Author Topic: A Call to Arms: Lonewolf's weapons thread.  (Read 15663 times)

0 Members and 1 Guest are viewing this topic.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #20 on: March 14, 2009, 01:39:23 AM »
A couple more from Armageddon 2089

M-10 Carbine and CFI SAR 25 (Armageddon 2089 d20)
M-10 History (default Universe): A carbine version of the M-35 Assault rifle.

 History for my own game worlds: An assault rifle built to equip infantry units, it uses the same scope as the F 2050.
M-10 Carbine (PL6) (5.56x45)
d20 Rules:  3 round burst (-2 Attack, +2d8 damage), Electronic scope (Range Increment x2.5, Crit +1 Step, +1 on Attack rolls [equipment bonus], +4 equipment bonus to spot checks made thru the scope),  the M-10 can equip a variety of under barrel attachments and illuminators, the scope grants no benefit to under barrel weapons.

                     Dmg  Range       Rate of                  Purchase
Round  Damage  Crit     Type  Increment   Fire   Magazine Size Weight  DC (Cost)   Res   
5.56x45  2d8     19-20*  Ball    150ft*       S,A     30 (box)  Large  8 lb    22 ($3,500)  (+2)
* Reflect Scope Bonuses, w/out bonuses: Crit 20, RI: 60ft.

CFI SAR 25 History (default Universe): A light weight Rifle built by CFI in China

 History for my own game worlds: An evolution of the Norinco Type 95 family
CFI SAR-25 Carbine (PL6) (5.8x42)
d20 Rules:  3 round burst (-2 Attack, +2d8 damage), Advanced Reflex scope (Range Increment x2.5, Crit +1 Step),  the SAR-25 can equip a variety of under barrel attachments and illuminators, the scope grants no benefit to under barrel weapons.

                     Dmg  Range       Rate of                  Purchase
Round  Damage  Crit     Type  Increment   Fire   Magazine Size Weight  DC (Cost)   Res   
5.8x42    2d8     19-20*  Ball    150ft*       S,A     30 (box)  Large  9 lb    21 ($2,500)  (+2)
* Reflect Scope Bonuses, w/out bonuses: Crit 20, RI: 60ft.
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Hida Reju

  • Ring-Tailed Lemur
  • **
  • Posts: 27
    • Email
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #21 on: March 20, 2009, 04:44:05 AM »
Have you ever tried to stat out the weapons used by Colonial Marines from "Aliens"?

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #22 on: March 20, 2009, 07:32:20 PM »
I never have, but, I have a PDF that has them, you can find it here http://michael.tresca.net/ under Freebies, some of the weapons and equipment need more tweeking IMO but, all in all its actually pretty good, alien queen might be a touch over powered too, but, that's a whole other matter.
« Last Edit: March 20, 2009, 07:34:40 PM by Lonewolf the Hunter »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #23 on: March 23, 2009, 10:32:26 PM »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #24 on: March 30, 2009, 04:45:27 AM »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #25 on: April 19, 2009, 11:57:04 PM »
« Last Edit: January 26, 2010, 06:43:45 AM by Lonewolf the Hunter »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #26 on: April 20, 2009, 12:12:42 AM »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #27 on: April 24, 2009, 09:29:55 PM »
If I had the budget and technology available to build a Mech it would look something like this
Lonewolf  PL 7
Size: Huge, Infantry(-2 size)                Bonus HP: 250
Super Structure: Cerametal      Hardness: 30
Armor:   Crystal Carbon      Defense: + 10
Armor Penalty: -8                            Reach: 15 feet
Strength Bonus:+16                              Dexterity Penalty:--
Spd: 50ft, Fly 150ft (Poor)      Purchase DC: 57 ($66,636,090)
Equipment Package:
Sensors: Oracle Mk V Targeting System (Helmet), Class V Sensor System (Visor), Enigma Sensor Suite (Belt).
Crew: Cockpit (Back x2), HV-5 Haven Escape Pod (Torso), Com System,
Weapons: Tsunami 480 Plasma Cannon (Left arm x2, Left Hand), T-95 Cavalcade Chain gun w/800 rounds (Right Hand, Right Arm x2),  M-55 Crudd Rocket launcher w/6 rockets (shoulder), M-87 Talon Missile Launcher w/4 missiles (Shoulder).
Defenses: Life Support, 24 Hours (Torso), LX-20 Anti Shock (Belt).
Mics: Thruster Boots, Fusion Power Core (Extra slots: Belt, Torso)
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #28 on: May 14, 2009, 05:50:59 PM »
« Last Edit: May 26, 2009, 04:32:11 AM by Lonewolf the Hunter »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #29 on: May 17, 2009, 02:36:01 AM »
Here are a a couple unusual Firearms
Steyr ACR
The Steyr ACR was a prototype flechette-firing assault rifle built for the US Army's Advanced Combat Rifle program of 1989/90. Although the Steyr design proved effective, as did most of the weapons submitted, the entire ACR program ended with none of the entrants achieving performance 100% better than the M16A2, the baseline for a successful ACR weapon.
Ammunition:
The Steyr ACR's r carbon steel flechette for a projectile that used a four part spindle sabot packaged in a telescoped arrangement with propellant packed around the projectile.
Type Bullpup Rifle
Cartridge 5.56x45mm annular-primed SCF (synthetic case flechette)
Steyr ACR: Damage: 2d8 Damage Type: Piercing. Critical: 20. Range Increment: 100feet. Rate of Fire: S*. Magazine: 24(Box). Size: Large. Weight: 7lb. Purchase DC:21   Restriction: Mil+3. *3 Round burst, -2 Attack +2d8 damage. Rounds: PDC:12 (20)

