Author Topic: Keeping it Core?  (Read 17328 times)

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Elennsar

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Re: Keeping it Core?
« Reply #60 on: November 07, 2008, 02:48:31 AM »
On the other hand, that does not mean that you should optimize to the point where you wind up with a technically perfect character but one which is wildly unbelievable.

Believable here meaning for the setting. Playing a knight who uses a crossbow is reaallllly pushing things too far.

Note: This is assuming a setting like Pendragon, where knights are like Earth's (or Earth's legends).

"A knight" where crossbow =/= dishonorable, maybe not so much.
« Last Edit: November 07, 2008, 02:51:29 AM by Elennsar »
Faith can move mountains. It still can't deflect bullets.



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Midnight_v

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Re: Keeping it Core?
« Reply #61 on: November 07, 2008, 03:11:39 AM »
Quote from: Orion
This is what I mean. Most of you are incapable of perceiving a game in which kill-count is not, in fact, the ultimate goal. I want to clarify, I'm not saying that tactic/strategy/uber-build games are bad, or even that they're not fun, just that that's one way of playing the game. It's not the ultimate thing to aspire to. "Winning" is not the goal of D&D for a lot of players. Being in-character is the goal. Or living out a particular fantasy hero. Or it's just an elaborate excuse to hang out with your friends, a nerdy version of poker. Now, you can play poker to win money, certainly, but that's not something you do with your friends. If you play with your friends, you play mostly just to play, and if you win money, it's a bonus. A lot, and I mean a lot of gamers play RPGs, just for the fun of it. They don't give a rat's ass about optimising their characters, and their GMs don't give a rat's ass about tossing uber-pumped NPCs at them. In that situation, everyone's happy.

The really important thing, and I say this after about 20 years of playing this game, is not to force a certain style of gaming onto people, but to figure out what kind of game everyone will enjoy. As a DM, if I'm designing a game for tacticians, I try to bring my A-game when it comes to builds and strategies. If I'm designing a game for role-players, then I emphasise story and character. Neither is superior, by which I mean that optimisation is not superior. If it's how you have your fun, then sweet Jebus, do not let me stop you! But don't sit there and tell me that everyone else ought to aspire to the way that you like to play the game.
:lol
It's so funny when people pull that card.
Okay I'm pretty sure that we're saying people should be presented with the available information as options. As opposed to being limited in what they know so they typically fall short of what it is they want the char to be.
I don't really care how you play... but for the most part people should be allowed to make informed choices.
also
Frankly "Winning"
and being in character have about zer0 to do with each other.

  You know... Conan is one of my favorite characters? I actually watch conan the barbarian about once every 2-3 weeks or so, kinda like some people and star wars i guess.
I also own the complete Robert E. Howard Collection.
Conan fights a lot of shit just greater than he is but bascially he's a star pc.
Everyone else is in a support role, because its a book.
In a realy game though if one guys like "I wanna play as conan, there's nothing wrong with building toward that goal if you genuinely want that you have to realize conan is not "barbarian20" .
You should also realize things like. . .

Magic is much more powerful and common in D&D than in hyborea.
You should realize that Conan is really only about 7th-8th level


Quote
Once it becomes past "that kind of character" in a general way, it gets into "this individual is overpowered"
You know that just such useless and relative a term. Anything could make someone outshined, it doesnt' even take a AA in optimization.
Most of the time people say "overpowered" it's just an admission of "I don't understand D&D well enough to challege this" or "the party isn't as informed as player b about the mechanics of the game.
Nothing is worse than stumbling around to find out "Oh shit" The animal companion is actually a better fighter than my character  :(

D&D does use the ivory tower rubric and frankly if you keep saying "he's over power compared to the party" you're bascially saying "don't make good mechanical choices".
It's just ridiculous.

People actually do sit down and make party's comprised of "Lancelot" "Robin of nottingham" "Fizban" and "Joan of Arc.

The whole thing is that if that's what y'all want it should be available, now the more available info the closer the group comes to what they want. Optimization as a blanket term doesn't just mean "pushed until broken anymore" it also includes ideas like "having enough available info to intelligently reach a target goal" cause really thats what it allows people to do.

Futher... you're talking about a particular setting with particular rules.
D&D accounts more for the establish game worlds anything else you're just adapting, which is cool but if you're adapting then don't get irritated when you disbelief gets challenged.
D&D isn't really  Arthurian legend except maybe the first 5-7 levels?


