Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 191067 times)

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Littha

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #420 on: May 11, 2010, 06:04:07 AM »
Quote
Eye of the Housecat (Tactical Feat)
You have perfected the Art of the Feline Way.
 Prerequisites: Kitty Dodge, +6 BAB, any two Feline Way maneuvers
 Benefits: This Feat grants you three tactical options:
Lurking Below: You gain a +1 Bonus per Size Class larger than you your opponent is to all Trip Attacks.
A Cornered Kitty is a Dangerous Kitty: When fighting using the Total Defense option, you gain your BAB as a Dodge Bonus to AC.
Surprise! If you attack an opponent who is unaware of you successfully, add +2 damage for each Size Class larger than you he is.

specifically
Quote
A Cornered Kitty is a Dangerous Kitty: When fighting using the Total Defense option, you gain your BAB as a Dodge Bonus to AC.
is this in addition or instead of your normal bonus to AC from total defense?

Bozwevial

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #421 on: May 11, 2010, 07:09:45 PM »
I would assume that it's in addition to the TD bonus. It never specifies that the bonus replaces the TD bonus, and dodge bonuses stack.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #422 on: May 11, 2010, 09:06:15 PM »
I could do either really.  Any thoughts?

Bozwevial

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #423 on: May 11, 2010, 09:57:43 PM »
Let them stack. How often do people really use total defence?

veekie

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #424 on: May 12, 2010, 03:36:13 PM »
Mostly when it's either do so or die, in my experience.
Or else when they got this really bitchin AoO setup planned.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Bozwevial

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #425 on: May 12, 2010, 07:24:31 PM »
Mostly when it's either do so or die, in my experience.
Or else when they got this really bitchin AoO setup planned.

So when they do need it, it's nice to have something decent.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #426 on: May 14, 2010, 04:14:13 AM »
Charmaine updated whilst I await reviews of the Feline Way.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #427 on: May 15, 2010, 03:26:24 AM »
Charmaine is done.  Whilst I await feedback on The Feline Way we'll finish the last surprise Kitteh Gawd

MRROW
Greater God
Symbol: A stylized cats face
Home Plane: The Godrealm (will differ in your campaign)
Alignment: Neutral
Portfolio: Cats and feline being whether partial or whole
Worshipers: Cats, Cat Burglars, some Catfolk, the Mows, virtually anything feline
Cleric Alignments: CN, LN, N, NE, NG
Domains: Cat, Celerity, Charm, Trickery
Favored Weapon: Claw Bracers

Mrrow was a Cat-Elf who ascended to Goddesshood when the appropriate position was opening.  The only thing available was Cat Goddess, so she took it.  Originally this made her quite unhappy, but she found her attitude fit in tolerably well with cats (and most Felines), and over the years she softened considerably (she was originally Neutral Evil).

Then came the Kitteh Gawds.  Of course she immediately saw them as intruders.  After all they actually were cats, and would more likely appeal to many of her worshipers.  She was considering simply assassinating them all when Mawm made a truce, and she now shares power with them.  She appears as a tall dark skinned Cat Elf, or a coal black siamese cat.

Dogma
Trust no one, particularly the non kitty races.  Always verify, always get what you want.  Use your cuteness to your advantage.  Destroy those who would harm cats.

Clergy and Temples
Mrrow prefers grandiose temples with lots of bling.  She also staffs them heavily with predatory feline guardians, and her temples wealth serves as a rainy day fund for her chosen people.

