OK I'm going to try out the Knight of the Weave Ultimate Magus, having recently lost my favorite fighter to an exceedingly overpowered enemy. (The Gm says "Well, you weren't supposed to go that direction yet!" Dork.) Looking for Feat, Flaw and Spell advice. He is coming in at Level 10, so I'm looking at Wizard 5 / Knight of the Weave 1 / Ultimate Magus 4. I doubt anyone disputes the decision that it isn't worth losing a level of Wizard casting for KotW2's Armored Caster ability.
All non-psionic WotC books allowed, no Dragon Mag or 3rd Party. No monks, paladins or psionics allowed, I'm still not sure what's up with the monk and paladin restriction.
It is otherwise a fairly normal Forgotten Realms world. My last char was a Warblade, and that was unusual for the group. I'm torn between not wanting to go too out there, and really wanting to come back strong from a death.
S11, D18, C15, I20 (18 plus 2), W9, Cha16. (Stats can be moved around if needed, but I'm fairly happy with those).
I'm going to specialize in Transmutation, I'm looking at Focussed Specialist (giving up Abjuration, Enchantment and Necromancy). I like my blasting spells so I'm keeping Evocation, and I've never been a fan of charm spells so Enchantment is an easy drop.
FEATS: I'm currently thinking I'll take Collegiate Wizard, Spontaneous Divination (of course), possibly Fiery Burst and/or Calishite Elementalist. I need some metamagics of course - Extend Spell is usually reliable but they've really messed up Persistent Spell. What are the solid metamagics these days?
SPELLS: I know I want: Nerveskitter (we roll initiative every round, house rule), Mount & Phantom Steed, the Heart of... series from Complete Mage, and Fly. I also need some good Fire spells if I go with F.Burst and C.Elementalist, so... Scorching Ray, Fireball, Firebrand?
Basically, I've got a good picture but I'm spinning my wheels on the details.
In theme, I'm focusing on the Knight's "protect the weave" theme which is relevant to the current campaign, which seems to be pitting Mystra and Sharess against Mask. I want a solid party leader type, probably military trained or at least wartime experienced. There is a war in the background but we're not currently involved in the front lines. I want to be able to Bring the Fire when needed, but some non-lethal defusing control would also be helpful. :help
Thanks for any help.