Since there are a lot of remakes flying around, I felt like trying something as well....
Behold! My take on the Shining Blade of Heironeous!! (and hopefully it won't be named the Sucking Blade of Heironeous)
Shining Blade of HeironeousA shining blade of Heironeous using his Thunder Assault abilityENTRY REQUIREMENTS Deity: must worship Heironeous
Base attack bonus: +7
Skills: Knowledge (religion) 7 ranks, Spellcraft 2 ranks
Feats: Weapon Focus (longsword or battleaxe)
Spellcasting: must be able to cast 1st level divine spells
Class Skills The Shining Blade of Heironeous's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis) and Spellcraft (Int).
Skills Points at Each Level : 2 + int modifier
Hit Dice: d10
BAB Fort Ref Will Abilities Spells per day
1. +1 +2 +0 +2 Bonus Domain, Lightning Blade +1d8 -
2. +2 +3 +0 +3 Energy Blade, Lightning Splash +1 level of divine spellcasting class
3. +3 +3 +1 +3 Smite Evil 1/day, Thunder Assault 1/enc +1 level of divine spellcasting class
4. +4 +4 +1 +4 Righteous Blade, Lightning Blade +2d8 -
5. +5 +4 +1 +4 Bonus Domain, Thunder Soul +1 level of divine spellcasting class
6. +6 +5 +2 +5 Greater Thunder Assault, Retributive Thunder +1 level of divine spellcasting class
7. +7 +5 +2 +5 Lightning Blade +3d8, Thunder Assault 2/enc -
8. +8 +6 +2 +6 Divine Lightning +1 level of divine spellcasting class
9. +9 +6 +3 +6 Smite Evil 2/day +1 level of divine spellcasting class
10. +10 +7 +3 +7 Judgement Strike, Lightning Blade +4d8 -
Weapon Proficiencies: the shining blade of Heironeous is proficient with all simple and martial weapons.
Class FeaturesSpellcasting: at each level indicated on the table, the shining blade of Heironeous gains new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a shining blade of Heironeous, she must decide which class gains each level for the purpose of determining spells per day, caster level, and spells known.
Bonus domain: at 1st and 5th levels, the shining blade of Heironeous gains a bonus domain from Heironeous's domains.
Lightning Blade (Su): starting at 1st level, the shining blade of Heironeous's attacks deal an additional 1d8 points of electricity damage. This damage increases by 1d8 at 4th, 7th and 10th levels.
Energy Blade (Su): starting at 2nd level, the shining blade of Heironeous can use this ability as a swift action. When using this ability, the shining blade of Heironeous gains one of the following benefits: her weapon becomes a force effect or the weapon gains the brilliant energy weapon enhancement. Additionally, the shining blade of Heironeous's weapon's reach increases by 5 feet. This ability lasts for 1 + her Charisma modifier rounds. This ability is usable once per encounter.
Lightning Splash (Ex): starting at 2nd level, whenever the shining blade of Heironeous makes a melee attack against an opponent, all adjacent enemies take electricity damage equal to your Lightning Blade's bonus damage.
Smite Evil (Su): starting at 3rd level, the shining blade of Heironeous may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level (the shining blade of Heironeous's class levels stack with any paladin level she may already have). If the shining blade of Heironeous accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. This ability is usable once per day at 3rd level and twice per day at 9th level. (If the shining blade of Heironeous already possess smite evil granted by other classes, they both stack)
Thunder Assault (Sp): beginning at 3rd level, the shining blade of Heironeous can launch a powerful lightning attack once per encounter. All creatures in a 60ft line take electricity damage equal to 4d8 + 4 times the shining blade's Lightning Blade damage (so a 3rd level shining blade deals 8d8 points of damage). A Reflex save (DC 10 + 1/2 character level + Charisma modifier) halves this damage. At 7th level, the shining blade gains one more use of this ability
Righteous Blade (Sp): starting at 4th level, once per encounter as a swift action, the shining blade of Heironeous can charge his blade with holy power. This functions as the
holy sword spell (caster level equals the shining blade's class level), except that this effect overlaps with (does not replace) any existing enchantments the weapon may have.
Thunder Soul (Ex): starting at 5th level, the shining blade of Heironeous is immune to electricity damage. In addition, all allies within 10ft. take half damage from electricity effects.
Greater Thunder Assault (Ex): beginning at 6th level, the shining blade's Thunder Assault takes the form of a 60ft cone or 120ft line. The choice is made when this class feature is granted, and cannot be changed.
Retributive Thunder (Su): beginning at 6th level, whenever the shining blade of Heironeous is hit by an melee attack or ranged attack out of 30 feet, the attacker takes electricity damage equal to your Lightning Blade's bonus damage (so a 6th level shining blade of Heironeous deals 2d8 points of electricity damage).
Divine Lightning (Ex): starting at 8th level, all electricity damage dealt by a shining blade of Heironeous now deals half electricity half divine damage.
Judgement Strike (Su): at 10th level, once per encounter, the shining blade can make a special smite evil attack as a full-round action. The shining blade adds double his Charisma bonus to the attack roll, and the attack deals double its normal damage (including damage from smite evil). Additionally, if the creature struck is evil, the creature must make a Will saving throw (DC 10 + the shining blade's class level + his Charisma modifier) or be dazed for 1 round. Even if an evil creature succeeds on this saving throw, it is slowed for 1 round. A shining blade may only use this ability while wielding his deity's favoured weapon, and he must still expend a use of smite evil as normal.
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Edit: changed requirements and made Thunder Assault a 60 ft line...
Edit2: Added bonus domain ,energy blade and blinding blade class features...
Edit3: added greater thunder assault and casting is now 8/10...
Edit4: casting is 6/10 again, changed Blinding Blade to Weakening blade and added Judgement Strike.
Edit5: Added Righteous Blade at 4th level, bonus domain at 5th, Smite Evil at 3rd and 8th, changed Divine Lightning, and moved Judgement Strike to 10th level.
Edit6: Added Prime32's fixes on a lot of stuff and added veekie's suggestion on Divine Lightning...