Author Topic: Friggin Magic Item Creation rules  (Read 5140 times)

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bhu

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Friggin Magic Item Creation rules
« on: November 30, 2008, 08:58:38 AM »
Okay I'm making a magic item called Daern's Instant Shack.  By the item creation rules in the DMG it sells for over 100000 GP.  However Daern's Instant Fortress which is far more powerful sells for 55000 GP.  I've looked at the creation rules over and over and I have no idea how they make the Fortress for the price they do.

veekie

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Re: Friggin Magic Item Creation rules
« Reply #1 on: November 30, 2008, 10:05:36 AM »
Theres probably an adhoc discount somewhere for it, figure out what the Instant Fortress should have costed according to their rules and apply the same?
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Talisman

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Re: Friggin Magic Item Creation rules
« Reply #2 on: November 30, 2008, 01:23:19 PM »
A lot of the listed magic items don't follow the DMG's formulae; in fact, you're encouraged to compare a new item to existing items, rather than blidnly following the tables.

What this means is (assuming you're the GM), make it cost what you think it should cost.
It should've been you, Bendo!

Darth Krzysztof

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Re: Friggin Magic Item Creation rules
« Reply #3 on: November 30, 2008, 04:42:04 PM »
It gets even more confusing if you have an item you're weighing against something from Magic Item Compendium. I -still- can't figure out how they arrived at those numbers. "We made items cheaper" - well, sure, but is there any method to it?
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Orion

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Re: Friggin Magic Item Creation rules
« Reply #4 on: November 30, 2008, 05:55:23 PM »
There's a little "behind the curtain" box that says "No, there's no formula. We used our judgement." They're pretty up-front about it. So the lesson is to do the same if you're DMing.

Talisman

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Re: Friggin Magic Item Creation rules
« Reply #5 on: December 01, 2008, 12:37:14 AM »
Bhu, are you the GM?

if so, I advice you to just say "screw it" and give the dern thing to the party when you think they deserve it. The rules tying magic items to piles of gold are seriously bad for a whole bunch of reasons.
It should've been you, Bendo!

bhu

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Re: Friggin Magic Item Creation rules
« Reply #6 on: December 01, 2008, 08:32:29 AM »
Bhu, are you the GM?

if so, I advice you to just say "screw it" and give the dern thing to the party when you think they deserve it. The rules tying magic items to piles of gold are seriously bad for a whole bunch of reasons.

I'm making magic items for a Kobold maintenance Man PrC.  Some of them are a liiiiitle weird.

Talisman

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Re: Friggin Magic Item Creation rules
« Reply #7 on: December 01, 2008, 01:17:07 PM »
I'm making magic items for a Kobold maintenance Man PrC.

Stop right there. That's all you had to say. ;)
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bhu

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Re: Friggin Magic Item Creation rules
« Reply #8 on: December 02, 2008, 06:32:51 AM »
I'm making magic items for a Kobold maintenance Man PrC.

Stop right there. That's all you had to say. ;)
:lmao

bhu

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Re: Friggin Magic Item Creation rules
« Reply #9 on: December 02, 2008, 06:53:19 AM »
A few examples so far:

Daern's Instant Coffee Pot
 Price (Item Level): 200 GP (2nd)
 Body Slot: - (carried)
 Caster Level: 1st
 Aura: Faint; (DC:15) Conjuration
 Activation: Standard (Command)
 Weight: 2 lbs.

3 times per day when you utter the correct command word, this pot (it looks like a thermos actually) fills with fresh coffee (black or with cream/sugar).

Prerequisites: Craft Wondrous Item, Create Water
Cost to Create: 100 GP, 1 day, 8 XP


Daern's Instant Vending Machine
 Price (Item Level): 3600 GP (8th)
 Body Slot: - (carried theoretically)
 Caster Level: 5th
 Aura: Faint; (DC:17) Conjuration
 Activation: Standard (Manipulation)
 Weight: 400 lbs.

