Author Topic: dragon PC races  (Read 36387 times)

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Surreal

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Re: dragon PC races
« Reply #100 on: April 28, 2010, 05:32:04 PM »
I don't think the Spire dragon is a true dragon... for that you need age categories right?
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SorO_Lost

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Re: dragon PC races
« Reply #101 on: April 30, 2010, 03:11:26 AM »
Yep.

***

I manged to find another spell I was looking for.

Hasten The End (dragonlance: holy orders of the stars)
Necromancy [Evil]
Level: Cleric/Wizard/Sorcerer 8
Duration: Concentration
Each round if they fail a fortitude save they gain a negative level and age 10 years.
+
Extraordinary Concentration (complete adventurer)
Make a concentration check of DC (25 + spell level) to concentration on a spell to a move action rather than a standard.
&
Swift Concentration (complete scoundrel)
Skill trick thus once per encounter, concentrating on a spell is a swift action.
=
Cast Hasten The End to age your self 10 years every round to bump your age categories up granting extra HD(thus hp/feats/saves/etc) and (probably) increase your spell casting abilities into the epic levels while maintaining the ability to cast every turn. Use the extra spell slots to spam Celerity to make up the loss of your move action or Time Stop for faster aging while you are at it.


So, you have River's Ravages at low levels to bump you up 1~2 age categories, Bestow Curse to bump you up one, and Hasten The End coming in late in the game but bumps you up to Ancient Wyrm. Pick your poison.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

JaronK

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Re: dragon PC races
« Reply #102 on: April 30, 2010, 05:07:22 AM »
I don't think the Spire dragon is a true dragon... for that you need age categories right?

Specifically, you need exactly 12 age catagories (Dragon Magic, IIRC).

JaronK

Nunkuruji

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Re: dragon PC races
« Reply #103 on: April 30, 2010, 12:11:45 PM »
Wouldn't you be dropping negative levels/HD too fast to make up for it in age? Immunity to level drain / negative energy likely negates the aging spell effect as well. It's generally about 3HD per age category, with age categories being 50-200 years once you're past Juvenile.

SorO_Lost

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Re: dragon PC races
« Reply #104 on: April 30, 2010, 01:23:36 PM »
Death Ward, legacy item, Soulfire, Shadowy Diadem, it isn't hard to be immune to energy drain. The aging effect works as long as you fail the save regardless of weather or not you're immune to negative levels.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

SorO_Lost

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Re: dragon PC races
« Reply #105 on: May 21, 2010, 10:30:50 AM »
No bump image?
:poke

I'd like if you all took a moment to glance at this and tell me any True Dragons I missed. I working on a repost of it as another resource that includes some additional information of each dragon.
Code: [Select]
All dragons have
d12s for HD, all good saves, six skill points per level.
Class Skills: Concentration, Diplomacy, Escape Artist, Intimidate, Listen, Knowledge (any), Search, Sense Motive, Spot, and Use Magic Device.
Senses: blindsense 60, keen senses (see x4 in darkness and x2 in light), darkvision 120ft.
A bite attack (1d4 for tiny, 1d6 for small) with reach.
And two claw attacks (1d3 for tiny, 1d4 for small)
Breath weapon save DCs are 10 + 1/2 HD + con

Amphi (3e, dragonlance, beastiary of kynn)
Stats: 1HD/2LA, Tiny
Adjustments: -2 str
Natural AC: +1
Speed: land 20ft, burrow 10ft, swim 60ft
Breath: line of acid, 1d6
Qualities: amphibious, immunity to acid, improved grab, swallow whole

Aquatic (3e, dragonlance, beastiary of kynn)
Stats: 3HD/3LA, Tiny
Adjustments: +2 dex/con/int/cha, +4 wis
Natural AC: +3
Speed: land 20ft, swim 40ft
Breath: out of water; cone of cold 1d6 & in water; cone of slow cloud, cloud lasts 1d6 minutes and the effect lasts for 1d6+1 rounds
Qualities: alternate form, continual flame, immunity to acid and cold, vulnerable to fire, waterbreathing

Battle (draconomicon)
Stats: 5HD/2LA, Tiny
Adjustments: +2 str/cha, +4 con
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: cone of sonic energy, 2d6 & cone of fear (shakens), 4d6 rounds.
Qualities: immunity to sonic

Black (mm/srd)
Stats: 4HD/3LA, Tiny
Adjustments: -2 int/cha, +2 con
Natural AC: +3
Speed: land 60ft, fly 100ft (average)
Breath: line of acid, 2d4
Qualities: Immune to acid, water breathing

Blue (mm/srd)
Stats: 6HD/4LA, Small
Adjustments: +2 str/con
Natural AC: +5
Speed: land 40ft. burrow 20ft, fly 100 (average)
Breath: line of lightning, 2d8
Qualities: immunity to electricity, create/destroy water 3/day

Brass (mm/srd)
Stats: 4HD/2LA, Tiny
Adjustments: +2 con
Natural AC: +3
Speed: land 60ft, burrow 30ft, fly 150 (average)
Breath: line of fire, 1d6 & cone of sleep, 1d6+1 rounds.
Qualities: immunity to fire, speak with animals (at will), vulnerability to cold

Bronze (mm/srd)
Stats: 6HD/LA4, Small
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: line of lightning, 2d6 & cone of repulsion (can only move away), 1d6+1 rounds
Qualities: immunity to electricity, water breathing, speak with animals