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AndyJames

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Re: Keeping it Core?
« Reply #62 on: November 07, 2008, 03:13:44 AM »
OK. A quick experiment:

Build a character using 32 point buy, Orion. Any character. Any 3.5 WotC printed source material. Level 1.

EDIT: Sorry. Let's make it level 1 for completeness' sake.

Elennsar

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Re: Keeping it Core?
« Reply #63 on: November 07, 2008, 03:21:03 AM »
In this case, it is "Conan is much more powerful relative to his world than a character of his level should be."

And its not even "well, then make things harder" because that's not what he's facing. He's facing a much more PC(s) > everything else situation...as stated, he is a level+4 to a lot of people he faces.

I'm not against "I want to play a character like Lancelot". I'm against "I want to play a Lancelot" in the sense Lancelot is ten times better than just about every other knight and so on.

As for a particular setting and particular rules: What's your point?

Galahad has "My strength is the strength of ten because my heart is pure." (to quote Tennyson's poem, italics are mine, however).

Ten. Even if he's only 7th level, that's...well beyond what D&D does at 7th level.

I'm not against people making sure there character is powerful enough to face the challenges that a character at X level (or X amount of points, or however the game does it) is meant to face with a reasonably high level of confidence. But a 7th level character ought to have a relatively predictable (and similar) level of power whether it was done by a great character builder or a newbie.

This isn't about making the best possible character with "how many points do we have? What level are we?" just being challenges to squeeze out the highest power possible within them.

Not if you want to focus on roleplaying and storytelling rather than cranking up stats as an intellectual challenge.

It is perfectly possible to enjoy both (and be good at both), but if you set up a 7th level character who is really equal to a 9th level character...why not ask to do a 9th level one to begin with?

Wanting to "win' by crushing all opposition with overwhelming force may be fun (for a short or long while) for you, but it is no fun for your opponent/s, including the GM. After all, he doesn't want his NPCs to lose. Particularly not the smart and interesting ones.

Doesn't mean they can't or shouldn't. But if my 7th level PC and his 7th level NPC cross swords, we should be close to even, not one significantly stronger...otherwise, one of us really isn't a "7th level" character with what "7th level" characters can do (or can't). And anything based on "what 7th level characters can do" just has to fly out the window, which means far more improvising by the GM than is really necessary.

And that's not fair.
Faith can move mountains. It still can't deflect bullets.



"Communication with humans." is a cross-class skill for me. Please bear this in mind.

JaronK

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Re: Keeping it Core?
« Reply #64 on: November 07, 2008, 05:10:58 AM »
@Kaelik (ninjaed due to internet failure):  It just depends on how you use the class.  Use those spells primarily for combat buffing (Greater Magic Weapon, Magic Vestiment, etc), make use of the various combat abilities (Iajuitsu Focus, extra standard actions, ignoring DR) and I could see it happen.

I should mention I was putting together a group of all Factotums where each took a role but all could jump into other roles... they included a Binder 1/Factotum X poison archer build (which you've seen elsewhere), a Factotum X/Mindbender 1 scout with Mindsight, a skillmonkey that's much like the level 10 build you've seen elsewhere, and a Swordsage X/Factotum 8 that was the tank.  We've got a new game starting and I thought it might be fun.  So, the Swordsage/Factotum is what I'm thinking when going with the idea of "sneaky Fighter."  Obviously, you've got more abilities than the standard Fighter class, but that's expected.  You could probably do it with Warblade/Factotum too... it's still in the planning stages.

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Re: Keeping it Core?
« Reply #65 on: November 07, 2008, 08:36:22 AM »
Quote
Galahad has "My strength is the strength of ten because my heart is pure."

Actually, thats metaphorical, and since D&D strength scores are exponential, hes just got maybe 4-5 points higher than anyone else.
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Prime32

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Re: Keeping it Core?
« Reply #66 on: November 07, 2008, 08:53:51 AM »
Quote
Galahad has "My strength is the strength of ten because my heart is pure."

Actually, thats metaphorical, and since D&D strength scores are exponential, hes just got maybe 4-5 points higher than anyone else.
IIRC, +5Str is a doubling.

If he literally has the strength of ten men, he would have a Strength score of about 26. A first-level orc barbarian is that strong while raging.
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Elennsar

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Re: Keeping it Core?
« Reply #67 on: November 07, 2008, 03:24:25 PM »
Not necessarily metaphorical, but hard to tell with any poet, particularly Tennyson. Still.

As for doubling: I'm not sure (in D&D). I know it is in HERO.

Are we doubling "combat prowess" (I can fetch the context of the quote, which seems to imply that)? Lifting?