This 6' tall by 3' wide by 3' thick metal box has a display on front with pictures of foodstuffs and drinks (with prices listed next to them) that change on a random basis (sometimes by the hour, sometimes by the month).  By inserting up yo 1 Silver in coins, you get enough food for one meal.  The machine does not provide change since the original creator was apparently an utter bastard.  Rumor has it the creators have made some machines that teleport the coins to their location as a means of earning a steady income.  The cost of making one of these machines tends to make this unlikely.

Prerequisites: Craft Wondrous Item, Coins to Food
Cost to Create: 1800 GP, 2 days, 72 XP



Coins to Food
Transmutation
Level: Sorcerer/Wizard 1
Components: V, S. M
Casting Time: 1 Minute
Range: Close (25 ft. plus 5 ft./2 levels)
Target: You
Duration: 24 hours

Material component is any coin of legal monetary value.  Even though it says 1 Silver piece to feed you for a day you may use any combination of coins that amount to 1 SP, or even more expensive coins like gold (you do not get change back).  You may sacrifice 4 copper pieces to get fed one meal.  Or 1 silver piece to eat for a day. The coins convert to food and drink of whatever sort you wish, but it is only good for 24 hours (except for water, it doesn't spoil).



Duct Tape of Repair
 Price (Item Level): 450 GP (3rd)
 Body Slot: - (carried)
 Caster Level: 1st
 Aura: Faint; (DC:15) Transmutation
 Activation: Standard (Manipulation)
 Weight: less than a pound

This magic brand of duct tape can repair damaged objects and vehicles. When a 5-foot strip of the duct tape is applied to the damaged area, the duct tape disappears and the object regains 1d8+1 hit points instantly.

Duct tape of repair comes in a standard-size roll and can be used 14 times before the roll is exhausted.
Prerequisites: Craft Wondrous Item, Repair Light Damage
Cost to Create: 225 GP, 1 day, 18 XP
Original Concept by DebiHuman


Mop of Cleaning
 Price (Item Level): 48,000 GP (17th)
 Body Slot: - (carried)
 Caster Level: 3rd
 Aura: Faint; (DC:17) Transmutation
 Activation: - (Use-Activated)
 Weight: 4 lbs.

This mop can clean virtually any substance up at the rate of one 5' square per round. It is unknown where the cleaned up fluids and other noxious substances go...
The mop can even clean up acid or toxic substances without problem, and can remove a Grease spell.

Prerequisites: Craft Wondrous Item, Neutralize Poison, Prestidigitation
Cost to Create: 24,000 GP, 24 days, 960 XP

Clean Water
Transmutation
Components: V, S, M
Level: Sor/Wiz 2
Casting Time: 1 minute
Range: Close (25 feet plus 5 ft./2 levels)
Target: 10-foot area/level
Duration: Instantaneous
Saving Throw:  None
Spell Resistance: No

This transmutation cleanses any flat surface area that has been corrupted by acid, poison, or other noxious substance by turning it into an equal amount of water. It cannot clean the air, and the liquid cannot be deeper than one foot. 

Material Component:
A few flakes of soap 
Spell by DebiHuman




Magic Multi-Tool
 Price (Item Level): 3600 GP (8th)
 Body Slot: - (carried)
 Caster Level: 9th
 Aura: Moderate; (DC:19) Transmutation
 Activation: Swift (Command)
 Weight: 1 lb.

This 3' metal rod can become any masterwork tool as a Swift Action by uttering the command word.

Prerequisites: Craft Wondrous Item, Summon Tool
Cost to Create: 1800 GP, 2 days, 72 XP


SUMMON TOOL
Conjuration
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: 0 ft.
Effect: Unattended, non magical object of non living matter
Duration: 1 hour per level
Saving Throw: None
Spell Resistance: No

You temporarily create one Masterwork tool of any kind, that can be held in the casters hands (i.e. no bigger than a sledgehammer or saw).  If you attempt to use this tool as a spell component or break it, the spell ends.  Focus is a 1' steel rod.



