Oh hey, have an update.
Amphi (3e, dragonlance, beastiary of kynn)
Stats: 1HD/2LA, Tiny
Alignment: Always NE
Adjustments: -2 str
Natural AC: +1
Speed: land 20ft, burrow 10ft, swim 60ft
Breath: line of acid, 1d6
Qualities: amphibious, immunity to acid, improved grab, swallow whole
Spellcasting: Mature Adult
Amethyst (3e, gem, monster manual II)
Stats: 6HD/4LA, Small
Alignment: Always N
Adjustments: +2 str/dex/con
Natural AC: +5
Speed: 40ft, fly 100ft (average), burrow 20ft, swim 10ft
Breath: line of force, 2d8 (can deal nonlethal)
Qualities: force resistant, poison immunity
Spellcasting: Juvenile
Aquatic (3e, dragonlance, beastiary of kynn)
Stats: 3HD/3LA, Tiny
Alignment: Always CG
Adjustments: +2 dex/con/int/cha, +4 wis
Natural AC: +3
Speed: land 20ft, swim 40ft
Breath: out of water; cone of cold 1d6 & in water; cone of slow cloud, cloud lasts 1d6 minutes and the effect lasts for 1d6+1 rounds
Qualities: alternate form, continual flame, immunity to acid and cold, vulnerable to fire, waterbreathing
Spellcasting: Young
Battle (planar, draconomicon)
Stats: 5HD/2LA, Tiny
Alignment: Always NG
Adjustments: +2 str/cha, +4 con
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: cone of sonic energy, 2d6 & cone of fear (shakens), 4d6 rounds.
Qualities: immunity to sonic
Spellcasting: -
Black (mm/srd)
Stats: 4HD/3LA, Tiny
Alignment: Always CE
Adjustments: -2 int/cha, +2 con
Natural AC: +3
Speed: land 60ft, fly 100ft (average)
Breath: line of acid, 2d4
Qualities: Immune to acid, water breathing
Aging: gains fp, dr 5/magic, sr 17 at young adult
Spellcasting: Young Adult
Blue (mm/srd)
Stats: 6HD/4LA, Small
Alignment: Always LE
Adjustments: +2 str/con
Natural AC: +5
Speed: land 40ft. burrow 20ft, fly 100 (average)
Breath: line of lightning, 2d8
Qualities: immunity to electricity, create/destroy water 3/day
Aging: gains fp, dr 5/magic, sr 19 at young adult
Spellcasting: Juvenile, cleric & air/evil/law
Brass (mm/srd)
Stats: 4HD/2LA, Tiny
Alignment: Always CG
Adjustments: +2 con
Natural AC: +3
Speed: land 60ft, burrow 30ft, fly 150 (average)
Breath: line of fire, 1d6 & cone of sleep, 1d6+1 rounds.
Qualities: immunity to fire, speak with animals (at will), vulnerability to cold
Spellcasting: Young, cleric & chaos/knowledge
Bronze (mm/srd)
Stats: 6HD/LA4, Small
Alignment: Always LG
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: line of lightning, 2d6 & cone of repulsion (can only move away), 1d6+1 rounds
Qualities: immunity to electricity, water breathing, speak with animals
Spellcasting: Young, cleric & animal/law/water
Brown (3e/3.5, forgotten realms, monsters of faerun)
Stats: 6HD/2LA, Medium
Alignment: Always NE
Adjustments: +2 int/wis/cha, +4 str/con
Natural AC: +3
Speed: land 60ft, burrow 60ft
Breath: line of acid, 2d6
Qualities: acid immunity, tremorsense
Spellcasting: Juvenile
Copper (mm/srd)
Stats: 5HD/2LA, Tiny
Alignment: Always CG
Adjustments: +2 con/int/wis/cha
Natural AC: +4
Speed: land 40ft, fly 100ft (average)
Breath: line of acid, 2d4 & cone of slow gas, 1d6+1 rounds.