"Both" doesn't work with D&D's mechanics.
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Kaelik

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Re: Keeping it Core?
« Reply #68 on: November 07, 2008, 03:31:51 PM »
@Kaelik (ninjaed due to internet failure):  It just depends on how you use the class.  Use those spells primarily for combat buffing (Greater Magic Weapon, Magic Vestiment, etc), make use of the various combat abilities (Iajuitsu Focus, extra standard actions, ignoring DR) and I could see it happen.

Fair enough.

I should mention I was putting together a group of all Factotums where each took a role but all could jump into other roles... they included a Binder 1/Factotum X poison archer build (which you've seen elsewhere), a Factotum X/Mindbender 1 scout with Mindsight, a skillmonkey that's much like the level 10 build you've seen elsewhere, and a Swordsage X/Factotum 8 that was the tank.  We've got a new game starting and I thought it might be fun.  So, the Swordsage/Factotum is what I'm thinking when going with the idea of "sneaky Fighter."  Obviously, you've got more abilities than the standard Fighter class, but that's expected.  You could probably do it with Warblade/Factotum too... it's still in the planning stages.

I don't suppose that's online? The other game is taking a while to mature, and I would like to see a few Factotums at work eventually.

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Re: Keeping it Core?
« Reply #69 on: November 07, 2008, 03:37:53 PM »
Quote
Galahad has "My strength is the strength of ten because my heart is pure."

Actually, thats metaphorical, and since D&D strength scores are exponential, hes just got maybe 4-5 points higher than anyone else.
IIRC, +5Str is a doubling.

If he literally has the strength of ten men, he would have a Strength score of about 26. A first-level orc barbarian is that strong while raging.
Thank you.
I get tired of people whining about unbalance.
Optimization allows the choice of hitting a target mark.
Its when everyone doesn't equally know what the fuck is going on that we got imbalance originally.
When no one knew that its actually better to have a party that is Druid/Cleric/Rog/Wiz subbing druid for fighter cause the animal companion fills that role.
It sucked because the first time someone realizes that and no on knew it was there everyone starts to feel small in the pants.


Quote

Wanting to "win' by crushing all opposition with overwhelming force may be fun (for a short or long while) for you, but it is no fun for your opponent/s, including the GM. After all, he doesn't want his NPCs to lose. Particularly not the smart and interesting ones.
 
What the fuck is wrong with you?
Have you read the DMG? Cause that statement is exactly WRONG for what a DM is supposed to be doing, impartialty.
The Dm is not supposed to be attached to his NPC's to the degree that he doesn't want them to die, and starts saying shit like "Well this bugbear has destiny".

That is a fucked up dm, basically doing something the DMG goes over and over again, it epitomizes the "Dm vs' the Players mentality" thats just trash.

Further,
Quote
Doesn't mean they can't or shouldn't. But if my 7th level PC and his 7th level NPC cross swords, we should be close to even, not one significantly stronger...otherwise, one of us really isn't a "7th level" character with what "7th level" characters can do (or can't). And anything based on "what 7th level characters can do" just has to fly out the window, which means far more improvising by the GM than is really necessary.

And that's not fair.  
As much as I want to get mad...
 :lol  Its just so funny... You don't even know do you? You're serious?
Elennsar...You're npc's aren't supposed to be as strong as characters... a good example of this is the "Wealth by level Charts"
There are two in the dmg
One for pcs. pg.135
One for npcs. pg 127

Thats the rubric right there. If you're 7th level NPC Fighter crosses swords with my 7th level Pc fighter you shoud not stand a chance... if for no other reason... Gear dependancy. at 7th level You have $7200 to spend.
I have 19,000 to spend.
Now even if  we can both roleplay our into oscars (assuming you can) the second we draw swords you're ass should die. Cause you're controling an NPC and I'm not.
This means basically you trying to make it fair fo the NPC's is a violation of Player Dm trust.
I'd had to be playing an then random storm trooper turns out to be you personal favorite and goes all Drizzt on me.
There's a secondary reason for that too... you dont' want to keep doubling the players treasue, but ostensibly its becaue really the players are supposed to "Win" and win a lot.
Most of the people you fight in your carrer are going to be "mooks" mooks will get slaughterd. Now there are mini-bosses which are essentially going to be tougher than mooks but not so tough that they are serious threats. Then there are bosses. In this case the 7th level NPC fighter who may do very well against me or who may well not. Ultimately though his "ass goes down in the 3rd round.", no seriously the only question is how badly I whoop his ass. His only job is really to be better than the mooks and mini bosses.
Cause I'm the brave hero... so... when I die the game ends.
 He dies and well I'm back to slaying mooks... until I find the mini boss... etc...