Chainsaw of Fun
 Price (Item Level): 25868 GP (16th)
 Body Slot: - (carried)
 Caster Level: 3rd
 Aura: Faint; (DC:17) Conjuration
 Activation: Standard (Manipulation)
 Weight: 5 lbs.

3 times per day this saw can become a Mordenkainen's Force Saw.

Prerequisites: Create Magic Arms and Armor, Craft Wondrous Item,
Cost to Create: 12934 GP, 13 days, 517 XP


Mordenkainen's Force Saw
Conjuration
Level: Sorcerer/Wizard 2
Components: V, S. F
Casting Time: 1 Standard Action
Range: Personal
Effect: 1 Chainsaw
Duration: 1 round per level
Saving Throw: No
Spell Resistance: No

When cast this summons a mystical chainsaw. It can cut through just about anything eventually. It cuts through 2 inches of any material of Hardness 5 or less in 1 round. It will cut through 1 inch of anything Hardness 6-8 in 2 rounds. It will cut through 1 inch of anything Hardness 9-15 in 3 rounds. It cannot cut through Hardness 16 or higher. If used as a weapon it is a Two handed +1 weapon that does 1d8 damage (plus Strength modifier) as a melee touch attack. Focus is a miniature pewter chainsaw.



Daern's Instant Face Mask
 Price (Item Level): 9,000 GP (12th)
 Body Slot: Face
 Caster Level: 5th
 Aura: Faint; (DC:17) Transmutation
 Activation: - (Use-Activated)
 Weight: -

While wearing this face mask the owner is immune to inhaled poisons, and can breathe whether or not there is oxygen available. The wearers eyes are also shaded from bright light, and he has a +4 circumstance bonus to Saves against being blinded by light.

Prerequisites: Craft Wondrous Item, Delay Poison, Shades, Water Breathing
Cost to Create: 4,500 GP, 5 days, 360 XP

Shades
Abjuration
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Minute/Level

For the Duration of the spell you have a +4 Bonus on all Saving Throws against spells or effects based on flashes of light that would temporarily Daze or Blind you.


Daern's Mystic Measuring Tool
 Price (Item Level): 3,600 GP (8th)
 Body Slot: - (carried)
 Caster Level: 1st
 Aura: Faint; (DC:15) Divination
 Activation: Standard (Command)
 Weight: 1 lb.

As a Standard Action you can automatically learn:

The distance between any 2 points within line of sight.
Measure any object (volume, weight, length, etc).
Mark a line between 2 points.
Effectively it's a measuring tape, level, ruler/marker, all in one.  If the wielder wishes it will generate a line of any color between 2 points permanently.

Prerequisites: Craft Wondrous Item, Arcane Mark, Daern's Instant Measurement
Cost to Create: 1,800 GP, 2 days, 144 XP

Daern's Instant Measurement
Divination
Level: Sorcerer/Wizard 1
Components: V, S, Focus
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft. per level), but see below
Target: You
Duration: 1 Round/Level

For the duration of the spell you can measure any 1 object of any size within range.  You can learn height, length, weight, volume, etc.  Whatever measurement you require this spell will perform.  Optionally you may learn the exact distance between any two points you can actually see. Focus is a measuring device of any sort.



Daern's General Purpose Personal Defense Boomstick
 Price (Item Level): 100,800 GP (21st)
 Body Slot: - (carried)
 Caster Level: 7th
 Aura: Moderate; (DC:18) Conjuration
 Activation: Standard (Manipulation)
 Weight: 8 lbs.

This appears to be a long metal tube with a trigger at one end.  By pulling the trigger anyone holding the Boomstick can fire a blast thats equivalent to an Orb of Sound cast by a 7th level caster.  The Boomstick can be used 5 times per day.