Qualities: immunity to acid, spider climb
Spellcasting: Young, cleric & chaos/earth/trickery
Chaos (planar, draconomicon)
Stats: 6HD/4LA, Small
Alignment: Any C
Adjustments: +2 int, +4 con/wis, +6 cha
Natural AC: +5
Speed: land 60ft, fly 150ft (average)
Breath: line of energy (random prime type), 2d4 & cone of confusion, 1d6+1 rounds.
Qualities: immunity to compulsion effects
Spellcasting: -
Chiang (3e, lung-river, oriental advantures)
Stats: 16HD/LA, Large
Alignment: Usually LN
Adjustments: +2 dex, +8 int/con, +10 str/wis/cha
Natural AC: +15
Speed: 60ft, fly 100ft (poor), swim 120ft
Breath:
Qualities: polymorph self, water breathing, cause rain, control weather, augury, divination, bane, bless
Spellcasting:
Crystal (3e, gem, monster manual II)
Stats: 5HD/5LA, Small
Alignment: Always CN
Adjustments: +2 str/con
Natural AC: +4
Speed: 40ft, fly 100ft (average), burrow 5ft, swim 40ft
Breath: cone of light, 2d6 & blinded 1d4 for rounds if they fail the breath's save
Qualities: cold immunity
Spellcasting: Adult
Deep (3e/3.5, forgotten realms, monsters of faerun)
Stats: 6HD/3LA (dotu), Tiny
Alignment: Always CE
Adjustments: +2 con/wis/cha, +4 int
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: cone of acid, 2d8
Qualities: true seeing, detect magic, charm immunity, cold and fire resistance 10
Spellcasting: Juvenile, cleric & earth/evil/trickery
Emerald (3e, gem, monster manual II)
Stats: 6HD/4LA, Small
Alignment: Always LN
Adjustments: +2 str/dex, +4 int/wis/cha
Natural AC: +5
Speed: 40ft, fly 100ft (average), burrow 5ft, swim 60ft
Breath: cone of sonic, 2d6 & frot vs deafen for 1d4+1 rounds
Qualities: object reading, sonic immunity
Spellcasting: Young
Ethereal (planar, draconomicon)
Stats: 4HD/2LA, Tiny
Alignment: Always TN
Adjustments: -2 str, +2 con/wis
Natural AC: +3
Speed: land 60ft, fly 60ft (poor)
Breath: cone of force, 2d6
Qualities: immune to ether cyclones
Spellcasting: -
Fang (draconomicon)
Stats: 3HD/3LA, Tiny
Alignment: Always CN
Adjustments: -2 int/cha, +2 con/wis
Natural AC: +2
Speed: 60ft, fly 90ft (average)
Breath: no breath, bite does 1d2 con drain using breath DC.
Qualities: Increased damage, trip, sound inmitation, detect magic, read magic
Spellcasting: Young Adult, cleric & chaos/death/magic/protection
Fire (3e, dragonlance, beastiary of kynn)
Stats: 4HD/4LA, Medium
Alignment: Always CE
Adjustments: -4 int/wis/cha, +4 str/con
Natural AC: +3
Speed: land 40ft, fly 150ft (poor), burrow 20ft
Breath: cone of fire, 2d6 burns for 1d4 fire damage per round till they save (-1 DC per round)
Qualities: heat, immunity to fire, vulnerability to cold
Spellcasting: Adult
Frost (3e, dragonlance, beastiary of kynn)
Stats: 5HD/5LA, Small
Alignment: Always CE
Adjustments: -2 int, +2 str/con
Natural AC: +3
Speed: land 40ft, fly 100ft (average), burrow 20ft
Breath: cone of cold, 2d6 also breath deals 1 cha damage a seperate save negs
Qualities: leewalking, immunity to cold, vulnerability to fire
Spellcasting: Juvenile
Gold (mm/srd)
Stats: 8HD/4LA, Medium
Alignment: Always LG
Adjustments: +4 con/int/wis/cha, +6 str.