If you're dm'ing and you find yourself caring about pc's in that They're interesting and I don't really want them to die... you should probbably abdicate out of the Dm spot so you can play that character.

There's another rubric that works for "horror games" I think its in the Lords of Madness book...

edit: Doubling you can look in the phb to be sure since we're not really discussing the "hero" sytem in a talk about core.

No we're not talking "combat prowess" we're discussing your argument "strength of 10 Men" literal "stregth in D&D"
fortunately is measureable by charts
 
So the "both" question becomes irrelavant if I'm understading you correctly.
Phb page 162
You can find out that Gallahad has "around" a 26 strength by looking  at the average score for human strength being 10 and seeing a heavy load for them is from 67-100 pounds
Gallahad had a 26 and basically could move 940lbs or so as a heavy load
....
Basically thinking of an 18 as being a broken score needs to stop.
A lot of what you espouseing seems to stem from lack of fact checking.

Knowledge is the important part of all this. It's really what optimizing is about. Not making everybody else at the table cry... the opposite really, keeping people from crying, bitching, and whining... because they don't understand why the Warblade is doing more damage than their "Warmage" at level 5 but they have half the hit points.
... and really what choices can prevent that type of shit from happening "both powering  up and powering down become options if everyone knows what they're doing."
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Elennsar

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Re: Keeping it Core?
« Reply #70 on: November 07, 2008, 04:01:30 PM »
So is "the players always can win even against opponents who want to win".

In fact, that's worse. If you're fighting an archwizard with Intelligence 25 and you have Intelligence 15 (IC)...then the wizard should be able to outsmart you.

Does that mean that will be enough? Nope. He might have Wisdom 8 and be fooled by a simple trick.

But "NPC=victim" is a terrible idea.

As for the NPC example: I vehemately disagree with the idea (I acknowledge it is official, but I still think is it an extremely bad idea) that being a PC gives me more gear simply because I am a PC. Not because I'm more successful, because I do more things, because I have more experience...or anything that has anything to do with my character versus another character...

But if the DM made a clone of my PC that was an exact copy of said PC, that NPC should not arbitrarily lose treasure for being an NPC.

Quote
Now even if  we can both roleplay our into oscars (assuming you can) the second we draw swords you're ass should die. Cause you're controling an NPC and I'm not.
This means basically you trying to make it fair fo the NPC's is a violation of Player Dm trust.

That is total bullcrap in any game that makes any pretension to anything than being a wish-fulfillment-for-people-who-suck game. If I face someone who is my equal in level, has the same stats as me, is using the same weapon-armor-etc. combo as me, they should be my equal.

If the PCs are 10th level, they can do 10th level things. If NPCs are, so can they.

Mooks are mooks because they are lower level. Not because they're NPCs.

As to Galahad: Here's the poem.

http://www.online-literature.com/tennyson/868/

My good blade carves the casques of men,
My tough lance thrusteth sure,
My strength is as the strength of ten,
Because my heart is pure.
The shattering trumpet shrilleth high,
The hard brands shiver on the steel,
The splinter'd spear-shafts crack and fly,
The horse and rider reel:
They reel, they roll in clanging lists,
And when the tide of combat stands,
Perfume and flowers fall in showers,
That lightly rain from ladies' hands.

And here is the line in context.

The only reason I mentioned the Hero System is someone mentioning that +5 = doubled. D&D doesn't have that exact rule (it may or may not work out that way but it isn't specifically stated to work that way).

So, Galahad probably does not have Strength 26 if we use the poem as a basis. Lifting has no bearing on what Tennyson is refering to.

Faith can move mountains. It still can't deflect bullets.



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Prime32

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Re: Keeping it Core?
« Reply #71 on: November 07, 2008, 04:15:45 PM »
As for the NPC example: I vehemately disagree with the idea (I acknowledge it is official, but I still think is it an extremely bad idea) that being a PC gives me more gear simply because I am a PC. Not because I'm more successful, because I do more things, because I have more experience...or anything that has anything to do with my character versus another character...
The problem here: A 10th-level PC fights a 10th-level NPC with the same amount of gear and defeats him. Now the PC has twice as much gear...

Quote
The only reason I mentioned the Hero System is someone mentioning that +5 = doubled. D&D doesn't have that exact rule (it may or may not work out that way but it isn't specifically stated to work that way).
I'm pretty sure it works that way for Strength, though it isn't explicitly stated. I'm not familiar with the Hero System, so there's little risk of cross-contamination.