MRROW
Rogue 20, Assassin 10, Tempest 5, Thief Acrobat 5
Medium Outsider
Divine Rank: 20
Hit Dice:             20d8+140 plus 20d6+140 plus 10d6+70 plus 5d10+35 plus 5d6+35 (840 hp)
Initiative:           +23 (+28 w/swords)
Speed:                70 ft. (14 squares)
Armor Class:          106 (+2 Size, +15 Dex, +33 Natural, +20 Divine, +13 Deflection, +10 Armor, +3 Tempest), touch 63, flat-footed 91
Base Attack/Grapple:  +51/+78
Attack:               +5 Short Swords +83/+81/+78/+73 melee (1d6+27/17-20)
Full Attack:          +5 Short Swords +83/+81/+78/+78/+73/+73/+68 melee (1d6+27/17-20)
Space/Reach:          5 ft./5 ft.
Special Attacks:      Domain Powers, Salient Divine Abilities, Spell-Like Abilities, Crippling Strike, +18d6 Sneak Attack, Death Attack (DC 45), Poison Use, Ambidexterity, Two Weapon Versatility, Two Weapon Spring Attack, Acrobatic Charge
Special Qualities:   Divine Immunities, DR 30/Epic, Fire Resistance 25, Spell Resistance 52, Spontaneous Casting of Divine Spells, Understands/Speaks/Reads all Languages, Speak directly to all beings within 10 miles, Remote Communication, Godly Realm, Teleport w/out Error at Will, Plane Shift at Will, Divine Aura (20 miles, DC 53), Evasion, Improved Evasion, Defensive Roll, Trapfinding, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +6, Opportunist, Hide in Plain Sight, Tempest Defense +3, Fast Acrobatics, Kip Up, Steady Stance, Agile Fighting, Skill Mastery (Balance, Climb, Jump, Tumble
Saves:                Fort +41, Ref +59, Will +41
Abilities:            Str 25, Dex 40, Con 24, Int 40, Wis 30, Cha 36
Skills:          Balance +98, Bluff +96, Climb +90, Concentration +50, Craft (Weaponsmithing) +98, Disable Device +98, Escape Artist +103, Gather Information +96, Hide +98, Intimidate +96, Jump +90, Knowledge (Local) +88, Knowledge (Arcana, Geography, Religion, The Planes) +56, Listen +93, Move Silently +98, Open Lock +98, Search +98, Sense Motive +93, Sleight of Hand +98, Spot +108, Tumble +98, Use Magic Device +96
Feats:                Combat Acrobat, Combat Expertise, Cunning Evasion, Deft Strike, Dodge, Greater Two Weapon Defense, Greater Two Weapon Fighting, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Improved Two Weapon Defense, Improved Two Weapon Fighting, Leap Attack, Mobility, Oversized Two Weapon Fighting, Savvy Rogue, Shadow Striker, Spring Attack, Superior Initiative, Two Weapon Defense, Two Weapon Fighting, Two Weapon Pounce, Two Weapon Rend, Tumbling Feint
Divine Immunities: Ability Damage, Ability Drain, Acid, Cold, Death Effects, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effects, Paralysis, Poison, Sleep, Stunning,Transmutation, Imprisonment, and Banishment.
Salient Divine Abilities:  Alter Size, Alter Form, Annihilating Strike, Anonymity, Avatar, Battlesense, Clear Sight, Control Creatures, Divine Assassin, Divine Celerity, Divine Dodge, Divine Rogue, Divine Sneak Attack, Instant Move, Shapechange, Shift Form, Speak with Creatures, Supreme Initiative, True Shapechange, Wound Enemy
Domain Powers: Fast Movement, +4 Charisma for 1 minute 1/day,
Spell-Like Abilities: Mrrow can cast the following spells at will as Spell-Like abilities: Blur, Calm Emotions, Cat's Grace, Charm Monster, Charm Person, Confusion, Demand, Disguise Self, Dominate Monster, Expeditious Retreat, False Vision, Geas/Quest, Good Hope, Greater Blink, Haste, Insanity, Invisibility, Mass Cat's Grave, Mislead, Non-detection, Polymorph Any Object, Screen, Suggestion, Time Stop, Tree Stride, Wind Walk  Caster Level is xx.  Save DC is 53 plus the spell level.  Caster Level is 30.
Assassin Spells Known: 1st: Critical Strike, Distract Assailant, Lightfoot, True Strike,
2nd: Absorb Weapon, Iron Silence, Pass Without Trace, Undetectable Alignment,
3rd: Fangs of the Vampire King, Find the Gap, Misdirection, Nondetection,
4th: Dimension Door, Freedom of Movement, Greater Invisibility, Modify Memory
Assassin Spells Per Day: 1st: 7 (DC 26)
2nd: 7 (DC 27)
3rd: 7 (DC 28)
4th: 6 (DC 29)
Possessions: Whisper and Shadow (two +5 Deadly Precision Eager Keen Maiming Warning Short Swords
Corset of Armor +10 (works like Bracers of Armor but also provides the sexay).
Create Magic Items: Mroww can create any magic item dealing with cats (and to a lesser extent thievery and assassination).