Natural AC: +7
Speed: land 60ft, fly 200ft (poor), swim 60ft
Breath: cone of fire, 2d10 & cone of weakening gas, 1 str damage
Qualities: alternate form, immunity to fire, vulnerability to cold, water breathing
Spellcasting: Young, cleric & law/luck/good
Gray (3e, dragonlance, beastiary of kynn)
Stats: 3HD/LA2, Tiny
Alignment: Always CE (as white dragon)
Adjustments: -2 str/cha
Natural AC: +2
Speed: land 60ft, burrow 30ft, fly 150ft (average), swim 60ft
Breath: cone of cold, 1d6
Qualities: icewalking, immunity to cold, vulnerability to fire
Spellcasting: Juvenile
Green (mm/srd)
Stats: 5HD/5LA, Small
Alignment: Always LE
Adjustments: +2 str/con
Natural AC: +4
Speed: land 4ft. fly 100ft (average)
Breath: cone of acid, 2d6
Qualities: immunity to acid, water breathing
Spellcasting: Juvenile
Howling (planar, draconomicon)
Stats: 9HD/4LA, Medium
Alignment: CE or CN
Adjustments: -2 wis, +4 con/int/cha, +6 str
Natural AC: +8
Speed: land 60ft, fly 100ft (average)
Breath: cone of sonic, 2d10 & cone of maddening wails, 1 wisdom damage. Both are limited to 10ft range.
Qualities: immunity to sonic, Frightful Presence, SR 15
Spellcasting: -
Incarnum (magic of incarnum)
Stats: 4HD/2LA,
Adjustments: +2 con, +4 int/cha
Natural AC: +3
Speed: 40ft, fly 100 (average)
Breath: cone of resonating energy that only hurts living targets, 1d8 and drains 1 essentia
Qualities: Meldshaping
Aging: gains fp, dr 5/magic, sr 22 at young adult
Spellcasting: Wyrmling, Meldshaping (melds = 1/2 age cat, ms lvl = age cat x 2, max ess = 1/2 age cat).
Li (3e, lung-earth, 6oriental advantures)
Stats: 14HD/LA, Medium
Alignment: Usually N
Adjustments: +2 wis/cha, +2 con, +8 str
Natural AC: +13
Speed: 60ft, fly 150ft (poor), swim 40ft, burrow 45ft
Breath: -
Qualities: earthquake immunity, earthquake, roar, tunneling, stone shape
Spellcasting: -
Lung Wang (3e, lung-sea, oriental advantures)
Stats: 17HD/LA, Large
Alignment: Usually N
Adjustments: +2 int, +4 wis/cha, +8 con, +16 str
Natural AC: +16
Speed: 10ft, swim 60ft
Breath: cone of steam, 8d10 fire damage
Qualities: water breathing, scaly command, fire immunity, obscuring mist
Spellcasting: -
Mercury (forgotten realms, dragons of faerun)
Stats: 3HD/2LA, Tiny
Alignment: ?
Adjustments: +2 con, +4 dex
Natural AC: +2
Speed: land 60ft, fly 200ft (perfect)
Breath: line of fire, 1d8
Qualities: immunity to fire, vulnerability to cold, protected sight
Spellcasting: Young
Mist (forgotten realms, dragons of faerun)
Stats: 3HD/2LA, Tiny
Alignment: ?