Voere VEC-91
The Voere VEC-91, made by Voere, is the first commercial sporting rifle to combine caseless ammunition and electronic firing. Depending upon its chambering, it fires a 5.7 mm or 6 mm projectile at speeds of up to 930 meters per second. When chambered for 5.7 mm it has a 5 round magazine, and it has a 4 round magazine when chambered in 6 mm. Two 15 volt batteries, located in the pistol grip, allow it to fire approximately 5,000 rounds without replacing the batteries.
VEC-91 Type Bolt-action rifle
Steyr ACR(5.7mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: Single. Magazine: 5(Box). Size: Large. Weight: 7lb. Purchase DC:21   Restriction: Res+2. Power Supply, 5,000 shots
Steyr ACR(6mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: Single. Magazine: 4(Box). Size: Large. Weight: 7lb. Purchase DC:21   Restriction: Res+3. Power Supply 5,000 shots.
Ammunition  Purchase DC Quantity
5.7mm                13         20
6mm                   13         20
15 Volt Battery     13          2
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

AnimeSniper

  • Ring-Tailed Lemur
  • **
  • Posts: 60
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #30 on: May 24, 2009, 09:45:30 PM »
Do you have stats for the following... mind you what I have is my own homebrew which I copy/paste from my d20 board post

BGM-71 TOW Missle Launcher {Homebrew}
Thinking 10d8 or 10d10 20 Explosive 300 ft. S Huge 120 lb. 35 Mil (+3)

Sq behind: RefDC20, 2d6 Fire (by Backstabbist)
2nd Sq behind: RefDC15, 1d6
All or None save to shutdown Evasion, & try to avoid punishing Toughs by having 200 different types of DR/ER they need to take: stick to just Fire to give them guys a break.


http://en.wikipedia.org/wiki/BGM-71_TOW

Mk 19 Grenade Launcher {Homebrew} Using stats for the 40mm grenade used in the m79 GL may increase to d8 or incorporate three round burst
3d6 20 Explosive 60/80ft. Burst 100Lb.? 30 Mil (+3)

M-134A2 Vulcan minigun Minigun from Menace Manual Except;
4d10 20 Ballistic 150 ft. A Linked Huge 120 lb. 29 Mil (+3)
« Last Edit: May 24, 2009, 09:50:01 PM by AnimeSniper »

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #31 on: May 26, 2009, 04:24:19 AM »
They look pretty good to me, though when static an automatic 40mm Grenade launcher (like the Mk 19) I give the shells 4d6 damage.  Your Stats for the TOW look  pretty close to the stats in Guardians of Order's d20 Vehicles guide IIRC. but its been a while since I've seen a copy of that particular manual.
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

AnimeSniper

  • Ring-Tailed Lemur
  • **
  • Posts: 60
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #32 on: May 29, 2009, 03:37:44 PM »
I have this book titled Military Vehicles http://www.amazon.com/Military-Vehicles-around-World-Supplement/dp/1894525663/ref=sr_1_2?ie=UTF8&s=books&qid=1243618212&sr=1-2in hardcopy which gives stats for several military vehicles; tanks, IFV's/APC's, Choppers, Aircraft, Ships, etc and the stats for the 40mm GL in it is statted at 4d6 as well as other vehicular weapons but no TOW that I saw