Brown (3e/3.5, forgotten realms, monsters of faerun)
Stats: 6HD/2LA, Medium
Adjustments: +2 int/wis/cha, +4 str/con
Natural AC: +3
Speed: land 60ft, burrow 60ft
Breath: line of acid, 2d6
Qualities: acid immunity, tremorsense

Copper (mm/srd)
Stats: 5HD/2LA, Tiny
Adjustments: +2 con/int/wis/cha
Natural AC: +4
Speed: land 40ft, fly 100ft (average)
Breath: line of acid, 2d4 & cone of slow gas, 1d6+1 rounds.
Qualities: immunity to acid, spider climb

Chaos (draconomicon)
Stats: 6HD/4LA, Small
Adjustments: +2 int, +4 con/wis, +6 cha
Natural AC: +5
Speed: land 60ft, fly 150ft (average)
Breath: line of energy (random prime type), 2d4 & cone of confusion, 1d6+1 rounds.
Qualities: immunity to compulsion effects

Deep (3e/3.5, forgotten realms, monsters of faerun)
Stats: 6HD/4LA, Tiny
Adjustments: +2 con/wis/cha, +4 int
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: cone of acid, 2d8
Qualities: true seeing, detect magic, charm immunity, cold and fire resistance 10

Ethereal (draconomicon)
Stats: 4HD/2LA, Tiny
Adjustments: -2 str, +2 con/wis
Natural AC: +3
Speed: land 60ft, fly 60ft (poor)
Breath: cone of force, 2d6
Qualities: immune to ether cyclones

Fire (3e, dragonlance, beastiary of kynn)
Stats: 4HD/4LA, Medium
Adjustments: -4 int/wis/cha, +4 str/con
Natural AC: +3
Speed: land 40ft, fly 150ft (poor), burrow 20ft
Breath: cone of fire, 2d6 burns for 1d4 fire damage per round till they save (-1 DC per round)
Qualities: heat, immunity to fire, vulnerability to cold

Frost (3e, dragonlance, beastiary of kynn)
Stats: 5HD/5LA, Small
Adjustments: -2 int, +2 str/con
Natural AC: +3
Speed: land 40ft, fly 100ft (average), burrow 20ft
Breath: cone of cold, 2d6 also breath deals 1 cha damage a seperate save negs
Qualities: leewalking, immunity to cold, vulnerability to fire

Gold (mm/srd)
Stats: 8HD/4LA, Medium
Adjustments: +4 con/int/wis/cha, +6 str.
Natural AC: +7
Speed: land 60ft, fly 200ft (poor), swim 60ft
Breath: cone of fire, 2d10 & cone of weakening gas, 1 str damage
Qualities: alternate form, immunity to fire, vulnerability to cold, water breathing

Gray (3e, dragonlance, beastiary of kynn)
Stats: 3HD/LA2, Tiny
Adjustments: -2 str/cha
Natural AC: +2
Speed: land 60ft, burrow 30ft, fly 150ft (average), swim 60ft
Breath: cone of cold, 1d6
Qualities: icewalking, immunity to cold, vulnerability to fire

Green (mm/srd)
Stats: 5HD/5LA, Small
Adjustments: +2 str/con
Natural AC: +4
Speed: land 4ft. fly 100ft (average)
Breath: cone of acid, 2d6
Qualities: immunity to acid, water breathing

Howling (draconomicon)
Stats: 9HD/4LA, Medium
Adjustments: -2 wis, +4 con/int/cha, +6 str
Natural AC: +8
Speed: land 60ft, fly 100ft (average)
Breath: cone of sonic, 2d10 & cone of maddening wails, 1 wisdom damage. Both are limited to 10ft range.
Qualities: immunity to sonic, Frightful Presence, SR 15

Mercury (forgotten realms, dragons of faerun)
Stats: 3HD/2LA, Tiny
Adjustments: +2 con, +4 dex
Natural AC: +2
Speed: land 60ft, fly 200ft (perfect)
Breath: ine of fire, 1d8
Qualities: immunity to fire, vulnerability to cold, protected sight

Mist (forgotten realms, dragons of faerun)
Stats: 3HD/2LA, Tiny
Adjustments: +2 con
Natural AC: +2
Speed: land 40ft, fly 100ft (average)
Breath: cone of fire, 2d6 & line of slime, sickens 1d6+1 rounds
Qualities: immunity to acid and fire, mist form(allowed to cast as a mist)

Oceanus (draconomicon)
Stats: 7HD/4LA, Small
Adjustments: +4 str/con/int/cha
Natural AC: +7
Speed: land 40ft, fly 100ft (average), swim 60ft
Breath: line of lightning, 2d8 & cone of tranquility (dazes), 1d6+1 rounds
Qualities: amphibious, immunity to electricity

Pyroclastic (draconomicon)
Stats: 7HD/4LA, Medium
Adjustments: +4 con, +6 str
Natural AC: +6
Speed: land 60ft, fly 100ft (poor), climb 40ft, burrow 45ft
Breath: cone of fire/sonic, 2d6 & disintegrating line (save or die)
Qualities: immunity to fire and sonic, Frightful Presence, SR 14

Radiant (draconomicon)
Stats: 9HD/4LA, Medium
Adjustments: +4 dex/con/int, +6 str/wis/cha
Natural AC: +5
Speed: land 60ft, fly 150ft (average)
Breath: line of force, 2d10 & cone of light (blinds), 1d6+1 rounds
Qualities: immunity to light effects