Prerequisites: Craft Magic Arms and Armor, Create Wondrous Item, Orb of Sound, Use Magic Device 4 ranks
Cost to Create: 50,400 GP, 51 days, 4032 XP

















Callix

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Re: Friggin Magic Item Creation rules
« Reply #10 on: December 02, 2008, 05:22:13 PM »
A spell called Shades is in core. It's the capstone of the Shadow Conjuration spells. You might want to rename your sunglasses spell. Otherwise, these items are all very cool, but seem overpriced.
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Talisman

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Re: Friggin Magic Item Creation rules
« Reply #11 on: December 02, 2008, 08:35:42 PM »
Change Shades to shades of coolness and allow them to grant a +2 coolness bonus to Intimidate checks   :D

I can confirm the power of the duct tape of repair, as well as its counterpart, Nolzur's marvelous lubricating spray (found in blue-and-yellow cans). I would suggest that the duct tape have 12 + 1d4 uses, as you can often squeeze out just a tad more if you really need it.
It should've been you, Bendo!

bhu

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Re: Friggin Magic Item Creation rules
« Reply #12 on: December 03, 2008, 06:34:49 AM »
A spell called Shades is in core. It's the capstone of the Shadow Conjuration spells. You might want to rename your sunglasses spell. Otherwise, these items are all very cool, but seem overpriced.

Thats the price by the rules in the DMG.  I just have to figure out how far down to discount to make them reasonable now.

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Re: Friggin Magic Item Creation rules
« Reply #13 on: December 04, 2008, 11:56:31 AM »
those items are pure win. BHU  :bow

yea the prices seem high but as was said once you guestimate their usefulness and adjust the price accordingly all should be good.
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Re: Friggin Magic Item Creation rules
« Reply #14 on: December 04, 2008, 10:17:51 PM »
There should also be Magical Duct Tape of Healing...

Talisman

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Re: Friggin Magic Item Creation rules
« Reply #15 on: December 05, 2008, 04:39:31 PM »
There should also be Magical Duct Tape of Healing...

Nodwick FTW!
It should've been you, Bendo!

bhu

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Re: Friggin Magic Item Creation rules
« Reply #16 on: December 18, 2008, 06:55:42 AM »
Okay Ive added some items, all the prerequisites, etc.  Lemme know if you think the new prices are still too steep:

Maintenance Toolbox
 Price (Item Level): 10,000 GP
 Price with all items:
 Body Slot: - (carried)
 Caster Level: 9th
 Aura: Moderate; (DC:19) Conjuration
 Activation: Swift (command)
 Weight: 25 lbs

This metal toolbox effectively functions the same as a Bag of Holding IV, but it is slightly different.  The toolbox comes pre-equipped with several items listed below, and living creatures may not be placed in it.  Al objects are shrunken into strange widgets, obly identifiable to the boxes owner (i.e. once they're in the box, you'll have to ask him or pull them all out at random to find them.  Only the most favored or well rewarded members of he Maintenance Department get one of these toolboxes.
Prerequisites: Craft Wondrous Item, Leomund's Secret Chest
Cost to Create: 5000 GP, 5 days, 200 XP


The box contains:

1 set of Arcane Thieves Tools (MIC page 150)
2 Blast Disks (MIC page 152)
5 Blessed Bandages (MIC page 152)
1 Daern's Instant Tent (MIC page 155)
1 Daern's Instant Coffee Pot
1 Daern's Instant Vending Machine
1 Superior Rope of Climbing (MIC page 176)
1 Wrench of Nipple Twisting
1 Hammer of Bashing Things Until They Work
1 Crowbar of Bashing Things Until They Stop Working
2 Rolls of Duct Tape of Repair
1 Mop of Cleaning
1 Skeleton Key
1 Magic Multi-Tool
1 Chainsaw of Fun
1 Daern's Instant Facemask
1 Daern's Mystic Measuring Tool
1 Daern's General Purpose Personal Defense Boomstick
1 Daern's Instant Shack
1 Folding Boat
1 Jar of Dust of Dryness
1 pair of Goggles of Minute Seeing
1 Animated Shovel
1 Jar of Salve of Slipperiness
1 Jar of Sovereign Glue
1 Jar of Univesal Solvent





Daern's Instant Coffee Pot
 Price (Item Level): 200 GP (2nd)
 Body Slot: - (carried)
 Caster Level: 1st
 Aura: Faint; (DC:15) Conjuration
 Activation: Standard (Command)
 Weight: 2 lbs.