Quote
So, Galahad probably does not have Strength 26 if we use the poem as a basis. Lifting has no bearing on what Tennyson is refering to.
I don't really consider that sufficiently concrete to work with. Besides the possibility that it might not be exactly ten, he could have the moral strength of ten men (especially since he claims his strength is a result of his pure heart), or any number of other things.
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Midnight_v

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Re: Keeping it Core?
« Reply #72 on: November 07, 2008, 04:38:43 PM »
Tennyson is irrelavant then.  :-\
Strength is measured in D&D. You say the strength of 10 and we actually have a gauge for that.


Quote
As for the NPC example: I vehemately disagree with the idea (I acknowledge it is official, but I still think is it an extremely bad idea) that being a PC gives me more gear simply because I am a PC.

Okay well, it's just how the game works.
My example is correct, as pertaining to D&D and I understand that you disagree but you're wrong in the context of how D&D actually is set up. There are things we dont' like but have to accept.
... Since you were serious...  and didn't know. I am sorry I lauged about it. I thought you were jerking me there for a sec. . .

The entire base of the game is that the Pc's are the stars of the show. Everyone else is ultimately expendable. 4th actually just ran off with the idea... pcs after a certain level CAN'T DIE or somesuch auto res and the such.


Quote
But if the DM made a clone of my PC that was an exact copy of said PC, that NPC should not arbitrarily lose treasure for being an NPC.
Do you mean like... the spell clone? It doesn't dupe gear, if you're talking like "Mirror of opposition" the items dissapear after the fight. Which... all npcs do...

If you mean that you're playing Drizzt and the Dm makes an npc that has all the same feats stats skill etc.. .as you... No he will still have less money to spend on treausre.
Thats the game you're talking about, this is why as a person who PRIMARILY dm's I realize that Mirror matches shouldn't happen.

Now this isn't to say that you you should never challege the pcs with Powerful enemies... just the "Duel" rubric we've been discussing is bound to end in favor of the pc's...
if for no other reason than "Money"
but also becaue the Dm is supposed to have a lower investiture in any specific character, and a larger investment in the world... that the pc's are starring in.


Quote
If I face someone who is my equal in level, has the same stats as me, is using the same weapon-armor-etc. combo as me, they should be my equal.  
Okay first NPC's are not Pc's, Pc's are more important. I can't drive this home enough. Aside from that you should pen a nove.
but this quote?

This is really telling right here.
You don't understand or don't seem to understand fighting very well...
Okay, Elennsar, then what should determines the victor?
I'm going to tell you.
You're feat choices and the dice.
There have been great fighters knocked out by a "lucky shot" its actually happend, but the player has a choice in his feat selection and his class selection.
Now this is a oversimplification but the only thing that seperates them would be something like the abstraction of "How I train to fight" or "I been working on this Feint,left hook overhand right for a solid year" Thats something the Pc can control.
That should have a more important value than "luck" I tihnk.

If all things are "exactly" equal then it just comes down to a coin toss.
So no initiative just Dm solioquy, player gets a turn to say something about the cause he represents and why he'll win and ... we flip a coin.
Somebody dies... game goes on... or stops right there.

See the ideology you end up proposing when you suggest a "true" mirror match, in D&D.

or... you embrace the difference in characters is in thier choices and thus you embrace the beginnings of optimization
------------------------------------------------------------------------------------
So you see yes "the player are supposd to win" they shold be challeged but ultimately they (as a group)
win.
Your setting up an bad rubric of players vs the dm.
You should not worry about "is this fair" for the antagonist for the story, cause the only person sitting on his side is you. Further most of his action is off seceen.
It requires a certain maturity to not get attached to your Npc's I know
but again if you do.
You need to stop using that NPC till you can run him in a game or start writing about his adventurs and the such...

 
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Elennsar

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Re: Keeping it Core?
« Reply #73 on: November 07, 2008, 08:21:29 PM »
[spoiler]
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The problem here: A 10th-level PC fights a 10th-level NPC with the same amount of gear and defeats him. Now the PC has twice as much gear...

That's the problem with basing the amount of gear a character has worth a damn on "wealth by level", which would be upset by this.

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I'm pretty sure it works that way for Strength, though it isn't explicitly stated. I'm not familiar with the Hero System, so there's little risk of cross-contamination.

I'm only sure that I'm not sure. Someone with the SRD section (or PHB page) please point it out to us for it to be studied.