Rattelyr (3e, forgotten realms, shining south)
Stats: 2Hd/2LA, Tiny
Adjustments: -2 cha, +2 con
Natural AC: +2
Speed: land 60ft, burrow 30ft
Breath: cone of fire, 1d6
Qualities: resistance to electricity 20, immunity to fire, rattle, tremorsense 60ft

Red (mm/srd)
Stats: 7HD/4LA, Medium
Adjustments: +4 con, +6 str
Natural AC: +6
Speed: land 40ft, fly 150 (poor)
Breath: cone of fire, 2d10
Qualities: immunity to fire, vulnerability to cold

Rust (draconomicon)
Stats: 6HD/4LA, Small
Adjustments: -4 int/cha, +2 str/con
Natural AC: +6
Speed: land 60ft, fly 100ft (average), burrow 45ft.
Breath: line of acid, 2d4 & cone of rust (destroys metal)
Qualities: metal resistance (dr 5/magic or non-metal), rusting bite, SR 13

Sand (3e, sandstorm)
Stats: 3HD/2LA, Tiny
Adjustments: none
Natural AC: +4
Speed: land 30ft, burrow 20ft, fly 80ft (average)
Breath: cone of dust, 1d4
Qualities: immunity to fire, tremorsense 60 ft.

Shadow (draconomicon)
Stats: 4Hd/3LA, Tiny
Adjustments: +2 con, +4 int/wis/cha
Natural AC: +7
Speed: land 80ft, fly 150ft (average)
Breath: cone of energy drain, 1 negative level
Qualities: energy drain immunity, SR 12

Silver (mm/srd)
Stats: 7HD/4LA, Small
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +6
Speed: land 40ft, fly 100ft (average)
Breath: cone of cold, 2d8 & cone of paralyzing gas, 1d6+1 rounds.
Qualities: alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire

Song (3e/3.5, forgotten realms, monsters of faerun)
Stats: 5HD/5LA, Tiny
Adjustments: -2 str, +2con, +4 int/wis, +6 cha
Natural AC: +4
Speed: land 40ft, fly 150ft (average)
Breath: cone of electricity, 2d6
Qualities: change shape, true seeing, tongues, light, darkness, electricity and poison immunity

Steel (forgotten realms, dragons of faerun)
Stats: 4HD/2LA, Small
Adjustments: +2 con/cha
Natural AC: +3
Speed: land 60ft, fly 150ft (average), swim 30ft
Breath: line of acid, 1d6 & cone of poison, 1 con damage then 1 min later again.
Qualities: alternate form, immunity to acid, SR 16, spells; sorcerer 1st + knowledge & trickery

Styx (draconomicon)
Stats: 5HD/5LA, Small
Adjustments: +2 str/con
Natural AC: 4
Speed: land 60ft, swim 60ft, burrow 20ft.
Breath: line of acid, 1d6 (persists for 3 rounds) & cone of stupefying, 1 int damage
Qualities: amphibious, constrict, improved grab, immunity to poison and disease, Styx adaptation, SR 13

Tarterian (draconomicon)
Stats: 8HD/4LA, Medium
Adjustments: +4 con/int/wis/cha, +3 str
Natural AC: +7
Speed: land 60ft, fly 150ft (poor)
Breath: line of force, 2d8 &  cone of will-sapping, 2 saves/attack/ability/skill/damage rolls for 1 round.
Qualities: force resistance, strength of will, freedom of movement, Frightful Presence, SR 15

White (mm/srd)
Stats: 3HD/LA2, Tiny
Adjustments: -4 int/cha, +2 con
Natural AC: +2
Speed: land 60ft, burrow 30ft, fly 150ft (average), swim 60ft
Breath: cone of cold, 1d6
Qualities: icewalking, immunity to cold, vulnerability to fire
I already added the Incarnum Dragon to my copy.

*

The following have no LA entries if anyone knows if they were errated to have LA you should post and make it known to me please.

Monster Manual II
Amethyst, Crystal, Emerald, Sapphire, Topaz.

Oriental Adventures
Yu Lung (Carp Dragon), Chiang Lung (River Dragon), Li Lung (Earth Dragon), Lung Wang (Sea Dragon), Pan Lung (Coiled Dragon), Shen Lung (Spirit Dragon), T'ien Lung (Celestial Dragon), Tun Mi Lung (Typhoon Dragon).

Brown/Deep/Song dragons from Monster of Faerun were updated to have an LA listing in another Faerun book but I forgot which one. Any clue so I can both quote the source and double check the Fang dragon wasn't updated too?

Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Suzerain

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Re: dragon PC races
« Reply #106 on: May 21, 2010, 05:19:35 PM »
Drow of the Underdark has the Deep Dragon at +3 LA instead of 4 (pages 114-117). Other than that, I don't know.

Maybe you should add the ones in the first post you don't have? Missing are: Faerie, Fang (both Draconomicon), Spire (Sharn: City of Towers), and Hex & Tome Dragons (Dragon #343).

That's good info you got there, though.

edit: While I'm at it...