3 times per day when you utter the correct command word, this pot (it looks like a thermos actually) fills with fresh coffee (black or with cream/sugar).

Prerequisites: Craft Wondrous Item, Create Water
Cost to Create: 100 GP, 1 day, 8 XP




Daern's Vending Machine
 Price (Item Level): 3600 GP (8th)
 Body Slot: - (carried theoretically)
 Caster Level: 5th
 Aura: Faint; (DC:17) Conjuration
 Activation: Standard (Manipulation)
 Weight: 400 lbs.

This 6' tall by 3' wide by 3' thick metal box has a display on front with pictures of foodstuffs and drinks (with prices listed next to them) that change on a random basis (sometimes by the hour, sometimes by the month).  By inserting up to 1 Silver in coins, you get enough food for one meal.  The machine does not provide change since the original creator was apparently an utter bastard.  Rumor has it the creators have made some machines that teleport the coins to their location as a means of earning a steady income.  The cost of making one of these machines tends to make this unlikely.

Prerequisites: Craft Wondrous Item, Coins to Food
Cost to Create: 1800 GP, 2 days, 72 XP



Coins to Food
Transmutation
Level: Sorcerer/Wizard 1
Components: V, S. M
Casting Time: 1 Minute
Range: Close (25 ft. plus 5 ft./2 levels)
Target: You
Duration: 24 hours

Material component is any coin of legal monetary value.  Even though it says 1 Silver piece to feed you for a day you may use any combination of coins that amount to 1 SP, or even more expensive coins like gold (you do not get change back).  You may sacrifice 4 copper pieces to get fed one meal.  Or 1 silver piece to eat for a day. The coins convert to food and drink of whatever sort you wish, but it is only good for 24 hours (except for water, it doesn't spoil).





Wrench of Nipple Twisting
 Price (Item Level): 18,312 GP
 Body Slot: - (carried)
 Caster Level: 7th
 Aura: Moderate; (DC:19) Transmutation
 Activation: - (Use-activated)
 Weight: 3 lbs.

This appears to be a normal +1 Wrench.  When striking a humanoid opponent that has nipples or some other soft body part the wielder gets to make an immediate Grapple Check as a Free Action without provoking an attack of opportunity.  If he succeeds with the Grapple Check, the Wrench latches on, animates, and violently twists the soft part of the body it has latched on to causing incredible pain.  This effect is identical to the Tweak Nipple spell.  Duration lasts until the victim makes a DC 20 Str check to pull the wrench free (Incidentally doing 1d6 damage in the process). 

Prerequisites: Craft Magic Arms and Armor, Tweak Nipple
Cost to Create: 9156 GP, 9 days, 366 XP



Tweak Nipple
Transmutation
Level: Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft./2 levels)
Target: One Creature
Duration: Concentration (up to 1 round/level)
Saving Throw: Will Negates
Spell Resistance: No

An invisible telekinetic force grabs hold of one of your opponents nipples, twists hard, and pulls.  Until it lets go he has a -4 penalty to all rolls.  This does not work on any creature with no discernable anatomy or that is immune to criticals.  Creatures who have no nipples but still don't qualify under the aforementioned conditions have some other part of their body harmed instead.




Wrench
One Handed Exotic Weapon
Cost: 12 GP
Dmg (S): 1d6
Dmg (M): 1d8
Critical: 19-20, x3
Weight: 3 lbs.
Type: Bludgeoning

Wrenches add a +2 Bonus to Str checks for loosening up bolts and such.






