Let's look at a few different builds, how those would play.
Assumptions:
1. all maneuvers can be used repeatedly.
2. warblade advancement
3. mechanics don't differentiate between known and readied... if you know it, it's readied.
4. human gave extra feat
(note, *(*,*,*) means feat prereq(s), + means has prereqs... this is mosty me doing bookkeeping, but I wanted to be sure each level is legit.)
level 5
[spoiler]
warbl5
feats: dodge,power attack,weapon aptitude,adaptive style,combat reflexes
maneuverpoint pool: 12
recover = 5 (adaptive stance allows all recovered)
Maneuvers:
charging minotaur (sd1strike)
leading the attack (wr1strike)*
steel wind (ih1strike)
tactical strike (wr2strike)**
sapphire nightmnare blade (dm1strike)*
white raven tactics (wr3boost)+
Stances:
leading the charge (wr1)
hunter sense (tc1)
start combat fres with 12 points.
round 1: adopt leading the charge, and release charging minotaur (1pt, 11 left)
round2: tactical strike (3pt, 8 left) followed by WRT (5 pts, 3 left)
round3: recover (5pts, total 8) standard attack
round4: charging minotaur to the next oponent (1 pts, 6 left)
round5: tactical strike (3pts, 3 left)
round6: steely wind (1pt, 2 left)
round7: leading the attack (1 pt, 1 left)
etc. until end of battle.
adaptive style isn't so necesary at this point: a recovery provides enough points to perform 2-5 maneuvers before needing to recover again.
but thisallows for very fun low level play... a constant stream of maneuvers to use with only occasionally needing to recover means real combat effectiveness... especially since ony single attacks are available anyway.
[/spoiler]
level 10
[spoiler]
warbl10
feats:dodge,power attack,weapon aptitude,adaptive style,combat reflexes,mobility,spring attack,blade meditation
maneuverpoint pool: 32
recover = 10 (adaptive stance allows all recovered)
Maneuvers:
tactical strike (wr2strike)*
battle leader's charge (wr2strike)**
emerald razor (dm2strike)**
white raven tactics (wr3boost)+
ruby nightmare blade (dm4strike)+
wall of blades (ih2counter)*
iron heart surge (ih3boost)+**
rapid counter (dm5counter)**
Stances:
leading the charge (wr1)
hunter sense (tc1)
press the advantage (wr5)
combat starts: 32 points available.
round1: adopt leading the charge stance, battle leader's charge (3 points, 29 left)
immediate: rapid counter (9 pts, 20 left)
round2: ruby nightmare blade (7pts, 13 left) then WRT (5pts, 8 left)
round3: tactical strike (3 pts, 5 left) WRT again (5 pts, 0 left)
round4: out of points: full attack action this round!
round5: with no immediate oponents nearby, adaptive style is used to refresh all 32 points!
immediate:someone done drew an AoO: rapid counter (9 pts, 23 left)
round6: etc.
It's hard to say how things will really shake down until playtesting starts, but it took 3 rounds to burn out of points this way using 2nd-5th maneuvers. This will seem to allow for even more variety in combat than the current system.[/spoiler]
level 15
[spoiler]
warbl15
feats:dodge,power attack,weapon aptitude,adaptive style,combat reflexes,mobility,spring attack,blade meditation,bounding assault,improved initiative,two weapon fighting
maneuverpoint pool: 52
recover = 15 (adaptive stance allows all recovered)
Maneuvers:
tactical strike (wr2strike)*
battle leader's charge (wr2strike)**
emerald razor (dm2strike)**
white raven tactics (wr3boost)+
ruby nightmare blade (dm4strike)+
wall of blades (ih2counter)*
iron heart surge (ih3boost)+**
rapid counter (dm5counter)**
iron heart endurance (ih6boost)+***
quicksilver motion (dm7boost)+****
lightning throw (ih8strike)+****
Stances:
leading the charge (wr1)
hunter sense (tc1)
press the advantage (wr5)
combat starts: 52 points in the pool.
round1: adopt press the advantage stance, lightning throw! (15 pts, 37 left)
immediate: counter wall of blades (3 pts, 34 left)
round2: ruby nihtmare blade (7 pts, 27 left) WRT (5 pts, 22 left)
immediate: counter rapid counter (9pts, 13 left)
round3: iron heart surge recovers 30 hp after getting nailed (11pts, 2 left). Since ponts are low, full attack action to make some space
round4: standard recovery for 15 pts, (17 pts now available) standard attack
round5: lightning throw again for fun.(15 pts, 2 left)
round6: adaptive style full recovery (52 points resotred)
this could continue on and on.
Now, adaptive style becomes pretty damn important... 8th level maneuvers remove all the points from adaptive style. sure, lower level maneuvers won't cash out the pool as quick, but higher level things are really cool! I managed to burn through all my points in three rounds!
yes, I could spam lightning throw 3 times before recovering, but that isn't much better than what a warlock can do... I don't see a balance issue.[/spoiler]
level 20
[spoiler]
warbl20
feats:dodge,power attack,weapon aptitude,adaptive style,combat reflexes,mobility,spring attack,blade meditation,bounding assault,improved initiative,two weapon fighting,white raven defense,rapid blitz
maneuverpoint pool: 72
recover = 20 (adaptive stance allows all recovered)
Maneuvers:
tactical strike (wr2strike)*
battle leader's charge (wr2strike)**
emerald razor (dm2strike)**
white raven tactics (wr3boost)+***
ruby nightmare blade (dm4strike)+
wall of blades (ih2counter)*
iron heart surge (ih3boost)+**
rapid counter (dm5counter)**
iron heart endurance (ih6boost)+***
quicksilver motion (dm7boost)+****
lightning throw (ih8strike)+****
white raven hammer (wr8strike)+****
war master's charge (wr9strike)+
strike of perfect clarity (ih9strike)+
time stands still (dm9strike)+
Stances:
leading the charge (wr1)
hunter sense (tc1)
press the advantage (wr5)
swarm tactics (wr8)+
start combat: 72 points in the pool.
round1: adopt leading the charge stance, and then warmaster's charge (17 pts, 55 points left.)
immediate: rapid counter (9 pts 46 left)
round2: strike of perfect clarity (17 pts,. 29 left) WRT (5 pts, 24 left)
round3: warmaster's charge to the next poor chump (17 pts, 7 left)
WRT (5 pts, 2 left)
round4: standard recover gains 20 pts, (new total: 22pts) makes a standard attack
immediate: wall of blades (3 points, 19 left)
round5: adopt swarm tactics stance, time stands stil (17 pts, 2 left)
round6: full round attack
round7: adaptive style full recover (72 pints back in the pot)
round8: etc. etc.
so, those perfect clarities and warmaster cahrges cash out the pool very fast. 20th level can spam perfect clarigy 4 times before needing to recover. some think that ill be unbalanced, but I"ve ran many epic games, and at 20th level things should have more than 200 hp each just to survive the 20th level sorceror floating through... this is not unbalancing, IMO.[/spoiler]
thoughts?