Amethyst: +4 LA
Crystal: +5 LA
Emerald: +4 LA
Sapphire: +2 LA
Topaz: +4 LA

from here: http://www.wizards.com/default.asp?x=dnd/er/20040125a
« Last Edit: May 21, 2010, 05:46:41 PM by Suzerain »

PhaedrusXY

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Re: dragon PC races
« Reply #107 on: May 21, 2010, 05:33:47 PM »
I'd like if you all took a moment to glance at this and tell me any True Dragons I missed.
Dragonwrought kobolds?  :D :smirk
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

The_Mad_Linguist

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Re: dragon PC races
« Reply #108 on: May 21, 2010, 06:59:30 PM »
Missing orange, purple, and yellow.
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My custom class: The Priest of the Unseen Host
Planetouched Handbook
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archangel.arcanis

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Re: dragon PC races
« Reply #109 on: May 21, 2010, 07:22:47 PM »
all of the oriental dragons got LAs in draconomicon, back side of the page full of tables for the core dragons LA per age category.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

PlzBreakMyCampaign

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Re: dragon PC races
« Reply #110 on: December 09, 2010, 04:08:25 PM »
Someone up on the 3.0/3.5 updating from previous editions:

http://www.enworld.org/cc/converted/view_d.php?DragonID=12

Are their RAW methods to do this?
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r

SorO_Lost

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Re: dragon PC races
« Reply #111 on: December 09, 2010, 04:54:55 PM »
Oh hey, have an update.

Quote from: True Dragon List

Code: [Select]
Amphi (3e, dragonlance, beastiary of kynn)
Stats: 1HD/2LA, Tiny
Alignment: Always NE
Adjustments: -2 str
Natural AC: +1
Speed: land 20ft, burrow 10ft, swim 60ft
Breath: line of acid, 1d6
Qualities: amphibious, immunity to acid, improved grab, swallow whole
Spellcasting: Mature Adult

Amethyst (3e, gem, monster manual II)
Stats: 6HD/4LA, Small
Alignment: Always N
Adjustments: +2 str/dex/con
Natural AC: +5
Speed: 40ft, fly 100ft (average), burrow 20ft, swim 10ft
Breath: line of force, 2d8 (can deal nonlethal)
Qualities: force resistant, poison immunity
Spellcasting: Juvenile

Aquatic (3e, dragonlance, beastiary of kynn)
Stats: 3HD/3LA, Tiny
Alignment: Always CG
Adjustments: +2 dex/con/int/cha, +4 wis
Natural AC: +3
Speed: land 20ft, swim 40ft
Breath: out of water; cone of cold 1d6 & in water; cone of slow cloud, cloud lasts 1d6 minutes and the effect lasts for 1d6+1 rounds
Qualities: alternate form, continual flame, immunity to acid and cold, vulnerable to fire, waterbreathing
Spellcasting: Young

Battle (planar, draconomicon)
Stats: 5HD/2LA, Tiny
Alignment: Always NG
Adjustments: +2 str/cha, +4 con
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: cone of sonic energy, 2d6 & cone of fear (shakens), 4d6 rounds.
Qualities: immunity to sonic
Spellcasting: -

Black (mm/srd)
Stats: 4HD/3LA, Tiny
Alignment: Always CE
Adjustments: -2 int/cha, +2 con
Natural AC: +3
Speed: land 60ft, fly 100ft (average)
Breath: line of acid, 2d4
Qualities: Immune to acid, water breathing
Aging: gains fp, dr 5/magic, sr 17 at young adult
Spellcasting: Young Adult

Blue (mm/srd)
Stats: 6HD/4LA, Small
Alignment: Always LE
Adjustments: +2 str/con
Natural AC: +5
Speed: land 40ft. burrow 20ft, fly 100 (average)
Breath: line of lightning, 2d8
Qualities: immunity to electricity, create/destroy water 3/day
Aging: gains fp, dr 5/magic, sr 19 at young adult
Spellcasting: Juvenile, cleric & air/evil/law

Brass (mm/srd)
Stats: 4HD/2LA, Tiny
Alignment: Always CG
Adjustments: +2 con
Natural AC: +3
Speed: land 60ft, burrow 30ft, fly 150 (average)
Breath: line of fire, 1d6 & cone of sleep, 1d6+1 rounds.
Qualities: immunity to fire, speak with animals (at will), vulnerability to cold
Spellcasting: Young, cleric & chaos/knowledge

Bronze (mm/srd)
Stats: 6HD/LA4, Small
Alignment: Always LG
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: line of lightning, 2d6 & cone of repulsion (can only move away), 1d6+1 rounds
Qualities: immunity to electricity, water breathing, speak with animals
Spellcasting: Young, cleric & animal/law/water

Brown (3e/3.5, forgotten realms, monsters of faerun)
Stats: 6HD/2LA, Medium
Alignment: Always NE
Adjustments: +2 int/wis/cha, +4 str/con
Natural AC: +3
Speed: land 60ft, burrow 60ft
Breath: line of acid, 2d6
Qualities: acid immunity, tremorsense
Spellcasting: Juvenile

Copper (mm/srd)
Stats: 5HD/2LA, Tiny
Alignment: Always CG
Adjustments: +2 con/int/wis/cha
Natural AC: +4
Speed: land 40ft, fly 100ft (average)
Breath: line of acid, 2d4 & cone of slow gas, 1d6+1 rounds.
Qualities: immunity to acid, spider climb
Spellcasting: Young, cleric & chaos/earth/trickery

Chaos (planar, draconomicon)
Stats: 6HD/4LA, Small
Alignment: Any C
Adjustments: +2 int, +4 con/wis, +6 cha
Natural AC: +5
Speed: land 60ft, fly 150ft (average)
Breath: line of energy (random prime type), 2d4 & cone of confusion, 1d6+1 rounds.
Qualities: immunity to compulsion effects
Spellcasting: -