Other Divine Powers
As a Greater deity, Mroww automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks, and Saves).  She is immortal.
Senses: Mroww can see, hear, touch, and smell at a distance of 20 miles.  As a Standard Action she can perceive anything within 20 miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour.  She can extend her senses to up to 20 locations at once.  She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 20 hours.
Portfolio Powers: Mroww sense any act involving motherhood, family, community, or healing up to 20 weeks before it occurs, and will retain the knowledge up to 20 weeks after it happens. 
Automatic Actions: Mrrow can use any Dexterity based Skill as a Free Action if the DC for the task is 30 or lower.  She can perform up to 20 Free Actions each round.
« Last Edit: May 28, 2010, 01:23:00 AM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #428 on: May 18, 2010, 04:00:22 AM »
Minor update to Mrrow, shes gonna take a while cause of the skills.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #429 on: May 21, 2010, 02:05:47 AM »
Feline Way edited, Divine Warblade and Alley Kat are done

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #430 on: May 25, 2010, 02:56:25 AM »
More minor edits to Feline Way and Mrrow

konner09

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #431 on: May 27, 2010, 03:26:30 AM »
i think you should make this god available in th jesters realm could way to test play it :lmao
[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #432 on: May 28, 2010, 01:25:00 AM »
MOWS


   
"Meow!"

 The Mows are a race of magically awakened housecats who have somehow begun to breed true and have Awakened children.  They enjoy their reputation for being no end of trouble.

MOWS RACIAL TRAITS STARTING AGE
 Adulthood: 14 years
 Barbarian, Rogue, Sorcerer: +1d4
 Bard, Fighter, Paladin, Ranger: +1d6
 Cleric, Druid, Monk, Wizard: +2d6

AGING EFFECTS
 Middle Age: 30
 Old: 45
 Venerable: 60
 Maximum Age: +2d10 years

HEIGHT AND WEIGHT
 Base Height: Male: 7"  Female: 6"
 Height Modifier: +1d4"
 Base Weight: Male: 8 lbs.   Female: 7 lbs.
 Weight Modifier: x1 lb.

MOWS CHARACTERS
 If you want to play a small stealthy PC who can go about unnoticed due to the fact everyone assumes you're a common animal, the Mows are perfect.  Plus you get to be an adorable lil' kitteh.  What more could you want than that?
 Adventuring Race: Mows often go on adventures for money, fame, and power.  The usual reasons.  But being fey and whimsical like all cats some do it just for the hell of it.
 Character Development: Make sure to take Feats or class abilities that will allow you to overcome your Reach limitations.  Your size does have a few disadvantages.
 Character Names: Mows tend to use whatever names are common to the other races living in their area.

ROLEPLAYING A MOWS
 You can pretend to be a normal cat and sponge off the other races while secretly living among them.  All the Mows do it at some point.  It allows you to learn lots of nifty blackmail material.  Not that you're the sort of kitty to use blackmail to get fed a better class of salmon than table scraps.  No sir not you.
 Personality: The Mows are still cats for the most part, with all the typical behaviors attributed to kitties.
 Behaviors: You've all seen the various cat videos on Youtube.  Give them some human level intelligence and imagine the trouble they can start now...
 Language: The Mows speak Purr, which has no written form (and is effectively the same language used by the Cat Burglars Guilds).

