Gun as a Full Round Action a number of times per day equal to your Charisma Modifier.
Unique Maneuver: At levels 3, 6, and 9 you get to learn a Maneuver unique to this PrC (if you have access to Maneuvers of that Level). The list you can choose from depends on which Combat Style you took at 1st Level.
The Way of the Cat:
Cats Are MagicThe Feline Way (Counter)
Level: Swordsage 8, Warblade 8
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
You may use this when subjected to any Spell, Spell-Like Ability, Supernatural Ability, or Psi-Like Ability. It's effects are canceled, and your opponents turn ends.
Cats Are MeanThe Feline Way (Boost)
Level: Swordsage 5, Warblade 5
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: End of Turn
When you use this boost all attacks you make until the end of the turn threaten a Critical on an 18-20 unless they already have a better chance.
Cats Are SuperiorThe Feline Way (Boost)
Level: Swordsage 6, Warblade 6
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Instantaneous
When you use this boost you gain a +12 Bonus on all opposed Checks until the end of the turn.
Cat ScareThe Feline Way (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One creature
Saving Throw: Willpower Negates
You perform a melee attack on an opponent who is Denied his Dex Bonus to AC, Flat-Footed, unaware of you, or whom you are Flanking. He takes normal damage and if he fails a Willpower Save is Panicked for 1 round.
Cats Have 9 LivesThe Feline Way (Counter)
Level: Swordsage 7, Warblade 7
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
You may use this Counter when your opponent attacks you in any manner that causes damage (or would cause your death), that action is negated, and his turn ends.
Cheshire Cat GrinThe Feline Way (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: 60'
Target: One Creature
Saving Throw: Willpower Partial
You smile at one creature within 60 feet. He takes 2 temporary Wisdom damage, and if he fails a Willpower Save he is Frightened for 1d3 rounds.
Gun Fu:
BFGGun Fu (Strike)
Level: Swordsage 8, Warblade 8
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Ranged Attack
Target: One Creature
You make a Ranged Attack Roll with a Gun doing an extra +1od6 damage.
Cold SniperGun Fu (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Ranged Attack
Target: One creature
Saving Throw: Fortitude Partial
You make a Ranged Attack Roll with a Gun (which cannot be an Area of Effect weapon) and receive no penalties based on Range, and negate any miss chance due to Concealment. If the Gun does not normally provide a Ranged Touch Attack it does for this attack roll.
Marked BulletGun Fu (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Ranged Attack
Target: One Creature
You make a Ranged Attack with a Gun against an opponent, and if successful all other Attack rolls made against him this Turn gain a +2 Bonus.
Needs More DakkaGun Fu (Boost)
Level: Swordsage 7, Warblade 7
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: End of Turn
When using this Boost, until the End of the Turn if you make a Full Attack you get iterative attacks with Guns.
No Range Like Point Blank RangeGun Fu (Counter)
Level: Swordsage 3, Warblade 3
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
You may use this Counter when an opponent misses you with a Melee Attack. You immediately get an Attack of Opportunity if holding a Gun, and do not provoke an Attack of Opportunity for using a Ranged attack in melee.
Trigger HappyGun Fu (Boost)
Level: Swordsage 5, Warblade 5
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: End of Turn
You must decide to use this Boost at the beginning of the turn before anyone has gone. If you use it , for this round only you go first before anyone. If you successfully hit an opponent Denied his Dex Bonus to AC, or Flat-Footed, he takes an additional +3d6 damage.
Veteran: At 10th Level the three special Maneuvers you have learned from this PrC are always considered Readied.
PLAYING A MEOWCENARY Meowcenary's are professional bad asses. You have a butt needs kickin' they can be hired for the right price. And that doesn't mean for cheeseburgers neither...
Combat: Meowcenary's are unique in that they train heavily in both gunnery and the Feline Way, so it's never good to assume they're just limited to melee combat.
Advancement: Meowcenary's have a certain flexibility on their development unless their Guild requires certain skills or abilities. Many tend to either specialize in hand to paw combat or as gunners.
Resources: Resources depend on how big your Guild is and how rich the people paying you are. Sometimes you have the heavy guns, sometimes you just scrape bye.
MEOWCENARIES IN THE WORLD "We have a problem Dogfort." Meowcenary's are hidden specialists. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Meowcenary's. Just make sure to keep them out of your liquor cabinet.
Daily Life: Training, combat, booze, women, and fine cigars are what occupies your time. And occasionally screaming and explosions as well. Kinda sad you even have the explosions in your life outside of fighting in wars...
Notables: Patton (N Human Male Cat Burglar 1/Warblade 5/Meowcenary 6) is a well known Meowcenary Guild Leader who takes no prisoners.
Organizations: Almost all Meowcenary's belong to a mercenary Guild of some kind, the largest organization being the legendary Catfort.
NPC Reaction Gun toting cats don't exactly scream "reasonable well adjusted members of society" so you may have some problems fitting in...
MEOWCENARIES IN THE GAME This assumes you are or were a part of a mercenary Guild, which means your character likely has some enemies to bring to the group.
Adaptation: This is for silly campaigns. It'll be hard to keep a straight face playing this.
Encounters: Meowcenary's are generally found on one side or the other in wars or conflicts, or in bars if they're between jobs.
Sample Encounter EL 12: The PC's are calmly playing poker and drinking when a group of cats walk in and begin getting drunk and shooting guns off. One of the barmaids begins swatting them with a broom, and they tell her off which makes the bartender feel as if he has to defend her. You just know things are about to go bad when the door is kicked open by a Drow who points at either the cats or the tender and screams "YOU!"
PattonN Human Male Cat Burglar 1/Warblade 5/Meowcenary 6
Init +2 (+5 KF),
Senses: Listen +4, Spot +4
Languages Common, Dwarven
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AC , touch , flat-footed (+2 Dex, )
AC KF , touch , flat-footed (+2 Size, +5 Dex, )
hp 76 (12 HD)
Fort +10,
Ref +8 (+11 KF),
Will +3
Battle Clarity +2, Uncanny Dodge
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Speed 30 ft. (6 squares)
Melee Base Atk +11,
Grp +11 (+4 KF)
Atk Options Weapon Aptitude, Battle Ardor +2, Combat Style (Gun Fu)
Combat GearManeuvers Known 1st: Moment of Perfect Mind, Sapphire Nightmare Blade, Testing the Waters, Wolf Fang Strike
2nd: Emerald Razor
3rd: Insightful Strike
4th: Marked Bullet, Ruby Nightmare Blade
5th: Disrupting Blow, Trigger Happy
6th: Greater Insightful Strike
Stances Known 1st: Blood in the Water, Raised Fur
3rd: Pearl of Black Doubt
Initiator Level: 11th
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Abilities Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Abilities KF Str 4, Dex 20
SQ Purr, Kitty Form, Feline Empathy, Cat Powah (+3)
Feats Adaptive Style, Dodge, Kitty Dodge, Eye of the Housecat, Strike from Below, Sudden Recovery, Blade Meditation: Feline Way (B)
Skills Bluff +7, Climb +4, Concentrate +16, Hide +6, Intimidate +18, Knowledge (Local) +5, Listen +4, Martial Lore +5, Move Silently +6, Spot +4, Survival +4, Tumble +17, Use Magic Device +13
PossessionsEPIC MEOWCENARY Hit Die: d10
Skills Points at Each Level : 4 + int
Initiator Level Your Initiator Level continues to go up but you learn no new Maneuvers or Stances.
Bonus Feats: The Epic Meowcenary gains a Bonus Feat every 2 levels higher than 20th