Chiang (3e, lung-river, oriental advantures)
Stats: 16HD/LA, Large
Alignment: Usually LN
Adjustments: +2 dex, +8 int/con, +10 str/wis/cha
Natural AC: +15
Speed: 60ft, fly 100ft (poor), swim 120ft
Breath:
Qualities: polymorph self, water breathing, cause rain, control weather, augury, divination, bane, bless
Spellcasting:

Crystal (3e, gem, monster manual II)
Stats: 5HD/5LA, Small
Alignment: Always CN
Adjustments: +2 str/con
Natural AC: +4
Speed: 40ft, fly 100ft (average), burrow 5ft, swim 40ft
Breath: cone of light, 2d6 & blinded 1d4 for rounds if they fail the breath's save
Qualities: cold immunity
Spellcasting: Adult

Deep (3e/3.5, forgotten realms, monsters of faerun)
Stats: 6HD/3LA (dotu), Tiny
Alignment: Always CE
Adjustments: +2 con/wis/cha, +4 int
Natural AC: +5
Speed: land 40ft, fly 100ft (average)
Breath: cone of acid, 2d8
Qualities: true seeing, detect magic, charm immunity, cold and fire resistance 10
Spellcasting: Juvenile, cleric & earth/evil/trickery

Emerald (3e, gem, monster manual II)
Stats: 6HD/4LA, Small
Alignment: Always LN
Adjustments: +2 str/dex, +4 int/wis/cha
Natural AC: +5
Speed: 40ft, fly 100ft (average), burrow 5ft, swim 60ft
Breath: cone of sonic, 2d6 & frot vs deafen for 1d4+1 rounds
Qualities: object reading, sonic immunity
Spellcasting: Young

Ethereal (planar, draconomicon)
Stats: 4HD/2LA, Tiny
Alignment: Always TN
Adjustments: -2 str, +2 con/wis
Natural AC: +3
Speed: land 60ft, fly 60ft (poor)
Breath: cone of force, 2d6
Qualities: immune to ether cyclones
Spellcasting: -

Fang (draconomicon)
Stats: 3HD/3LA, Tiny
Alignment: Always CN
Adjustments: -2 int/cha, +2 con/wis
Natural AC: +2
Speed: 60ft, fly 90ft (average)
Breath: no breath, bite does 1d2 con drain using breath DC.
Qualities: Increased damage, trip, sound inmitation, detect magic, read magic
Spellcasting: Young Adult, cleric & chaos/death/magic/protection

Fire (3e, dragonlance, beastiary of kynn)
Stats: 4HD/4LA, Medium
Alignment: Always CE
Adjustments: -4 int/wis/cha, +4 str/con
Natural AC: +3
Speed: land 40ft, fly 150ft (poor), burrow 20ft
Breath: cone of fire, 2d6 burns for 1d4 fire damage per round till they save (-1 DC per round)
Qualities: heat, immunity to fire, vulnerability to cold
Spellcasting: Adult

Frost (3e, dragonlance, beastiary of kynn)
Stats: 5HD/5LA, Small
Alignment: Always CE
Adjustments: -2 int, +2 str/con
Natural AC: +3
Speed: land 40ft, fly 100ft (average), burrow 20ft
Breath: cone of cold, 2d6 also breath deals 1 cha damage a seperate save negs
Qualities: leewalking, immunity to cold, vulnerability to fire
Spellcasting: Juvenile

Gold (mm/srd)
Stats: 8HD/4LA, Medium
Alignment: Always LG
Adjustments: +4 con/int/wis/cha, +6 str.
Natural AC: +7
Speed: land 60ft, fly 200ft (poor), swim 60ft
Breath: cone of fire, 2d10 & cone of weakening gas, 1 str damage
Qualities: alternate form, immunity to fire, vulnerability to cold, water breathing
Spellcasting: Young, cleric & law/luck/good

Gray (3e, dragonlance, beastiary of kynn)
Stats: 3HD/LA2, Tiny
Alignment: Always CE (as white dragon)
Adjustments: -2 str/cha
Natural AC: +2
Speed: land 60ft, burrow 30ft, fly 150ft (average), swim 60ft
Breath: cone of cold, 1d6
Qualities: icewalking, immunity to cold, vulnerability to fire
Spellcasting: Juvenile

Green (mm/srd)
Stats: 5HD/5LA, Small
Alignment: Always LE
Adjustments: +2 str/con
Natural AC: +4
Speed: land 4ft. fly 100ft (average)
Breath: cone of acid, 2d6
Qualities: immunity to acid, water breathing
Spellcasting: Juvenile

Howling (planar, draconomicon)
Stats: 9HD/4LA, Medium
Alignment: CE or CN
Adjustments: -2 wis, +4 con/int/cha, +6 str
Natural AC: +8
Speed: land 60ft, fly 100ft (average)
Breath: cone of sonic, 2d10 & cone of maddening wails, 1 wisdom damage. Both are limited to 10ft range.
Qualities: immunity to sonic, Frightful Presence, SR 15
Spellcasting: -

Incarnum (magic of incarnum)
Stats: 4HD/2LA,
Adjustments: +2 con, +4 int/cha
Natural AC: +3
Speed: 40ft, fly 100 (average)
Breath: cone of resonating energy that only hurts living targets, 1d8 and drains 1 essentia
Qualities: Meldshaping
Aging: gains fp, dr 5/magic, sr 22 at young adult
Spellcasting: Wyrmling, Meldshaping (melds = 1/2 age cat, ms lvl = age cat x 2, max ess = 1/2 age cat).