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #33 on: May 29, 2009, 06:16:29 PM »
Hmm I might have been wrong, the only copy we had at my place was my brother's, and it vanished some time ago.
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #34 on: June 03, 2009, 11:07:13 PM »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #35 on: June 04, 2009, 11:57:44 PM »
Here is a new idea I had.
The XM-13 Series Rifles (PL6)
The XM-13 Series of rifles were designed to combine the Top loading magazine system of the FN P90 with the stopping power of an assault rifle.  The two biggest changes From the original design were the trigger position (moved closer to the ejection port and given a conventional pistol grip), and the addition of an under barrel pump shot gun for close combat situations. While the weapon uses some metal in its construction (notably the Barrel, Chamber, and springs) to keep weight down most of the weapon is made from polymers and hardened rubber.  All models (except the civilian model 55S, 76RS, and 76NS) has a 3 round burst setting (-2 Attack, +2dX Damage).  All rifles come standard with a reflex sight that can be replaced with other sights or scopes, All rifles include side rails for attaching illuminators or other accessories. 
XM-13-55: The first production rifle designed to use NATO standard, 5.56x45mm ammunition.
XM-13-55S: The civilian legal  55S lacks the burst auto fire and attached shotgun and uses a smaller magazine.
XM-13-54: The XM-13-54 is simply the -55 re-chambered to use the Russian made 5.45x39mm Cartridge
XM-13-58: A -55 re-chambered to fire the Chinese 5.8x42mmDPZ cartridge.
XM-13-68: A complete Reworking of the XM-13 design to use the 6.8x43 Remington cartridge
xM-13-76R: Another reworking XM-13 frame, this one intended for export to former soviet client states, the 76R is designed to use the Russian made 7.62x39 cartridge.
XM-13-76RS: The civilian version of the 76R, lacks select fire capabilities and under barrel shot gun
XM-13-76N: The most ambitious of the XM-13 redesigns, the 76N is designed to fire the 7.62x51NATO machine gun cartridge. As a trade off it has the lowest magazine capacity and highest weight of any weapon in the series.
XM-13-76NS: The Civilian version of the 76N lacks select fire and shot gun.
XM-13-55 (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 21   Restriction: Mil+3.
XM-13-55S (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of Fire: S. Magazine: 30(Box). Size: Large. Weight: 6lb. Purchase DC: 19   Restriction: Lic+1.
XM-13-54 (5.45): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 20  Restriction: Mil+3.
XM-13-58 (5.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate of Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 22  Restriction: Mil+3.
XM-13-68 (6.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 90feet. Rate of Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC:   Restriction: Mil+3.
XM-13-76R (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate of Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 19   Restriction: Mil+3.
XM-13-76RS (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate of Fire: S. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 18  Restriction: Lic+1.
XM-13-76N (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: S,A. Magazine: 30(Box). Size: Large. Weight: 12lb. Purchase DC: 23  Restriction: Mil+3.
XM-13-76NS (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate of Fire: S. Magazine: 25(Box). Size: Large. Weight: 12lb. Purchase DC: 23  Restriction: Res+2.
XM-13 Under barrel Shot gun (12 Gauge)Damage: 4d4 Damage Type: Ballistic. Critical: 20. Range Increment: 30feet. Rate of Fire: Single. Magazine: 5(Box).
« Last Edit: June 04, 2009, 11:59:36 PM by Lonewolf the Hunter »
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #36 on: June 06, 2009, 10:05:27 PM »
Every so often, a weapons thread, pops up, this is one of them.  More specifically this is a thread for the various weapons I have stated up mostly for my own amusement, any one else that wants to is also welcome to post here.

The offer still stands folks, if you got any weapon stats you'd like to post, or a weapon you'd like to see stated just post it.
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

Lonewolf the Hunter

  • Domesticated Capuchin Monkey
  • **
  • Posts: 96
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #37 on: July 27, 2009, 08:39:08 AM »
Every so often, a weapons thread, pops up, this is one of them.  More specifically this is a thread for the various weapons I have stated up mostly for my own amusement, any one else that wants to is also welcome to post here.

The offer still stands folks, if you got any weapon stats you'd like to post, or a weapon you'd like to see stated just post it.
Have to put offer on hold for a while, computer is on the Fritz.
"No Plan ever survives contact with the enemy"
a bunch of generals and military historians

I like hiring Giff, they don't mind being paid in uzis.

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #38 on: August 22, 2009, 07:15:07 PM »
I don't know if you've fixed your PC yet, but do you, or anyone else for that matter, have any suggestions for the following:

-20mm (0.79 in) M39 cannon
-Matra rocket pod with 18x SNEB 68mm rockets
-Hispano SURA R 80mm rockets
-AGM-12 Bullpup air-to-ground missile


Thanks for your time :)
« Last Edit: August 23, 2009, 11:35:48 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Johannixx

  • Bi-Curious George
  • ****
  • Posts: 422
Re: A Call to Arms: Lonewolf's weapons thread.
« Reply #39 on: September 09, 2009, 02:45:14 AM »
Walther P-38
German 9x19mm Semiautomatic Pistol
Damage:  2d6
Critical:  20x2
Range:  30'
Capacity:  8[Box]
RoF:  S
Size:  Small
Special:  Reloading the P-38 requires a full-round action, because the magazine catch is on the butt of the weapon and the magazine must be manually pulled out with the off-hand before inserting a new magazine.

DeLisle Carbine
British .45ACP Bolt-Action Rifle
Damage:  2d6 (2d6+1 if using my damage system)
Critical:  20x2
Range:  40'
Capacity:  7[Box]
RoF:  Single
Size:  Large
Special:  This is a silenced weapon.