Hammer of Bashing Things Till They Work
 Price (Item Level): 8,312 GP
 Body Slot: - (carried)
 Caster Level: 5th
 Aura: Faint; (DC:17) Transmutation
 Activation: -
 Weight: 5 lbs.

This is to all intents and purposes a +1 Claw Hammer, though it is used more as a tool than a weapon.  It's true purpose is a result of the "if it doesn't work, just give it a whack" theory of mechanics.   By striking any mechanical device that has more than 2 moving parts (note mechanical does not imply metal, it can be made of wood or other substances except flesh) you get a Repair check.  You are attempting to beat a DC of 20, and your check is 10 plus the damage rolled on your striking the object with the hammer. If you successfully make the DC, the object begins functioning normally again for 2d6 hours (i.e. enough time to usually do a proper repair, or make it last a bit longer to get soemthing specific done). If you don't make the DC, the object isn't damaged any further by the hammer as the dents from the strike magically heal instantly. 

Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, Repair Serious Damage
Cost to Create: 4,156 GP, 5 days, 166 XP



Claw Hammer
One Handed Exotic Weapon
Cost: 12 GP
Dmg (S): 1d6
Dmg (M): 1d8
Critical: x3
Weight: 5 lbs.
Type: Bludgeoning OR piercing

Even though it has been sharpened to use as a weapon on its prying end, this can still function as a claw hammer.  It still gives a +2 to Strength checks for prying open doors/chests, shattering chains, etc.




Crowbar of Bashing Things Till They Stop Working
 Price (Item Level): 18,312 GP
 Body Slot: - (carried)
 Caster Level: 3rd
 Aura: Faint; (DC:16) Evocation
 Activation: - (and Free, Command)
 Weight: 5 lbs.

This is a +1 Breaking Crowbar.

Prerequisites: Craft Magic Arms and Armor, Shatter
Cost to Create: 9156 GP, 9 days, 366 XP



Breaking
 Price: +2 bonus
 Property: Bludgeoning melee weapon
 Caster Level: 3rd
 Aura: Faint; (DC:16) Evocation
 Activation Free (Command)

3 times per day as a Free Action a Breaking weapon may be used to immediately cast Shatter as a Free Action on any object it has just struck successfully.

Prerequisites: Craft Magic Arms and Armor, Shatter
Cost to Create: varies



Crowbar
One Handed Exotic Weapon
Cost: 12 GP
Dmg (S): 1d4
Dmg (M): 1d6
Critical: x2
Weight: 7 lbs.
Type: Bludgeoning OR piercing

Even though it has been sharpened to use as a weapon on its prying ends, and is heavier, this can still function as a regular crowbar.  It still gives a +2 to Strength checks for prying open doors/chests, shattering chains, etc.  Because of it's shape it also grants a +2 on opposed rolls to trip or disarm an opponent.





Duct Tape of Repair
 Price (Item Level): 450 GP (3rd)
 Body Slot: - (carried)
 Caster Level: 1st
 Aura: Faint; (DC:15) Transmutation
 Activation: Standard (Manipulation)
 Weight: less than a pound

This magic brand of duct tape can repair damaged objects and vehicles. When a 5-foot strip of the duct tape is applied to the damaged area, the duct tape disappears and the object regains 1d8+1 hit points instantly.

Duct tape of repair comes in a standard-size roll and can be used 14 times before the roll is exhausted.
Prerequisites: Craft Wondrous Item, Repair Light Damage
Cost to Create: 225 GP, 1 day, 18 XP
Original Concept by DebiHuman




Mop of Cleaning
 Price (Item Level): 500 GP (3rd)
 Body Slot: - (carried)
 Caster Level: 3rd
 Aura: Faint; (DC:17) Transmutation
 Activation: - (Use-Activated)
 Weight: 4 lbs.