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I don't really consider that sufficiently concrete to work with. Besides the possibility that it might not be exactly ten, he could have the moral strength of ten men (especially since he claims his strength is a result of his pure heart), or any number of other things.

That is indeed the problem. My interpetation is that he can do feats that would require ten men to do. From the context, that means in combat. So he is strong enough (capable enough) to do something that would require ten ordinary knights.


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My example is correct, as pertaining to D&D and I understand that you disagree but you're wrong in the context of how D&D actually is set up. There are things we dont' like but have to accept.
... Since you were serious...  and didn't know. I am sorry I lauged about it. I thought you were jerking me there for a sec. . .

The entire base of the game is that the Pc's are the stars of the show. Everyone else is ultimately expendable. 4th actually just ran off with the idea... pcs after a certain level CAN'T DIE or somesuch auto res and the such.

I never claimed that the game doesn't work with PCs being arbitrarily and stupidly given "you're better than an NPC". I claimed that it was a horrible idea and needs to die, not that it wasn't the game-as-written.

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Do you mean like... the spell clone? It doesn't dupe gear, if you're talking like "Mirror of opposition" the items dissapear after the fight. Which... all npcs do...

If you mean that you're playing Drizzt and the Dm makes an npc that has all the same feats stats skill etc.. .as you... No he will still have less money to spend on treausre.
Thats the game you're talking about, this is why as a person who PRIMARILY dm's I realize that Mirror matches shouldn't happen.

Now this isn't to say that you you should never challege the pcs with Powerful enemies... just the "Duel" rubric we've been discussing is bound to end in favor of the pc's...
if for no other reason than "Money"
but also becaue the Dm is supposed to have a lower investiture in any specific character, and a larger investment in the world... that the pc's are starring in.

I mean that the DM took Galadedhel's sheet, ran it through a Xerox machine, crossed out Galadedhel and put "Bob."

Bob should have EXACTLY the same treasure other than by the stupid rule that NPCs have less.

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If all things are "exactly" equal then it just comes down to a coin toss.
So no initiative just Dm solioquy, player gets a turn to say something about the cause he represents and why he'll win and ... we flip a coin.
Somebody dies... game goes on... or stops right there.

See the ideology you end up proposing when you suggest a "true" mirror match, in D&D. 

Hardly. I might choose to Bull Rush Bob, I might choose to attack Bob (vanilla attack), etc. Those things (plus the variables from the d20) mean that it could go either way, even though we are exactly identical.

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Your setting up an bad rubric of players vs the dm.
You should not worry about "is this fair" for the antagonist for the story, cause the only person sitting on his side is you. Further most of his action is off seceen.
It requires a certain maturity to not get attached to your Npc's I know
but again if you do.
You need to stop using that NPC till you can run him in a game or start writing about his adventurs and the such...

No, I am setting up a rubric where an NPC of equal level, very similar stats, etc to Galadedhel is actually his equal, not his inferior.

That adding a "N" to "PC" turns a character from star to mook is miserable design. There are plenty of mooks out there. There are plenty of superiors (at least at any given level) out there. And there should be NPCs who are equal to the PCs. [/spoiler]

Of course, this has moved entirely off topic (and has been shoved into a spoiler accordingly). The point of the matter that I intended to make, and will stick to in this thread come hell or high water, is that Galahad or Conan are overpowered. They are not balanced PCs. They're a whole PC group in one character.

Naturally, someone with an awesome arguement to the contrary is welcome to make it. Just because I've my preferences and natural inclinations doesn't mean my gut is a dohickey of sensing TR7TH.

I wish, but my player is a hopeless noob.
« Last Edit: November 07, 2008, 08:37:43 PM by Elennsar »
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Midnight_v

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Re: Keeping it Core?
« Reply #74 on: November 07, 2008, 09:14:07 PM »
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The problem here: A 10th-level PC fights a 10th-level NPC with the same amount of gear and defeats him. Now the PC has twice as much gear...

That's the problem with basing the amount of gear a character has worth a damn on "wealth by level", which would be upset by this.
Hmm... I would say its more a problem of doing what your suggesting. Since the game isn't set up for a mirror match.
I'm going to have to say I've decided that's not a design problem but a problem that "Elennsar" has with the design. Its nice to know how much a character is expected to have at a certain level.
There are related design flaws... like gear dependance in general, but what you suggest isn't one of them.
Espcially because of "The mirror match isn't possible.