Li (3e, lung-earth, 6oriental advantures)
Stats: 14HD/LA, Medium
Alignment: Usually N
Adjustments: +2 wis/cha, +2 con, +8 str
Natural AC: +13
Speed: 60ft, fly 150ft (poor), swim 40ft, burrow 45ft
Breath: -
Qualities: earthquake immunity, earthquake, roar, tunneling, stone shape
Spellcasting: -

Lung Wang (3e, lung-sea, oriental advantures)
Stats: 17HD/LA, Large
Alignment: Usually N
Adjustments: +2 int, +4 wis/cha, +8 con, +16 str
Natural AC: +16
Speed: 10ft, swim 60ft
Breath: cone of steam, 8d10 fire damage
Qualities: water breathing, scaly command, fire immunity, obscuring mist
Spellcasting: -

Mercury (forgotten realms, dragons of faerun)
Stats: 3HD/2LA, Tiny
Alignment: ?
Adjustments: +2 con, +4 dex
Natural AC: +2
Speed: land 60ft, fly 200ft (perfect)
Breath: line of fire, 1d8
Qualities: immunity to fire, vulnerability to cold, protected sight
Spellcasting: Young

Mist (forgotten realms, dragons of faerun)
Stats: 3HD/2LA, Tiny
Alignment: ?
Adjustments: +2 con
Natural AC: +2
Speed: land 40ft, fly 100ft (average)
Breath: cone of fire, 2d6 & line of slime, sickens 1d6+1 rounds
Qualities: immunity to acid and fire, mist form(allowed to cast as a mist)
Spellcasting: Young

Oceanus (planar, draconomicon)
Stats: 7HD/4LA, Small
Alignment: Always NG
Adjustments: +4 str/con/int/cha
Natural AC: +7
Speed: land 40ft, fly 100ft (average), swim 60ft
Breath: line of lightning, 2d8 & cone of tranquility (dazes), 1d6+1 rounds
Qualities: amphibious, immunity to electricity
Spellcasting: -

Pan (3e, lung-coiled, oriental advantures)
Stats: 13HD/4LA, Medium
Alignment: Usually LN
Adjustments: +2 dex/int, +4 con/wis/cha, +6 str
Natural AC: +12
Speed: 40ft, fly 100ft (poor), swim 60ft
Breath: -
Qualities: water breathing, charm monster, scaly command, bane, bless, ventriloquism, when wet it deals 1d6 damage when hit by nonfire melee
Spellcasting: -

Pyroclastic (planar, draconomicon)
Stats: 7HD/4LA, Medium
Alignment: LE or NE
Adjustments: +4 con, +6 str
Natural AC: +6
Speed: land 60ft, fly 100ft (poor), climb 40ft, burrow 45ft
Breath: cone of fire/sonic, 2d6 & disintegrating line (save or die)
Qualities: immunity to fire and sonic, Frightful Presence, SR 14
Spellcasting: -

Radiant (planar, draconomicon)
Stats: 9HD/4LA, Medium
Alignment: Always LG
Adjustments: +4 dex/con/int, +6 str/wis/cha
Natural AC: +5
Speed: land 60ft, fly 150ft (average)
Breath: line of force, 2d10 & cone of light (blinds), 1d6+1 rounds
Qualities: immunity to light effects
Spellcasting: -

Rattelyr (3e, forgotten realms, shining south)
Stats: 2Hd/2LA, Tiny
Adjustments: -2 cha, +2 con
Natural AC: +2
Speed: land 60ft, burrow 30ft
Breath: cone of fire, 1d6
Qualities: resistance to electricity 20, immunity to fire, rattle, tremorsense 60ft
Spellcasting: Young Adult

Red (mm/srd)
Stats: 7HD/4LA, Medium
Alignment: Always CE
Adjustments: +4 con, +6 str
Natural AC: +6
Speed: land 40ft, fly 150 (poor)
Breath: cone of fire, 2d10
Qualities: immunity to fire, vulnerability to cold
Spellcasting: Young, cleric & chaos/evil/fire

Rust (planar, draconomicon)
Stats: 6HD/4LA, Small
Alignment: LE or LN
Adjustments: -4 int/cha, +2 str/con
Natural AC: +6
Speed: land 60ft, fly 100ft (average), burrow 45ft.
Breath: line of acid, 2d4 & cone of rust (destroys metal)
Qualities: metal resistance (dr 5/magic or non-metal), rusting bite, SR 13
Spellcasting: -

Sand (3e, sandstorm)
Stats: 3HD/2LA, Tiny
Alignment: Always CN
Adjustments: none
Natural AC: +4
Speed: land 30ft, burrow 20ft, fly 80ft (average)
Breath: cone of dust, 1d4
Qualities: immunity to fire, tremorsense 60 ft.
Spellcasting: Young Adult

Sapphire (3e, gem, monster manual II)
Stats: 5HD/2LA, Tiny
Alignment: Always LN
Adjustments: +2 dex/con/int/wis/cha
Natural AC: +3
Speed: 40ft, fly 100ft (average), burrow 15ft, swim 10ft
Breath: cone of sonic, 2d4 & will vs paniced for 1d4 rounds
Qualities: electricity immunity, spider climb
Spellcasting: Young