MOWS SOCIETY
 Cats are highly social and prize competitions of stealth and athletic ability.  They are also fans of singing and acting.  The women do all the child rearing, and the men do much of the hunting and fooling of humans.  In other words the women are mothers and teachers and the men are thieves.
 Alignment : Mows have a strong tendency towards Chaos as  they dislike rules, and most also have a strong tendency towards Neutrality.  They like their privacy.
 Lands : The Mows are pretty omnipresent.  Wherever you can find cats, you can find them.
 Settlements : Mows prefer urban areas since it allows them to pretend to be pets and blend in better.
 Beliefs : The Mows worship the Kitteh Gawds exclusively.
 Relations: Mows get along fine with Humans and other humanoids who have cats as pets because they can take advantage of them.  The rest of the world they don't like so much.

MOWS ADVENTURES MOWS/AWAKENED CAT RACIAL SUBSTITUTION LEVELS


ROGUE
 Levels 10, 13, 16, 19: The Mows Rogue has new options for his Rogues Special Abilities.
  Special Ability (Ex):  


SCOUT
 Levels 4, 8, 12, 16, and 20: The Mows loses access to some Bonus feats, but gains access to others.
  Bonus Feats (Ex): Instead of having access to Point Blank Shot, Precise Shot, Rapid Reload, and Shot on the Run the Mows Scout can choose from Defensive Strike, Lunging Strike, Mouser, and Prone Attack.


CAT BURGLAR
 Level 1: Replace Purr with Polyglot
   Polyglot (Ex): Speak Language is always a Class Skill for you.
 Level 1: Cat Powah with Man Powah
   Man Powah (Su): At 1st level the Cat Burglar gets his first taste of Humanoid Magic in the form of an untyped Bonus equal to his Charisma Modifier.  Once per day for an entire encounter he can apply this Bonus to one of the following: Checks with a specific Charisma or Dexterity based Skill, one specific Opposed Combat Check (Grapples, Trips, etc.), a bonus to his Armor Class, or as a bonus to either Attack or Damage rolls made with his unarmed strikes in Humanoid Form.
 Levels 1, 4, 7, 10, 13, 16, and 19: Replace Kitty Form with Humanoid Form
  Humanoid Form (Su)Levels 2, 5, 8, 11, 14, and 17: Replace Kitty Magic with Humanoid Magic
  Humanoid Magic(Su): Humanoid Magic represents the Cat Burglars innate mystical powers, usually ones based on the cats abilities in life, folklore, and rumor.  The Cat Burglar can choose one ability from the following list at levels 2, 5, 8, 11, 14, and 17 if they meet the prerequisites.  These are considered Supernatural abilities unless it says otherwise:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

xxx:

 Levels 3, 6, 9, 12, 15, and 18: Replace Enhanced Kitty Form with Enhanced Humanoid Form
  Enhanced Humanoid Form (Su): At levels 3, 6, 9, 12, 15, and 18 the Cat Burglar gets to choose an Enhancement to his Humanoid Form from the list below (optionally they may take a Bonus Feat if they wish).  These Enhancements can be used in any version of Humanoid Form unless otherwise noted, and their benefits stack with the abilities gained from your various Humanoid Forms (You may use more than one Enhanced Humanoid Form at a time, but see restrictions below.):

Alien Form (Prerequisite: Aberration Blood):

Aquatic Form:

Celestial Form (Prerequisite: Celestial Heritage):

Climbing Form:

Fey Form (Prerequisite: Fey Heritage):

Fiendish Form (Prerequisite: Fiendish Heritage):

Fierce Humanoid (Prerequisite: Intimidate 6 ranks):

Half Dragon Form (Prerequisite: Draconic Heritage):

Hawt Form (Prerequisite: Char 15+, and either Diplomacy 6 ranks or Spell Focus: Enchantment):

Strong Form:

Swift Form:

Winged Form:

xxx Form

xxx Form

xxx Form

xxx Form

xxx Form

xxx Form

xxx Form

xxx Form

xxx Form

 Level 20: Replace True Kitty with True Humanoid
  True Humanoid(Ex): At 20th level you become one with your inner human, and now qualify as a Humanoid for purposes of any spell/power/effect that would be beneficial to them temporarily without being vulnerable to spells that target them specifically(this includes spells specific to Humanoids such as Charm Person).  If knocked unconscious you no longer revert to your original form if you are in Humanoid Form.  You also gain the Shapechanger Subtype.