Adjustments: +2 con
Natural AC: +2
Speed: land 40ft, fly 100ft (average)
Breath: cone of fire, 2d6 & line of slime, sickens 1d6+1 rounds
Qualities: immunity to acid and fire, mist form(allowed to cast as a mist)
Spellcasting: Young
Oceanus (planar, draconomicon)
Stats: 7HD/4LA, Small
Alignment: Always NG
Adjustments: +4 str/con/int/cha
Natural AC: +7
Speed: land 40ft, fly 100ft (average), swim 60ft
Breath: line of lightning, 2d8 & cone of tranquility (dazes), 1d6+1 rounds
Qualities: amphibious, immunity to electricity
Spellcasting: -
Pan (3e, lung-coiled, oriental advantures)
Stats: 13HD/4LA, Medium
Alignment: Usually LN
Adjustments: +2 dex/int, +4 con/wis/cha, +6 str
Natural AC: +12
Speed: 40ft, fly 100ft (poor), swim 60ft
Breath: -
Qualities: water breathing, charm monster, scaly command, bane, bless, ventriloquism, when wet it deals 1d6 damage when hit by nonfire melee
Spellcasting: -
Pyroclastic (planar, draconomicon)
Stats: 7HD/4LA, Medium
Alignment: LE or NE
Adjustments: +4 con, +6 str
Natural AC: +6
Speed: land 60ft, fly 100ft (poor), climb 40ft, burrow 45ft
Breath: cone of fire/sonic, 2d6 & disintegrating line (save or die)
Qualities: immunity to fire and sonic, Frightful Presence, SR 14
Spellcasting: -
Radiant (planar, draconomicon)
Stats: 9HD/4LA, Medium
Alignment: Always LG
Adjustments: +4 dex/con/int, +6 str/wis/cha
Natural AC: +5
Speed: land 60ft, fly 150ft (average)
Breath: line of force, 2d10 & cone of light (blinds), 1d6+1 rounds
Qualities: immunity to light effects
Spellcasting: -
Rattelyr (3e, forgotten realms, shining south)
Stats: 2Hd/2LA, Tiny
Adjustments: -2 cha, +2 con
Natural AC: +2
Speed: land 60ft, burrow 30ft
Breath: cone of fire, 1d6
Qualities: resistance to electricity 20, immunity to fire, rattle, tremorsense 60ft
Spellcasting: Young Adult
Red (mm/srd)
Stats: 7HD/4LA, Medium
Alignment: Always CE
Adjustments: +4 con, +6 str
Natural AC: +6
Speed: land 40ft, fly 150 (poor)
Breath: cone of fire, 2d10
Qualities: immunity to fire, vulnerability to cold
Spellcasting: Young, cleric & chaos/evil/fire
Rust (planar, draconomicon)
Stats: 6HD/4LA, Small
Alignment: LE or LN
Adjustments: -4 int/cha, +2 str/con
Natural AC: +6
Speed: land 60ft, fly 100ft (average), burrow 45ft.
Breath: line of acid, 2d4 & cone of rust (destroys metal)
Qualities: metal resistance (dr 5/magic or non-metal), rusting bite, SR 13
Spellcasting: -
Sand (3e, sandstorm)
Stats: 3HD/2LA, Tiny
Alignment: Always CN
Adjustments: none
Natural AC: +4
Speed: land 30ft, burrow 20ft, fly 80ft (average)
Breath: cone of dust, 1d4
Qualities: immunity to fire, tremorsense 60 ft.
Spellcasting: Young Adult
Sapphire (3e, gem, monster manual II)
Stats: 5HD/2LA, Tiny
Alignment: Always LN
Adjustments: +2 dex/con/int/wis/cha
Natural AC: +3
Speed: 40ft, fly 100ft (average), burrow 15ft, swim 10ft
Breath: cone of sonic, 2d4 & will vs paniced for 1d4 rounds
Qualities: electricity immunity, spider climb
Spellcasting: Young
Shadow (draconomicon)
Stats: 4Hd/3LA, Tiny
Alignment: Always CE
Adjustments: +2 con, +4 int/wis/cha
Natural AC: +7
Speed: land 80ft, fly 150ft (average)
Breath: cone of energy drain, 1 negative level
Qualities: energy drain immunity, SR 12
Spellcasting: Juvenile, cleric & chaos/evil/trickery
Shen (3e, lung-spirit, oriental advantures)
Stats: 15HD/-LA, Large
Alignment: Usually LN
Adjustments: +4 int, +6 str/dex/con/wis/cha
Natural AC: +14
Speed: 60ft, fly 100ft (poor), swim 40ft
Breath: -
Qualities: water breathing, lightning and poison immunity, fire velnerability, scaly command, vermin barrier, bane, bless, water fire 2d6
Spellcasting: -
Silver (mm/srd)
Stats: 7HD/4LA, Small
Alignment: Always LG
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +6
Speed: land 40ft, fly 100ft (average)
Breath: cone of cold, 2d8 & cone of paralyzing gas, 1d6+1 rounds.
