Some months ago, I proposed in other forum a build to represent a strange character, one that you wouldn't see in an everyday D&D game. Now, I bring him to you. Say hello to...
A Charging/Bull-rushing/Jumping build oriented around spikes.
Main problem: It needs a House Rule: unarmed strikes+armor spikes = non-light weapon
Race: Spiker
PlHStub: Warblade
ToB 10, Swordsage (unarmed variant)
ToB 2, monk (overwhelming attack variant)
UA 6, Ranger (shapechanging variant)
UA 1, Barbarian (Lion Totem variant)
CC 1.
lvl
1 monk 1 -> Power attack (overwhelming attack monk extra), Battle Jump
UE 2 monk 2 -> Improved Bull Rush (overwhelming attack monk extra)
3 Barbarian 1 -> Leap Attack
CV 4 Ranger 1 -> Track (extra ranger), Favored Enemy: Construct
5 monk 3
6 monk 4 -> Shock Trooper
CW 7 monk 5
8 monk 6
9 Warblade -> Brutal Strike
PH210 Warblade
11 Warblade
12 Warblade -> Improved Sunder
13 Warblade -> Run (extra Warblade)
14 Warblade
15 Warblade -> Superior Unarmed Strike
ToB16 Warblade
17 Swordsage
18 Swordsage -> Improved Natural Attack (Unarmed Strike)
19 Warblade -> Improved Initiative
20 Warblade
Noteworthy Stance: Leaping Dragon Stance
Maneouvers: Mainly Tiger Claw ones. I will post them later.
Noteworthy Equipment:
-Boots of Swiftness: Constant Expeditious Retreat, Constant Jump(CL 9), +10 competence to jump -> 52.000
-Feather Fall ring
-Golden Ring: Stone Skin over the caster every time he puts it on. CL 9.
Any mean to get unarmed attack and/or spikes as non-light weapons without using house rules?