This mop can clean virtually any substance up at the rate of one 5' square per round. It is unknown where the cleaned up fluids and other noxious substances go...
The mop can even clean up acid or toxic substances without problem, and can remove a Grease spell.

Prerequisites: Craft Wondrous Item, Neutralize Poison, Prestidigitation
Cost to Create: 250 GP, 1 day, 10 XP

Clean Water
Transmutation
Components: V, S, M
Level: Sor/Wiz 2
Casting Time: 1 minute
Range: Close (25 feet plus 5 ft./2 levels)
Target: 10-foot area/level
Duration: Instantaneous
Saving Throw:  None
Spell Resistance: No

This transmutation cleanses any flat surface area that has been corrupted by acid, poison, or other noxious substance by turning it into an equal amount of water. It cannot clean the air, and the liquid cannot be deeper than one foot. 

Material Component:
A few flakes of soap 
Spell by DebiHuman




Skeleton Key
 Price (Item Level): 5000 GP (9th)
 Body Slot: - (carried)
 Caster Level: 3rd
 Aura: Faint; (DC:16) Transmutation
 Activation: Swift (Manipulation)
 Weight: -

This key can be used to open any lock as a Swift Action, even if it is locked by the spell Arcane Lock.

Prerequisites: Craft Wondrous Item, Instant Locksmith, Knock
Cost to Create: 2,500 GP, 3 days, 100 XP




Magic Multi-Tool
 Price (Item Level): 1000 GP (4th)
 Body Slot: - (carried)
 Caster Level: 9th
 Aura: Moderate; (DC:19) Transmutation
 Activation: Swift (Command)
 Weight: 1 lb.

This 3' metal rod can become any masterwork tool as a Swift Action by uttering the command word.

Prerequisites: Craft Wondrous Item, Fabricate
Cost to Create: 500 GP, 1 day, 20 XP



SUMMON TOOL
Conjuration
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: 0 ft.
Effect: Unattended, non magical object of non living matter
Duration: 1 hour per level
Saving Throw: None
Spell Resistance: No


You temporarily create one Masterwork tool of any kind, that can be held in the casters hands (i.e. no bigger than a sledgehammer or saw).  If you attempt to use this tool as a spell component or break it, the spell ends.  Focus is a 1' steel rod.



Chainsaw of Fun
 Price (Item Level): 25868 GP (16th)
 Body Slot: - (carried)
 Caster Level: 3rd
 Aura: Faint; (DC:17) Conjuration
 Activation: Standard (Manipulation)
 Weight: 5 lbs.

3 times per day this saw can become a Mordenkainen's Force Saw.

Prerequisites: Create Magic Arms and Armor, Craft Wondrous Item,
Cost to Create: 12934 GP, 13 days, 517 XP




Mordenkainen's Force Saw
Conjuration
Level: Sorcerer/Wizard 2
Components: V, S. F
Casting Time: 1 Standard Action
Range: Personal
Effect: 1 Chainsaw
Duration: 1 round per level
Saving Throw: No
Spell Resistance: No


When cast this summons a mystical chainsaw. It can cut through just about anything eventually. It cuts through 2 inches of any material of Hardness 5 or less in 1 round. It will cut through 1 inch of anything Hardness 6-8 in 2 rounds. It will cut through 1 inch of anything Hardness 9-15 in 3 rounds. It cannot cut through Hardness 16 or higher. If used as a weapon it is a Two handed +1 weapon that does 1d8 damage (plus Strength modifier) as a melee touch attack. Focus is a miniature pewter chainsaw.




Daern's Instant Face Mask
 Price (Item Level): 4,500 GP (9th)
 Body Slot: Face
 Caster Level: 5th
 Aura: Faint; (DC:17) Transmutation
 Activation: - (Use-Activated)
 Weight: -

While wearing this face mask the owner is immune to inhaled poisons, and can breathe whether or not there is oxygen available. The wearers eyes are also shaded from bright light, and he has a +4 circumstance bonus to Saves against being blinded by light.