Shadow (draconomicon)
Stats: 4Hd/3LA, Tiny
Alignment: Always CE
Adjustments: +2 con, +4 int/wis/cha
Natural AC: +7
Speed: land 80ft, fly 150ft (average)
Breath: cone of energy drain, 1 negative level
Qualities: energy drain immunity, SR 12
Spellcasting: Juvenile, cleric & chaos/evil/trickery

Shen (3e, lung-spirit, oriental advantures)
Stats: 15HD/-LA, Large
Alignment: Usually LN
Adjustments: +4 int, +6 str/dex/con/wis/cha
Natural AC: +14
Speed: 60ft, fly 100ft (poor), swim 40ft
Breath: -
Qualities: water breathing, lightning and poison immunity, fire velnerability, scaly command, vermin barrier, bane, bless, water fire 2d6
Spellcasting: -

Silver (mm/srd)
Stats: 7HD/4LA, Small
Alignment: Always LG
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +6
Speed: land 40ft, fly 100ft (average)
Breath: cone of cold, 2d8 & cone of paralyzing gas, 1d6+1 rounds.
Qualities: alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire
Spellcasting: Young, cleric & air/good/law/sun

Song (3e/3.5, forgotten realms, monsters of faerun)
Stats: 5HD/5LA, Tiny
Alignment: CG or CN
Adjustments: -2 str, +2con, +4 int/wis, +6 cha
Natural AC: +4
Speed: land 40ft, fly 150ft (average)
Breath: cone of electricity, 2d6
Qualities: change shape, true seeing, tongues, light, darkness, electricity and poison immunity
Spellcasting: Juvenile, cleric & healing/travel/trickery

Steel (forgotten realms, dragons of faerun)
Stats: 4HD/2LA, Small
Alignment: ?
Adjustments: +2 con/cha
Natural AC: +3
Speed: land 60ft, fly 150ft (average), swim 30ft
Breath: line of acid, 1d6 & cone of poison, 1 con damage then 1 min later again.
Qualities: alternate form, immunity to acid, SR 16, spells; sorcerer 1st + knowledge & trickery
Spellcasting: Wrymling

Styx (planar, draconomicon)
Stats: 5HD/5LA, Small
Alignment: Always NE
Adjustments: +2 str/con
Natural AC: 4
Speed: land 60ft, swim 60ft, burrow 20ft.
Breath: line of acid, 1d6 (persists for 3 rounds) & cone of stupefying, 1 int damage
Qualities: amphibious, constrict, improved grab, immunity to poison and disease, Styx adaptation, SR 13
Spellcasting: -

T'ien (3e, lung-celestial, oriental advantures)
Stats: 17HD/-LA, Large
Alignment: Usually LN
Adjustments: +2 dex, +8 con/int, +10 wis/cha, +18 str
Natural AC: +
Speed: 40ft, fly 21750ft (poor), swim 30ft
Breath: 8d10
Qualities: water breathing, control weather, pyrotechnics
Spellcasting: -

Tarterian (planar, draconomicon)
Stats: 8HD/4LA, Medium
Alignment: NE or CE
Adjustments: +4 con/int/wis/cha, +3 str
Natural AC: +7
Speed: land 60ft, fly 150ft (poor)
Breath: line of force, 2d8 &  cone of will-sapping, 2 saves/attack/ability/skill/damage rolls for 1 round.
Qualities: force resistance, strength of will, freedom of movement, Frightful Presence, SR 15
Spellcasting: -

Topaz (3e, gem, monster manual II)
Stats: 7HD/4LA, Small
Alignment: Always CN
Adjustments: +2 str/con, +4 int/wis/cha
Natural AC: +6
Speed: 40ft, fly 100ft (average), burrow 5ft, swim 60ft
Breath: cone of dehydration, 2d8 (1 cubic foot of water per point of damage)
Qualities: cold immunity, waterbreathing
Spellcasting: Juvenile

Tun Mi (3e, lung-typhoon, oriental advantures)
Stats: 16HD/-LA, Large
Alignment: Usually NE
Adjustments: +2 dex/int, +6 wis/cha, +8 con, +14 str
Natural AC: +16
Speed: 0ft, fly 100ft (poor), swim 60ft
Breath: -
Qualities: water breathing, air and water immunity, divine wind, darkness
Spellcasting: -

White (mm/srd)
Stats: 3HD/LA2, Tiny
Alignment: Always CE
Adjustments: -4 int/cha, +2 con
Natural AC: +2
Speed: land 60ft, burrow 30ft, fly 150ft (average), swim 60ft
Breath: cone of cold, 1d6
Qualities: icewalking, immunity to cold, vulnerability to fire
Spellcasting: Adult

Yu (3e, lung-carp, oriental advantures)
Stats: 6HD/1LA, Tiny
Alignment: Usually N
Adjustments: -6 int, -2 wis/cha, +2 con, +6 dex
Natural AC: +5
Speed: 20ft, swim 90ft
Breath: None, this dragon sucks.
Qualities: inferior dragon abilities, water breathing
Spellcasting: None (only has 3 age catogries)

Dragons Not Included
Lesser Dragons (including faerie, spire, and the like). They are not True Dragons.
Hex & Tome Dragons (Dragon #343), they are not in a WotC book.

Gem Dragon LA Source

Added the OA and gem dragons.

***

Empowering your True Dragon

Sovereign Archetypes Dragons of Eberron (p.30)
Trade in your True Dragon's access to cleric & domain spells for one of these, TDs without cleric/domain access lose nothing.

