ChristopherGloves seems to have abandoned this list, so here's some more on spells and then the war domain! (My apologies if making everything bold makes it difficult to read...)
Domain Spells
Here's a list of the 1st level spells for each domain for those with a Wis of 11 or more. I'll avoid rating any except the most exceptional spells here. The main question in my mind is generally whether a domain power and 1-3 uses of a 1st level spell is worth as much as a devotion feat.
SRD
Air- Obscuring Mist
Animal - Calm Animals
Chaos - Protection from Law
Death - Cause Fear
Destruction - Inflict Light Wounds
Earth - Magic Stone.
Evil - Protection from Good
Fire - Burning Hands
Good - Protection from Evil
Healing - Cure Light Wounds
Knowledge - Detect Secret Doors
Law - Protection from Chaos
Luck - Entropic Shield
Magic - Magic Aura
Plant - Entangle. Great crowd control here
Protection - Sanctuary
Strength - Enlarge Person. Great for a tanking cleric or a buffer
Sun - Endure Elements
Travel - Longstrider. Solid long duration buff for the low CL
Trickery - Disguise Self
War - Magic Weapon
Water - Obscuring Mist
Spell Compendium
Balance - Make Whole
Cavern - Detect Secret Doors
Celerity - Expeditious Retreat
Charm - Charm Person. I'm a big fan of this spell, so you'll see it come up a few times
Cold - Chill Touch
Community - Bless
Competition - Remove Fear
Courage - Remove Fear
Craft - Animate Rope
Creation - Create Water. WTF?
Darkness - Obscuring Mist
Deathbound - Chill of the Grave
Domination - Command
Dragon - Magic Fang
Dream - Sleep. Very nice if your first level is in Cloistered Cleric!
Drow - Cloak of Dark Power. Good if you're actually playing a drow.
Dwarf - Magic Weapon
Elf - True Strike. +20 to an attack is good at all levels whenever you have a round to buff.
Envy - Disguise Self
Family - Bless
Fate - True Strike
Force - Mage Armor
Glory - Disrupt Undead. WTF?
Gluttony - Goodberry
Gnome - Silent Image. Very versatile spell if you're creative, duration of concentration.
Greed - Cheat
Halfling - Magic Stone
Hatred - Doom
Hunger - Ghoul Light
Illusion - Silent Image
Inquisition - Detect Chaos.
Liberation - Omen of Peril. Great low level divination
Lust - Charm Person
Madness - Confusion, Lesser
Mentalism - Confusion, Lesser
Metal - Magic Weapon
Mind - Comprehend Languages
Moon- Faerie Fire
Mysticism - Divine Favor
Nobility - Divine Favor
Ocean - Endure Elements
Oracle - Identify. It's a divine spell, so no 100 gold pearl components.
Orc - Cause Fear
Pact - Command
Pestilence - Doom
Planning - Deathwatch
Portal - Summon Monster I
Pride - Hypnotism
Purification - Nimbus of Light
Renewal - Charm Person
Retribution - Shield of Faith
Rune - Erase
Scalykind - Magic Fang
Slime - Grease
Sloth - Touch of Fatigue. WTF?
Spell - Mage Armor
Spider - Spider Climb. Good mobility!
Storm - Entropic Shield
Suffering - Bane
Summoner - Summon Monster I. Considering you'd only take this domain if you were summoning, it's pretty good.
Time - True Strike. The second blue power with a blue spell so far (the other domain was Travel) - and the rest of the spell list kicks ass too. Who the hell made this domain?
Trade - Message
Tyranny - Command
Undeath - Detect Undead
Wealth - Alarm
Windstorm - Obscuring Mist
Wrath - Rhino's Rush. Could be good on a melee build
Abyss - Align Weapon, Cause Fear
Arborea - Endure Elements, Longstrider
Baator - Bane, Disguise Self
Celestia - Light of Lunia, Shield of Faith
Elysium - Charm Person, Protection from Evil. Good combo.
Hades - Doom, Protection from Good
Limbo - Protection from Law, Confusion, Lesser
Mechanus - Command, Protection from Chaos
Fiendish Codex I
Corruption - Doom
Demonic - Demonflesh
Entropy - Cause Fea
Fury - True Strike. Meshes well with the domain power
Ooze - Grease.
Tempation - Charm Person
Fiendish Codex II
Diabolic - Protection from Good
Book of Vile Darkness
Bestial - Magic Fang
Pain - Angry Ache
Book of Exalted Deeds
Celestial - Vision of Heaven (variant of Daze)
Endurance - Endure Elements
Fey - Faerie Fire
Herald - Comprehend Languages
Joy - Vision of Heaven (variant of Daze)
Pleasure - Remove Fear
Wrath - Doom
Eberron Campaign Setting
Artifice - Animate Rope
Commerce - Comprehend Languages
Deathless - Detect Undead
Decay - Doom
Dragon Below - Cause Fear
Exorcism - Prot Evil
Feast - Goodberry
Life - Hide from Undead
Meditation - Comprehend Languages
Necromancer - Ray of Enfeeblement
Passion - Cause Fear
Shadow - Obscuring Mist
Weather - Obscuring Mist
Faiths of Eberron
Revered Ancestor - ?? I'll put money on it being True Strike or Magic Weapon!
Warforged - ?? I'll bet it's Repair Light Wounds!
Races of Eberron
Transformation - Enlarge Person. I took this domain once - it rocked! Alter Self, the Polymorph line...
Truth - Detect Thoughts. The only domain with a 2nd level spell at 1st level!