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Hardly. I might choose to Bull Rush Bob, I might choose to attack Bob (vanilla attack), etc. Those things (plus the variables from the d20) mean that it could go either way, even though we are exactly identical. 
You're then optimizing the fight on a small scale. Using combat options and the such.
Even at that...
So you bullrush Bob ... you then make an opposed check. Bob defeats you.
No bullrush has occured, bob has the same stats statisitically you have no real advantage.
Take away the differences and you may as well just flip a coin you're basically doing that for advantage.
Any randomizer will do at that point.
You have all the same stats etc... so you have the same options... so you each have a 50/50 chance of winning that battle. 
If your bring things like I bullrush him etc into it, assuming vanilla attacks then it goes back to the math or you're using the enviornment, but every advantage you really have will come from "Luck".

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No, I am setting up a rubric where an NPC of equal level, very similar stats, etc to Galadedhel is actually his equal, not his inferior.

That adding a "N" to "PC" turns a character from star to mook is miserable design. There are plenty of mooks out there. There are plenty of superiors (at least at any given level) out there. And there should be NPCs who are equal to the PCs
.
You seem to be having a problem with the fact that the PC's are supposed to be superior to NPC's, well El really there are very few matches between equals anywhere, I dont' know where you're coming from with this line of thought.
I just hope your not Dm'ing for anyone who doesn't understand your issues with the game. As I said before a match between perfect equals comes down to luck.
I think what you're suggesting is miserable design, too, in that case.
My perception is that you have a problem with optimizing on some levels, as you have an issue being able to "challenge" pc's based on what you said in the "What you hate about D&D" thread.
This is a problem with your Dm'ing or rather your lack of game understanding in being unable to find balance or the nebulous thing that passes for balance in Rpg's in general.


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Of course, this has moved entirely off topic. The point of the matter that I intended to make, and will stick to in this thread come hell or high water, is that Galahad or Conan are overpowered. They are not balanced PCs. They're a whole PC group in one character.

So... basically you're doing this:  :blah :notlistening.
This goes into that whole thing where you say "You're not listening to me"
Consider what that means to the rest of us when you say things like that.
"Will stick to in this thread come hell or high water"
Basically even if we provide evidence to the contrary of what you believe you'll ignore regardless.
ALMOST, sounds like the church guys who used to try you for heresey if you said the world was round.

You have to consider at some point even your basic assumptions might be wrong.

But if you're going to defend something do the death so to speak,  regardless of what the rest of us say then you truly are deserving of that neg fu score.
.....................

For the rest of us...
Conan is a poor example... but lets take the Conan the barbarian movie. Most have seen it doesn't requier being a howard scholar.
Conan in the movie needed help. He had a party. The only thing that made conan special was that his was the story we follow, he may have had an 18 str... but note the fact of what happened when he ventured off alone.
Captured
Beaten
Crucified.
He was tied to the "Tree of woe" and had to be rescued by his companions, and brought back to life by the shaman.
He seems better than everyone else but really a lot what he really did only seems special cause you're following his story. Looking at it from the perspective of Subotai the Archer and Subotai looks impressive too.
As well as the Valerica who becomes a Valkyrie.
The argument that Conan is a party by himself is bullshit.
.............
Gallahad.
Now I'm gonna be honest here. I am not a student of authrian legend but if you look at the knights of the round table overall...
 The all had some fucking superpower or skill or another I wiki'ed that shit.
In the context of Knights of the round, most of them are about equal except Arthur "who is the main PC given an artifact sword and Lancelot who really whoops everyones ass in his intro because he is fighting them on an arched bridge, "terrain advantage". Not that he wasn't  better than anyone of them individually but they all had something that made them special.
Further it wasn't a D&D group it was a story which has limited bearing on a game
Why I point these things out is to show that even in the context of people yelling "overpowered" most of them don't know what the fuck they're talking about and are making over emotional claims with little research or mechanical expertise to back up the conclusions.
Though... dont' take my word for it.
Test the conclusions yourselves.
The scientific Method and theory checking do actually work...
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Elennsar

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Re: Keeping it Core?
« Reply #75 on: November 07, 2008, 09:20:01 PM »
[spoiler] What's wrong with luck? If I'm fighting my equal, luck (and taking advantage of circumstances, such as Bob standing on a muddy patch when I'm not) IS what determines victory.