Prerequisites: Craft Wondrous Item, Delay Poison, Eye Shades, Water Breathing
Cost to Create: 2,250 GP, 3 days, 90 XP





Eye Shades
Abjuration
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Minute/Level

For the Duration of the spell you have a +4 Bonus on all Saving Throws against spells or effects based on flashes of light that would temporarily Daze or Blind you.





Daern's Mystic Measuring Tool
 Price (Item Level): 100 GP (1st)
 Body Slot: - (carried)
 Caster Level: 1st
 Aura: Faint; (DC:15) Divination
 Activation: Standard (Command)
 Weight: 1 lb.

As a Standard Action you can automatically learn:

The distance between any 2 points within line of sight.
Measure any object (volume, weight, length, etc).
Mark a line between 2 points.
Effectively it's a measuring tape, level, ruler/marker, all in one.  If the wielder wishes it will generate a line of any color between 2 points permanently.

Prerequisites: Craft Wondrous Item, Arcane Mark, Daern's Instant Measurement
Cost to Create: 50 GP, 1 day, 2 XP



Daern's Instant Measurement
Divination
Level: Sorcerer/Wizard 1
Components: V, S, Focus
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft. per level), but see below
Target: You
Duration: 1 Round/Level

For the duration of the spell you can measure any 1 object of any size within range.  You can learn height, length, weight, volume, etc.  Whatever measurement you require this spell will perform.  Optionally you may learn the exact distance between any two points you can actually see. Focus is a measuring device of any sort.



Daern's General Purpose Personal Defense Boomstick
 Price (Item Level): 100,800 GP (21st)
 Body Slot: - (carried)
 Caster Level: 7th
 Aura: Moderate; (DC:18) Conjuration
 Activation: Standard (Manipulation)
 Weight: 8 lbs.

This appears to be a long metal tube with a trigger at one end.  By pulling the trigger anyone holding the Boomstick can fire a blast that's equivalent to an Orb of Sound cast by a 7th level caster.  The Boomstick can be used 5 times per day.

Prerequisites: Craft Magic Arms and Armor, Create Wondrous Item, Orb of Sound, Use Magic Device 4 ranks
Cost to Create: 50,400 GP, 51 days, 4032 XP




Daern's Instant Shack
 Price (Item Level): 15,000 GP (21st)
 Body Slot: - (carried)
 Caster Level: 7th
 Aura: Moderate; (DC:18) Conjuration
 Activation: Standard (Command)
 Weight: 1 lb.

Throwing this wooden cube to the ground and speaking the command word creates a small wooden shack with a sign on front that says "Maintenance: Knock before entering".  The shack is otherwise Identical to the dwelling created by the Leomund's Secure Shelter spell.  A different command word returns it to cube form, assuming there are no living beings inside.  It will remain in shack form till empty of life.  The cube takes 1 round to change forms. 

Prerequisites: Craft Wondrous Item, Leomund's Secure Shelter
Cost to Create:  7,500 GP, 8 days, 300 XP



Animated Shovel
 Price (Item Level): 9,312 GP
 Body Slot: - (carried)
 Caster Level: 11th
 Aura: Moderate; (DC:20) Transmutation
 Activation: Standard (Command)
 Weight: 8 lbs.

This appears to be an ordinary +1 Shovel.  When speaking the command word the shovel will animate by itself, and begin digging according to instructions (the effect is identical to the Move Earth spell). It will stop when the command word is repeated, or when the limits of the spell are reached.  It may be used in this manner 3 times per day.
 
Prerequisites: Create Magic Arms and Armor, Craft Wondrous Item, Animate Object, Move Earth
Cost to Create: 4656 GP, 5 days, 186 XP



Shovel
Two Handed Exotic Weapon
Cost: 12 GP
Dmg (S): 1d8
Dmg (M): 1d10
Critical: 19-20
Weight: 8 lbs.
Type: Bludgeoning OR Slashing