Races of Destiny
Destiny - Omen of Peril. Great low level divination
City - Rooftop Strider (Buffs Jump and Balance, gives auto-success on short jumps)
Races of the Wild
Sky - Raptor's Sight (Buffs spot checks)
Sandstorm
Repose - Deathwatch
Sand - Waste Strider (easier movement in sands)
Summer - Ignore Sun's Brilliance
Thirst - Parching Tongue (Touch attack like chill touch)
Stormwrack
Ocean - Endure Elements
Seafolk - Quickswim (Longstrider for the seas)
Storm - Entropic Warding
Frostburn
Cold - Chill Touch
Winter - Snowsight (normal vision in winter conditions)
The War Domain
The war domain is a decent way to get a martial weapon and weapon focus in it for some PCs. Here's the weapons you can get from it:
Alignment based weapons for clerics without a deity:
Chaos: Battleaxe
Evil: Flail
Good: Warhammer
Law: Longsword
Deities that grant the war domain and their books:
[spoiler]Correllon - Longsword
Erynthul - Morningstar
Gruumsh - Spear
Heironeous - Longsword
Hextor - Flail
Beltar - Spiked Gauntlet (C Div)
Joramy - Quarterstaff (C Div)
Wastri - Glaive (C Div)
Xan Yae - Falchion (C Div)
Zuoken - Nunchaku (C Div)
Kaelthiere (C Div)
Laduguer (C Div)
Panzuriel (C Div)
Sekolah (C Div)
Stronmaus (C Div)
Surtr (C Div)
Thrym (C Div)
Kiri-Jolith - DLCS
Sargonnas - DLCS
Dol Dorn - EBCS
Sovereign Host - EBCS
Dol Arrah - EBCS
The Mockery - EBCS
Anhur - Forgotten Realms
Arvoreen - Forgotten Realms
Bane - Forgotten Realms
Baphomet - Forgotten Realms
Clangeddin Silverbeard - Forgotten Realms
Deep Duerra - Forgotten Realms
Gaerdal Ironhand - Forgotten Realms
Garagos - Forgotten Realms
Gorm Gulthyn - Forgotten Realms
Haela Brightaxe - Forgotten Realms
Ilneval - Forgotten Realms
Red Knight - Forgotten Realms
Selvetarm - Forgotten Realms
Shevarash - Forgotten Realms
Solonor Thelandira - Forgotten Realms
Tempus - Forgotten Realms
Tyr - Forgotten Realms
Uthgar - Forgotten Realms
Aengrist - Frostburn (This guy's pretty wacky - like the human god of racism)
Iborighu - Frostburn
Gilgeam - Lost Empires of Faerun
Rammam - Lost Empires of Faerun
Zarus - Races of Destiny
Hanseath - Races of Stone
Tharmekhul - Races of Stone
Gelf Darkhearth (the freaking Gnome god of war...) - Races of Stone
Kavaki - Races of Stone
Valmira Gilmadrith - Races of the Wild
Al-Ishtus - Sandstorm
Tem-Et-Nu (the dreaded Hippo goddess!) - Sandstorm[/spoiler]
Simple Weapons
1-handed
Morningstar - Erynthul
Spiked Gauntlet - Beltar
Gauntlet - Bane
Club - Baphomet
2-handed
Spear - Gruumsh, Kaelthiere
Quarterstaff - Joramy, Panzuriel
Martial Weapons
1-handed
Longsword - Corellon, Law alignment, Heironeous, Kiri-Jolith, Dol Dorn, Sovereign Host, Garagos, Ilneval, Red Knight, Tyr
Warhammer - Good alignment, Laduguer, Stronmaus, Gaerdal Ironhand, Tharmekhul, Gelf
Flail - Evil alignment, Hextor
Battleaxe - Chaos alignment, Clangeddin Silverbeard, Deep Duerra, Gorm Gulthyn, Uthgar
Trident - Sekolah
Short Sword - Arvoreen
Heavy Mace - Selvetarm, Gilgeam
2-handed
Glaive - Wastri
Falchion - Xan Yae, Anhur
Greatsword - Surtr, Haela Brightaxe, Zarus
Greataxe - Thrym, Sargonnas, Hanseath
Greatclub - Kavaki
Halberd - Dol Arrah
Scythe - Iborighu
Ranged
Longbow - Shevarash, Solonor, Valmira (all Elven deities)
Exotic Weapons
1-handed
Nunchaku - Zuoken (C Div)
Kama - The Mockery, Tem-Et-Nu
Bastard Sword - Aengrist
Khopesh - Rammam
2-handed
Whip - Al-Ishtus
Original post:
It's been a week since this was posted, so I'll assume it's safe to post by now ^^;;
This is a good guide, no 2 ways about it.
To add some stuff, Ordained Champion is a solid PrC that you can take at 5th level as a 1-level dip to synergize with the cleric dip before heading into your PrC of choice. If you only took a domain for the spells (or have a bonus domain like Knowledge from Cloistered Cleric), you can trade up to 2 domain powers for fighter bonus feats, thus making a single level of cleric worth 4 levels of fighter class features on top of spell-casting and turn undead. For example, a Cloistered Cleric 1/Crusader 3/Ordained Champion 1/Ruby Knight Vindicator 10/Crusader +5 (CL 8, IL 19) makes very effective use of a 1-level cleric dip (though it requires house-ruling the different deities for PrCs involved).
Another trick I've used is to get the Baator domain coupled with a warlock or dragonfire adept and the darkness feats from Drow of the Underdark.
Cloistered Cleric as a 1-level dip also grants Identify as a divine spell, removing the 100g material component. Not too shabby for games that keep track of that kind of thing! Cloistered Cleric is also great as a 1st level pick because of the high skill points it grants.