Qualities: alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire
Spellcasting: Young, cleric & air/good/law/sun
Song (3e/3.5, forgotten realms, monsters of faerun)
Stats: 5HD/5LA, Tiny
Alignment: CG or CN
Adjustments: -2 str, +2con, +4 int/wis, +6 cha
Natural AC: +4
Speed: land 40ft, fly 150ft (average)
Breath: cone of electricity, 2d6
Qualities: change shape, true seeing, tongues, light, darkness, electricity and poison immunity
Spellcasting: Juvenile, cleric & healing/travel/trickery
Steel (forgotten realms, dragons of faerun)
Stats: 4HD/2LA, Small
Alignment: ?
Adjustments: +2 con/cha
Natural AC: +3
Speed: land 60ft, fly 150ft (average), swim 30ft
Breath: line of acid, 1d6 & cone of poison, 1 con damage then 1 min later again.
Qualities: alternate form, immunity to acid, SR 16, spells; sorcerer 1st + knowledge & trickery
Spellcasting: Wrymling
Styx (planar, draconomicon)
Stats: 5HD/5LA, Small
Alignment: Always NE
Adjustments: +2 str/con
Natural AC: 4
Speed: land 60ft, swim 60ft, burrow 20ft.
Breath: line of acid, 1d6 (persists for 3 rounds) & cone of stupefying, 1 int damage
Qualities: amphibious, constrict, improved grab, immunity to poison and disease, Styx adaptation, SR 13
Spellcasting: -
T'ien (3e, lung-celestial, oriental advantures)
Stats: 17HD/-LA, Large
Alignment: Usually LN
Adjustments: +2 dex, +8 con/int, +10 wis/cha, +18 str
Natural AC: +
Speed: 40ft, fly 21750ft (poor), swim 30ft
Breath: 8d10
Qualities: water breathing, control weather, pyrotechnics
Spellcasting: -
Tarterian (planar, draconomicon)
Stats: 8HD/4LA, Medium
Alignment: NE or CE
Adjustments: +4 con/int/wis/cha, +3 str
Natural AC: +7
Speed: land 60ft, fly 150ft (poor)
Breath: line of force, 2d8 & cone of will-sapping, –2 saves/attack/ability/skill/damage rolls for 1 round.
Qualities: force resistance, strength of will, freedom of movement, Frightful Presence, SR 15
Spellcasting: -
Topaz (3e, gem, monster manual II)
Stats: 7HD/4LA, Small
Alignment: Always CN
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +6
Speed: 40ft, fly 100ft (average), burrow 5ft, swim 60ft
Breath: cone of dehydration, 2d8 (1 cubic foot of water per point of damage)
Qualities: cold immunity, waterbreathing
Spellcasting: Juvenile
Tun Mi (3e, lung-typhoon, oriental advantures)
Stats: 16HD/-LA, Large
Alignment: Usually NE
Adjustments: +2 dex/int, +6 wis/cha, +8 con, +14 str
Natural AC: +16
Speed: 0ft, fly 100ft (poor), swim 60ft
Breath: -
Qualities: water breathing, air and water immunity, divine wind, darkness
Spellcasting: -
White (mm/srd)
Stats: 3HD/LA2, Tiny
Alignment: Always CE
Adjustments: -4 int/cha, +2 con
Natural AC: +2
Speed: land 60ft, burrow 30ft, fly 150ft (average), swim 60ft
Breath: cone of cold, 1d6
Qualities: icewalking, immunity to cold, vulnerability to fire
Spellcasting: Adult
Yu (3e, lung-carp, oriental advantures)
Stats: 6HD/1LA, Tiny
Alignment: Usually N
Adjustments: -6 int, -2 wis/cha, +2 con, +6 dex
Natural AC: +5
Speed: 20ft, swim 90ft
Breath: None, this dragon sucks.