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You seem to be having a problem with the fact that the PC's are supposed to be superior to NPC's, well El really there are very few matches between equals anywhere, I dont' know where you're coming from with this line of thought.
I just hope your not Dm'ing for anyone who doesn't understand your issues with the game. As I said before a match between perfect equals comes down to luck.
I think what you're suggesting is miserable design, too, in that case.
My perception is that you have a problem with optimizing on some levels, as you have an issue being able to "challenge" pc's based on what you said in the "What you hate about D&D" thread.
This is a problem with your Dm'ing or rather your lack of game understanding in being unable to find balance or the nebulous thing that passes for balance in Rpg's in general.

I have a problem with "PC=superior because he's a PC." Not because he's Chosen by God and the other guy isn't, not because he's higher level, not because he has better gear as an individual, not for any reason that the other guy could rival...

But because he's a PC.

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Basically even if we provide evidence to the contrary of what you believe you'll ignore regardless.
ALMOST, sounds like the church guys who used to try you for heresey if you said the world was round.

You have to consider at some point even your basic assumptions might be wrong. 

Meet:

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Naturally, someone with an awesome arguement to the contrary is welcome to make it. Just because I've my preferences and natural inclinations doesn't mean my gut is a dohickey of sensing TR7TH.

I wish, but my player is a hopeless noob.
[/spoiler]

Conan: The movie version? Maybe. That's not canon, however. It may be an awesome movie, but it isn't "Conan as created by Howard"...who is a party by himself. He doesn't need the others.

Galahad: I have the strength of ten. I am the only knight pure enough to find the Grail. I never lose or fail.

He'd be a horrible PC. A PC inspired by what kind of character he was? Great idea. A PC as him? Horrible.

If you're going to respond to anything in the spoiler field, please start a new thread.
« Last Edit: November 07, 2008, 09:31:23 PM by Elennsar »
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Orion

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Re: Keeping it Core?
« Reply #76 on: November 07, 2008, 11:03:53 PM »
Build a character using 32 point buy, Orion. Any character. Any 3.5 WotC printed source material. Level 1.
I have no idea why you're asking me to do this. Really, no idea.

I'm really glad to see all the nuanced answers about playing characters for the sake of living out an idea, and presenting mechanics as an option, because honestly, 95% of the posts on this board are all about pure optimisation. Character, setting, and history get relegated to "fluff," as if the personality and society that these characters live in is somehow totally unrelated to the kinds of things they can actually do. I think that's a faulty split. So here's my question, if role-playing (the name of the game, after all) is as important as you say, then why doesn't anybody around here talk about it?

Elennsar

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Re: Keeping it Core?
« Reply #77 on: November 07, 2008, 11:10:27 PM »
Because it is treated as at best "what we do after we optimize things to the point where any of the baseline assumptions about what 10th level (or 3rd or 5th or whatever) characters do are utterly invalid and we dominate the game." and at worst less interesting than the intellectual exercise of how far you can push a character's power level.

Emphasis for clarity.

This is, of course, a guess, but I think it is a reasonably well founded one.
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Arcane-surge

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Re: Keeping it Core?
« Reply #78 on: November 07, 2008, 11:15:02 PM »
Because most of it is contextual, and most of it you can't argue about in a concrete way. If I started a thread called "How should I play my barbarian?" I might attract some very interesting ideas about how to play a barbarian, but ultimately a lot of the nuances are going to vary setting by setting and game by game. Alternately, I could create a thread describing my character, but that seems a little much like just looking for validation.

The fact is, most of the boards are concerned with optimization because it's something you can discuss in very concrete terms. We focus on the mechanical aspects of the game because we assume that whomever it is has the thematic aspects of their character already locked down. However, I've seen more than a few times someone say, "I won't take X PrC because it doesn't really suit the character" and COers will offer them alternatives, rather than going "Optimize or die!"
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Elennsar

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Re: Keeping it Core?
« Reply #79 on: November 07, 2008, 11:16:53 PM »
What troubles me (can't speak for Orion) is that it is treated as "you need to optimize -or- you will die."

And pushed too far, you get characters who are far more powerful than what is assumed to be possible to be done by 10th level (or whatever) characters.

What's bad about that?

Well, how do you know what is possible for an uberoptimized 10th level character? It isn't quite the same as a 12th level, but it may be loosely equivalant...

One other thing: One of the delightful things about roleplaying (at times) is roleplaying your character's flaws and limitations. Not so much as in "one leg" necessarily as in "short tempered".

And min-maxing to eliminate those, too, because there are ways that's a disadvantage...eliminates a fair amount of potential flavor.
« Last Edit: November 07, 2008, 11:18:44 PM by Elennsar »
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"Communication with humans." is a cross-class skill for me. Please bear this in mind.