MOWS FEATS


Anonymous Humanoid
You spend much time perfecting the forms of the Humanoid.
 Prerequisites: Humanoid Magic, 6th level
 Benefits: You can choose this feat multiple times.  Each time you choose it you gain an additional Humanoid Form or Enhanced Humanoid Form.
  
Practiced Humanoid
You spend much time perfecting the arts of the Humanoid.
 Prerequisites: Humanoid Magic, 6th level
 Benefits: You can choose this feat multiple times.  Each time you choose it you gain an additional Burglaring or Humanoid Magic ability.

Anklebiter
You is one sneaky kitty
 Prerequisites: Tiny Size or the ability to gain it somehow
 Benefits: You do not provoke an Attack of Opportunity when entering an opponents square.

Catfall
You really always do land on your feet.
 Prerequisites: Mows, Jump 4 ranks
 Benefits:  This Feat may be taken multiple times.  The first time it subtracts 20' of distance from any falls you take, plus an additional 20' each time you take the Feat again.

Evade Notice
Just a cat passing by, nuthin' to see here...
 Prerequisites: Mows, Bluff 4 ranks
 Benefits: If you can make a successful Bluff vs Sense Motive Check against opponents, they don't really notice you if you don't do anything out of order.  In other words if you, as a cat, walk past them and it's normal for cats to be in the area, they don't even remember you (and you get +4 on the Check).  If you walk into an area where it might be odd (say the King's treasure chamber) they may wonder "How did that cat get in here?", but the worst they'll do is shoo you.  If you're hanging out somewhere odd (in a herd of Rhinos), you get at least a -4 on the Check.  Obviously you end up screwing yourself if you do something like make an attack or cast a spell.

Improved Evade Notice
Just a cat, stealing your keys, nuthin' to see here...
 Prerequisites: Mows, Bluff 8 ranks, Evade Notice
 Benefits: You no longer take the Check penalty for performing odd actions, but you still can't attack anyone.

Fussiness
You are picky about what you eat.
 Prerequisites: Mows, Improved Scent
 Benefits: You can detect if food or drink within 10' of you is poisonous or not with a DC 15 Wisdom check.

The Paw from Nowhere
You just love to whack people from hiding
 Prerequisites: Mows, Sneak Attack, Hide 6 ranks
 Benefits: If you successfully Sneak Attack an opponent who is unaware of your presence, he must make a Willpower Save (DC is 10 plus half HD plus Charisma Modifier) or be Shaken for the duration of the encounter.
« Last Edit: October 08, 2010, 03:00:30 AM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #433 on: May 28, 2010, 09:47:47 PM »
Are these the DMFA mows?

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #434 on: May 29, 2010, 01:26:04 AM »
DMFA???

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #435 on: May 29, 2010, 06:26:52 PM »
missmab.com

It's a webcomic.

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #436 on: May 29, 2010, 07:45:20 PM »
missmab.com

It's a webcomic.
one of over 100 that Radmelon reads.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
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Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #437 on: May 29, 2010, 07:49:46 PM »
No it's closer to this webcomic if anything http://www.mows.com/

I found it after doing a google search when you mentioned dmfa
« Last Edit: May 29, 2010, 07:51:24 PM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #438 on: June 02, 2010, 03:05:45 AM »
Finally got a chance to do a lil work, so the Mows are updated.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #439 on: June 04, 2010, 02:11:48 AM »
Mows are updated.  Does anyone know if their is a size difference in housecats based on gender?