Qualities: inferior dragon abilities, water breathing
Spellcasting: None (only has 3 age catogries)
Dragons Not Included
Lesser Dragons (including faerie, spire, and the like). They are not True Dragons.
Hex & Tome Dragons (Dragon #343), they are not in a WotC book.
Gem Dragon LA Source
Added the OA and gem dragons.***
Empowering your True DragonSovereign Archetypes Dragons of Eberron (p.30)Trade in your True Dragon's access to cleric & domain spells for one of these, TDs without cleric/domain access
lose nothing.
Child of Eberron: learn Druidic, class skills: survival, cast druid spells as arcane spells
Flame of the Forge: CL+2 for crafting, class skills: craft & UMD, a few more spells known, retain essense like an artificer
Fortune's Fang: can cast spells from cleric and feast, luck and trickery domains as arcane spells, class skills: bluff & disguise
Guide of the Weak: can cast spells from cleric and community and protection domain as arcane spells, class skills: diplomacy & intimidate
Lightkeeper: divine aura as a cleric, take Extra Turning to gain turning as a cleric 4/day, can cast spells from cleric and glory, law, sun and war as arcane spells.
Loredrake: effective sorcerer level +2, reduces hit dice to d10s
Master of the Hoard: spells from cleric and charm, commerce and travel domains as arcane spells, class skills: appraise, diplomacy, sense motive
Passion's Flame: gain rage, spells from cleric and madness and passion as arcane spells, class skills: perform
Stalking Wyrm: gain favored enemies as if a ranger equal to your sorcerer levels, bonus feat Track, spells from Cleric and air, animal and earth domains as arcane spells, class skills: hide, move silently, survival
Wyrm of War: proficient with all simple & martial weapon, and all armor and shields, bonus feat every 4 hd, treat sorcerer level as initiator level and trade spell slots for maneuvers/stances from Tiger Claw
***
Age AbuseTrue Dragons gain numerous abilities based on their age. Size increases, more breath weapon damage, and bonuses to their abilities scores are just the start of things. Upon hitting the Young Adult stage they gain the Frightful Presence ability, normally gain some form of Damage Reduction (typically DR 5/Magic) and Spell Resistance and both improve later on. Dragons that have Innate Spellcasting further enhance their ability to cast spells and also gain racial hit dice which in turn gives bab/saves/feats.
Using a spell to temporally age your self can be used either as a combat boost or an out of combat spell enhancer. For instance a two year old Steel Dragon with a caster level of fourteen can cast River's Ravages aging him/her self twenty eight years and into the Juvenile age category granting them enough HD (+9) and spellcasting(+6) to have the Epic Spellcasting & Improved Spell Capacity feats for 14 rounds. Even dragons geared for combat will love the additional hp/bab/saves/feats gained from the extra HD.
River's Ravages (dragonlance, legends of the twins)
Age 2 years per caster level for 1 round per caster level.Quick and easy. Weighes in at a 2nd level spell meaning really early access.
Bestow Curse (phb/srd, bovd)
Ages you into your next age categoryDuration of permanent but doesn't stack with it's self. As a DM I'd penalize your XP gains as your ECL has "permanently" changed but your DM may not.
Greater Bestow Curse (spc, bovd)
Ages you into your next age category, againDuration of "till you complete a miniquest" and stacks with the nongreater version since it's a different spell. Fair call to say you age your self two categories with it.
Hasten The End (dragonlance, holy orders of the stars)
Bestows a negative level and ages you 10 years per roundThe duration is concentration. Combine with either feats, skill tricks, shapechanging for extra actions or whatever else and you can access your Ancient Wrym stage outside, or even inside a well timed, battle.