Child of Eberron: learn Druidic, class skills: survival, cast druid spells as arcane spells
Flame of the Forge: CL+2 for crafting, class skills: craft & UMD, a few more spells known, retain essense like an artificer
Fortune's Fang: can cast spells from cleric and feast, luck and trickery domains as arcane spells, class skills: bluff & disguise
Guide of the Weak: can cast spells from cleric and community and protection domain as arcane spells, class skills: diplomacy & intimidate
Lightkeeper: divine aura as a cleric, take Extra Turning to gain turning as a cleric 4/day, can cast spells from cleric and glory, law, sun and war as arcane spells.
Loredrake: effective sorcerer level +2, reduces hit dice to d10s
Master of the Hoard: spells from cleric and charm, commerce and travel domains as arcane spells, class skills: appraise, diplomacy, sense motive
Passion's Flame: gain rage, spells from cleric and madness and passion as arcane spells, class skills: perform
Stalking Wyrm: gain favored enemies as if a ranger equal to your sorcerer levels, bonus feat Track, spells from Cleric and air, animal and earth domains as arcane spells, class skills: hide, move silently, survival
Wyrm of War: proficient with all simple & martial weapon, and all armor and shields, bonus feat every 4 hd, treat sorcerer level as initiator level and trade spell slots for maneuvers/stances from Tiger Claw

***

Age Abuse
True Dragons gain numerous abilities based on their age. Size increases, more breath weapon damage, and bonuses to their abilities scores are just the start of things. Upon hitting the Young Adult stage they gain the Frightful Presence ability, normally gain some form of Damage Reduction (typically DR 5/Magic) and Spell Resistance and both improve later on. Dragons that have Innate Spellcasting further enhance their ability to cast spells and also gain racial hit dice which in turn gives bab/saves/feats.

Using a spell to temporally age your self can be used either as a combat boost or an out of combat spell enhancer. For instance a two year old Steel Dragon with a caster level of fourteen can cast River's Ravages aging him/her self twenty eight years and into the Juvenile age category granting them enough HD (+9) and spellcasting(+6) to have the Epic Spellcasting & Improved Spell Capacity feats for 14 rounds. Even dragons geared for combat will love the additional hp/bab/saves/feats gained from the extra HD.

River's Ravages (dragonlance, legends of the twins)
Age 2 years per caster level for 1 round per caster level.
Quick and easy. Weighes in at a 2nd level spell meaning really early access.

Bestow Curse (phb/srd, bovd)
Ages you into your next age category
Duration of permanent but doesn't stack with it's self. As a DM I'd penalize your XP gains as your ECL has "permanently" changed but your DM may not.

Greater Bestow Curse (spc, bovd)
Ages you into your next age category, again
Duration of "till you complete a miniquest" and stacks with the nongreater version since it's a different spell. Fair call to say you age your self two categories with it.

Hasten The End (dragonlance, holy orders of the stars)
Bestows a negative level and ages you 10 years per round
The duration is concentration. Combine with either feats, skill tricks, shapechanging for extra actions or whatever else and you can access your Ancient Wrym stage outside, or even inside a well timed, battle.

« Last Edit: December 09, 2010, 04:58:32 PM by SorO_Lost »
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Nytemare3701

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Re: dragon PC races
« Reply #112 on: December 10, 2010, 07:46:51 AM »
Nominating Mercury Dragon (Shadow Template)X/RogueX/ScoutX as the most awesome divebombing dragon ever.

raith0

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Re: dragon PC races
« Reply #113 on: December 10, 2010, 10:35:19 PM »
quick question about mercury and steel dragons where are you getting the racial ability mods for them or what are you basing them off of?

was looking to play one in starting this coming thursday and wasnt sure
« Last Edit: December 10, 2010, 10:38:36 PM by raith0 »

SorO_Lost

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Re: dragon PC races
« Reply #114 on: December 11, 2010, 12:31:31 AM »
I got the racial modifiers per MM's rules of doing so.
Quote

However, in case you are not aware of it. I did NOT used the separate table for intelligence. You know, that table that operates differently from the rest and works on the concept any monster without a listed racial modifier gets +2 int. Ask your DM if a race with LA, naturally intelligent to take class levels, also gains a +2 int bonus just because.

If he goes for it, all listed entries have an additional +2 to intelligence.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

The_Mad_Linguist

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Re: dragon PC races
« Reply #115 on: December 11, 2010, 12:34:00 AM »
However, in case you are not aware of it. I did NOT used the separate table for intelligence. You know, that table that operates differently from the rest and works on the concept any monster without a listed racial modifier gets +2 int.

It doesn't.  Read it closer.  It just influences low intelligences, not high ones.
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raith0

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Re: dragon PC races
« Reply #116 on: December 11, 2010, 09:34:13 AM »
i thought that was how you were doing it but i wanted to double check.  incase i missed it in dragonomicon or some where else for.  thankyou

SorO_Lost

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Re: dragon PC races
« Reply #117 on: December 12, 2010, 02:42:31 AM »
However, in case you are not aware of it. I did NOT used the separate table for intelligence. You know, that table that operates differently from the rest and works on the concept any monster without a listed racial modifier gets +2 int.

It doesn't.  Read it closer.  It just influences low intelligences, not high ones.
Thought it was all monsters. Good to know.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

The_Mad_Linguist

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Re: dragon PC races
« Reply #118 on: December 17, 2010, 12:44:10 AM »
Op should note that the races of the dragon "automatic qualification" quote applies just to "dragons", not "true dragons".  So a pseudodragon or wyvern can take advantage of it as well.
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