Harmonious Knight
RequirementsAlignment: Any good
Feats: Devoted Performer
Skills: Perform(Oratory) 10 ranks, Knowledge (Arcana) 4, Knowledge (Nobility & Royalty) 4 ranks, Knowledge (Religion) 8 ranks, Sense Motive 5 ranks
Special: Must be able to smite evil, use inspire courage, lay on hands, bardic knowledge, able to speak celestial
BAB: Full
Hit Die: d8
Good Saves: Fort, Will
Class Skills (4 + Int): Bluff (Cha), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Arcana/Nobility & Royalty/Religion) (Int), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (N/A)
01 Bardic Knowledge, Condemnation of the Unrighteous, Lay on Hands, Scriptures
02 Smite Evil +1/day
03 Inspiring Speech
04 Smite Evil +2/day
05 Song of Smiting, Voice of the Divine
Bardic Knowledge: Harmonious Knight levels stack with bard levels to determine the bonus to bardic knowledge.
Lay on Hands (Su): Harmonious knight levels stack with paladin levels to determine the amount of damage that can be healed by his lay on hands ability.
Scriptures: A harmonious knight gains the ability to speak specific pieces of scriptures of his deity or belief. At each harmonious knight level gained, he gains an additional use of scripture per day. His harmonious knight levels stack with his bard and paladin levels for determining how many bardic music uses he has per day as well as the strength of his bardic musics.
- Condemnation of the Unrighteous (Su): A harmonious knight with 11 ranks in perform (oratory) and 9 ranks in knowledge (religion) can condemn those opposed to his faith. By taking a full round action and expending a scriptures use for the day, he inflicts a -4 penalty on saves to all opponents in a 60ft cone for as long as he speaks for 3 rounds after. This is a mind affecting, language dependent effect.
- Inspiring Speech (Su):
- Voice of the Divine (Su): A harmonious knight with 15 ranks in perform (oratory) and 13 ranks in knowledge (religion) can speak the voice of his deity which manifests in a hurricane force gust of wind. By taking a full round action to make a perform (oratory) check and expending a scriptures use for the day, he forces opponents in a 60ft cone to make a fortitude and a reflex save (DC = His perform check). If the opponent fails the fortitude save, he is deafened for 6 rounds; if he succeeds, he is deafened for 3 rounds. If the opponent fails his save, he is knocked prone and blown 5ft back for every 2 points he failed his save, in addition he takes 5d6 points of damage; if the save is successful, he is merely knocked prone and takes 2d6 points of damage. Voice of the Divine does not affect a harmonious knight's allies.
Smite Evil (Su): A harmonious knight maintains his devotion to good and the eradication of evil. His harmonious knight levels stack with his paladin and bard levels for determining the damage dealt by his smite attacks. At 2nd and 4th level he gains an additional use of smite evil per day.
Song of Smiting (Su): When making a smite evil attempt, you may instead perform a song of smiting by expending a bardic music or scripture use for the day. Make a perform (oratory) check in place of your attack roll. If your attack hits, all damage dealt is considered sonic damage.
Sample Encounter:
Human Paladin of Freedom [Harmonious Knight Sub, Charging Smite Sub] 12/bard 1/marshal 1/barbarian 1 [lion Totem Sub]/harmonious knight 5.
Feats: From Song to Smite, Power Attack, Devoted Performer, Initiate of Milil, Divine Might, Shock Trooper, Doomspeak, Improved Bull Rush, Skill Focus (Diplomacy) (Bonus)
There's not really a paladin/bard combination class. I realize it's slightly on the powerful side, but adjustments can always be made. What do you all think?