Copied over from my thread on 339...
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I was browsing through Dragons of Faerun earlier today and noticed that the Mercury/Steel/Mist wyrmlings all have low hd (3 or 4) and LA+2. They also have some nice movement modes (Mercury is insane for speed with a 200' perfect flight), good stats, and a few good special abilities (Steel gets alternate form, Mist gets gaseous form). I think this actually puts them into the realm of playable races, even starting at ecl 5-6.
Looking around briefly, the White wyrmling and Sapphire wyrmling have near the same hd/LA, but their stats and abilities are not as good. The pseudodragon gets mention for blindsense and telepathy and reasonably good stats, but unfortunately has 2hd and LA+3 (why couldn't it be the other way?).
Are there any other good dragons out there? And what can be done with them?
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will update list later with more info...
DoF - Dragons of Faerun
Dcn - Draconomicon
MoF - Monsters of Faerun
MoI - Magic of Incarnum
Ambush Drake (
online; MM3) 7HD/0LA medium - debatable about the LA
Brass (MM) 4HD/2LA tiny - breath weapon: sleep
Brown (MoF) 6HD/2LA medium - tremorsense
500' (it's a bit high for ECL, but yikes that's a powerful tremorsense)
Copper (MM) 5HD/2LA tiny - immune acid, spider climb, breath weapon: slow
Crested Felldrake (MM2) 2HD/2LA small - scent, no flight
Deep (Drow of the Underdark) 6HD/3LA tiny - burrow, detect magic,
true seeing, immune to charmsFaerie (Dcn) 8HD/2LA small - decent SLAs, breath weapon:
daze, can be advanced in HD/size without changing LA
Fang (Dcn) 3HD/3LA tiny - bite: ability drain, increased damage, trip, sound imitation, detect/read magic
Incarnum (MoI) 4HD/2LA tiny - Meldshaping (Soulborn list)
Mercury (DoF) 3HD/2LA tiny - high speed (200' perfect flight!), apply the Shadow template for 300'
Mist (DoF) 3HD/2LA tiny - gaseous form
Pseudodragon (MM) 2HD/3LA tiny - telepathy, blindsense, spell resistance
Rattelyr (Shining South) 2HD/2LA tiny - immune to fire, resist elec 20, no flight, burrow 60', no breath weapon, strong fear ability, tremorsense 60'
Sand (Sandstorm) 3HD/2LA tiny - Immunity to Fire, 20' burrow, Tremorsense 60 ft.
Sapphire (MM2) 5HD/2LA tiny - breath weapon: sonic & causes panic (not listed as mind or fear effect), all four movement modes, the only psionic dragon with low LA on this list
Shadow (Dcn) 4HD/3LA tiny - breath weapon: energy drain
Silver (MM) 7HD/4LA small - alternate form, breath weapon: paralyze
Spiked Felldrake (Dcn) 6HD/2LA large - very good mount (at Paladin -6), can be advanced in HD/size without changing LA
Spire (Sharn: City of Towers) 2HD/2LA tiny - evasion, blindsense 60', flight, breath weapon = fog cloud, high dex
Steel (DoF) 4HD/2LA small - alternate form, 1st level arcane casting (with access to divine plus a couple domains)
Tome (Dragon Magazine #343) 3HD/5LA - 3rd level arcane casting (knows all sorcerer divination/conjuration spells and knowledge domain)
White (MM) 3HD/2LA tiny - has all four movement modes
Other stuffFeats from Dragons of Eberron (p.15)
- Alternate Form: gain alternate form Su ability
- Half-Dragon Form: use alternate form to become a humanoid with the half-dragon template applied
- Hidden Strength: higher stats while in alternate form
Spells from Dragons of Eberron (p.15)
- Strength of the True Form (Sor 1, transmutation) : gain NA, DR and stats of your original form while in an alternate/polymorph form
Alternate dragon features from Dragons of Eberron (p.30) - most trade away clerical spells
- Child of Eberron: learn
Druidic, class skills: survival, cast druid spells
- Flame of the Forge: CL+2 for crafting, class skills: craft & UMD, a few more spells known, retain essense like an artificer
- Fortune's Fang: spells from cleric and feast, luck and trickery domains, class skills: bluff & disguise
- Guide of the Weak: spells from cleric and community and protection domain, class skills: diplomacy & intimidate
- Lightkeeper: divine aura as a cleric, take Extra Turning to
gain turning as a cleric 4/day, spells from cleric and glory, law, sun and war
- Loredrake:
effective sorcerer level +2, reduces hit dice to d10s
- Master of the Hoard: spells from cleric and charm, commerce and travel domains, class skills: appraise, diplomacy, sense motive
- Passion's Flame: gain rage, spells from cleric and madness and passion, class skills: perform
- Stalking Wyrm: gain favored enemies, bonus feat Track, spells from Cleric and air, animal and earth domains, class skills: hide, move silently, survival
- Wyrm of War: proficient with all simple & martial weapon, and all armor and shields, bonus feat every 4 hd,
treat sorcerer level as initiator level and trade spell slots for maneuvers/stances from Tiger ClawRaces of the Dragon - see this quote from p.4
Dragons automatically qualify for any classes, prestige classes, racial substitution levels, feats, powers or spells that require the dragonblood subtype.
- depending how you read that, this could mean you automatically qualify for anything requiring the dragonblood subtype simply by virtue of being a
true dragon, allowing you to ignore other prereqs
- Singer of Concordance (RotD, p.91) - any true dragon can enter immediately, and it progresses casting fully